godot/platform/bb10/bar/bar-descriptor.xml

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2014-02-10 01:10:30 +00:00
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<qnx xmlns="http://www.qnx.com/schemas/application/1.0">
<!-- BlackBerry® 10 application descriptor file.
Specifies parameters for identifying, installing, and launching native applications on BlackBerry® 10 OS.
-->
<!-- A universally unique application identifier. Must be unique across all BlackBerry applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
<id>com.godot.game</id>
<!-- The name that is displayed in the BlackBerry application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
<name>Godot Game</name>
<!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
An updated version of application must have a versionNumber value higher than the previous version. Required. -->
<versionNumber>0.0.1</versionNumber>
<!-- Fourth digit segment of the package version. First three segments are taken from the
<versionNumber> element. Must be an integer from 0 to 2^16-1 -->
<buildId>0</buildId>
<!-- Description, displayed in the BlackBerry application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
<description>Game made with Godot Engine</description>
<!-- Name of author which is used for signing. Must match the developer name of your development certificate. -->
<author>You Name or Company</author>
<authorId>authorIDherePlease</authorId>
<!-- Unique author ID assigned by signing authority. Required if using debug tokens. -->
<!-- <authorId>ABC1234YjsnUk235h</authorId> -->
<initialWindow>
<aspectRatio>landscape</aspectRatio>
<autoOrients>false</autoOrients>
<systemChrome>none</systemChrome>
<transparent>false</transparent>
</initialWindow>
<!-- The category where the application appears. Either core.games or core.media. -->
<category>core.games</category>
<permission>read_device_identifying_information</permission>
<permission>access_internet</permission>
<asset path="assets">assets</asset>
<configuration name="Device-Debug">
<platformArchitecture>armle-v7</platformArchitecture>
<asset path="godot_bb10.qnx.armle" entry="true" type="Qnx/Elf">godot_bb10.qnx.armle</asset>
</configuration>
<configuration name="Device-Release">
<platformArchitecture>armle-v7</platformArchitecture>
<asset path="godot_bb10_opt.qnx.armle" entry="true" type="Qnx/Elf">godot_bb10_opt.qnx.armle</asset>
</configuration>
<!-- The icon for the application. -->
<icon>
<image>icon.png</image>
</icon>
<!-- Ensure that shared libraries in the package are found at run-time. -->
<env var="LD_LIBRARY_PATH" value="app/native/lib:/usr/lib/qt4/lib"/>
</qnx>