godot/drivers/convex_decomp/b2Triangle.h

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2014-02-10 01:10:30 +00:00
/*
* Copyright (c) 2007 Eric Jordan
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B2_TRIANGLE_H
#define B2_TRIANGLE_H
#include "b2Glue.h"
namespace b2ConvexDecomp {
class b2Triangle{
public:
float* x;
float* y;
b2Triangle();
b2Triangle(float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3);
~b2Triangle();
bool IsInside(float32 _x, float32 _y);
void Set(const b2Triangle& toMe);
};
}
#endif