godot/modules/upnp/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_upnp = env_modules.Clone()
# Thirdparty source files
if env["builtin_miniupnpc"]:
thirdparty_dir = "#thirdparty/miniupnpc/"
thirdparty_sources = [
"igd_desc_parse.c",
"miniupnpc.c",
"minixml.c",
"minisoap.c",
"minissdpc.c",
"miniwget.c",
"upnpcommands.c",
"upnpdev.c",
"upnpreplyparse.c",
"connecthostport.c",
"portlistingparse.c",
"receivedata.c",
"addr_is_reserved.c",
]
thirdparty_sources = [thirdparty_dir + "miniupnpc/" + file for file in thirdparty_sources]
env_upnp.Prepend(CPPPATH=[thirdparty_dir])
env_upnp.Append(CPPDEFINES=["MINIUPNP_STATICLIB"])
env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"])
env_thirdparty = env_upnp.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot source files
env_upnp.add_source_files(env.modules_sources, "*.cpp")