godot/doc/classes/TextureArray.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureArray" inherits="TextureLayered" version="3.2">
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<brief_description>
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Array of textures stored in a single primitive.
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</brief_description>
<description>
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[TextureArray]s store an array of images in a single [Texture] primitive. Each layer of the texture array has its own mipmap chain. This makes it is a good alternative to texture atlases.
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</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>