godot/modules/mono/glue/cs_files/ExportAttribute.cs

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using System;
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namespace Godot
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class ExportAttribute : Attribute
{
private PropertyHint hint;
private string hintString;
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public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "")
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{
this.hint = hint;
this.hintString = hintString;
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}
}
}