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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ConfirmationDialog" inherits= "AcceptDialog" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
Dialog for confirmation of actions.
</brief_description>
<description >
Dialog for confirmation of actions. This dialog inherits from [AcceptDialog], but has by default an OK and Cancel button (in host OS order).
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To get cancel action, you can use:
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[codeblocks]
[gdscript]
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get_cancel().connect("pressed", self, "cancelled")
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[/gdscript]
[csharp]
GetCancel().Connect("pressed", this, nameof(Cancelled));
[/csharp]
[/codeblocks]
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "get_cancel_button" >
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<return type= "Button" />
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<description >
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Returns the cancel button.
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
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</description>
</method>
</methods>
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<members >
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<member name= "cancel_button_text" type= "String" setter= "set_cancel_button_text" getter= "get_cancel_button_text" default= ""Cancel"" >
The text displayed by the cancel button (see [method get_cancel_button]).
</member>
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<member name= "min_size" type= "Vector2i" setter= "set_min_size" getter= "get_min_size" overrides= "Window" default= "Vector2i(200, 70)" />
<member name= "size" type= "Vector2i" setter= "set_size" getter= "get_size" overrides= "Window" default= "Vector2i(200, 100)" />
<member name= "title" type= "String" setter= "set_title" getter= "get_title" overrides= "Window" default= ""Please Confirm..."" />
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</members>
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</class>