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/*************************************************************************/
/* body_shape.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# include "body_shape.h"
# include "scene/resources/box_shape.h"
# include "scene/resources/capsule_shape.h"
# include "scene/resources/concave_polygon_shape.h"
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# include "scene/resources/convex_polygon_shape.h"
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# include "scene/resources/plane_shape.h"
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# include "scene/resources/ray_shape.h"
# include "scene/resources/sphere_shape.h"
# include "servers/visual_server.h"
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//TODO: Implement CylinderShape and HeightMapShape?
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# include "mesh_instance.h"
# include "physics_body.h"
# include "quick_hull.h"
void CollisionShape : : _update_body ( ) {
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if ( ! is_inside_tree ( ) | | ! can_update_body )
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return ;
if ( ! get_tree ( ) - > is_editor_hint ( ) )
return ;
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if ( get_parent ( ) & & get_parent ( ) - > cast_to < CollisionObject > ( ) )
get_parent ( ) - > cast_to < CollisionObject > ( ) - > _update_shapes_from_children ( ) ;
}
void CollisionShape : : make_convex_from_brothers ( ) {
Node * p = get_parent ( ) ;
if ( ! p )
return ;
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for ( int i = 0 ; i < p - > get_child_count ( ) ; i + + ) {
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Node * n = p - > get_child ( i ) ;
if ( n - > cast_to < MeshInstance > ( ) ) {
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MeshInstance * mi = n - > cast_to < MeshInstance > ( ) ;
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Ref < Mesh > m = mi - > get_mesh ( ) ;
if ( m . is_valid ( ) ) {
Ref < Shape > s = m - > create_convex_shape ( ) ;
set_shape ( s ) ;
}
}
}
}
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/*
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void CollisionShape : : _update_indicator ( ) {
while ( VisualServer : : get_singleton ( ) - > mesh_get_surface_count ( indicator ) )
VisualServer : : get_singleton ( ) - > mesh_remove_surface ( indicator , 0 ) ;
if ( shape . is_null ( ) )
return ;
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PoolVector < Vector3 > points ;
PoolVector < Vector3 > normals ;
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VS : : PrimitiveType pt = VS : : PRIMITIVE_TRIANGLES ;
if ( shape - > cast_to < RayShape > ( ) ) {
RayShape * rs = shape - > cast_to < RayShape > ( ) ;
points . push_back ( Vector3 ( ) ) ;
points . push_back ( Vector3 ( 0 , 0 , rs - > get_length ( ) ) ) ;
pt = VS : : PRIMITIVE_LINES ;
} else if ( shape - > cast_to < SphereShape > ( ) ) {
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//VisualServer *vs=VisualServer::get_singleton();
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SphereShape * shapeptr = shape - > cast_to < SphereShape > ( ) ;
Color col ( 0.4 , 1.0 , 1.0 , 0.5 ) ;
int lats = 6 ;
int lons = 12 ;
float size = shapeptr - > get_radius ( ) ;
for ( int i = 1 ; i < = lats ; i + + ) {
double lat0 = Math_PI * ( - 0.5 + ( double ) ( i - 1 ) / lats ) ;
double z0 = Math : : sin ( lat0 ) ;
double zr0 = Math : : cos ( lat0 ) ;
double lat1 = Math_PI * ( - 0.5 + ( double ) i / lats ) ;
double z1 = Math : : sin ( lat1 ) ;
double zr1 = Math : : cos ( lat1 ) ;
for ( int j = lons ; j > = 1 ; j - - ) {
double lng0 = 2 * Math_PI * ( double ) ( j - 1 ) / lons ;
double x0 = Math : : cos ( lng0 ) ;
double y0 = Math : : sin ( lng0 ) ;
double lng1 = 2 * Math_PI * ( double ) ( j ) / lons ;
double x1 = Math : : cos ( lng1 ) ;
double y1 = Math : : sin ( lng1 ) ;
Vector3 v4 = Vector3 ( x0 * zr0 , z0 , y0 * zr0 ) * size ;
Vector3 v3 = Vector3 ( x0 * zr1 , z1 , y0 * zr1 ) * size ;
Vector3 v2 = Vector3 ( x1 * zr1 , z1 , y1 * zr1 ) * size ;
Vector3 v1 = Vector3 ( x1 * zr0 , z0 , y1 * zr0 ) * size ;
Vector < Vector3 > line ;
line . push_back ( v1 ) ;
line . push_back ( v2 ) ;
line . push_back ( v3 ) ;
line . push_back ( v4 ) ;
points . push_back ( v1 ) ;
points . push_back ( v2 ) ;
points . push_back ( v3 ) ;
points . push_back ( v1 ) ;
points . push_back ( v3 ) ;
points . push_back ( v4 ) ;
normals . push_back ( v1 . normalized ( ) ) ;
normals . push_back ( v2 . normalized ( ) ) ;
normals . push_back ( v3 . normalized ( ) ) ;
normals . push_back ( v1 . normalized ( ) ) ;
normals . push_back ( v3 . normalized ( ) ) ;
normals . push_back ( v4 . normalized ( ) ) ;
}
}
} else if ( shape - > cast_to < BoxShape > ( ) ) {
BoxShape * shapeptr = shape - > cast_to < BoxShape > ( ) ;
for ( int i = 0 ; i < 6 ; i + + ) {
Vector3 face_points [ 4 ] ;
for ( int j = 0 ; j < 4 ; j + + ) {
float v [ 3 ] ;
v [ 0 ] = 1.0 ;
v [ 1 ] = 1 - 2 * ( ( j > > 1 ) & 1 ) ;
v [ 2 ] = v [ 1 ] * ( 1 - 2 * ( j & 1 ) ) ;
for ( int k = 0 ; k < 3 ; k + + ) {
if ( i < 3 )
face_points [ j ] [ ( i + k ) % 3 ] = v [ k ] * ( i > = 3 ? - 1 : 1 ) ;
else
face_points [ 3 - j ] [ ( i + k ) % 3 ] = v [ k ] * ( i > = 3 ? - 1 : 1 ) ;
}
}
Vector3 normal ;
normal [ i % 3 ] = ( i > = 3 ? - 1 : 1 ) ;
for ( int j = 0 ; j < 4 ; j + + )
face_points [ j ] * = shapeptr - > get_extents ( ) ;
points . push_back ( face_points [ 0 ] ) ;
points . push_back ( face_points [ 1 ] ) ;
points . push_back ( face_points [ 2 ] ) ;
points . push_back ( face_points [ 0 ] ) ;
points . push_back ( face_points [ 2 ] ) ;
points . push_back ( face_points [ 3 ] ) ;
for ( int n = 0 ; n < 6 ; n + + )
normals . push_back ( normal ) ;
}
} else if ( shape - > cast_to < ConvexPolygonShape > ( ) ) {
ConvexPolygonShape * shapeptr = shape - > cast_to < ConvexPolygonShape > ( ) ;
Geometry : : MeshData md ;
QuickHull : : build ( Variant ( shapeptr - > get_points ( ) ) , md ) ;
for ( int i = 0 ; i < md . faces . size ( ) ; i + + ) {
for ( int j = 2 ; j < md . faces [ i ] . indices . size ( ) ; j + + ) {
points . push_back ( md . vertices [ md . faces [ i ] . indices [ 0 ] ] ) ;
points . push_back ( md . vertices [ md . faces [ i ] . indices [ j - 1 ] ] ) ;
points . push_back ( md . vertices [ md . faces [ i ] . indices [ j ] ] ) ;
normals . push_back ( md . faces [ i ] . plane . normal ) ;
normals . push_back ( md . faces [ i ] . plane . normal ) ;
normals . push_back ( md . faces [ i ] . plane . normal ) ;
}
}
} else if ( shape - > cast_to < ConcavePolygonShape > ( ) ) {
ConcavePolygonShape * shapeptr = shape - > cast_to < ConcavePolygonShape > ( ) ;
points = shapeptr - > get_faces ( ) ;
for ( int i = 0 ; i < points . size ( ) / 3 ; i + + ) {
Vector3 n = Plane ( points [ i * 3 + 0 ] , points [ i * 3 + 1 ] , points [ i * 3 + 2 ] ) . normal ;
normals . push_back ( n ) ;
normals . push_back ( n ) ;
normals . push_back ( n ) ;
}
} else if ( shape - > cast_to < CapsuleShape > ( ) ) {
CapsuleShape * shapeptr = shape - > cast_to < CapsuleShape > ( ) ;
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PoolVector < Plane > planes = Geometry : : build_capsule_planes ( shapeptr - > get_radius ( ) , shapeptr - > get_height ( ) / 2.0 , 12 , Vector3 : : AXIS_Z ) ;
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Geometry : : MeshData md = Geometry : : build_convex_mesh ( planes ) ;
for ( int i = 0 ; i < md . faces . size ( ) ; i + + ) {
for ( int j = 2 ; j < md . faces [ i ] . indices . size ( ) ; j + + ) {
points . push_back ( md . vertices [ md . faces [ i ] . indices [ 0 ] ] ) ;
points . push_back ( md . vertices [ md . faces [ i ] . indices [ j - 1 ] ] ) ;
points . push_back ( md . vertices [ md . faces [ i ] . indices [ j ] ] ) ;
normals . push_back ( md . faces [ i ] . plane . normal ) ;
normals . push_back ( md . faces [ i ] . plane . normal ) ;
normals . push_back ( md . faces [ i ] . plane . normal ) ;
}
}
} else if ( shape - > cast_to < PlaneShape > ( ) ) {
PlaneShape * shapeptr = shape - > cast_to < PlaneShape > ( ) ;
Plane p = shapeptr - > get_plane ( ) ;
Vector3 n1 = p . get_any_perpendicular_normal ( ) ;
Vector3 n2 = p . normal . cross ( n1 ) . normalized ( ) ;
Vector3 pface [ 4 ] = {
p . normal * p . d + n1 * 100.0 + n2 * 100.0 ,
p . normal * p . d + n1 * 100.0 + n2 * - 100.0 ,
p . normal * p . d + n1 * - 100.0 + n2 * - 100.0 ,
p . normal * p . d + n1 * - 100.0 + n2 * 100.0 ,
} ;
points . push_back ( pface [ 0 ] ) ;
points . push_back ( pface [ 1 ] ) ;
points . push_back ( pface [ 2 ] ) ;
points . push_back ( pface [ 0 ] ) ;
points . push_back ( pface [ 2 ] ) ;
points . push_back ( pface [ 3 ] ) ;
normals . push_back ( p . normal ) ;
normals . push_back ( p . normal ) ;
normals . push_back ( p . normal ) ;
normals . push_back ( p . normal ) ;
normals . push_back ( p . normal ) ;
normals . push_back ( p . normal ) ;
}
if ( ! points . size ( ) )
return ;
RID material = VisualServer : : get_singleton ( ) - > fixed_material_create ( ) ;
VisualServer : : get_singleton ( ) - > fixed_material_set_param ( material , VS : : FIXED_MATERIAL_PARAM_DIFFUSE , Color ( 0 , 0.6 , 0.7 , 0.3 ) ) ;
VisualServer : : get_singleton ( ) - > fixed_material_set_param ( material , VS : : FIXED_MATERIAL_PARAM_EMISSION , 0.7 ) ;
if ( normals . size ( ) = = 0 )
VisualServer : : get_singleton ( ) - > material_set_flag ( material , VS : : MATERIAL_FLAG_UNSHADED , true ) ;
VisualServer : : get_singleton ( ) - > material_set_flag ( material , VS : : MATERIAL_FLAG_DOUBLE_SIDED , true ) ;
Array d ;
d . resize ( VS : : ARRAY_MAX ) ;
d [ VS : : ARRAY_VERTEX ] = points ;
if ( normals . size ( ) )
d [ VS : : ARRAY_NORMAL ] = normals ;
VisualServer : : get_singleton ( ) - > mesh_add_surface ( indicator , pt , d ) ;
VisualServer : : get_singleton ( ) - > mesh_surface_set_material ( indicator , 0 , material , true ) ;
}
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*/
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void CollisionShape : : _add_to_collision_object ( Object * p_cshape ) {
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if ( unparenting )
return ;
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CollisionObject * co = p_cshape - > cast_to < CollisionObject > ( ) ;
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ERR_FAIL_COND ( ! co ) ;
if ( shape . is_valid ( ) ) {
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update_shape_index = co - > get_shape_count ( ) ;
co - > add_shape ( shape , get_transform ( ) ) ;
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if ( trigger )
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co - > set_shape_as_trigger ( co - > get_shape_count ( ) - 1 , true ) ;
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} else {
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update_shape_index = - 1 ;
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}
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}
void CollisionShape : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE : {
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unparenting = false ;
can_update_body = get_tree ( ) - > is_editor_hint ( ) ;
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set_notify_local_transform ( ! can_update_body ) ;
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if ( get_tree ( ) - > is_debugging_collisions_hint ( ) ) {
_create_debug_shape ( ) ;
}
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//indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario());
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} break ;
case NOTIFICATION_TRANSFORM_CHANGED : {
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//VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform());
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if ( can_update_body & & updating_body ) {
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_update_body ( ) ;
}
} break ;
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case NOTIFICATION_EXIT_TREE : {
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/* if (indicator_instance.is_valid()) {
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VisualServer : : get_singleton ( ) - > free ( indicator_instance ) ;
indicator_instance = RID ( ) ;
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} */
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can_update_body = false ;
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set_notify_local_transform ( false ) ;
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if ( debug_shape ) {
debug_shape - > queue_delete ( ) ;
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debug_shape = NULL ;
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}
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} break ;
case NOTIFICATION_UNPARENTED : {
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unparenting = true ;
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if ( can_update_body & & updating_body )
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_update_body ( ) ;
} break ;
case NOTIFICATION_PARENTED : {
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if ( can_update_body & & updating_body )
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_update_body ( ) ;
} break ;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED : {
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if ( ! can_update_body & & update_shape_index > = 0 ) {
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CollisionObject * co = get_parent ( ) - > cast_to < CollisionObject > ( ) ;
if ( co ) {
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co - > set_shape_transform ( update_shape_index , get_transform ( ) ) ;
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}
}
} break ;
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}
}
void CollisionShape : : resource_changed ( RES res ) {
update_gizmo ( ) ;
}
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void CollisionShape : : _set_update_shape_index ( int p_index ) {
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update_shape_index = p_index ;
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}
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int CollisionShape : : _get_update_shape_index ( ) const {
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return update_shape_index ;
}
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String CollisionShape : : get_configuration_warning ( ) const {
if ( ! get_parent ( ) - > cast_to < CollisionObject > ( ) ) {
return TTR ( " CollisionShape only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape. " ) ;
}
if ( ! shape . is_valid ( ) ) {
return TTR ( " A shape must be provided for CollisionShape to function. Please create a shape resource for it! " ) ;
}
return String ( ) ;
}
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void CollisionShape : : _bind_methods ( ) {
//not sure if this should do anything
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ClassDB : : bind_method ( D_METHOD ( " resource_changed " , " resource " ) , & CollisionShape : : resource_changed ) ;
ClassDB : : bind_method ( D_METHOD ( " set_shape " , " shape " ) , & CollisionShape : : set_shape ) ;
ClassDB : : bind_method ( D_METHOD ( " get_shape " ) , & CollisionShape : : get_shape ) ;
ClassDB : : bind_method ( D_METHOD ( " _add_to_collision_object " ) , & CollisionShape : : _add_to_collision_object ) ;
ClassDB : : bind_method ( D_METHOD ( " set_trigger " , " enable " ) , & CollisionShape : : set_trigger ) ;
ClassDB : : bind_method ( D_METHOD ( " is_trigger " ) , & CollisionShape : : is_trigger ) ;
ClassDB : : bind_method ( D_METHOD ( " make_convex_from_brothers " ) , & CollisionShape : : make_convex_from_brothers ) ;
ClassDB : : set_method_flags ( " CollisionShape " , " make_convex_from_brothers " , METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR ) ;
ClassDB : : bind_method ( D_METHOD ( " _set_update_shape_index " , " index " ) , & CollisionShape : : _set_update_shape_index ) ;
ClassDB : : bind_method ( D_METHOD ( " _get_update_shape_index " ) , & CollisionShape : : _get_update_shape_index ) ;
ClassDB : : bind_method ( D_METHOD ( " get_collision_object_shape_index " ) , & CollisionShape : : get_collision_object_shape_index ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " shape " , PROPERTY_HINT_RESOURCE_TYPE , " Shape " ) , " set_shape " , " get_shape " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " trigger " ) , " set_trigger " , " is_trigger " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " _update_shape_index " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR ) , " _set_update_shape_index " , " _get_update_shape_index " ) ;
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}
void CollisionShape : : set_shape ( const Ref < Shape > & p_shape ) {
if ( ! shape . is_null ( ) )
shape - > unregister_owner ( this ) ;
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shape = p_shape ;
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if ( ! shape . is_null ( ) )
shape - > register_owner ( this ) ;
update_gizmo ( ) ;
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if ( updating_body ) {
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_update_body ( ) ;
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} else if ( can_update_body & & update_shape_index > = 0 & & is_inside_tree ( ) ) {
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CollisionObject * co = get_parent ( ) - > cast_to < CollisionObject > ( ) ;
if ( co ) {
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co - > set_shape ( update_shape_index , p_shape ) ;
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}
}
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}
Ref < Shape > CollisionShape : : get_shape ( ) const {
return shape ;
}
void CollisionShape : : set_updating_body ( bool p_update ) {
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updating_body = p_update ;
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}
bool CollisionShape : : is_updating_body ( ) const {
return updating_body ;
}
void CollisionShape : : set_trigger ( bool p_trigger ) {
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trigger = p_trigger ;
if ( updating_body ) {
_update_body ( ) ;
} else if ( can_update_body & & update_shape_index > = 0 & & is_inside_tree ( ) ) {
CollisionObject * co = get_parent ( ) - > cast_to < CollisionObject > ( ) ;
if ( co ) {
co - > set_shape_as_trigger ( update_shape_index , p_trigger ) ;
}
}
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}
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bool CollisionShape : : is_trigger ( ) const {
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return trigger ;
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}
CollisionShape : : CollisionShape ( ) {
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//indicator = VisualServer::get_singleton()->mesh_create();
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updating_body = true ;
unparenting = false ;
update_shape_index = - 1 ;
trigger = false ;
can_update_body = false ;
debug_shape = NULL ;
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}
CollisionShape : : ~ CollisionShape ( ) {
if ( ! shape . is_null ( ) )
shape - > unregister_owner ( this ) ;
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//VisualServer::get_singleton()->free(indicator);
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}
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void CollisionShape : : _create_debug_shape ( ) {
if ( debug_shape ) {
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debug_shape - > queue_delete ( ) ;
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debug_shape = NULL ;
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}
Ref < Shape > s = get_shape ( ) ;
if ( s . is_null ( ) )
return ;
Ref < Mesh > mesh = s - > get_debug_mesh ( ) ;
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MeshInstance * mi = memnew ( MeshInstance ) ;
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mi - > set_mesh ( mesh ) ;
add_child ( mi ) ;
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debug_shape = mi ;
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}
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#if 0
# include "body_volume.h"
# include "geometry.h"
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# include "scene/3d/physics_body.h"
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# define ADD_TRIANGLE(m_a, m_b, m_c, m_color) \
{ \
Vector < Vector3 > points ; \
points . resize ( 3 ) ; \
points [ 0 ] = m_a ; \
points [ 1 ] = m_b ; \
points [ 2 ] = m_c ; \
Vector < Color > colors ; \
colors . resize ( 3 ) ; \
colors [ 0 ] = m_color ; \
colors [ 1 ] = m_color ; \
colors [ 2 ] = m_color ; \
vs - > poly_add_primitive ( p_indicator , points , Vector < Vector3 > ( ) , colors , Vector < Vector3 > ( ) ) ; \
}
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void CollisionShape : : _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_ENTER_SCENE : {
if ( get_root_node ( ) - > get_editor ( ) & & ! indicator . is_valid ( ) ) {
indicator = VisualServer : : get_singleton ( ) - > poly_create ( ) ;
RID mat = VisualServer : : get_singleton ( ) - > fixed_material_create ( ) ;
VisualServer : : get_singleton ( ) - > material_set_flag ( mat , VisualServer : : MATERIAL_FLAG_UNSHADED , true ) ;
VisualServer : : get_singleton ( ) - > material_set_flag ( mat , VisualServer : : MATERIAL_FLAG_WIREFRAME , true ) ;
VisualServer : : get_singleton ( ) - > material_set_flag ( mat , VisualServer : : MATERIAL_FLAG_DOUBLE_SIDED , true ) ;
VisualServer : : get_singleton ( ) - > material_set_line_width ( mat , 3 ) ;
VisualServer : : get_singleton ( ) - > poly_set_material ( indicator , mat , true ) ;
update_indicator ( indicator ) ;
}
if ( indicator . is_valid ( ) ) {
indicator_instance = VisualServer : : get_singleton ( ) - > instance_create2 ( indicator , get_world ( ) - > get_scenario ( ) ) ;
VisualServer : : get_singleton ( ) - > instance_attach_object_instance_ID ( indicator_instance , get_instance_ID ( ) ) ;
}
volume_changed ( ) ;
} break ;
case NOTIFICATION_EXIT_SCENE : {
if ( indicator_instance . is_valid ( ) ) {
VisualServer : : get_singleton ( ) - > free ( indicator_instance ) ;
}
volume_changed ( ) ;
} break ;
case NOTIFICATION_TRANSFORM_CHANGED : {
if ( indicator_instance . is_valid ( ) ) {
VisualServer : : get_singleton ( ) - > instance_set_transform ( indicator_instance , get_global_transform ( ) ) ;
}
volume_changed ( ) ;
} break ;
default : { }
}
}
void CollisionShape : : volume_changed ( ) {
if ( indicator . is_valid ( ) )
update_indicator ( indicator ) ;
Object * parent = get_parent ( ) ;
if ( ! parent )
return ;
PhysicsBody * physics_body = parent - > cast_to < PhysicsBody > ( ) ;
ERR_EXPLAIN ( " CollisionShape parent is not of type PhysicsBody " ) ;
ERR_FAIL_COND ( ! physics_body ) ;
physics_body - > recompute_child_volumes ( ) ;
}
RID CollisionShape : : _get_visual_instance_rid ( ) const {
return indicator_instance ;
}
void CollisionShape : : _bind_methods ( ) {
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ClassDB : : bind_method ( " _get_visual_instance_rid " , & CollisionShape : : _get_visual_instance_rid ) ;
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}
CollisionShape : : CollisionShape ( ) {
}
CollisionShape : : ~ CollisionShape ( ) {
if ( indicator . is_valid ( ) ) {
VisualServer : : get_singleton ( ) - > free ( indicator ) ;
}
}
void CollisionShapeSphere : : _set ( const String & p_name , const Variant & p_value ) {
if ( p_name = = " radius " ) {
radius = p_value ;
volume_changed ( ) ;
}
}
Variant CollisionShapeSphere : : _get ( const String & p_name ) const {
if ( p_name = = " radius " ) {
return radius ;
}
return Variant ( ) ;
}
void CollisionShapeSphere : : _get_property_list ( List < PropertyInfo > * p_list ) const {
p_list - > push_back ( PropertyInfo ( Variant : : REAL , " radius " , PROPERTY_HINT_RANGE , " 0.01,16384,0.01 " ) ) ;
}
void CollisionShapeSphere : : update_indicator ( RID p_indicator ) {
VisualServer * vs = VisualServer : : get_singleton ( ) ;
vs - > poly_clear ( p_indicator ) ;
Color col ( 0.4 , 1.0 , 1.0 , 0.5 ) ;
int lats = 6 ;
int lons = 12 ;
float size = radius ;
for ( int i = 1 ; i < = lats ; i + + ) {
double lat0 = Math_PI * ( - 0.5 + ( double ) ( i - 1 ) / lats ) ;
double z0 = Math : : sin ( lat0 ) ;
double zr0 = Math : : cos ( lat0 ) ;
double lat1 = Math_PI * ( - 0.5 + ( double ) i / lats ) ;
double z1 = Math : : sin ( lat1 ) ;
double zr1 = Math : : cos ( lat1 ) ;
for ( int j = lons ; j > = 1 ; j - - ) {
double lng0 = 2 * Math_PI * ( double ) ( j - 1 ) / lons ;
double x0 = Math : : cos ( lng0 ) ;
double y0 = Math : : sin ( lng0 ) ;
double lng1 = 2 * Math_PI * ( double ) ( j ) / lons ;
double x1 = Math : : cos ( lng1 ) ;
double y1 = Math : : sin ( lng1 ) ;
Vector3 v4 = Vector3 ( x0 * zr0 , z0 , y0 * zr0 ) * size ;
Vector3 v3 = Vector3 ( x0 * zr1 , z1 , y0 * zr1 ) * size ;
Vector3 v2 = Vector3 ( x1 * zr1 , z1 , y1 * zr1 ) * size ;
Vector3 v1 = Vector3 ( x1 * zr0 , z0 , y1 * zr0 ) * size ;
Vector < Vector3 > line ;
line . push_back ( v1 ) ;
line . push_back ( v2 ) ;
line . push_back ( v3 ) ;
line . push_back ( v4 ) ;
Vector < Color > cols ;
cols . push_back ( col ) ;
cols . push_back ( col ) ;
cols . push_back ( col ) ;
cols . push_back ( col ) ;
VisualServer : : get_singleton ( ) - > poly_add_primitive ( p_indicator , line , Vector < Vector3 > ( ) , cols , Vector < Vector3 > ( ) ) ;
}
}
}
void CollisionShapeSphere : : append_to_volume ( Ref < Shape > p_volume ) {
p_volume - > add_sphere_shape ( radius , get_transform ( ) ) ;
}
CollisionShapeSphere : : CollisionShapeSphere ( ) {
radius = 1.0 ;
}
/* BOX */
void CollisionShapeBox : : _set ( const String & p_name , const Variant & p_value ) {
if ( p_name = = " half_extents " ) {
half_extents = p_value ;
volume_changed ( ) ;
}
}
Variant CollisionShapeBox : : _get ( const String & p_name ) const {
if ( p_name = = " half_extents " ) {
return half_extents ;
}
return Variant ( ) ;
}
void CollisionShapeBox : : _get_property_list ( List < PropertyInfo > * p_list ) const {
p_list - > push_back ( PropertyInfo ( Variant : : VECTOR3 , " half_extents " ) ) ;
}
void CollisionShapeBox : : update_indicator ( RID p_indicator ) {
VisualServer * vs = VisualServer : : get_singleton ( ) ;
vs - > poly_clear ( p_indicator ) ;
Color col ( 0.4 , 1.0 , 1.0 , 0.5 ) ;
for ( int i = 0 ; i < 6 ; i + + ) {
Vector3 face_points [ 4 ] ;
for ( int j = 0 ; j < 4 ; j + + ) {
float v [ 3 ] ;
v [ 0 ] = 1.0 ;
v [ 1 ] = 1 - 2 * ( ( j > > 1 ) & 1 ) ;
v [ 2 ] = v [ 1 ] * ( 1 - 2 * ( j & 1 ) ) ;
for ( int k = 0 ; k < 3 ; k + + ) {
if ( i < 3 )
face_points [ j ] [ ( i + k ) % 3 ] = v [ k ] * ( i > = 3 ? - 1 : 1 ) ;
else
face_points [ 3 - j ] [ ( i + k ) % 3 ] = v [ k ] * ( i > = 3 ? - 1 : 1 ) ;
}
}
for ( int j = 0 ; j < 4 ; j + + )
face_points [ i ] * = half_extents ;
ADD_TRIANGLE ( face_points [ 0 ] , face_points [ 1 ] , face_points [ 2 ] , col ) ;
ADD_TRIANGLE ( face_points [ 2 ] , face_points [ 3 ] , face_points [ 0 ] , col ) ;
}
}
void CollisionShapeBox : : append_to_volume ( Ref < Shape > p_volume ) {
p_volume - > add_box_shape ( half_extents , get_transform ( ) ) ;
}
CollisionShapeBox : : CollisionShapeBox ( ) {
half_extents = Vector3 ( 1 , 1 , 1 ) ;
}
/* CYLINDER */
void CollisionShapeCylinder : : _set ( const String & p_name , const Variant & p_value ) {
if ( p_name = = " radius " ) {
radius = p_value ;
volume_changed ( ) ;
}
if ( p_name = = " height " ) {
height = p_value ;
volume_changed ( ) ;
}
}
Variant CollisionShapeCylinder : : _get ( const String & p_name ) const {
if ( p_name = = " radius " ) {
return radius ;
}
if ( p_name = = " height " ) {
return height ;
}
return Variant ( ) ;
}
void CollisionShapeCylinder : : _get_property_list ( List < PropertyInfo > * p_list ) const {
p_list - > push_back ( PropertyInfo ( Variant : : REAL , " radius " , PROPERTY_HINT_RANGE , " 0.01,16384,0.01 " ) ) ;
p_list - > push_back ( PropertyInfo ( Variant : : REAL , " height " , PROPERTY_HINT_RANGE , " 0.01,16384,0.01 " ) ) ;
}
void CollisionShapeCylinder : : update_indicator ( RID p_indicator ) {
VisualServer * vs = VisualServer : : get_singleton ( ) ;
vs - > poly_clear ( p_indicator ) ;
Color col ( 0.4 , 1.0 , 1.0 , 0.5 ) ;
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PoolVector < Plane > planes = Geometry : : build_cylinder_planes ( radius , height , 12 , Vector3 : : AXIS_Z ) ;
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Geometry : : MeshData md = Geometry : : build_convex_mesh ( planes ) ;
for ( int i = 0 ; i < md . faces . size ( ) ; i + + ) {
for ( int j = 2 ; j < md . faces [ i ] . indices . size ( ) ; j + + ) {
ADD_TRIANGLE ( md . vertices [ md . faces [ i ] . indices [ 0 ] ] , md . vertices [ md . faces [ i ] . indices [ j - 1 ] ] , md . vertices [ md . faces [ i ] . indices [ j ] ] , col ) ;
}
}
}
void CollisionShapeCylinder : : append_to_volume ( Ref < Shape > p_volume ) {
p_volume - > add_cylinder_shape ( radius , height * 2.0 , get_transform ( ) ) ;
}
CollisionShapeCylinder : : CollisionShapeCylinder ( ) {
height = 1 ;
radius = 1 ;
}
/* CAPSULE */
void CollisionShapeCapsule : : _set ( const String & p_name , const Variant & p_value ) {
if ( p_name = = " radius " ) {
radius = p_value ;
volume_changed ( ) ;
}
if ( p_name = = " height " ) {
height = p_value ;
volume_changed ( ) ;
}
}
Variant CollisionShapeCapsule : : _get ( const String & p_name ) const {
if ( p_name = = " radius " ) {
return radius ;
}
if ( p_name = = " height " ) {
return height ;
}
return Variant ( ) ;
}
void CollisionShapeCapsule : : _get_property_list ( List < PropertyInfo > * p_list ) const {
p_list - > push_back ( PropertyInfo ( Variant : : REAL , " radius " , PROPERTY_HINT_RANGE , " 0.01,16384,0.01 " ) ) ;
p_list - > push_back ( PropertyInfo ( Variant : : REAL , " height " , PROPERTY_HINT_RANGE , " 0.01,16384,0.01 " ) ) ;
}
void CollisionShapeCapsule : : update_indicator ( RID p_indicator ) {
VisualServer * vs = VisualServer : : get_singleton ( ) ;
vs - > poly_clear ( p_indicator ) ;
Color col ( 0.4 , 1.0 , 1.0 , 0.5 ) ;
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PoolVector < Plane > planes = Geometry : : build_capsule_planes ( radius , height , 12 , 3 , Vector3 : : AXIS_Z ) ;
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Geometry : : MeshData md = Geometry : : build_convex_mesh ( planes ) ;
for ( int i = 0 ; i < md . faces . size ( ) ; i + + ) {
for ( int j = 2 ; j < md . faces [ i ] . indices . size ( ) ; j + + ) {
ADD_TRIANGLE ( md . vertices [ md . faces [ i ] . indices [ 0 ] ] , md . vertices [ md . faces [ i ] . indices [ j - 1 ] ] , md . vertices [ md . faces [ i ] . indices [ j ] ] , col ) ;
}
}
}
void CollisionShapeCapsule : : append_to_volume ( Ref < Shape > p_volume ) {
p_volume - > add_capsule_shape ( radius , height , get_transform ( ) ) ;
}
CollisionShapeCapsule : : CollisionShapeCapsule ( ) {
height = 1 ;
radius = 1 ;
}
# endif