godot/thirdparty/graphite/src/UtfCodec.cpp

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// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
// Copyright 2010, SIL International, All rights reserved.
#include "inc/UtfCodec.h"
//using namespace graphite2;
namespace graphite2 {
}
using namespace graphite2;
const int8 _utf_codec<8>::sz_lut[16] =
{
1,1,1,1,1,1,1,1, // 1 byte
0,0,0,0, // trailing byte
2,2, // 2 bytes
3, // 3 bytes
4 // 4 bytes
};
const byte _utf_codec<8>::mask_lut[5] = {0x7f, 0xff, 0x3f, 0x1f, 0x0f};