godot/thirdparty/icu4c/common/schriter.cpp

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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
* Copyright (C) 1998-2012, International Business Machines Corporation and
* others. All Rights Reserved.
******************************************************************************
*
* File schriter.cpp
*
* Modification History:
*
* Date Name Description
* 05/05/99 stephen Cleaned up.
******************************************************************************
*/
#include "utypeinfo.h" // for 'typeid' to work
#include "unicode/chariter.h"
#include "unicode/schriter.h"
U_NAMESPACE_BEGIN
UOBJECT_DEFINE_RTTI_IMPLEMENTATION(StringCharacterIterator)
StringCharacterIterator::StringCharacterIterator()
: UCharCharacterIterator(),
text()
{
// NEVER DEFAULT CONSTRUCT!
}
StringCharacterIterator::StringCharacterIterator(const UnicodeString& textStr)
: UCharCharacterIterator(textStr.getBuffer(), textStr.length()),
text(textStr)
{
// we had set the input parameter's array, now we need to set our copy's array
UCharCharacterIterator::text = this->text.getBuffer();
}
StringCharacterIterator::StringCharacterIterator(const UnicodeString& textStr,
int32_t textPos)
: UCharCharacterIterator(textStr.getBuffer(), textStr.length(), textPos),
text(textStr)
{
// we had set the input parameter's array, now we need to set our copy's array
UCharCharacterIterator::text = this->text.getBuffer();
}
StringCharacterIterator::StringCharacterIterator(const UnicodeString& textStr,
int32_t textBegin,
int32_t textEnd,
int32_t textPos)
: UCharCharacterIterator(textStr.getBuffer(), textStr.length(), textBegin, textEnd, textPos),
text(textStr)
{
// we had set the input parameter's array, now we need to set our copy's array
UCharCharacterIterator::text = this->text.getBuffer();
}
StringCharacterIterator::StringCharacterIterator(const StringCharacterIterator& that)
: UCharCharacterIterator(that),
text(that.text)
{
// we had set the input parameter's array, now we need to set our copy's array
UCharCharacterIterator::text = this->text.getBuffer();
}
StringCharacterIterator::~StringCharacterIterator() {
}
StringCharacterIterator&
StringCharacterIterator::operator=(const StringCharacterIterator& that) {
UCharCharacterIterator::operator=(that);
text = that.text;
// we had set the input parameter's array, now we need to set our copy's array
UCharCharacterIterator::text = this->text.getBuffer();
return *this;
}
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bool
StringCharacterIterator::operator==(const ForwardCharacterIterator& that) const {
if (this == &that) {
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return true;
}
// do not call UCharCharacterIterator::operator==()
// because that checks for array pointer equality
// while we compare UnicodeString objects
if (typeid(*this) != typeid(that)) {
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return false;
}
const StringCharacterIterator& realThat = static_cast<const StringCharacterIterator&>(that);
return text == realThat.text
&& pos == realThat.pos
&& begin == realThat.begin
&& end == realThat.end;
}
StringCharacterIterator*
StringCharacterIterator::clone() const {
return new StringCharacterIterator(*this);
}
void
StringCharacterIterator::setText(const UnicodeString& newText) {
text = newText;
UCharCharacterIterator::setText(text.getBuffer(), text.length());
}
void
StringCharacterIterator::getText(UnicodeString& result) {
result = text;
}
U_NAMESPACE_END