godot/thirdparty/icu4c/common/uniquecharstr.h

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// © 2020 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
// uniquecharstr.h
// created: 2020sep01 Frank Yung-Fong Tang
#ifndef __UNIQUECHARSTR_H__
#define __UNIQUECHARSTR_H__
#include "charstr.h"
#include "uassert.h"
#include "uhash.h"
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#include "cmemory.h"
U_NAMESPACE_BEGIN
/**
* Stores NUL-terminated strings with duplicate elimination.
* Checks for unique UTF-16 string pointers and converts to invariant characters.
*
* Intended to be stack-allocated. Add strings, get a unique number for each,
* freeze the object, get a char * pointer for each string,
* call orphanCharStrings() to capture the string storage, and let this object go out of scope.
*/
class UniqueCharStrings {
public:
UniqueCharStrings(UErrorCode &errorCode) : strings(nullptr) {
// Note: We hash on string contents but store stable char16_t * pointers.
// If the strings are stored in resource bundles which should be built with
// duplicate elimination, then we should be able to hash on just the pointer values.
uhash_init(&map, uhash_hashUChars, uhash_compareUChars, uhash_compareLong, &errorCode);
if (U_FAILURE(errorCode)) { return; }
strings = new CharString();
if (strings == nullptr) {
errorCode = U_MEMORY_ALLOCATION_ERROR;
}
}
~UniqueCharStrings() {
uhash_close(&map);
delete strings;
}
/** Returns/orphans the CharString that contains all strings. */
CharString *orphanCharStrings() {
CharString *result = strings;
strings = nullptr;
return result;
}
/**
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* Adds a NUL-terminated string and returns a unique number for it.
* The string must not change, nor move around in memory,
* while this UniqueCharStrings is in use.
*
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* Best used with string data in a stable storage, such as strings returned
* by resource bundle functions.
*/
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int32_t add(const char16_t*p, UErrorCode &errorCode) {
if (U_FAILURE(errorCode)) { return -1; }
if (isFrozen) {
errorCode = U_NO_WRITE_PERMISSION;
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return -1;
}
// The string points into the resource bundle.
int32_t oldIndex = uhash_geti(&map, p);
if (oldIndex != 0) { // found duplicate
return oldIndex;
}
// Explicit NUL terminator for the previous string.
// The strings object is also terminated with one implicit NUL.
strings->append(0, errorCode);
int32_t newIndex = strings->length();
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strings->appendInvariantChars(p, u_strlen(p), errorCode);
uhash_puti(&map, const_cast<char16_t *>(p), newIndex, &errorCode);
return newIndex;
}
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/**
* Adds a unicode string by value and returns a unique number for it.
*/
int32_t addByValue(UnicodeString s, UErrorCode &errorCode) {
if (U_FAILURE(errorCode)) { return -1; }
if (isFrozen) {
errorCode = U_NO_WRITE_PERMISSION;
return -1;
}
int32_t oldIndex = uhash_geti(&map, s.getTerminatedBuffer());
if (oldIndex != 0) { // found duplicate
return oldIndex;
}
// We need to store the string content of the UnicodeString.
UnicodeString *key = keyStore.create(s);
if (key == nullptr) {
errorCode = U_MEMORY_ALLOCATION_ERROR;
return -1;
}
return add(key->getTerminatedBuffer(), errorCode);
}
void freeze() { isFrozen = true; }
/**
* Returns a string pointer for its unique number, if this object is frozen.
* Otherwise nullptr.
*/
const char *get(int32_t i) const {
U_ASSERT(isFrozen);
return isFrozen && i > 0 ? strings->data() + i : nullptr;
}
private:
UHashtable map;
CharString *strings;
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MemoryPool<UnicodeString> keyStore;
bool isFrozen = false;
};
U_NAMESPACE_END
#endif // __UNIQUECHARSTR_H__