godot/modules/raycast/config.py

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def can_build(env, platform):
# Depends on Embree library, which only supports x86_64 and aarch64.
if env["arch"].startswith("rv"):
return False
if platform == "android":
return env["android_arch"] in ["arm64v8", "x86_64"]
if platform == "javascript":
return False # No SIMD support yet
if env["bits"] == "32":
return False
return True
def configure(env):
pass