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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "OpenXRHand" inherits= "Node3D" version= "4.1" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
Node supporting finger tracking in OpenXR.
</brief_description>
<description >
This node enables OpenXR's hand tracking functionality. The node should be a child node of an [XROrigin3D] node, tracking will update its position to where the player's actual hand is positioned. This node also updates the skeleton of a properly skinned hand model. The hand mesh should be a child node of this node.
</description>
<tutorials >
</tutorials>
<members >
<member name= "hand" type= "int" setter= "set_hand" getter= "get_hand" enum= "OpenXRHand.Hands" default= "0" >
Specifies whether this node tracks the left or right hand of the player.
</member>
<member name= "hand_skeleton" type= "NodePath" setter= "set_hand_skeleton" getter= "get_hand_skeleton" default= "NodePath("")" >
Set a [Skeleton3D] node for which the pose positions will be updated.
</member>
<member name= "motion_range" type= "int" setter= "set_motion_range" getter= "get_motion_range" enum= "OpenXRHand.MotionRange" default= "0" >
Set the motion range (if supported) limiting the hand motion.
</member>
</members>
<constants >
<constant name= "HAND_LEFT" value= "0" enum= "Hands" >
Tracking the player's left hand.
</constant>
<constant name= "HAND_RIGHT" value= "1" enum= "Hands" >
Tracking the player's right hand.
</constant>
<constant name= "HAND_MAX" value= "2" enum= "Hands" >
Maximum supported hands.
</constant>
<constant name= "MOTION_RANGE_UNOBSTRUCTED" value= "0" enum= "MotionRange" >
When player grips, hand skeleton will form a full fist.
</constant>
<constant name= "MOTION_RANGE_CONFORM_TO_CONTROLLER" value= "1" enum= "MotionRange" >
When player grips, hand skeleton conforms to the controller the player is holding.
</constant>
<constant name= "MOTION_RANGE_MAX" value= "2" enum= "MotionRange" >
Maximum supported motion ranges.
</constant>
</constants>
</class>