godot/modules/mbedtls/tls_context_mbedtls.h

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/**************************************************************************/
/* tls_context_mbedtls.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef TLS_CONTEXT_MBEDTLS_H
#define TLS_CONTEXT_MBEDTLS_H
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#include "crypto_mbedtls.h"
#include "core/io/file_access.h"
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#include "core/object/ref_counted.h"
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#include <mbedtls/config.h>
#include <mbedtls/ctr_drbg.h>
#include <mbedtls/debug.h>
#include <mbedtls/entropy.h>
#include <mbedtls/ssl.h>
#include <mbedtls/ssl_cookie.h>
class TLSContextMbedTLS;
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class CookieContextMbedTLS : public RefCounted {
friend class TLSContextMbedTLS;
protected:
bool inited = false;
mbedtls_entropy_context entropy;
mbedtls_ctr_drbg_context ctr_drbg;
mbedtls_ssl_cookie_ctx cookie_ctx;
public:
Error setup();
void clear();
CookieContextMbedTLS();
~CookieContextMbedTLS();
};
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class TLSContextMbedTLS : public RefCounted {
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protected:
bool inited = false;
public:
static void print_mbedtls_error(int p_ret);
Ref<X509CertificateMbedTLS> certs;
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mbedtls_entropy_context entropy;
mbedtls_ctr_drbg_context ctr_drbg;
mbedtls_ssl_context tls;
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mbedtls_ssl_config conf;
Ref<CookieContextMbedTLS> cookies;
Ref<CryptoKeyMbedTLS> pkey;
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Error _setup(int p_endpoint, int p_transport, int p_authmode);
Error init_server(int p_transport, int p_authmode, Ref<CryptoKeyMbedTLS> p_pkey, Ref<X509CertificateMbedTLS> p_cert, Ref<CookieContextMbedTLS> p_cookies = Ref<CookieContextMbedTLS>());
Error init_client(int p_transport, int p_authmode, Ref<X509CertificateMbedTLS> p_valid_cas);
void clear();
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mbedtls_ssl_context *get_context();
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TLSContextMbedTLS();
~TLSContextMbedTLS();
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};
#endif // TLS_CONTEXT_MBEDTLS_H