2018-02-25 06:19:42 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 01:03:48 +00:00
<class name= "MeshInstance2D" inherits= "Node2D" version= "4.0" >
2018-02-25 06:19:42 +00:00
<brief_description >
2019-06-10 20:38:00 +00:00
Node used for displaying a [Mesh] in 2D.
2018-02-25 06:19:42 +00:00
</brief_description>
<description >
2020-03-30 16:22:57 +00:00
Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite2D] via a tool in the editor toolbar. Select "Sprite2D" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
2018-02-25 06:19:42 +00:00
</description>
<tutorials >
2020-01-29 01:48:10 +00:00
<link > https://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link>
2018-02-25 06:19:42 +00:00
</tutorials>
<methods >
</methods>
<members >
2019-07-15 18:42:47 +00:00
<member name= "mesh" type= "Mesh" setter= "set_mesh" getter= "get_mesh" >
2019-06-10 20:38:00 +00:00
The [Mesh] that will be drawn by the [MeshInstance2D].
2018-02-25 06:19:42 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "normal_map" type= "Texture2D" setter= "set_normal_map" getter= "get_normal_map" >
2019-06-10 20:38:00 +00:00
The normal map that will be used if using the default [CanvasItemMaterial].
2018-02-25 06:19:42 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "texture" type= "Texture2D" setter= "set_texture" getter= "get_texture" >
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
2018-02-25 06:19:42 +00:00
</member>
</members>
2019-06-14 22:04:55 +00:00
<signals >
<signal name= "texture_changed" >
<description >
2020-01-14 21:27:14 +00:00
Emitted when the [member texture] is changed.
2019-06-14 22:04:55 +00:00
</description>
</signal>
</signals>
2018-02-25 06:19:42 +00:00
<constants >
</constants>
</class>