godot/modules/gdscript/tests/test_gdscript.cpp

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/**************************************************************************/
/* test_gdscript.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#include "test_gdscript.h"
#include "core/config/project_settings.h"
#include "core/io/file_access.h"
#include "core/io/file_access_pack.h"
#include "core/os/main_loop.h"
#include "core/os/os.h"
#include "core/string/string_builder.h"
#include "scene/resources/packed_scene.h"
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#include "modules/gdscript/gdscript_analyzer.h"
#include "modules/gdscript/gdscript_compiler.h"
#include "modules/gdscript/gdscript_parser.h"
#include "modules/gdscript/gdscript_tokenizer.h"
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#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
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namespace GDScriptTests {
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static void test_tokenizer(const String &p_code, const Vector<String> &p_lines) {
GDScriptTokenizer tokenizer;
tokenizer.set_source_code(p_code);
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int tab_size = 4;
#ifdef TOOLS_ENABLED
if (EditorSettings::get_singleton()) {
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tab_size = EditorSettings::get_singleton()->get_setting("text_editor/behavior/indent/size");
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}
#endif // TOOLS_ENABLED
String tab = String(" ").repeat(tab_size);
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GDScriptTokenizer::Token current = tokenizer.scan();
while (current.type != GDScriptTokenizer::Token::TK_EOF) {
StringBuilder token;
token += " --> "; // Padding for line number.
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for (int l = current.start_line; l <= current.end_line && l <= p_lines.size(); l++) {
print_line(vformat("%04d %s", l, p_lines[l - 1]).replace("\t", tab));
}
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{
// Print carets to point at the token.
StringBuilder pointer;
pointer += " "; // Padding for line number.
int rightmost_column = current.rightmost_column;
if (current.end_line > current.start_line) {
rightmost_column--; // Don't point to the newline as a column.
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}
for (int col = 1; col < rightmost_column; col++) {
if (col < current.leftmost_column) {
pointer += " ";
} else {
pointer += "^";
}
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}
print_line(pointer.as_string());
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}
token += current.get_name();
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if (current.type == GDScriptTokenizer::Token::ERROR || current.type == GDScriptTokenizer::Token::LITERAL || current.type == GDScriptTokenizer::Token::IDENTIFIER || current.type == GDScriptTokenizer::Token::ANNOTATION) {
token += "(";
token += Variant::get_type_name(current.literal.get_type());
token += ") ";
token += current.literal;
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}
print_line(token.as_string());
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print_line("-------------------------------------------------------");
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current = tokenizer.scan();
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}
print_line(current.get_name()); // Should be EOF
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}
static void test_parser(const String &p_code, const String &p_script_path, const Vector<String> &p_lines) {
GDScriptParser parser;
Error err = parser.parse(p_code, p_script_path, false);
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if (err != OK) {
const List<GDScriptParser::ParserError> &errors = parser.get_errors();
for (const GDScriptParser::ParserError &error : errors) {
print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message));
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}
}
GDScriptAnalyzer analyzer(&parser);
analyzer.analyze();
if (err != OK) {
const List<GDScriptParser::ParserError> &errors = parser.get_errors();
for (const GDScriptParser::ParserError &error : errors) {
print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message));
}
}
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#ifdef TOOLS_ENABLED
GDScriptParser::TreePrinter printer;
printer.print_tree(parser);
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#endif
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}
static void recursively_disassemble_functions(const Ref<GDScript> script, const Vector<String> &p_lines) {
for (const KeyValue<StringName, GDScriptFunction *> &E : script->get_member_functions()) {
const GDScriptFunction *func = E.value;
String signature = "Disassembling " + func->get_name().operator String() + "(";
for (int i = 0; i < func->get_argument_count(); i++) {
if (i > 0) {
signature += ", ";
}
signature += func->get_argument_name(i);
}
print_line(signature + ")");
#ifdef TOOLS_ENABLED
func->disassemble(p_lines);
#endif
print_line("");
print_line("");
}
for (const KeyValue<StringName, Ref<GDScript>> &F : script->get_subclasses()) {
const Ref<GDScript> inner_script = F.value;
print_line("");
print_line(vformat("Inner Class: %s", inner_script->get_script_class_name()));
print_line("");
recursively_disassemble_functions(inner_script, p_lines);
}
}
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static void test_compiler(const String &p_code, const String &p_script_path, const Vector<String> &p_lines) {
GDScriptParser parser;
Error err = parser.parse(p_code, p_script_path, false);
if (err != OK) {
print_line("Error in parser:");
const List<GDScriptParser::ParserError> &errors = parser.get_errors();
for (const GDScriptParser::ParserError &error : errors) {
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print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message));
}
return;
}
GDScriptAnalyzer analyzer(&parser);
err = analyzer.analyze();
if (err != OK) {
print_line("Error in analyzer:");
const List<GDScriptParser::ParserError> &errors = parser.get_errors();
for (const GDScriptParser::ParserError &error : errors) {
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print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message));
}
return;
}
GDScriptCompiler compiler;
Ref<GDScript> script;
script.instantiate();
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script->set_path(p_script_path);
err = compiler.compile(&parser, script.ptr(), false);
if (err) {
print_line("Error in compiler:");
print_line(vformat("%02d:%02d: %s", compiler.get_error_line(), compiler.get_error_column(), compiler.get_error()));
return;
}
recursively_disassemble_functions(script, p_lines);
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}
void test(TestType p_type) {
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List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
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if (cmdlargs.is_empty()) {
return;
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}
String test = cmdlargs.back()->get();
if (!test.ends_with(".gd")) {
print_line("This test expects a path to a GDScript file as its last parameter. Got: " + test);
return;
}
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Ref<FileAccess> fa = FileAccess::open(test, FileAccess::READ);
ERR_FAIL_COND_MSG(fa.is_null(), "Could not open file: " + test);
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// Initialize the language for the test routine.
init_language(fa->get_path_absolute().get_base_dir());
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Vector<uint8_t> buf;
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uint64_t flen = fa->get_length();
buf.resize(flen + 1);
fa->get_buffer(buf.ptrw(), flen);
buf.write[flen] = 0;
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String code;
code.parse_utf8((const char *)&buf[0]);
Vector<String> lines;
int last = 0;
for (int i = 0; i <= code.length(); i++) {
if (code[i] == '\n' || code[i] == 0) {
lines.push_back(code.substr(last, i - last));
last = i + 1;
}
}
switch (p_type) {
case TEST_TOKENIZER:
test_tokenizer(code, lines);
break;
case TEST_PARSER:
test_parser(code, test, lines);
break;
case TEST_COMPILER:
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test_compiler(code, test, lines);
break;
case TEST_BYTECODE:
print_line("Not implemented.");
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}
finish_language();
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}
} // namespace GDScriptTests