2021-09-07 15:44:50 +00:00
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diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
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2022-06-10 10:46:50 +00:00
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index 5e92e2dc73..e40c141e76 100644
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2021-09-07 15:44:50 +00:00
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--- a/thirdparty/meshoptimizer/simplifier.cpp
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+++ b/thirdparty/meshoptimizer/simplifier.cpp
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@@ -20,7 +20,7 @@
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#define TRACESTATS(i) (void)0
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#endif
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-#define ATTRIBUTES 8
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+#define ATTRIBUTES 3
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// This work is based on:
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// Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997
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2022-06-10 10:46:50 +00:00
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@@ -453,6 +453,7 @@ struct Collapse
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float error;
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unsigned int errorui;
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};
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+ float distance_error;
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};
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static float normalize(Vector3& v)
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2022-06-10 10:46:50 +00:00
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@@ -533,6 +534,34 @@ static float quadricError(const Quadric& Q, const Vector3& v)
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return fabsf(r) * s;
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}
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+static float quadricErrorNoAttributes(const Quadric& Q, const Vector3& v)
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+{
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+ float rx = Q.b0;
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+ float ry = Q.b1;
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+ float rz = Q.b2;
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+
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+ rx += Q.a10 * v.y;
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+ ry += Q.a21 * v.z;
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+ rz += Q.a20 * v.x;
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+
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+ rx *= 2;
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+ ry *= 2;
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+ rz *= 2;
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+
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+ rx += Q.a00 * v.x;
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+ ry += Q.a11 * v.y;
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+ rz += Q.a22 * v.z;
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+
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+ float r = Q.c;
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+ r += rx * v.x;
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+ r += ry * v.y;
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+ r += rz * v.z;
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+
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+ float s = Q.w == 0.f ? 0.f : 1.f / Q.w;
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+
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+ return fabsf(r) * s;
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+}
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+
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static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, float w)
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{
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float aw = a * w;
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@@ -688,7 +717,7 @@ static void quadricUpdateAttributes(Quadric& Q, const Vector3& p0, const Vector3
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}
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#endif
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-static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap)
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+static void fillFaceQuadrics(Quadric* vertex_quadrics, Quadric* vertex_no_attrib_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap)
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{
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for (size_t i = 0; i < index_count; i += 3)
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{
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@@ -698,6 +727,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
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Quadric Q;
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quadricFromTriangle(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], 1.f);
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+ quadricAdd(vertex_no_attrib_quadrics[remap[i0]], Q);
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+ quadricAdd(vertex_no_attrib_quadrics[remap[i1]], Q);
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+ quadricAdd(vertex_no_attrib_quadrics[remap[i2]], Q);
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#if ATTRIBUTES
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quadricUpdateAttributes(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], Q.w);
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@@ -708,7 +740,7 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
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}
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}
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-static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop, const unsigned int* loopback)
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+static void fillEdgeQuadrics(Quadric* vertex_quadrics, Quadric* vertex_no_attrib_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop, const unsigned int* loopback)
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{
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for (size_t i = 0; i < index_count; i += 3)
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{
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@@ -752,6 +784,9 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
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quadricAdd(vertex_quadrics[remap[i0]], Q);
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quadricAdd(vertex_quadrics[remap[i1]], Q);
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+
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+ quadricAdd(vertex_no_attrib_quadrics[remap[i0]], Q);
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+ quadricAdd(vertex_no_attrib_quadrics[remap[i1]], Q);
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}
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}
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}
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2022-06-10 10:46:50 +00:00
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@@ -856,7 +891,7 @@ static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices
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return collapse_count;
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}
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-static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const Vector3* vertex_positions, const Quadric* vertex_quadrics, const unsigned int* remap)
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+static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const Vector3* vertex_positions, const Quadric* vertex_quadrics, const Quadric* vertex_no_attrib_quadrics, const unsigned int* remap)
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{
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for (size_t i = 0; i < collapse_count; ++i)
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{
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@@ -876,10 +911,14 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const
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float ei = quadricError(qi, vertex_positions[i1]);
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float ej = quadricError(qj, vertex_positions[j1]);
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+ const Quadric& naqi = vertex_no_attrib_quadrics[remap[i0]];
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+ const Quadric& naqj = vertex_no_attrib_quadrics[remap[j0]];
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+
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// pick edge direction with minimal error
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c.v0 = ei <= ej ? i0 : j0;
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c.v1 = ei <= ej ? i1 : j1;
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c.error = ei <= ej ? ei : ej;
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+ c.distance_error = ei <= ej ? quadricErrorNoAttributes(naqi, vertex_positions[i1]) : quadricErrorNoAttributes(naqj, vertex_positions[j1]);
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}
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}
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2022-06-10 10:46:50 +00:00
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@@ -976,7 +1015,7 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse
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}
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}
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-static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error)
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+static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, Quadric* vertex_no_attrib_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error)
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{
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size_t edge_collapses = 0;
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size_t triangle_collapses = 0;
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@@ -1038,6 +1077,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
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assert(collapse_remap[r1] == r1);
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quadricAdd(vertex_quadrics[r1], vertex_quadrics[r0]);
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+ quadricAdd(vertex_no_attrib_quadrics[r1], vertex_no_attrib_quadrics[r0]);
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if (vertex_kind[i0] == Kind_Complex)
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{
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2022-06-10 10:46:50 +00:00
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@@ -1075,7 +1115,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
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triangle_collapses += (vertex_kind[i0] == Kind_Border) ? 1 : 2;
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edge_collapses++;
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- result_error = result_error < c.error ? c.error : result_error;
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+ result_error = result_error < c.distance_error ? c.distance_error : result_error;
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}
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#if TRACE
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@@ -1463,9 +1503,11 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
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Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count);
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memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric));
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+ Quadric* vertex_no_attrib_quadrics = allocator.allocate<Quadric>(vertex_count);
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+ memset(vertex_no_attrib_quadrics, 0, vertex_count * sizeof(Quadric));
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- fillFaceQuadrics(vertex_quadrics, indices, index_count, vertex_positions, remap);
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- fillEdgeQuadrics(vertex_quadrics, indices, index_count, vertex_positions, remap, vertex_kind, loop, loopback);
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+ fillFaceQuadrics(vertex_quadrics, vertex_no_attrib_quadrics, indices, index_count, vertex_positions, remap);
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+ fillEdgeQuadrics(vertex_quadrics, vertex_no_attrib_quadrics, indices, index_count, vertex_positions, remap, vertex_kind, loop, loopback);
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if (result != indices)
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memcpy(result, indices, index_count * sizeof(unsigned int));
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2022-06-10 10:46:50 +00:00
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@@ -1496,7 +1538,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
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2021-09-07 15:44:50 +00:00
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if (edge_collapse_count == 0)
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break;
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- rankEdgeCollapses(edge_collapses, edge_collapse_count, vertex_positions, vertex_quadrics, remap);
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+ rankEdgeCollapses(edge_collapses, edge_collapse_count, vertex_positions, vertex_quadrics, vertex_no_attrib_quadrics, remap);
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#if TRACE > 1
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dumpEdgeCollapses(edge_collapses, edge_collapse_count, vertex_kind);
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2022-06-10 10:46:50 +00:00
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@@ -1515,7 +1557,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
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2021-09-07 15:44:50 +00:00
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printf("pass %d: ", int(pass_count++));
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#endif
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- size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error);
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+ size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, vertex_no_attrib_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error);
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// no edges can be collapsed any more due to hitting the error limit or triangle collapse limit
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if (collapses == 0)
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