godot/doc/classes/VisualShaderNodeParticleMeshEmitter.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleMeshEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
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A visual shader node that makes particles emitted in a shape defined by a [Mesh].
</brief_description>
<description>
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[VisualShaderNodeParticleEmitter] that makes the particles emitted in a shape of the assigned [member mesh]. It will emit from the mesh's surfaces, either all or only the specified one.
</description>
<tutorials>
</tutorials>
<members>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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The [Mesh] that defines emission shape.
</member>
<member name="surface_index" type="int" setter="set_surface_index" getter="get_surface_index" default="0">
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Index of the surface that emits particles. [member use_all_surfaces] must be [code]false[/code] for this to take effect.
</member>
<member name="use_all_surfaces" type="bool" setter="set_use_all_surfaces" getter="is_use_all_surfaces" default="true">
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If [code]true[/code], the particles will emit from all surfaces of the mesh.
</member>
</members>
</class>