godot/doc/classes/AnimationNodeTimeSeek.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTimeSeek" inherits="AnimationNode" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A time-seeking animation node to be used with [AnimationTree].
</brief_description>
<description>
This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an [Animation] from the start or a certain playback position inside the [AnimationNodeBlendTree]. After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its [code]seek_position[/code] value to [code]-1.0[/code].
[codeblock]
# Play child animation from the start.
animation_tree.set("parameters/Seek/seek_position", 0.0)
# Alternative syntax (same result as above).
animation_tree["parameters/Seek/seek_position"] = 0.0
# Play child animation from 12 second timestamp.
animation_tree.set("parameters/Seek/seek_position", 12.0)
# Alternative syntax (same result as above).
animation_tree["parameters/Seek/seek_position"] = 12.0
[/codeblock]
</description>
<tutorials>
<link>$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>