godot/core/io/tcp_server.cpp

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/*************************************************************************/
/* tcp_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tcp_server.h"
TCP_Server *(*TCP_Server::_create)() = NULL;
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Ref<TCP_Server> TCP_Server::create_ref() {
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if (!_create)
return NULL;
return Ref<TCP_Server>(_create());
}
TCP_Server *TCP_Server::create() {
if (!_create)
return NULL;
return _create();
}
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void TCP_Server::_bind_methods() {
ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &TCP_Server::listen, DEFVAL("*"));
ClassDB::bind_method(D_METHOD("is_connection_available"), &TCP_Server::is_connection_available);
ClassDB::bind_method(D_METHOD("take_connection"), &TCP_Server::take_connection);
ClassDB::bind_method(D_METHOD("stop"), &TCP_Server::stop);
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}
TCP_Server::TCP_Server() {
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}