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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisualShaderNodeParticleMeshEmitter" inherits= "VisualShaderNodeParticleEmitter" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A visual shader node that makes particles emitted in a shape defined by a [Mesh].
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</brief_description>
<description >
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[VisualShaderNodeParticleEmitter] that makes the particles emitted in a shape of the assigned [member mesh]. It will emit from the mesh's surfaces, either all or only the specified one.
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</description>
<tutorials >
</tutorials>
<members >
<member name= "mesh" type= "Mesh" setter= "set_mesh" getter= "get_mesh" >
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The [Mesh] that defines emission shape.
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</member>
<member name= "surface_index" type= "int" setter= "set_surface_index" getter= "get_surface_index" default= "0" >
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Index of the surface that emits particles. [member use_all_surfaces] must be [code]false[/code] for this to take effect.
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</member>
<member name= "use_all_surfaces" type= "bool" setter= "set_use_all_surfaces" getter= "is_use_all_surfaces" default= "true" >
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If [code]true[/code], the particles will emit from all surfaces of the mesh.
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</member>
</members>
</class>