godot/doc/classes/AnimatedTexture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedTexture" inherits="Texture" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_frame_delay" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="frame" type="int">
</argument>
<description>
</description>
</method>
<method name="get_frame_texture" qualifiers="const">
<return type="Texture">
</return>
<argument index="0" name="frame" type="int">
</argument>
<description>
</description>
</method>
<method name="set_frame_delay">
<return type="void">
</return>
<argument index="0" name="frame" type="int">
</argument>
<argument index="1" name="delay" type="float">
</argument>
<description>
</description>
</method>
<method name="set_frame_texture">
<return type="void">
</return>
<argument index="0" name="frame" type="int">
</argument>
<argument index="1" name="texture" type="Texture">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="fps" type="float" setter="set_fps" getter="get_fps">
</member>
<member name="frames" type="int" setter="set_frames" getter="get_frames">
</member>
</members>
<constants>
</constants>
</class>