godot/doc/classes/VisualShaderNodeBooleanUniform.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeBooleanUniform" inherits="VisualShaderNodeUniform" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
A boolean uniform to be used within the visual shader graph.
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</brief_description>
<description>
Translated to [code]uniform bool[/code] in the shader language.
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</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="default_value" type="bool" setter="set_default_value" getter="get_default_value" default="false">
A default value to be assigned within the shader.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
Enables usage of the [member default_value].
</member>
</members>
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<constants>
</constants>
</class>