2017-07-15 04:23:10 +00:00
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#ifndef SPATIAL_VELOCITY_TRACKER_H
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#define SPATIAL_VELOCITY_TRACKER_H
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#include "scene/3d/spatial.h"
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class SpatialVelocityTracker : public Reference {
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GDCLASS(SpatialVelocityTracker, Reference)
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struct PositionHistory {
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uint64_t frame;
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Vector3 position;
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};
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2017-09-30 14:19:07 +00:00
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bool physics_step;
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2017-07-15 04:23:10 +00:00
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Vector<PositionHistory> position_history;
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int position_history_len;
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protected:
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static void _bind_methods();
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public:
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void reset(const Vector3 &p_new_pos);
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2017-09-30 14:19:07 +00:00
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void set_track_physics_step(bool p_track_physics_step);
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bool is_tracking_physics_step() const;
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2017-07-15 04:23:10 +00:00
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void update_position(const Vector3 &p_position);
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Vector3 get_tracked_linear_velocity() const;
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SpatialVelocityTracker();
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};
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#endif // SPATIAL_VELOCITY_TRACKER_H
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