godot/tests/python_build/fixtures/rd_glsl/compute_expected_parts.json

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{
"vertex_lines": [],
"fragment_lines": [],
"compute_lines": [
"",
"#version 450",
"",
"#VERSION_DEFINES",
"",
"#define BLOCK_SIZE 8",
"",
"#define M_PI 3.14159265359",
"",
"void main() {",
"\tuint t = BLOCK_SIZE + 1;",
"}"
],
"vertex_included_files": [],
"fragment_included_files": [],
"compute_included_files": [
"tests/python_build/fixtures/rd_glsl/_included.glsl"
],
"reading": "compute",
"line_offset": 13,
"vertex_offset": 0,
"fragment_offset": 0,
"compute_offset": 1
}