2020-02-12 08:59:06 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2022-02-14 13:18:53 +00:00
<class name= "StandardMaterial3D" inherits= "BaseMaterial3D" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
2020-02-12 08:59:06 +00:00
<brief_description >
2022-06-14 23:20:56 +00:00
Physically based rendering (PBR) material that can be applied to 3D objects.
2020-02-12 08:59:06 +00:00
</brief_description>
<description >
2022-10-24 16:31:35 +00:00
[StandardMaterial3D]'s properties are inherited from [BaseMaterial3D]. [StandardMaterial3D] uses separate textures for ambient occlusion, roughness and metallic maps. To use a single ORM map for all 3 textures, use an [ORMMaterial3D] instead.
2020-02-12 08:59:06 +00:00
</description>
<tutorials >
2022-06-14 23:20:56 +00:00
<link title= "Standard Material 3D and ORM Material 3D" > $DOCS_URL/tutorials/3d/standard_material_3d.html</link>
2020-02-12 08:59:06 +00:00
</tutorials>
</class>