godot/doc/classes/VisualShaderNodeVectorDecompose.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNodeVectorBase" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Decomposes a [Vector3] into three scalars within the visual shader graph.
</brief_description>
<description>
Takes a [code]vec3[/code] and decomposes it into three scalar values that can be used as separate inputs.
</description>
<tutorials>
</tutorials>
</class>