2017-08-01 12:30:58 +00:00
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
2019-01-03 13:26:51 +00:00
static const char * batchingKernelsNewCL =
" /* \n "
" Copyright (c) 2012 Advanced Micro Devices, Inc. \n "
" This software is provided 'as-is', without any express or implied warranty. \n "
" In no event will the authors be held liable for any damages arising from the use of this software. \n "
" Permission is granted to anyone to use this software for any purpose, \n "
" including commercial applications, and to alter it and redistribute it freely, \n "
" subject to the following restrictions: \n "
" 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. \n "
" 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. \n "
" 3. This notice may not be removed or altered from any source distribution. \n "
" */ \n "
" //Originally written by Erwin Coumans \n "
" #ifndef B3_CONTACT4DATA_H \n "
" #define B3_CONTACT4DATA_H \n "
" #ifndef B3_FLOAT4_H \n "
" #define B3_FLOAT4_H \n "
" #ifndef B3_PLATFORM_DEFINITIONS_H \n "
" #define B3_PLATFORM_DEFINITIONS_H \n "
" struct MyTest \n "
" { \n "
" int bla; \n "
" }; \n "
" #ifdef __cplusplus \n "
" #else \n "
" //keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX \n "
" #define B3_LARGE_FLOAT 1e18f \n "
" #define B3_INFINITY 1e18f \n "
" #define b3Assert(a) \n "
" #define b3ConstArray(a) __global const a* \n "
" #define b3AtomicInc atomic_inc \n "
" #define b3AtomicAdd atomic_add \n "
" #define b3Fabs fabs \n "
" #define b3Sqrt native_sqrt \n "
" #define b3Sin native_sin \n "
" #define b3Cos native_cos \n "
" #define B3_STATIC \n "
" #endif \n "
" #endif \n "
" #ifdef __cplusplus \n "
" #else \n "
" typedef float4 b3Float4; \n "
" #define b3Float4ConstArg const b3Float4 \n "
" #define b3MakeFloat4 (float4) \n "
" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1) \n "
" { \n "
" float4 a1 = b3MakeFloat4(v0.xyz,0.f); \n "
" float4 b1 = b3MakeFloat4(v1.xyz,0.f); \n "
" return dot(a1, b1); \n "
" } \n "
" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1) \n "
" { \n "
" float4 a1 = b3MakeFloat4(v0.xyz,0.f); \n "
" float4 b1 = b3MakeFloat4(v1.xyz,0.f); \n "
" return cross(a1, b1); \n "
" } \n "
" #define b3MinFloat4 min \n "
" #define b3MaxFloat4 max \n "
" #define b3Normalized(a) normalize(a) \n "
" #endif \n "
" \n "
" inline bool b3IsAlmostZero(b3Float4ConstArg v) \n "
" { \n "
" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n "
" return false; \n "
" return true; \n "
" } \n "
" inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut ) \n "
" { \n "
" float maxDot = -B3_INFINITY; \n "
" int i = 0; \n "
" int ptIndex = -1; \n "
" for( i = 0; i < vecLen; i++ ) \n "
" { \n "
" float dot = b3Dot3F4(vecArray[i],vec); \n "
" \n "
" if( dot > maxDot ) \n "
" { \n "
" maxDot = dot; \n "
" ptIndex = i; \n "
" } \n "
" } \n "
" b3Assert(ptIndex>=0); \n "
" if (ptIndex<0) \n "
" { \n "
" ptIndex = 0; \n "
" } \n "
" *dotOut = maxDot; \n "
" return ptIndex; \n "
" } \n "
" #endif //B3_FLOAT4_H \n "
" typedef struct b3Contact4Data b3Contact4Data_t; \n "
" struct b3Contact4Data \n "
" { \n "
" b3Float4 m_worldPosB[4]; \n "
" // b3Float4 m_localPosA[4]; \n "
" // b3Float4 m_localPosB[4]; \n "
" b3Float4 m_worldNormalOnB; // w: m_nPoints \n "
" unsigned short m_restituitionCoeffCmp; \n "
" unsigned short m_frictionCoeffCmp; \n "
" int m_batchIdx; \n "
" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr \n "
" int m_bodyBPtrAndSignBit; \n "
" int m_childIndexA; \n "
" int m_childIndexB; \n "
" int m_unused1; \n "
" int m_unused2; \n "
" }; \n "
" inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact) \n "
" { \n "
" return (int)contact->m_worldNormalOnB.w; \n "
" }; \n "
" inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints) \n "
" { \n "
" contact->m_worldNormalOnB.w = (float)numPoints; \n "
" }; \n "
" #endif //B3_CONTACT4DATA_H \n "
" #pragma OPENCL EXTENSION cl_amd_printf : enable \n "
" #pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable \n "
" #pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable \n "
" #pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable \n "
" #pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable \n "
" #ifdef cl_ext_atomic_counters_32 \n "
" #pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable \n "
" #else \n "
" #define counter32_t volatile __global int* \n "
" #endif \n "
" #define SIMD_WIDTH 64 \n "
" typedef unsigned int u32; \n "
" typedef unsigned short u16; \n "
" typedef unsigned char u8; \n "
" #define GET_GROUP_IDX get_group_id(0) \n "
" #define GET_LOCAL_IDX get_local_id(0) \n "
" #define GET_GLOBAL_IDX get_global_id(0) \n "
" #define GET_GROUP_SIZE get_local_size(0) \n "
" #define GET_NUM_GROUPS get_num_groups(0) \n "
" #define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE) \n "
" #define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE) \n "
" #define AtomInc(x) atom_inc(&(x)) \n "
" #define AtomInc1(x, out) out = atom_inc(&(x)) \n "
" #define AppendInc(x, out) out = atomic_inc(x) \n "
" #define AtomAdd(x, value) atom_add(&(x), value) \n "
" #define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value ) \n "
" #define AtomXhg(x, value) atom_xchg ( &(x), value ) \n "
" #define SELECT_UINT4( b, a, condition ) select( b,a,condition ) \n "
" #define make_float4 (float4) \n "
" #define make_float2 (float2) \n "
" #define make_uint4 (uint4) \n "
" #define make_int4 (int4) \n "
" #define make_uint2 (uint2) \n "
" #define make_int2 (int2) \n "
" #define max2 max \n "
" #define min2 min \n "
" #define WG_SIZE 64 \n "
" typedef struct \n "
" { \n "
" int m_n; \n "
" int m_start; \n "
" int m_staticIdx; \n "
" int m_paddings[1]; \n "
" } ConstBuffer; \n "
" typedef struct \n "
" { \n "
" int m_a; \n "
" int m_b; \n "
" u32 m_idx; \n "
" }Elem; \n "
" // batching on the GPU \n "
" __kernel void CreateBatchesBruteForce( __global struct b3Contact4Data* gConstraints, __global const u32* gN, __global const u32* gStart, int m_staticIdx ) \n "
" { \n "
" int wgIdx = GET_GROUP_IDX; \n "
" int lIdx = GET_LOCAL_IDX; \n "
" \n "
" const int m_n = gN[wgIdx]; \n "
" const int m_start = gStart[wgIdx]; \n "
" \n "
" if( lIdx == 0 ) \n "
" { \n "
" for (int i=0;i<m_n;i++) \n "
" { \n "
" int srcIdx = i+m_start; \n "
" int batchIndex = i; \n "
" gConstraints[ srcIdx ].m_batchIdx = batchIndex; \n "
" } \n "
" } \n "
" } \n "
" #define CHECK_SIZE (WG_SIZE) \n "
" u32 readBuf(__local u32* buff, int idx) \n "
" { \n "
" idx = idx % (32*CHECK_SIZE); \n "
" int bitIdx = idx%32; \n "
" int bufIdx = idx/32; \n "
" return buff[bufIdx] & (1<<bitIdx); \n "
" } \n "
" void writeBuf(__local u32* buff, int idx) \n "
" { \n "
" idx = idx % (32*CHECK_SIZE); \n "
" int bitIdx = idx%32; \n "
" int bufIdx = idx/32; \n "
" buff[bufIdx] |= (1<<bitIdx); \n "
" //atom_or( &buff[bufIdx], (1<<bitIdx) ); \n "
" } \n "
" u32 tryWrite(__local u32* buff, int idx) \n "
" { \n "
" idx = idx % (32*CHECK_SIZE); \n "
" int bitIdx = idx%32; \n "
" int bufIdx = idx/32; \n "
" u32 ans = (u32)atom_or( &buff[bufIdx], (1<<bitIdx) ); \n "
" return ((ans >> bitIdx)&1) == 0; \n "
" } \n "
" // batching on the GPU \n "
" __kernel void CreateBatchesNew( __global struct b3Contact4Data* gConstraints, __global const u32* gN, __global const u32* gStart, __global int* batchSizes, int staticIdx ) \n "
" { \n "
" int wgIdx = GET_GROUP_IDX; \n "
" int lIdx = GET_LOCAL_IDX; \n "
" const int numConstraints = gN[wgIdx]; \n "
" const int m_start = gStart[wgIdx]; \n "
" b3Contact4Data_t tmp; \n "
" \n "
" __local u32 ldsFixedBuffer[CHECK_SIZE]; \n "
" \n "
" \n "
" \n "
" \n "
" \n "
" if( lIdx == 0 ) \n "
" { \n "
" \n "
" \n "
" __global struct b3Contact4Data* cs = &gConstraints[m_start]; \n "
" \n "
" \n "
" int numValidConstraints = 0; \n "
" int batchIdx = 0; \n "
" while( numValidConstraints < numConstraints) \n "
" { \n "
" int nCurrentBatch = 0; \n "
" // clear flag \n "
" \n "
" for(int i=0; i<CHECK_SIZE; i++) \n "
" ldsFixedBuffer[i] = 0; \n "
" for(int i=numValidConstraints; i<numConstraints; i++) \n "
" { \n "
" int bodyAS = cs[i].m_bodyAPtrAndSignBit; \n "
" int bodyBS = cs[i].m_bodyBPtrAndSignBit; \n "
" int bodyA = abs(bodyAS); \n "
" int bodyB = abs(bodyBS); \n "
" bool aIsStatic = (bodyAS<0) || bodyAS==staticIdx; \n "
" bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx; \n "
" int aUnavailable = aIsStatic ? 0 : readBuf( ldsFixedBuffer, bodyA); \n "
" int bUnavailable = bIsStatic ? 0 : readBuf( ldsFixedBuffer, bodyB); \n "
" \n "
" if( aUnavailable==0 && bUnavailable==0 ) // ok \n "
" { \n "
" if (!aIsStatic) \n "
" { \n "
" writeBuf( ldsFixedBuffer, bodyA ); \n "
" } \n "
" if (!bIsStatic) \n "
" { \n "
" writeBuf( ldsFixedBuffer, bodyB ); \n "
" } \n "
" cs[i].m_batchIdx = batchIdx; \n "
" if (i!=numValidConstraints) \n "
" { \n "
" tmp = cs[i]; \n "
" cs[i] = cs[numValidConstraints]; \n "
" cs[numValidConstraints] = tmp; \n "
" } \n "
" numValidConstraints++; \n "
" \n "
" nCurrentBatch++; \n "
" if( nCurrentBatch == SIMD_WIDTH) \n "
" { \n "
" nCurrentBatch = 0; \n "
" for(int i=0; i<CHECK_SIZE; i++) \n "
" ldsFixedBuffer[i] = 0; \n "
" \n "
" } \n "
" } \n "
" }//for \n "
" batchIdx ++; \n "
" }//while \n "
" \n "
" batchSizes[wgIdx] = batchIdx; \n "
" }//if( lIdx == 0 ) \n "
" \n "
" //return batchIdx; \n "
" } \n " ;