godot/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.cl

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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h"
__kernel void initializeGpuAabbsFull( const int numNodes, __global b3RigidBodyData_t* gBodies,__global b3Collidable_t* collidables, __global b3Aabb_t* plocalShapeAABB, __global b3Aabb_t* pAABB)
{
int nodeID = get_global_id(0);
if( nodeID < numNodes )
{
b3ComputeWorldAabb(nodeID, gBodies, collidables, plocalShapeAABB,pAABB);
}
}
__kernel void clearOverlappingPairsKernel( __global int4* pairs, int numPairs)
{
int pairId = get_global_id(0);
if( pairId< numPairs )
{
pairs[pairId].z = 0xffffffff;
}
}