godot/doc/classes/EditorScript.xml

53 lines
2.2 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
2022-08-05 16:51:38 +00:00
<class name="EditorScript" inherits="Reference" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
2017-10-17 23:28:05 +00:00
Base script that can be used to add extension functions to the editor.
</brief_description>
<description>
Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File &gt; Run[/b] menu option (or by pressing [kbd]Ctrl + Shift + X[/kbd]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead.
2019-11-08 22:31:29 +00:00
[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.
[b]Example script:[/b]
2017-10-17 23:28:05 +00:00
[codeblock]
tool
extends EditorScript
2017-12-06 23:28:40 +00:00
2017-10-17 23:28:05 +00:00
func _run():
print("Hello from the Godot Editor!")
2017-10-17 23:28:05 +00:00
[/codeblock]
[b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock.
[b]Note:[/b] EditorScript is reference counted, meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_run" qualifiers="virtual">
<return type="void" />
<description>
This method is executed by the Editor when [b]File &gt; Run[/b] is used.
</description>
</method>
<method name="add_root_node">
<return type="void" />
<argument index="0" name="node" type="Node" />
<description>
2017-12-06 23:28:40 +00:00
Adds [code]node[/code] as a child of the root node in the editor context.
[b]Warning:[/b] The implementation of this method is currently disabled.
</description>
</method>
<method name="get_editor_interface">
<return type="EditorInterface" />
<description>
2017-10-17 23:28:05 +00:00
Returns the [EditorInterface] singleton instance.
</description>
</method>
<method name="get_scene">
<return type="Node" />
<description>
2017-10-17 23:28:05 +00:00
Returns the Editor's currently active scene.
</description>
</method>
</methods>
<constants>
</constants>
</class>