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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "CylinderShape3D" inherits= "Shape3D" version= "4.1" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Cylinder shape for 3D collisions.
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</brief_description>
<description >
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Cylinder shape for collisions. Like [CapsuleShape3D], but without hemispheres at the cylinder's ends.
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[b]Note:[/b] There are several known bugs with cylinder collision shapes. Using [CapsuleShape3D] or [BoxShape3D] instead is recommended.
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[b]Performance:[/b] Being a primitive collision shape, [CylinderShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CylinderShape3D] is also more demanding compared to [CapsuleShape3D].
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</description>
<tutorials >
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<link title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link>
<link title= "3D Physics Tests Demo" > https://godotengine.org/asset-library/asset/675</link>
<link title= "3D Voxel Demo" > https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
<members >
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<member name= "height" type= "float" setter= "set_height" getter= "get_height" default= "2.0" >
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The cylinder's height.
</member>
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<member name= "radius" type= "float" setter= "set_radius" getter= "get_radius" default= "0.5" >
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The cylinder's radius.
</member>
</members>
</class>