godot/thirdparty/embree/kernels/subdiv/patch.h

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// Copyright 2009-2021 Intel Corporation
2021-04-20 16:38:09 +00:00
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "catmullclark_patch.h"
#include "bilinear_patch.h"
#include "bspline_patch.h"
#include "bezier_patch.h"
#include "gregory_patch.h"
#include "tessellation_cache.h"
#if 1
#define PATCH_DEBUG_SUBDIVISION(ptr,x,y,z)
#else
#define PATCH_DEBUG_SUBDIVISION(ptr,x,y,z) \
{ \
size_t hex = (size_t)ptr; \
for (size_t i=0; i<4; i++) hex = hex ^ (hex >> 8); \
const float c = (float)(((hex >> 0) ^ (hex >> 4) ^ (hex >> 8) ^ (hex >> 12) ^ (hex >> 16))&0xf)/15.0f; \
if (P) *P = Vertex(0.5f+0.5f*x,0.5f+0.5f*y,0.5f+0.5f*z,0.0f); \
}
#endif
#define PATCH_MAX_CACHE_DEPTH 2
//#define PATCH_MIN_RESOLUTION 1 // FIXME: not yet completely implemented
#define PATCH_MAX_EVAL_DEPTH_IRREGULAR 10 // maximum evaluation depth at irregular vertices (has to be larger or equal than PATCH_MAX_CACHE_DEPTH)
#define PATCH_MAX_EVAL_DEPTH_CREASE 10 // maximum evaluation depth at crease features (has to be larger or equal than PATCH_MAX_CACHE_DEPTH)
#define PATCH_USE_GREGORY 1 // 0 = no gregory, 1 = fill, 2 = as early as possible
#if PATCH_USE_GREGORY==2
#define PATCH_USE_BEZIER_PATCH 1 // enable use of bezier instead of b-spline patches
#else
#define PATCH_USE_BEZIER_PATCH 0 // enable use of bezier instead of b-spline patches
#endif
#if PATCH_USE_BEZIER_PATCH
# define RegularPatch BezierPatch
# define RegularPatchT BezierPatchT<Vertex,Vertex_t>
#else
# define RegularPatch BSplinePatch
# define RegularPatchT BSplinePatchT<Vertex,Vertex_t>
#endif
#if PATCH_USE_GREGORY
#define IrregularFillPatch GregoryPatch
#define IrregularFillPatchT GregoryPatchT<Vertex,Vertex_t>
#else
#define IrregularFillPatch BilinearPatch
#define IrregularFillPatchT BilinearPatchT<Vertex,Vertex_t>
#endif
namespace embree
{
template<typename Vertex, typename Vertex_t = Vertex>
struct __aligned(64) PatchT
{
public:
typedef GeneralCatmullClarkPatchT<Vertex,Vertex_t> GeneralCatmullClarkPatch;
typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClarkRing;
typedef BezierCurveT<Vertex> BezierCurve;
enum Type {
INVALID_PATCH = 0,
BILINEAR_PATCH = 1,
BSPLINE_PATCH = 2,
BEZIER_PATCH = 3,
GREGORY_PATCH = 4,
SUBDIVIDED_GENERAL_PATCH = 7,
SUBDIVIDED_QUAD_PATCH = 8,
EVAL_PATCH = 9,
};
struct Ref
{
__forceinline Ref(void* p = nullptr)
: ptr((size_t)p) {}
__forceinline operator bool() const { return ptr != 0; }
__forceinline operator size_t() const { return ptr; }
__forceinline Ref (Type ty, void* in)
: ptr(((size_t)in)+ty) { assert((((size_t)in) & 0xF) == 0); }
__forceinline Type type () const { return (Type)(ptr & 0xF); }
__forceinline void* object() const { return (void*) (ptr & ~0xF); }
size_t ptr;
};
struct EvalPatch
{
/* creates EvalPatch from a CatmullClarkPatch */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch)
{
size_t ofs = 0, bytes = patch.bytes();
void* ptr = alloc(bytes);
patch.serialize(ptr,ofs);
assert(ofs == bytes);
return Ref(EVAL_PATCH, ptr);
}
};
struct BilinearPatch
{
/* creates BilinearPatch from a CatmullClarkPatch */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
return Ref(BILINEAR_PATCH, new (alloc(sizeof(BilinearPatch))) BilinearPatch(patch));
}
__forceinline BilinearPatch (const CatmullClarkPatch& patch)
: patch(patch) {}
/* creates BilinearPatch from 4 vertices */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
return Ref(BILINEAR_PATCH, new (alloc(sizeof(BilinearPatch))) BilinearPatch(edge,vertices,stride));
}
__forceinline BilinearPatch (const HalfEdge* edge, const char* vertices, size_t stride)
: patch(edge,vertices,stride) {}
public:
BilinearPatchT<Vertex,Vertex_t> patch;
};
struct BSplinePatch
{
/* creates BSplinePatch from a half edge */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
return Ref(BSPLINE_PATCH, new (alloc(sizeof(BSplinePatch))) BSplinePatch(edge,vertices,stride));
}
__forceinline BSplinePatch (const HalfEdge* edge, const char* vertices, size_t stride)
: patch(edge,vertices,stride) {}
/* creates BSplinePatch from a CatmullClarkPatch */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
return Ref(BSPLINE_PATCH, new (alloc(sizeof(BSplinePatch))) BSplinePatch(patch,border0,border1,border2,border3));
}
__forceinline BSplinePatch (const CatmullClarkPatch& patch, const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3)
: patch(patch,border0,border1,border2,border3) {}
public:
BSplinePatchT<Vertex,Vertex_t> patch;
};
struct BezierPatch
{
/* creates BezierPatch from a half edge */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
return Ref(BEZIER_PATCH, new (alloc(sizeof(BezierPatch))) BezierPatch(edge,vertices,stride));
}
__forceinline BezierPatch (const HalfEdge* edge, const char* vertices, size_t stride)
: patch(edge,vertices,stride) {}
/* creates Bezier from a CatmullClarkPatch */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
return Ref(BEZIER_PATCH, new (alloc(sizeof(BezierPatch))) BezierPatch(patch,border0,border1,border2,border3));
}
__forceinline BezierPatch (const CatmullClarkPatch& patch, const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3)
: patch(patch,border0,border1,border2,border3) {}
public:
BezierPatchT<Vertex,Vertex_t> patch;
};
struct GregoryPatch
{
/* creates GregoryPatch from half edge */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
return Ref(GREGORY_PATCH, new (alloc(sizeof(GregoryPatch))) GregoryPatch(edge,vertices,stride));
}
__forceinline GregoryPatch (const HalfEdge* edge, const char* vertices, size_t stride)
: patch(CatmullClarkPatch(edge,vertices,stride)) {}
/* creates GregoryPatch from CatmullClarkPatch */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
return Ref(GREGORY_PATCH, new (alloc(sizeof(GregoryPatch))) GregoryPatch(patch,border0,border1,border2,border3));
}
__forceinline GregoryPatch (const CatmullClarkPatch& patch, const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3)
: patch(patch,border0,border1,border2,border3) {}
public:
GregoryPatchT<Vertex,Vertex_t> patch;
};
struct SubdividedQuadPatch
{
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, Ref children[4]) {
return Ref(SUBDIVIDED_QUAD_PATCH, new (alloc(sizeof(SubdividedQuadPatch))) SubdividedQuadPatch(children));
}
__forceinline SubdividedQuadPatch(Ref children[4]) {
for (size_t i=0; i<4; i++) child[i] = children[i];
}
public:
Ref child[4];
};
struct SubdividedGeneralPatch
{
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, Ref* children, const unsigned N) {
return Ref(SUBDIVIDED_GENERAL_PATCH, new (alloc(sizeof(SubdividedGeneralPatch))) SubdividedGeneralPatch(children,N));
}
__forceinline SubdividedGeneralPatch(Ref* children, const unsigned N) : N(N) {
for (unsigned i=0; i<N; i++) child[i] = children[i];
}
unsigned N;
Ref child[MAX_PATCH_VALENCE];
};
/*! Default constructor. */
__forceinline PatchT () {}
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride)
{
if (PATCH_MAX_CACHE_DEPTH == 0)
return nullptr;
Ref child(0);
switch (edge->patch_type) {
case HalfEdge::BILINEAR_PATCH: child = BilinearPatch::create(alloc,edge,vertices,stride); break;
case HalfEdge::REGULAR_QUAD_PATCH: child = RegularPatch::create(alloc,edge,vertices,stride); break;
#if PATCH_USE_GREGORY == 2
case HalfEdge::IRREGULAR_QUAD_PATCH: child = GregoryPatch::create(alloc,edge,vertices,stride); break;
#endif
default: {
GeneralCatmullClarkPatch patch(edge,vertices,stride);
child = PatchT::create(alloc,patch,edge,vertices,stride,0);
}
}
return child;
}
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, GeneralCatmullClarkPatch& patch, const HalfEdge* edge, const char* vertices, size_t stride, size_t depth)
{
/* convert into standard quad patch if possible */
if (likely(patch.isQuadPatch()))
{
CatmullClarkPatch qpatch; patch.init(qpatch);
return PatchT::create(alloc,qpatch,edge,vertices,stride,depth);
}
/* do only cache up to some depth */
if (depth >= PATCH_MAX_CACHE_DEPTH)
return nullptr;
/* subdivide patch */
unsigned N;
array_t<CatmullClarkPatch,GeneralCatmullClarkPatch::SIZE> patches;
patch.subdivide(patches,N);
if (N == 4)
{
Ref child[4];
#if PATCH_USE_GREGORY == 2
BezierCurve borders[GeneralCatmullClarkPatch::SIZE]; patch.getLimitBorder(borders);
BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
BezierCurve border1l,border1r; borders[1].subdivide(border1l,border1r);
BezierCurve border2l,border2r; borders[2].subdivide(border2l,border2r);
BezierCurve border3l,border3r; borders[3].subdivide(border3l,border3r);
GeneralCatmullClarkPatch::fix_quad_ring_order(patches);
child[0] = PatchT::create(alloc,patches[0],edge,vertices,stride,depth+1,&border0l,nullptr,nullptr,&border3r);
child[1] = PatchT::create(alloc,patches[1],edge,vertices,stride,depth+1,&border0r,&border1l,nullptr,nullptr);
child[2] = PatchT::create(alloc,patches[2],edge,vertices,stride,depth+1,nullptr,&border1r,&border2l,nullptr);
child[3] = PatchT::create(alloc,patches[3],edge,vertices,stride,depth+1,nullptr,nullptr,&border2r,&border3l);
#else
GeneralCatmullClarkPatch::fix_quad_ring_order(patches);
for (size_t i=0; i<4; i++)
child[i] = PatchT::create(alloc,patches[i],edge,vertices,stride,depth+1);
#endif
return SubdividedQuadPatch::create(alloc,child);
}
else
{
assert(N<MAX_PATCH_VALENCE);
Ref child[MAX_PATCH_VALENCE];
#if PATCH_USE_GREGORY == 2
BezierCurve borders[GeneralCatmullClarkPatch::SIZE];
patch.getLimitBorder(borders);
for (size_t i0=0; i0<N; i0++) {
const size_t i2 = i0==0 ? N-1 : i0-1;
BezierCurve border0l,border0r; borders[i0].subdivide(border0l,border0r);
BezierCurve border2l,border2r; borders[i2].subdivide(border2l,border2r);
child[i0] = PatchT::create(alloc,patches[i0],edge,vertices,stride,depth+1, &border0l, nullptr, nullptr, &border2r);
}
#else
for (size_t i=0; i<N; i++)
child[i] = PatchT::create(alloc,patches[i],edge,vertices,stride,depth+1);
#endif
return SubdividedGeneralPatch::create(alloc,child,N);
}
return nullptr;
}
static __forceinline bool final(const CatmullClarkPatch& patch, const typename CatmullClarkRing::Type type, size_t depth)
{
const size_t max_eval_depth = (type & CatmullClarkRing::TYPE_CREASES) ? PATCH_MAX_EVAL_DEPTH_CREASE : PATCH_MAX_EVAL_DEPTH_IRREGULAR;
//#if PATCH_MIN_RESOLUTION
// return patch.isFinalResolution(PATCH_MIN_RESOLUTION) || depth>=max_eval_depth;
//#else
return depth>=max_eval_depth;
//#endif
}
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, CatmullClarkPatch& patch, const HalfEdge* edge, const char* vertices, size_t stride, size_t depth,
const BezierCurve* border0 = nullptr, const BezierCurve* border1 = nullptr, const BezierCurve* border2 = nullptr, const BezierCurve* border3 = nullptr)
{
const typename CatmullClarkPatch::Type ty = patch.type();
if (unlikely(final(patch,ty,depth))) {
if (ty & CatmullClarkRing::TYPE_REGULAR) return RegularPatch::create(alloc,patch,border0,border1,border2,border3);
else return IrregularFillPatch::create(alloc,patch,border0,border1,border2,border3);
}
else if (ty & CatmullClarkRing::TYPE_REGULAR_CREASES) {
assert(depth > 0); return RegularPatch::create(alloc,patch,border0,border1,border2,border3);
}
#if PATCH_USE_GREGORY == 2
else if (ty & CatmullClarkRing::TYPE_GREGORY_CREASES) {
assert(depth > 0); return GregoryPatch::create(alloc,patch,border0,border1,border2,border3);
}
#endif
else if (depth >= PATCH_MAX_CACHE_DEPTH) {
return EvalPatch::create(alloc,patch);
}
else
{
Ref child[4];
array_t<CatmullClarkPatch,4> patches;
patch.subdivide(patches);
for (size_t i=0; i<4; i++)
child[i] = PatchT::create(alloc,patches[i],edge,vertices,stride,depth+1);
return SubdividedQuadPatch::create(alloc,child);
}
}
};
typedef PatchT<Vec3fa,Vec3fa_t> Patch3fa;
}