2019-04-03 05:54:58 +00:00
|
|
|
/*
|
|
|
|
Open Asset Import Library (assimp)
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
|
|
|
Copyright (c) 2006-2019, assimp team
|
|
|
|
|
|
|
|
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the
|
|
|
|
following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the assimp team.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file Defines a (dummy) post processing step to validate the loader's
|
|
|
|
* output data structure (for debugging)
|
|
|
|
*/
|
|
|
|
#ifndef AI_VALIDATEPROCESS_H_INC
|
|
|
|
#define AI_VALIDATEPROCESS_H_INC
|
|
|
|
|
|
|
|
#include <assimp/types.h>
|
|
|
|
#include <assimp/material.h>
|
2019-07-29 22:54:00 +00:00
|
|
|
|
|
|
|
#include "Common/BaseProcess.h"
|
2019-04-03 05:54:58 +00:00
|
|
|
|
|
|
|
struct aiBone;
|
|
|
|
struct aiMesh;
|
|
|
|
struct aiAnimation;
|
|
|
|
struct aiNodeAnim;
|
2019-11-05 17:06:06 +00:00
|
|
|
struct aiMeshMorphAnim;
|
2019-04-03 05:54:58 +00:00
|
|
|
struct aiTexture;
|
|
|
|
struct aiMaterial;
|
|
|
|
struct aiNode;
|
|
|
|
struct aiString;
|
|
|
|
struct aiCamera;
|
|
|
|
struct aiLight;
|
|
|
|
|
|
|
|
namespace Assimp {
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
/** Validates the whole ASSIMP scene data structure for correctness.
|
|
|
|
* ImportErrorException is thrown of the scene is corrupt.*/
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
class ValidateDSProcess : public BaseProcess
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
ValidateDSProcess();
|
|
|
|
~ValidateDSProcess();
|
|
|
|
|
|
|
|
public:
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
bool IsActive( unsigned int pFlags) const;
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
void Execute( aiScene* pScene);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Report a validation error. This will throw an exception,
|
|
|
|
* control won't return.
|
|
|
|
* @param msg Format string for sprintf().*/
|
|
|
|
AI_WONT_RETURN void ReportError(const char* msg,...) AI_WONT_RETURN_SUFFIX;
|
|
|
|
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Report a validation warning. This won't throw an exception,
|
|
|
|
* control will return to the caller.
|
|
|
|
* @param msg Format string for sprintf().*/
|
|
|
|
void ReportWarning(const char* msg,...);
|
|
|
|
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Validates a mesh
|
|
|
|
* @param pMesh Input mesh*/
|
|
|
|
void Validate( const aiMesh* pMesh);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Validates a bone
|
|
|
|
* @param pMesh Input mesh
|
|
|
|
* @param pBone Input bone*/
|
|
|
|
void Validate( const aiMesh* pMesh,const aiBone* pBone,float* afSum);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Validates an animation
|
|
|
|
* @param pAnimation Input animation*/
|
|
|
|
void Validate( const aiAnimation* pAnimation);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Validates a material
|
|
|
|
* @param pMaterial Input material*/
|
|
|
|
void Validate( const aiMaterial* pMaterial);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Search the material data structure for invalid or corrupt
|
|
|
|
* texture keys.
|
|
|
|
* @param pMaterial Input material
|
|
|
|
* @param type Type of the texture*/
|
|
|
|
void SearchForInvalidTextures(const aiMaterial* pMaterial,
|
|
|
|
aiTextureType type);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Validates a texture
|
|
|
|
* @param pTexture Input texture*/
|
|
|
|
void Validate( const aiTexture* pTexture);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Validates a light source
|
|
|
|
* @param pLight Input light
|
|
|
|
*/
|
|
|
|
void Validate( const aiLight* pLight);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Validates a camera
|
|
|
|
* @param pCamera Input camera*/
|
|
|
|
void Validate( const aiCamera* pCamera);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Validates a bone animation channel
|
|
|
|
* @param pAnimation Animation channel.
|
|
|
|
* @param pBoneAnim Input bone animation */
|
|
|
|
void Validate( const aiAnimation* pAnimation,
|
|
|
|
const aiNodeAnim* pBoneAnim);
|
|
|
|
|
2019-11-05 17:06:06 +00:00
|
|
|
/** Validates a mesh morph animation channel.
|
|
|
|
* @param pAnimation Input animation.
|
|
|
|
* @param pMeshMorphAnim Mesh morph animation channel.
|
|
|
|
* */
|
|
|
|
void Validate( const aiAnimation* pAnimation,
|
|
|
|
const aiMeshMorphAnim* pMeshMorphAnim);
|
|
|
|
|
2019-04-03 05:54:58 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Validates a node and all of its subnodes
|
|
|
|
* @param Node Input node*/
|
|
|
|
void Validate( const aiNode* pNode);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Validates a string
|
|
|
|
* @param pString Input string*/
|
|
|
|
void Validate( const aiString* pString);
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
// template to validate one of the aiScene::mXXX arrays
|
|
|
|
template <typename T>
|
|
|
|
inline void DoValidation(T** array, unsigned int size,
|
|
|
|
const char* firstName, const char* secondName);
|
|
|
|
|
|
|
|
// extended version: checks whether T::mName occurs twice
|
|
|
|
template <typename T>
|
|
|
|
inline void DoValidationEx(T** array, unsigned int size,
|
|
|
|
const char* firstName, const char* secondName);
|
|
|
|
|
|
|
|
// extension to the first template which does also search
|
|
|
|
// the nodegraph for an item with the same name
|
|
|
|
template <typename T>
|
|
|
|
inline void DoValidationWithNameCheck(T** array, unsigned int size,
|
|
|
|
const char* firstName, const char* secondName);
|
|
|
|
|
|
|
|
aiScene* mScene;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} // end of namespace Assimp
|
|
|
|
|
|
|
|
#endif // AI_VALIDATEPROCESS_H_INC
|