godot/demos/gui/input_mapping/engine.cfg

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[application]
name="Input Mapping GUI"
main_scene="res://controls.scn"
icon="res://icon.png"
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[display]
width=640
height=480
[input]
move_up=[key(Up)]
move_down=[key(Down)]
move_left=[key(Left)]
move_right=[key(Right)]
jump=[key(Space)]