godot/modules/gdnative/nativescript/SCsub

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#!/usr/bin/env python
Import('env')
Import('env_gdnative')
env_gdnative.add_source_files(env.modules_sources, '*.cpp')
if "platform" in env and env["platform"] in ["linuxbsd", "iphone"]:
env.Append(LINKFLAGS=["-rdynamic"])