godot/doc/classes/VisualShaderNodeVarying.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVarying" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A visual shader node that represents a "varying" shader value.
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</brief_description>
<description>
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Varying values are shader variables that can be passed between shader functions, e.g. from Vertex shader to Fragment shader.
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</description>
<tutorials>
</tutorials>
<members>
<member name="varying_name" type="String" setter="set_varying_name" getter="get_varying_name" default="&quot;[None]&quot;">
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Name of the variable. Must be unique.
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</member>
<member name="varying_type" type="int" setter="set_varying_type" getter="get_varying_type" enum="VisualShader.VaryingType" default="0">
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Type of the variable. Determines where the variable can be accessed.
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</member>
</members>
</class>