2017-08-19 02:21:24 +00:00
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#!/usr/bin/env python
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Import('env')
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2017-08-26 16:53:49 +00:00
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from compat import isbasestring
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2017-08-19 02:21:24 +00:00
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# Thirdparty source files
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2017-08-27 11:32:23 +00:00
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thirdparty_dir = "#thirdparty/nanosvg/"
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2017-08-19 02:21:24 +00:00
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thirdparty_sources = [
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"nanosvg.cc"
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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# env.add_source_files(env.modules_sources, thirdparty_sources)
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2017-11-28 20:27:57 +00:00
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lib = env.add_library("svg_builtin", thirdparty_sources)
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2017-11-27 13:39:05 +00:00
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2017-08-19 02:21:24 +00:00
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# Needs to be appended to arrive after libscene in the linker call,
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# but we don't want it to arrive *after* system libs, so manual hack
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# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
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# and then plain strings for system library. We insert between the two.
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inserted = False
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for idx, linklib in enumerate(env["LIBS"]):
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2017-08-26 16:53:49 +00:00
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if isbasestring(linklib): # first system lib such as "X11", otherwise SCons lib object
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2017-08-19 02:21:24 +00:00
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env["LIBS"].insert(idx, lib)
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inserted = True
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break
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if not inserted:
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env.Append(LIBS=[lib])
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env.Append(CPPPATH=[thirdparty_dir])
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env.Append(CCFLAGS=["-DSVG_ENABLED"])
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# Godot's own source files
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env.add_source_files(env.modules_sources, "*.cpp")
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2017-08-27 11:32:23 +00:00
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Export('env')
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