2015-08-25 23:45:51 +00:00
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#ifndef ARRAY_PROPERTY_EDIT_H
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#define ARRAY_PROPERTY_EDIT_H
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#include "scene/main/node.h"
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class ArrayPropertyEdit : public Reference {
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OBJ_TYPE(ArrayPropertyEdit,Reference);
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int page;
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ObjectID obj;
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StringName property;
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String vtypes;
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Variant get_array() const;
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2015-08-26 02:09:41 +00:00
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Variant::Type default_type;
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2015-08-25 23:45:51 +00:00
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void _notif_change();
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void _notif_changev(const String& p_v);
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void _set_size(int p_size);
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void _set_value(int p_idx,const Variant& p_value);
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protected:
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static void _bind_methods();
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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public:
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2015-08-26 02:09:41 +00:00
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void edit(Object* p_obj, const StringName& p_prop, Variant::Type p_deftype);
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2015-08-25 23:45:51 +00:00
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2015-12-13 14:42:29 +00:00
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Node *get_node();
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2015-08-25 23:45:51 +00:00
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ArrayPropertyEdit();
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};
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#endif // ARRAY_PROPERTY_EDIT_H
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