godot/doc/classes/InputEventScreenDrag.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventScreenDrag" inherits="InputEventFromWindow" version="4.0">
<brief_description>
Input event type for screen drag events. Only available on mobile devices.
</brief_description>
<description>
Contains screen drag information. See [method Node._input].
</description>
<tutorials>
<link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<members>
<member name="index" type="int" setter="set_index" getter="get_index" default="0">
The drag event index in the case of a multi-drag event.
</member>
<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
The drag position.
</member>
<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2(0, 0)">
The drag position relative to the previous position (position at the last frame).
</member>
<member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2(0, 0)">
The drag speed.
</member>
</members>
</class>