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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "PhysicsTestMotionResult3D" inherits= "RefCounted" version= "4.0" >
<brief_description >
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Result from a 3D body motion test.
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</brief_description>
<description >
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This class contains the motion and collision result from [method PhysicsServer3D.body_test_motion].
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</description>
<tutorials >
</tutorials>
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<methods >
<method name= "get_collider" qualifiers= "const" >
<return type= "Object" />
<argument index= "0" name= "collision_index" type= "int" default= "0" />
<description >
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Returns the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occured.
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</description>
</method>
<method name= "get_collider_id" qualifiers= "const" >
<return type= "int" />
<argument index= "0" name= "collision_index" type= "int" default= "0" />
<description >
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Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occured. See [method Object.get_instance_id].
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</description>
</method>
<method name= "get_collider_rid" qualifiers= "const" >
<return type= "RID" />
<argument index= "0" name= "collision_index" type= "int" default= "0" />
<description >
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Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default), if a collision occured.
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</description>
</method>
<method name= "get_collider_shape" qualifiers= "const" >
<return type= "int" />
<argument index= "0" name= "collision_index" type= "int" default= "0" />
<description >
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Returns the colliding body's shape index given a collision index (the deepest collision by default), if a collision occured. See [CollisionObject3D].
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</description>
</method>
<method name= "get_collider_velocity" qualifiers= "const" >
<return type= "Vector3" />
<argument index= "0" name= "collision_index" type= "int" default= "0" />
<description >
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Returns the colliding body's velocity given a collision index (the deepest collision by default), if a collision occured.
</description>
</method>
<method name= "get_collision_count" qualifiers= "const" >
<return type= "int" />
<description >
Returns the number of detected collisions.
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</description>
</method>
<method name= "get_collision_depth" qualifiers= "const" >
<return type= "float" />
<argument index= "0" name= "collision_index" type= "int" default= "0" />
<description >
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Returns the length of overlap along the collision normal given a collision index (the deepest collision by default), if a collision occured.
</description>
</method>
<method name= "get_collision_local_shape" qualifiers= "const" >
<return type= "int" />
<argument index= "0" name= "collision_index" type= "int" default= "0" />
<description >
Returns the moving object's colliding shape given a collision index (the deepest collision by default), if a collision occured.
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</description>
</method>
<method name= "get_collision_normal" qualifiers= "const" >
<return type= "Vector3" />
<argument index= "0" name= "collision_index" type= "int" default= "0" />
<description >
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Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occured.
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</description>
</method>
<method name= "get_collision_point" qualifiers= "const" >
<return type= "Vector3" />
<argument index= "0" name= "collision_index" type= "int" default= "0" />
<description >
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Returns the point of collision in global coordinates given a collision index (the deepest collision by default), if a collision occured.
</description>
</method>
<method name= "get_collision_safe_fraction" qualifiers= "const" >
<return type= "float" />
<description >
Returns the maximum fraction of the motion that can occur without a collision, between [code]0[/code] and [code]1[/code].
</description>
</method>
<method name= "get_collision_unsafe_fraction" qualifiers= "const" >
<return type= "float" />
<description >
Returns the minimum fraction of the motion needed to collide, if a collision occured, between [code]0[/code] and [code]1[/code].
</description>
</method>
<method name= "get_remainder" qualifiers= "const" >
<return type= "Vector3" />
<description >
Returns the moving object's remaining movement vector.
</description>
</method>
<method name= "get_travel" qualifiers= "const" >
<return type= "Vector3" />
<description >
Returns the moving object's travel before collision.
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</description>
</method>
</methods>
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</class>