godot/doc/classes/VisualShaderNodeScalarClamp.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeScalarClamp" inherits="VisualShaderNode" version="3.2">
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<brief_description>
Clamps a scalar value within the visual shader graph.
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</brief_description>
<description>
Constrains a value to lie between [code]min[/code] and [code]max[/code] values.
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</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>