godot/doc/classes/VisualShaderNodeTextureUniform.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault">
</member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType">
</member>
</members>
<constants>
<constant name="TYPE_DATA" value="0" enum="TextureType">
</constant>
<constant name="TYPE_COLOR" value="1" enum="TextureType">
</constant>
<constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
</constant>
<constant name="TYPE_ANISO" value="3" enum="TextureType">
</constant>
<constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault">
</constant>
<constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault">
</constant>
</constants>
</class>