godot/thirdparty/linuxbsd_headers/alsa/sound/sscape_ioctl.h

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#ifndef SSCAPE_IOCTL_H
#define SSCAPE_IOCTL_H
struct sscape_bootblock
{
unsigned char code[256];
unsigned version;
};
#define SSCAPE_MICROCODE_SIZE 65536
struct sscape_microcode
{
unsigned char *code;
};
#define SND_SSCAPE_LOAD_BOOTB _IOWR('P', 100, struct sscape_bootblock)
#define SND_SSCAPE_LOAD_MCODE _IOW ('P', 101, struct sscape_microcode)
#endif