2016-10-17 06:50:25 +00:00
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#!/usr/bin/env python
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2014-02-10 01:10:30 +00:00
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Import('env')
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2016-10-14 06:27:59 +00:00
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2016-11-02 21:28:28 +00:00
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if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
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2016-11-02 21:26:55 +00:00
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# Thirdparty source files
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2016-11-02 23:23:55 +00:00
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if (env['builtin_glew'] != 'no'): # builtin
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2016-11-02 21:26:55 +00:00
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thirdparty_dir = "#thirdparty/glew/"
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thirdparty_sources = [
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"glew.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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2016-10-14 06:27:59 +00:00
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2016-11-02 21:26:55 +00:00
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env.add_source_files(env.drivers_sources, thirdparty_sources)
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2016-11-02 21:28:28 +00:00
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env.Append(CPPFLAGS=['-DGLEW_STATIC'])
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env.Append(CPPPATH=[thirdparty_dir])
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2016-06-07 17:59:33 +00:00
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2016-11-02 21:28:28 +00:00
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env.Append(CPPFLAGS=['-DGLEW_ENABLED'])
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2016-10-14 06:27:59 +00:00
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# Godot source files
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2016-10-15 10:39:28 +00:00
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env.add_source_files(env.drivers_sources, "*.cpp")
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2016-06-07 17:59:33 +00:00
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Export('env')
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