godot/modules/webp/SCsub

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#!/usr/bin/env python
Import('env')
Import('env_modules')
env_webp = env_modules.Clone()
# Thirdparty source files
if (env['builtin_libwebp'] != 'no'):
thirdparty_dir = "#thirdparty/libwebp/"
thirdparty_sources = [
"enc/webpenc.c",
"enc/near_lossless.c",
"enc/frame.c",
"enc/alpha.c",
"enc/picture_csp.c",
"enc/vp8l.c",
"enc/picture_psnr.c",
"enc/delta_palettization.c",
"enc/syntax.c",
"enc/backward_references.c",
"enc/token.c",
"enc/analysis.c",
"enc/iterator.c",
"enc/picture_tools.c",
"enc/picture_rescale.c",
"enc/config.c",
"enc/tree.c",
"enc/cost.c",
"enc/picture.c",
"enc/quant.c",
"enc/filter.c",
"enc/histogram.c",
"utils/rescaler.c",
"utils/filters.c",
"utils/quant_levels_dec.c",
"utils/huffman.c",
"utils/thread.c",
"utils/quant_levels.c",
"utils/bit_writer.c",
"utils/bit_reader.c",
"utils/random.c",
"utils/utils.c",
"utils/huffman_encode.c",
"utils/color_cache.c",
"mux/muxinternal.c",
"mux/muxread.c",
"mux/anim_encode.c",
"mux/muxedit.c",
"dec/webp.c",
"dec/frame.c",
"dec/alpha.c",
"dec/vp8l.c",
"dec/io.c",
"dec/vp8.c",
"dec/idec.c",
"dec/tree.c",
"dec/buffer.c",
"dec/quant.c",
"demux/demux.c",
"demux/anim_decode.c",
"dsp/yuv.c",
"dsp/filters_sse2.c",
"dsp/dec_sse41.c",
"dsp/rescaler.c",
"dsp/lossless_sse2.c",
"dsp/alpha_processing_sse41.c",
"dsp/alpha_processing_sse2.c",
"dsp/filters.c",
"dsp/upsampling_mips_dsp_r2.c",
"dsp/dec_neon.c",
"dsp/enc_neon.c",
"dsp/lossless_enc_mips32.c",
"dsp/lossless_enc_sse2.c",
"dsp/upsampling.c",
"dsp/lossless_enc_neon.c",
"dsp/alpha_processing.c",
"dsp/cost_sse2.c",
"dsp/dec_mips32.c",
"dsp/enc_avx2.c",
"dsp/rescaler_mips32.c",
"dsp/enc.c",
"dsp/lossless_enc_sse41.c",
"dsp/cost_mips32.c",
"dsp/lossless_mips_dsp_r2.c",
"dsp/filters_mips_dsp_r2.c",
"dsp/upsampling_neon.c",
"dsp/alpha_processing_mips_dsp_r2.c",
"dsp/enc_mips_dsp_r2.c",
"dsp/lossless.c",
"dsp/yuv_mips_dsp_r2.c",
"dsp/cost_mips_dsp_r2.c",
"dsp/argb.c",
"dsp/dec_sse2.c",
"dsp/rescaler_sse2.c",
"dsp/enc_sse41.c",
"dsp/argb_mips_dsp_r2.c",
"dsp/lossless_enc_mips_dsp_r2.c",
"dsp/dec_clip_tables.c",
"dsp/yuv_mips32.c",
"dsp/cpu.c",
"dsp/dec.c",
"dsp/argb_sse2.c",
"dsp/lossless_neon.c",
"dsp/lossless_enc.c",
"dsp/enc_mips32.c",
"dsp/cost.c",
"dsp/rescaler_mips_dsp_r2.c",
"dsp/dec_mips_dsp_r2.c",
"dsp/rescaler_neon.c",
"dsp/yuv_sse2.c",
"dsp/enc_sse2.c",
"dsp/upsampling_sse2.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_webp.add_source_files(env.modules_sources, thirdparty_sources)
env_webp.Append(CPPPATH=[thirdparty_dir])
# Godot source files
env_webp.add_source_files(env.modules_sources, "*.cpp")