2022-06-30 02:14:07 +00:00
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/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
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#ifndef VERTEX_FRAGMENT_SHADER_GLSL_RAW_H
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#define VERTEX_FRAGMENT_SHADER_GLSL_RAW_H
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static const char vertex_fragment_shader_glsl[] = {
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2024-07-31 19:15:56 +00:00
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R"<!>(#[versions]
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lines = "#define MODE_LINES";
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#[vertex]
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#version 450
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#VERSION_DEFINES
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layout(location = 0) out vec3 uv_interp;
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void main() {
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#ifdef MODE_LINES
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uv_interp = vec3(0,0,1);
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#endif
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}
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#[fragment]
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#version 450
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#VERSION_DEFINES
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#define M_PI 3.14159265359
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layout(location = 0) out vec4 dst_color;
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void main() {
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dst_color = vec4(1,1,0,0);
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}
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)<!>"
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2022-06-30 02:14:07 +00:00
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};
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#endif
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