godot/tests/python_build/fixtures/glsl/vertex_fragment_expected_fu...

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/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef VERTEX_FRAGMENT_SHADER_GLSL_RAW_H
#define VERTEX_FRAGMENT_SHADER_GLSL_RAW_H
static const char vertex_fragment_shader_glsl[] = {
R"<!>(#[versions]
lines = "#define MODE_LINES";
#[vertex]
#version 450
#VERSION_DEFINES
layout(location = 0) out vec3 uv_interp;
void main() {
#ifdef MODE_LINES
uv_interp = vec3(0,0,1);
#endif
}
#[fragment]
#version 450
#VERSION_DEFINES
#define M_PI 3.14159265359
layout(location = 0) out vec4 dst_color;
void main() {
dst_color = vec4(1,1,0,0);
}
)<!>"
};
#endif