2017-10-24 16:10:30 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* physics_material.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2018-08-29 20:38:13 +00:00
|
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
2017-10-24 16:10:30 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2018-08-29 20:38:13 +00:00
|
|
|
|
2017-10-24 16:10:30 +00:00
|
|
|
#ifndef physics_material_override_H
|
|
|
|
#define physics_material_override_H
|
|
|
|
|
2018-09-11 16:13:45 +00:00
|
|
|
#include "core/resource.h"
|
2017-10-24 16:10:30 +00:00
|
|
|
#include "servers/physics_server.h"
|
|
|
|
|
|
|
|
class PhysicsMaterial : public Resource {
|
|
|
|
|
|
|
|
GDCLASS(PhysicsMaterial, Resource);
|
|
|
|
OBJ_SAVE_TYPE(PhysicsMaterial);
|
2018-08-16 17:19:23 +00:00
|
|
|
RES_BASE_EXTENSION("phymat");
|
2017-10-24 16:10:30 +00:00
|
|
|
|
|
|
|
real_t friction;
|
2018-07-23 14:37:07 +00:00
|
|
|
bool rough;
|
|
|
|
real_t bounce;
|
|
|
|
bool absorbent;
|
2017-10-24 16:10:30 +00:00
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
2018-07-23 14:37:07 +00:00
|
|
|
void set_friction(real_t p_val);
|
|
|
|
_FORCE_INLINE_ real_t get_friction() const { return friction; }
|
|
|
|
|
|
|
|
void set_rough(bool p_val);
|
|
|
|
_FORCE_INLINE_ bool is_rough() const { return rough; }
|
|
|
|
|
|
|
|
_FORCE_INLINE_ real_t computed_friction() const {
|
|
|
|
return rough ? -friction : friction;
|
|
|
|
}
|
|
|
|
|
2017-10-24 16:10:30 +00:00
|
|
|
void set_bounce(real_t p_val);
|
|
|
|
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
|
|
|
|
|
2018-07-23 14:37:07 +00:00
|
|
|
void set_absorbent(bool p_val);
|
|
|
|
_FORCE_INLINE_ bool is_absorbent() const { return absorbent; }
|
2017-10-24 16:10:30 +00:00
|
|
|
|
2018-07-23 14:37:07 +00:00
|
|
|
_FORCE_INLINE_ real_t computed_bounce() const {
|
|
|
|
return absorbent ? -bounce : bounce;
|
|
|
|
}
|
2017-10-24 16:10:30 +00:00
|
|
|
|
|
|
|
PhysicsMaterial();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // physics_material_override_H
|