godot/modules/openxr/config.py

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2021-12-14 01:44:12 +00:00
def can_build(env, platform):
if (
platform == "linuxbsd" or platform == "windows"
): # or platform == "android" -- temporarily disabled android support
return env["openxr"]
else:
# not supported on these platforms
return False
def configure(env):
pass
def get_doc_classes():
return [
"OpenXRInterface",
"OpenXRAction",
"OpenXRActionSet",
"OpenXRActionMap",
"OpenXRInteractionProfile",
"OpenXRIPBinding",
]
def get_doc_path():
return "doc_classes"