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//
// Copyright (c) 2019-2022 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
# include "D3D12MemAlloc.h"
# include <combaseapi.h>
# include <mutex>
# include <algorithm>
# include <utility>
# include <cstdlib>
# include <cstdint>
# include <malloc.h> // for _aligned_malloc, _aligned_free
# ifndef _WIN32
# include <shared_mutex>
# endif
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/* GODOT start */
# if !defined(_MSC_VER)
# include <guiddef.h>
# include <dxguids.h>
# endif
/* GODOT end */
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////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
//
// Configuration Begin
//
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
# ifndef _D3D12MA_CONFIGURATION
# ifdef _WIN32
# if !defined(WINVER) || WINVER < 0x0600
# error Required at least WinAPI version supporting: client = Windows Vista, server = Windows Server 2008.
# endif
# endif
# ifndef D3D12MA_SORT
# define D3D12MA_SORT(beg, end, cmp) std::sort(beg, end, cmp)
# endif
# ifndef D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
# include <dxgi.h>
# if D3D12MA_DXGI_1_4
# include <dxgi1_4.h>
# endif
# endif
# ifndef D3D12MA_ASSERT
# include <cassert>
# define D3D12MA_ASSERT(cond) assert(cond)
# endif
// Assert that will be called very often, like inside data structures e.g. operator[].
// Making it non-empty can make program slow.
# ifndef D3D12MA_HEAVY_ASSERT
# ifdef _DEBUG
# define D3D12MA_HEAVY_ASSERT(expr) //D3D12MA_ASSERT(expr)
# else
# define D3D12MA_HEAVY_ASSERT(expr)
# endif
# endif
# ifndef D3D12MA_DEBUG_ALIGNMENT
/*
Minimum alignment of all allocations , in bytes .
Set to more than 1 for debugging purposes only . Must be power of two .
*/
# define D3D12MA_DEBUG_ALIGNMENT (1)
# endif
# ifndef D3D12MA_DEBUG_MARGIN
// Minimum margin before and after every allocation, in bytes.
// Set nonzero for debugging purposes only.
# define D3D12MA_DEBUG_MARGIN (0)
# endif
# ifndef D3D12MA_DEBUG_GLOBAL_MUTEX
/*
Set this to 1 for debugging purposes only , to enable single mutex protecting all
entry calls to the library . Can be useful for debugging multithreading issues .
*/
# define D3D12MA_DEBUG_GLOBAL_MUTEX (0)
# endif
/*
Define this macro for debugging purposes only to force specific D3D12_RESOURCE_HEAP_TIER ,
especially to test compatibility with D3D12_RESOURCE_HEAP_TIER_1 on modern GPUs .
*/
//#define D3D12MA_FORCE_RESOURCE_HEAP_TIER D3D12_RESOURCE_HEAP_TIER_1
# ifndef D3D12MA_DEFAULT_BLOCK_SIZE
/// Default size of a block allocated as single ID3D12Heap.
# define D3D12MA_DEFAULT_BLOCK_SIZE (64ull * 1024 * 1024)
# endif
# ifndef D3D12MA_DEBUG_LOG
# define D3D12MA_DEBUG_LOG(format, ...)
/*
# define D3D12MA_DEBUG_LOG(format, ...) do { \
wprintf ( format , __VA_ARGS__ ) ; \
wprintf ( L " \n " ) ; \
} while ( false )
*/
# endif
# endif // _D3D12MA_CONFIGURATION
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
//
// Configuration End
//
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
# define D3D12MA_IID_PPV_ARGS(ppType) __uuidof(**(ppType)), reinterpret_cast<void**>(ppType)
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
# define D3D12MA_CREATE_NOT_ZEROED_AVAILABLE 1
# endif
namespace D3D12MA
{
static constexpr UINT HEAP_TYPE_COUNT = 4 ;
static constexpr UINT STANDARD_HEAP_TYPE_COUNT = 3 ; // Only DEFAULT, UPLOAD, READBACK.
static constexpr UINT DEFAULT_POOL_MAX_COUNT = 9 ;
static const UINT NEW_BLOCK_SIZE_SHIFT_MAX = 3 ;
// Minimum size of a free suballocation to register it in the free suballocation collection.
static const UINT64 MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER = 16 ;
static const WCHAR * const HeapTypeNames [ ] =
{
L " DEFAULT " ,
L " UPLOAD " ,
L " READBACK " ,
L " CUSTOM " ,
} ;
static const D3D12_HEAP_FLAGS RESOURCE_CLASS_HEAP_FLAGS =
D3D12_HEAP_FLAG_DENY_BUFFERS | D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES | D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES ;
static const D3D12_RESIDENCY_PRIORITY D3D12_RESIDENCY_PRIORITY_NONE = D3D12_RESIDENCY_PRIORITY ( 0 ) ;
# ifndef _D3D12MA_ENUM_DECLARATIONS
// Local copy of this enum, as it is provided only by <dxgi1_4.h>, so it may not be available.
enum DXGI_MEMORY_SEGMENT_GROUP_COPY
{
DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY = 0 ,
DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY = 1 ,
DXGI_MEMORY_SEGMENT_GROUP_COUNT
} ;
enum class ResourceClass
{
Unknown , Buffer , Non_RT_DS_Texture , RT_DS_Texture
} ;
enum SuballocationType
{
SUBALLOCATION_TYPE_FREE = 0 ,
SUBALLOCATION_TYPE_ALLOCATION = 1 ,
} ;
# endif // _D3D12MA_ENUM_DECLARATIONS
# ifndef _D3D12MA_FUNCTIONS
static void * DefaultAllocate ( size_t Size , size_t Alignment , void * /*pPrivateData*/ )
{
# ifdef _WIN32
return _aligned_malloc ( Size , Alignment ) ;
# else
return aligned_alloc ( Alignment , Size ) ;
# endif
}
static void DefaultFree ( void * pMemory , void * /*pPrivateData*/ )
{
# ifdef _WIN32
return _aligned_free ( pMemory ) ;
# else
return free ( pMemory ) ;
# endif
}
static void * Malloc ( const ALLOCATION_CALLBACKS & allocs , size_t size , size_t alignment )
{
void * const result = ( * allocs . pAllocate ) ( size , alignment , allocs . pPrivateData ) ;
D3D12MA_ASSERT ( result ) ;
return result ;
}
static void Free ( const ALLOCATION_CALLBACKS & allocs , void * memory )
{
( * allocs . pFree ) ( memory , allocs . pPrivateData ) ;
}
template < typename T >
static T * Allocate ( const ALLOCATION_CALLBACKS & allocs )
{
return ( T * ) Malloc ( allocs , sizeof ( T ) , __alignof ( T ) ) ;
}
template < typename T >
static T * AllocateArray ( const ALLOCATION_CALLBACKS & allocs , size_t count )
{
return ( T * ) Malloc ( allocs , sizeof ( T ) * count , __alignof ( T ) ) ;
}
# define D3D12MA_NEW(allocs, type) new(D3D12MA::Allocate<type>(allocs))(type)
# define D3D12MA_NEW_ARRAY(allocs, type, count) new(D3D12MA::AllocateArray<type>((allocs), (count)))(type)
template < typename T >
void D3D12MA_DELETE ( const ALLOCATION_CALLBACKS & allocs , T * memory )
{
if ( memory )
{
memory - > ~ T ( ) ;
Free ( allocs , memory ) ;
}
}
template < typename T >
void D3D12MA_DELETE_ARRAY ( const ALLOCATION_CALLBACKS & allocs , T * memory , size_t count )
{
if ( memory )
{
for ( size_t i = count ; i - - ; )
{
memory [ i ] . ~ T ( ) ;
}
Free ( allocs , memory ) ;
}
}
static void SetupAllocationCallbacks ( ALLOCATION_CALLBACKS & outAllocs , const ALLOCATION_CALLBACKS * allocationCallbacks )
{
if ( allocationCallbacks )
{
outAllocs = * allocationCallbacks ;
D3D12MA_ASSERT ( outAllocs . pAllocate ! = NULL & & outAllocs . pFree ! = NULL ) ;
}
else
{
outAllocs . pAllocate = & DefaultAllocate ;
outAllocs . pFree = & DefaultFree ;
outAllocs . pPrivateData = NULL ;
}
}
# define SAFE_RELEASE(ptr) do { if(ptr) { (ptr)->Release(); (ptr) = NULL; } } while(false)
# define D3D12MA_VALIDATE(cond) do { if(!(cond)) { \
D3D12MA_ASSERT ( 0 & & " Validation failed: " # cond ) ; \
return false ; \
} } while ( false )
template < typename T >
static T D3D12MA_MIN ( const T & a , const T & b ) { return a < = b ? a : b ; }
template < typename T >
static T D3D12MA_MAX ( const T & a , const T & b ) { return a < = b ? b : a ; }
template < typename T >
static void D3D12MA_SWAP ( T & a , T & b ) { T tmp = a ; a = b ; b = tmp ; }
// Scans integer for index of first nonzero bit from the Least Significant Bit (LSB). If mask is 0 then returns UINT8_MAX
static UINT8 BitScanLSB ( UINT64 mask )
{
# if defined(_MSC_VER) && defined(_WIN64)
unsigned long pos ;
if ( _BitScanForward64 ( & pos , mask ) )
return static_cast < UINT8 > ( pos ) ;
return UINT8_MAX ;
# elif defined __GNUC__ || defined __clang__
return static_cast < UINT8 > ( __builtin_ffsll ( mask ) ) - 1U ;
# else
UINT8 pos = 0 ;
UINT64 bit = 1 ;
do
{
if ( mask & bit )
return pos ;
bit < < = 1 ;
} while ( pos + + < 63 ) ;
return UINT8_MAX ;
# endif
}
// Scans integer for index of first nonzero bit from the Least Significant Bit (LSB). If mask is 0 then returns UINT8_MAX
static UINT8 BitScanLSB ( UINT32 mask )
{
# ifdef _MSC_VER
unsigned long pos ;
if ( _BitScanForward ( & pos , mask ) )
return static_cast < UINT8 > ( pos ) ;
return UINT8_MAX ;
# elif defined __GNUC__ || defined __clang__
return static_cast < UINT8 > ( __builtin_ffs ( mask ) ) - 1U ;
# else
UINT8 pos = 0 ;
UINT32 bit = 1 ;
do
{
if ( mask & bit )
return pos ;
bit < < = 1 ;
} while ( pos + + < 31 ) ;
return UINT8_MAX ;
# endif
}
// Scans integer for index of first nonzero bit from the Most Significant Bit (MSB). If mask is 0 then returns UINT8_MAX
static UINT8 BitScanMSB ( UINT64 mask )
{
# if defined(_MSC_VER) && defined(_WIN64)
unsigned long pos ;
if ( _BitScanReverse64 ( & pos , mask ) )
return static_cast < UINT8 > ( pos ) ;
# elif defined __GNUC__ || defined __clang__
if ( mask )
return 63 - static_cast < UINT8 > ( __builtin_clzll ( mask ) ) ;
# else
UINT8 pos = 63 ;
UINT64 bit = 1ULL < < 63 ;
do
{
if ( mask & bit )
return pos ;
bit > > = 1 ;
} while ( pos - - > 0 ) ;
# endif
return UINT8_MAX ;
}
// Scans integer for index of first nonzero bit from the Most Significant Bit (MSB). If mask is 0 then returns UINT8_MAX
static UINT8 BitScanMSB ( UINT32 mask )
{
# ifdef _MSC_VER
unsigned long pos ;
if ( _BitScanReverse ( & pos , mask ) )
return static_cast < UINT8 > ( pos ) ;
# elif defined __GNUC__ || defined __clang__
if ( mask )
return 31 - static_cast < UINT8 > ( __builtin_clz ( mask ) ) ;
# else
UINT8 pos = 31 ;
UINT32 bit = 1UL < < 31 ;
do
{
if ( mask & bit )
return pos ;
bit > > = 1 ;
} while ( pos - - > 0 ) ;
# endif
return UINT8_MAX ;
}
/*
Returns true if given number is a power of two .
T must be unsigned integer number or signed integer but always nonnegative .
For 0 returns true .
*/
template < typename T >
static bool IsPow2 ( T x ) { return ( x & ( x - 1 ) ) = = 0 ; }
// Aligns given value up to nearest multiply of align value. For example: AlignUp(11, 8) = 16.
// Use types like UINT, uint64_t as T.
template < typename T >
static T AlignUp ( T val , T alignment )
{
D3D12MA_HEAVY_ASSERT ( IsPow2 ( alignment ) ) ;
return ( val + alignment - 1 ) & ~ ( alignment - 1 ) ;
}
// Aligns given value down to nearest multiply of align value. For example: AlignUp(11, 8) = 8.
// Use types like UINT, uint64_t as T.
template < typename T >
static T AlignDown ( T val , T alignment )
{
D3D12MA_HEAVY_ASSERT ( IsPow2 ( alignment ) ) ;
return val & ~ ( alignment - 1 ) ;
}
// Division with mathematical rounding to nearest number.
template < typename T >
static T RoundDiv ( T x , T y ) { return ( x + ( y / ( T ) 2 ) ) / y ; }
template < typename T >
static T DivideRoundingUp ( T x , T y ) { return ( x + y - 1 ) / y ; }
static WCHAR HexDigitToChar ( UINT8 digit )
{
if ( digit < 10 )
return L ' 0 ' + digit ;
else
return L ' A ' + ( digit - 10 ) ;
}
/*
Performs binary search and returns iterator to first element that is greater or
equal to ` key ` , according to comparison ` cmp ` .
Cmp should return true if first argument is less than second argument .
Returned value is the found element , if present in the collection or place where
new element with value ( key ) should be inserted .
*/
template < typename CmpLess , typename IterT , typename KeyT >
static IterT BinaryFindFirstNotLess ( IterT beg , IterT end , const KeyT & key , const CmpLess & cmp )
{
size_t down = 0 , up = ( end - beg ) ;
while ( down < up )
{
const size_t mid = ( down + up ) / 2 ;
if ( cmp ( * ( beg + mid ) , key ) )
{
down = mid + 1 ;
}
else
{
up = mid ;
}
}
return beg + down ;
}
/*
Performs binary search and returns iterator to an element that is equal to ` key ` ,
according to comparison ` cmp ` .
Cmp should return true if first argument is less than second argument .
Returned value is the found element , if present in the collection or end if not
found .
*/
template < typename CmpLess , typename IterT , typename KeyT >
static IterT BinaryFindSorted ( const IterT & beg , const IterT & end , const KeyT & value , const CmpLess & cmp )
{
IterT it = BinaryFindFirstNotLess < CmpLess , IterT , KeyT > ( beg , end , value , cmp ) ;
if ( it = = end | |
( ! cmp ( * it , value ) & & ! cmp ( value , * it ) ) )
{
return it ;
}
return end ;
}
static UINT HeapTypeToIndex ( D3D12_HEAP_TYPE type )
{
switch ( type )
{
case D3D12_HEAP_TYPE_DEFAULT : return 0 ;
case D3D12_HEAP_TYPE_UPLOAD : return 1 ;
case D3D12_HEAP_TYPE_READBACK : return 2 ;
case D3D12_HEAP_TYPE_CUSTOM : return 3 ;
default : D3D12MA_ASSERT ( 0 ) ; return UINT_MAX ;
}
}
static D3D12_HEAP_TYPE IndexToHeapType ( UINT heapTypeIndex )
{
D3D12MA_ASSERT ( heapTypeIndex < 4 ) ;
// D3D12_HEAP_TYPE_DEFAULT starts at 1.
return ( D3D12_HEAP_TYPE ) ( heapTypeIndex + 1 ) ;
}
static UINT64 HeapFlagsToAlignment ( D3D12_HEAP_FLAGS flags , bool denyMsaaTextures )
{
/*
Documentation of D3D12_HEAP_DESC structure says :
- D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT defined as 64 KB .
- D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT defined as 4 MB . An
application must decide whether the heap will contain multi - sample
anti - aliasing ( MSAA ) , in which case , the application must choose [ this flag ] .
https : //docs.microsoft.com/en-us/windows/desktop/api/d3d12/ns-d3d12-d3d12_heap_desc
*/
if ( denyMsaaTextures )
return D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ;
const D3D12_HEAP_FLAGS denyAllTexturesFlags =
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES | D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES ;
const bool canContainAnyTextures =
( flags & denyAllTexturesFlags ) ! = denyAllTexturesFlags ;
return canContainAnyTextures ?
D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ;
}
static ResourceClass HeapFlagsToResourceClass ( D3D12_HEAP_FLAGS heapFlags )
{
const bool allowBuffers = ( heapFlags & D3D12_HEAP_FLAG_DENY_BUFFERS ) = = 0 ;
const bool allowRtDsTextures = ( heapFlags & D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES ) = = 0 ;
const bool allowNonRtDsTextures = ( heapFlags & D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES ) = = 0 ;
const uint8_t allowedGroupCount = ( allowBuffers ? 1 : 0 ) + ( allowRtDsTextures ? 1 : 0 ) + ( allowNonRtDsTextures ? 1 : 0 ) ;
if ( allowedGroupCount ! = 1 )
return ResourceClass : : Unknown ;
if ( allowRtDsTextures )
return ResourceClass : : RT_DS_Texture ;
if ( allowNonRtDsTextures )
return ResourceClass : : Non_RT_DS_Texture ;
return ResourceClass : : Buffer ;
}
static bool IsHeapTypeStandard ( D3D12_HEAP_TYPE type )
{
return type = = D3D12_HEAP_TYPE_DEFAULT | |
type = = D3D12_HEAP_TYPE_UPLOAD | |
type = = D3D12_HEAP_TYPE_READBACK ;
}
static D3D12_HEAP_PROPERTIES StandardHeapTypeToHeapProperties ( D3D12_HEAP_TYPE type )
{
D3D12MA_ASSERT ( IsHeapTypeStandard ( type ) ) ;
D3D12_HEAP_PROPERTIES result = { } ;
result . Type = type ;
return result ;
}
static bool IsFormatCompressed ( DXGI_FORMAT format )
{
switch ( format )
{
case DXGI_FORMAT_BC1_TYPELESS :
case DXGI_FORMAT_BC1_UNORM :
case DXGI_FORMAT_BC1_UNORM_SRGB :
case DXGI_FORMAT_BC2_TYPELESS :
case DXGI_FORMAT_BC2_UNORM :
case DXGI_FORMAT_BC2_UNORM_SRGB :
case DXGI_FORMAT_BC3_TYPELESS :
case DXGI_FORMAT_BC3_UNORM :
case DXGI_FORMAT_BC3_UNORM_SRGB :
case DXGI_FORMAT_BC4_TYPELESS :
case DXGI_FORMAT_BC4_UNORM :
case DXGI_FORMAT_BC4_SNORM :
case DXGI_FORMAT_BC5_TYPELESS :
case DXGI_FORMAT_BC5_UNORM :
case DXGI_FORMAT_BC5_SNORM :
case DXGI_FORMAT_BC6H_TYPELESS :
case DXGI_FORMAT_BC6H_UF16 :
case DXGI_FORMAT_BC6H_SF16 :
case DXGI_FORMAT_BC7_TYPELESS :
case DXGI_FORMAT_BC7_UNORM :
case DXGI_FORMAT_BC7_UNORM_SRGB :
return true ;
default :
return false ;
}
}
// Only some formats are supported. For others it returns 0.
static UINT GetBitsPerPixel ( DXGI_FORMAT format )
{
switch ( format )
{
case DXGI_FORMAT_R32G32B32A32_TYPELESS :
case DXGI_FORMAT_R32G32B32A32_FLOAT :
case DXGI_FORMAT_R32G32B32A32_UINT :
case DXGI_FORMAT_R32G32B32A32_SINT :
return 128 ;
case DXGI_FORMAT_R32G32B32_TYPELESS :
case DXGI_FORMAT_R32G32B32_FLOAT :
case DXGI_FORMAT_R32G32B32_UINT :
case DXGI_FORMAT_R32G32B32_SINT :
return 96 ;
case DXGI_FORMAT_R16G16B16A16_TYPELESS :
case DXGI_FORMAT_R16G16B16A16_FLOAT :
case DXGI_FORMAT_R16G16B16A16_UNORM :
case DXGI_FORMAT_R16G16B16A16_UINT :
case DXGI_FORMAT_R16G16B16A16_SNORM :
case DXGI_FORMAT_R16G16B16A16_SINT :
return 64 ;
case DXGI_FORMAT_R32G32_TYPELESS :
case DXGI_FORMAT_R32G32_FLOAT :
case DXGI_FORMAT_R32G32_UINT :
case DXGI_FORMAT_R32G32_SINT :
return 64 ;
case DXGI_FORMAT_R32G8X24_TYPELESS :
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT :
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS :
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT :
return 64 ;
case DXGI_FORMAT_R10G10B10A2_TYPELESS :
case DXGI_FORMAT_R10G10B10A2_UNORM :
case DXGI_FORMAT_R10G10B10A2_UINT :
case DXGI_FORMAT_R11G11B10_FLOAT :
return 32 ;
case DXGI_FORMAT_R8G8B8A8_TYPELESS :
case DXGI_FORMAT_R8G8B8A8_UNORM :
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB :
case DXGI_FORMAT_R8G8B8A8_UINT :
case DXGI_FORMAT_R8G8B8A8_SNORM :
case DXGI_FORMAT_R8G8B8A8_SINT :
return 32 ;
case DXGI_FORMAT_R16G16_TYPELESS :
case DXGI_FORMAT_R16G16_FLOAT :
case DXGI_FORMAT_R16G16_UNORM :
case DXGI_FORMAT_R16G16_UINT :
case DXGI_FORMAT_R16G16_SNORM :
case DXGI_FORMAT_R16G16_SINT :
return 32 ;
case DXGI_FORMAT_R32_TYPELESS :
case DXGI_FORMAT_D32_FLOAT :
case DXGI_FORMAT_R32_FLOAT :
case DXGI_FORMAT_R32_UINT :
case DXGI_FORMAT_R32_SINT :
return 32 ;
case DXGI_FORMAT_R24G8_TYPELESS :
case DXGI_FORMAT_D24_UNORM_S8_UINT :
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS :
case DXGI_FORMAT_X24_TYPELESS_G8_UINT :
return 32 ;
case DXGI_FORMAT_R8G8_TYPELESS :
case DXGI_FORMAT_R8G8_UNORM :
case DXGI_FORMAT_R8G8_UINT :
case DXGI_FORMAT_R8G8_SNORM :
case DXGI_FORMAT_R8G8_SINT :
return 16 ;
case DXGI_FORMAT_R16_TYPELESS :
case DXGI_FORMAT_R16_FLOAT :
case DXGI_FORMAT_D16_UNORM :
case DXGI_FORMAT_R16_UNORM :
case DXGI_FORMAT_R16_UINT :
case DXGI_FORMAT_R16_SNORM :
case DXGI_FORMAT_R16_SINT :
return 16 ;
case DXGI_FORMAT_R8_TYPELESS :
case DXGI_FORMAT_R8_UNORM :
case DXGI_FORMAT_R8_UINT :
case DXGI_FORMAT_R8_SNORM :
case DXGI_FORMAT_R8_SINT :
case DXGI_FORMAT_A8_UNORM :
return 8 ;
case DXGI_FORMAT_BC1_TYPELESS :
case DXGI_FORMAT_BC1_UNORM :
case DXGI_FORMAT_BC1_UNORM_SRGB :
return 4 ;
case DXGI_FORMAT_BC2_TYPELESS :
case DXGI_FORMAT_BC2_UNORM :
case DXGI_FORMAT_BC2_UNORM_SRGB :
return 8 ;
case DXGI_FORMAT_BC3_TYPELESS :
case DXGI_FORMAT_BC3_UNORM :
case DXGI_FORMAT_BC3_UNORM_SRGB :
return 8 ;
case DXGI_FORMAT_BC4_TYPELESS :
case DXGI_FORMAT_BC4_UNORM :
case DXGI_FORMAT_BC4_SNORM :
return 4 ;
case DXGI_FORMAT_BC5_TYPELESS :
case DXGI_FORMAT_BC5_UNORM :
case DXGI_FORMAT_BC5_SNORM :
return 8 ;
case DXGI_FORMAT_BC6H_TYPELESS :
case DXGI_FORMAT_BC6H_UF16 :
case DXGI_FORMAT_BC6H_SF16 :
return 8 ;
case DXGI_FORMAT_BC7_TYPELESS :
case DXGI_FORMAT_BC7_UNORM :
case DXGI_FORMAT_BC7_UNORM_SRGB :
return 8 ;
default :
return 0 ;
}
}
template < typename D3D12_RESOURCE_DESC_T >
static ResourceClass ResourceDescToResourceClass ( const D3D12_RESOURCE_DESC_T & resDesc )
{
if ( resDesc . Dimension = = D3D12_RESOURCE_DIMENSION_BUFFER )
return ResourceClass : : Buffer ;
// Else: it's surely a texture.
const bool isRenderTargetOrDepthStencil =
( resDesc . Flags & ( D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL ) ) ! = 0 ;
return isRenderTargetOrDepthStencil ? ResourceClass : : RT_DS_Texture : ResourceClass : : Non_RT_DS_Texture ;
}
// This algorithm is overly conservative.
template < typename D3D12_RESOURCE_DESC_T >
static bool CanUseSmallAlignment ( const D3D12_RESOURCE_DESC_T & resourceDesc )
{
if ( resourceDesc . Dimension ! = D3D12_RESOURCE_DIMENSION_TEXTURE2D )
return false ;
if ( ( resourceDesc . Flags & ( D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL ) ) ! = 0 )
return false ;
if ( resourceDesc . SampleDesc . Count > 1 )
return false ;
if ( resourceDesc . DepthOrArraySize ! = 1 )
return false ;
UINT sizeX = ( UINT ) resourceDesc . Width ;
UINT sizeY = resourceDesc . Height ;
UINT bitsPerPixel = GetBitsPerPixel ( resourceDesc . Format ) ;
if ( bitsPerPixel = = 0 )
return false ;
if ( IsFormatCompressed ( resourceDesc . Format ) )
{
sizeX = DivideRoundingUp ( sizeX , 4u ) ;
sizeY = DivideRoundingUp ( sizeY , 4u ) ;
bitsPerPixel * = 16 ;
}
UINT tileSizeX = 0 , tileSizeY = 0 ;
switch ( bitsPerPixel )
{
case 8 : tileSizeX = 64 ; tileSizeY = 64 ; break ;
case 16 : tileSizeX = 64 ; tileSizeY = 32 ; break ;
case 32 : tileSizeX = 32 ; tileSizeY = 32 ; break ;
case 64 : tileSizeX = 32 ; tileSizeY = 16 ; break ;
case 128 : tileSizeX = 16 ; tileSizeY = 16 ; break ;
default : return false ;
}
const UINT tileCount = DivideRoundingUp ( sizeX , tileSizeX ) * DivideRoundingUp ( sizeY , tileSizeY ) ;
return tileCount < = 16 ;
}
static bool ValidateAllocateMemoryParameters (
const ALLOCATION_DESC * pAllocDesc ,
const D3D12_RESOURCE_ALLOCATION_INFO * pAllocInfo ,
Allocation * * ppAllocation )
{
return pAllocDesc & &
pAllocInfo & &
ppAllocation & &
( pAllocInfo - > Alignment = = 0 | |
pAllocInfo - > Alignment = = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT | |
pAllocInfo - > Alignment = = D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ) & &
pAllocInfo - > SizeInBytes ! = 0 & &
pAllocInfo - > SizeInBytes % ( 64ull * 1024 ) = = 0 ;
}
# endif // _D3D12MA_FUNCTIONS
# ifndef _D3D12MA_STATISTICS_FUNCTIONS
static void ClearStatistics ( Statistics & outStats )
{
outStats . BlockCount = 0 ;
outStats . AllocationCount = 0 ;
outStats . BlockBytes = 0 ;
outStats . AllocationBytes = 0 ;
}
static void ClearDetailedStatistics ( DetailedStatistics & outStats )
{
ClearStatistics ( outStats . Stats ) ;
outStats . UnusedRangeCount = 0 ;
outStats . AllocationSizeMin = UINT64_MAX ;
outStats . AllocationSizeMax = 0 ;
outStats . UnusedRangeSizeMin = UINT64_MAX ;
outStats . UnusedRangeSizeMax = 0 ;
}
static void AddStatistics ( Statistics & inoutStats , const Statistics & src )
{
inoutStats . BlockCount + = src . BlockCount ;
inoutStats . AllocationCount + = src . AllocationCount ;
inoutStats . BlockBytes + = src . BlockBytes ;
inoutStats . AllocationBytes + = src . AllocationBytes ;
}
static void AddDetailedStatistics ( DetailedStatistics & inoutStats , const DetailedStatistics & src )
{
AddStatistics ( inoutStats . Stats , src . Stats ) ;
inoutStats . UnusedRangeCount + = src . UnusedRangeCount ;
inoutStats . AllocationSizeMin = D3D12MA_MIN ( inoutStats . AllocationSizeMin , src . AllocationSizeMin ) ;
inoutStats . AllocationSizeMax = D3D12MA_MAX ( inoutStats . AllocationSizeMax , src . AllocationSizeMax ) ;
inoutStats . UnusedRangeSizeMin = D3D12MA_MIN ( inoutStats . UnusedRangeSizeMin , src . UnusedRangeSizeMin ) ;
inoutStats . UnusedRangeSizeMax = D3D12MA_MAX ( inoutStats . UnusedRangeSizeMax , src . UnusedRangeSizeMax ) ;
}
static void AddDetailedStatisticsAllocation ( DetailedStatistics & inoutStats , UINT64 size )
{
inoutStats . Stats . AllocationCount + + ;
inoutStats . Stats . AllocationBytes + = size ;
inoutStats . AllocationSizeMin = D3D12MA_MIN ( inoutStats . AllocationSizeMin , size ) ;
inoutStats . AllocationSizeMax = D3D12MA_MAX ( inoutStats . AllocationSizeMax , size ) ;
}
static void AddDetailedStatisticsUnusedRange ( DetailedStatistics & inoutStats , UINT64 size )
{
inoutStats . UnusedRangeCount + + ;
inoutStats . UnusedRangeSizeMin = D3D12MA_MIN ( inoutStats . UnusedRangeSizeMin , size ) ;
inoutStats . UnusedRangeSizeMax = D3D12MA_MAX ( inoutStats . UnusedRangeSizeMax , size ) ;
}
# endif // _D3D12MA_STATISTICS_FUNCTIONS
# ifndef _D3D12MA_MUTEX
# ifndef D3D12MA_MUTEX
class Mutex
{
public :
void Lock ( ) { m_Mutex . lock ( ) ; }
void Unlock ( ) { m_Mutex . unlock ( ) ; }
private :
std : : mutex m_Mutex ;
} ;
# define D3D12MA_MUTEX Mutex
# endif
# ifndef D3D12MA_RW_MUTEX
# ifdef _WIN32
class RWMutex
{
public :
RWMutex ( ) { InitializeSRWLock ( & m_Lock ) ; }
void LockRead ( ) { AcquireSRWLockShared ( & m_Lock ) ; }
void UnlockRead ( ) { ReleaseSRWLockShared ( & m_Lock ) ; }
void LockWrite ( ) { AcquireSRWLockExclusive ( & m_Lock ) ; }
void UnlockWrite ( ) { ReleaseSRWLockExclusive ( & m_Lock ) ; }
private :
SRWLOCK m_Lock ;
} ;
# else // #ifdef _WIN32
class RWMutex
{
public :
RWMutex ( ) { }
void LockRead ( ) { m_Mutex . lock_shared ( ) ; }
void UnlockRead ( ) { m_Mutex . unlock_shared ( ) ; }
void LockWrite ( ) { m_Mutex . lock ( ) ; }
void UnlockWrite ( ) { m_Mutex . unlock ( ) ; }
private :
std : : shared_timed_mutex m_Mutex ;
} ;
# endif // #ifdef _WIN32
# define D3D12MA_RW_MUTEX RWMutex
# endif // #ifndef D3D12MA_RW_MUTEX
// Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope).
struct MutexLock
{
D3D12MA_CLASS_NO_COPY ( MutexLock ) ;
public :
MutexLock ( D3D12MA_MUTEX & mutex , bool useMutex = true ) :
m_pMutex ( useMutex ? & mutex : NULL )
{
if ( m_pMutex ) m_pMutex - > Lock ( ) ;
}
~ MutexLock ( ) { if ( m_pMutex ) m_pMutex - > Unlock ( ) ; }
private :
D3D12MA_MUTEX * m_pMutex ;
} ;
// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for reading.
struct MutexLockRead
{
D3D12MA_CLASS_NO_COPY ( MutexLockRead ) ;
public :
MutexLockRead ( D3D12MA_RW_MUTEX & mutex , bool useMutex )
: m_pMutex ( useMutex ? & mutex : NULL )
{
if ( m_pMutex )
{
m_pMutex - > LockRead ( ) ;
}
}
~ MutexLockRead ( ) { if ( m_pMutex ) m_pMutex - > UnlockRead ( ) ; }
private :
D3D12MA_RW_MUTEX * m_pMutex ;
} ;
// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for writing.
struct MutexLockWrite
{
D3D12MA_CLASS_NO_COPY ( MutexLockWrite ) ;
public :
MutexLockWrite ( D3D12MA_RW_MUTEX & mutex , bool useMutex )
: m_pMutex ( useMutex ? & mutex : NULL )
{
if ( m_pMutex ) m_pMutex - > LockWrite ( ) ;
}
~ MutexLockWrite ( ) { if ( m_pMutex ) m_pMutex - > UnlockWrite ( ) ; }
private :
D3D12MA_RW_MUTEX * m_pMutex ;
} ;
# if D3D12MA_DEBUG_GLOBAL_MUTEX
static D3D12MA_MUTEX g_DebugGlobalMutex ;
# define D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK MutexLock debugGlobalMutexLock(g_DebugGlobalMutex, true);
# else
# define D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
# endif
# endif // _D3D12MA_MUTEX
# ifndef _D3D12MA_VECTOR
/*
Dynamically resizing continuous array . Class with interface similar to std : : vector .
T must be POD because constructors and destructors are not called and memcpy is
used for these objects .
*/
template < typename T >
class Vector
{
public :
using value_type = T ;
using iterator = T * ;
using const_iterator = const T * ;
// allocationCallbacks externally owned, must outlive this object.
Vector ( const ALLOCATION_CALLBACKS & allocationCallbacks ) ;
Vector ( size_t count , const ALLOCATION_CALLBACKS & allocationCallbacks ) ;
Vector ( const Vector < T > & src ) ;
~ Vector ( ) ;
const ALLOCATION_CALLBACKS & GetAllocs ( ) const { return m_AllocationCallbacks ; }
bool empty ( ) const { return m_Count = = 0 ; }
size_t size ( ) const { return m_Count ; }
T * data ( ) { return m_pArray ; }
const T * data ( ) const { return m_pArray ; }
void clear ( bool freeMemory = false ) { resize ( 0 , freeMemory ) ; }
iterator begin ( ) { return m_pArray ; }
iterator end ( ) { return m_pArray + m_Count ; }
const_iterator cbegin ( ) const { return m_pArray ; }
const_iterator cend ( ) const { return m_pArray + m_Count ; }
const_iterator begin ( ) const { return cbegin ( ) ; }
const_iterator end ( ) const { return cend ( ) ; }
void push_front ( const T & src ) { insert ( 0 , src ) ; }
void push_back ( const T & src ) ;
void pop_front ( ) ;
void pop_back ( ) ;
T & front ( ) ;
T & back ( ) ;
const T & front ( ) const ;
const T & back ( ) const ;
void reserve ( size_t newCapacity , bool freeMemory = false ) ;
void resize ( size_t newCount , bool freeMemory = false ) ;
void insert ( size_t index , const T & src ) ;
void remove ( size_t index ) ;
template < typename CmpLess >
size_t InsertSorted ( const T & value , const CmpLess & cmp ) ;
template < typename CmpLess >
bool RemoveSorted ( const T & value , const CmpLess & cmp ) ;
Vector & operator = ( const Vector < T > & rhs ) ;
T & operator [ ] ( size_t index ) ;
const T & operator [ ] ( size_t index ) const ;
private :
const ALLOCATION_CALLBACKS & m_AllocationCallbacks ;
T * m_pArray ;
size_t m_Count ;
size_t m_Capacity ;
} ;
# ifndef _D3D12MA_VECTOR_FUNCTIONS
template < typename T >
Vector < T > : : Vector ( const ALLOCATION_CALLBACKS & allocationCallbacks )
: m_AllocationCallbacks ( allocationCallbacks ) ,
m_pArray ( NULL ) ,
m_Count ( 0 ) ,
m_Capacity ( 0 ) { }
template < typename T >
Vector < T > : : Vector ( size_t count , const ALLOCATION_CALLBACKS & allocationCallbacks )
: m_AllocationCallbacks ( allocationCallbacks ) ,
m_pArray ( count ? AllocateArray < T > ( allocationCallbacks , count ) : NULL ) ,
m_Count ( count ) ,
m_Capacity ( count ) { }
template < typename T >
Vector < T > : : Vector ( const Vector < T > & src )
: m_AllocationCallbacks ( src . m_AllocationCallbacks ) ,
m_pArray ( src . m_Count ? AllocateArray < T > ( src . m_AllocationCallbacks , src . m_Count ) : NULL ) ,
m_Count ( src . m_Count ) ,
m_Capacity ( src . m_Count )
{
if ( m_Count > 0 )
{
memcpy ( m_pArray , src . m_pArray , m_Count * sizeof ( T ) ) ;
}
}
template < typename T >
Vector < T > : : ~ Vector ( )
{
Free ( m_AllocationCallbacks , m_pArray ) ;
}
template < typename T >
void Vector < T > : : push_back ( const T & src )
{
const size_t newIndex = size ( ) ;
resize ( newIndex + 1 ) ;
m_pArray [ newIndex ] = src ;
}
template < typename T >
void Vector < T > : : pop_front ( )
{
D3D12MA_HEAVY_ASSERT ( m_Count > 0 ) ;
remove ( 0 ) ;
}
template < typename T >
void Vector < T > : : pop_back ( )
{
D3D12MA_HEAVY_ASSERT ( m_Count > 0 ) ;
resize ( size ( ) - 1 ) ;
}
template < typename T >
T & Vector < T > : : front ( )
{
D3D12MA_HEAVY_ASSERT ( m_Count > 0 ) ;
return m_pArray [ 0 ] ;
}
template < typename T >
T & Vector < T > : : back ( )
{
D3D12MA_HEAVY_ASSERT ( m_Count > 0 ) ;
return m_pArray [ m_Count - 1 ] ;
}
template < typename T >
const T & Vector < T > : : front ( ) const
{
D3D12MA_HEAVY_ASSERT ( m_Count > 0 ) ;
return m_pArray [ 0 ] ;
}
template < typename T >
const T & Vector < T > : : back ( ) const
{
D3D12MA_HEAVY_ASSERT ( m_Count > 0 ) ;
return m_pArray [ m_Count - 1 ] ;
}
template < typename T >
void Vector < T > : : reserve ( size_t newCapacity , bool freeMemory )
{
newCapacity = D3D12MA_MAX ( newCapacity , m_Count ) ;
if ( ( newCapacity < m_Capacity ) & & ! freeMemory )
{
newCapacity = m_Capacity ;
}
if ( newCapacity ! = m_Capacity )
{
T * const newArray = newCapacity ? AllocateArray < T > ( m_AllocationCallbacks , newCapacity ) : NULL ;
if ( m_Count ! = 0 )
{
memcpy ( newArray , m_pArray , m_Count * sizeof ( T ) ) ;
}
Free ( m_AllocationCallbacks , m_pArray ) ;
m_Capacity = newCapacity ;
m_pArray = newArray ;
}
}
template < typename T >
void Vector < T > : : resize ( size_t newCount , bool freeMemory )
{
size_t newCapacity = m_Capacity ;
if ( newCount > m_Capacity )
{
newCapacity = D3D12MA_MAX ( newCount , D3D12MA_MAX ( m_Capacity * 3 / 2 , ( size_t ) 8 ) ) ;
}
else if ( freeMemory )
{
newCapacity = newCount ;
}
if ( newCapacity ! = m_Capacity )
{
T * const newArray = newCapacity ? AllocateArray < T > ( m_AllocationCallbacks , newCapacity ) : NULL ;
const size_t elementsToCopy = D3D12MA_MIN ( m_Count , newCount ) ;
if ( elementsToCopy ! = 0 )
{
memcpy ( newArray , m_pArray , elementsToCopy * sizeof ( T ) ) ;
}
Free ( m_AllocationCallbacks , m_pArray ) ;
m_Capacity = newCapacity ;
m_pArray = newArray ;
}
m_Count = newCount ;
}
template < typename T >
void Vector < T > : : insert ( size_t index , const T & src )
{
D3D12MA_HEAVY_ASSERT ( index < = m_Count ) ;
const size_t oldCount = size ( ) ;
resize ( oldCount + 1 ) ;
if ( index < oldCount )
{
memmove ( m_pArray + ( index + 1 ) , m_pArray + index , ( oldCount - index ) * sizeof ( T ) ) ;
}
m_pArray [ index ] = src ;
}
template < typename T >
void Vector < T > : : remove ( size_t index )
{
D3D12MA_HEAVY_ASSERT ( index < m_Count ) ;
const size_t oldCount = size ( ) ;
if ( index < oldCount - 1 )
{
memmove ( m_pArray + index , m_pArray + ( index + 1 ) , ( oldCount - index - 1 ) * sizeof ( T ) ) ;
}
resize ( oldCount - 1 ) ;
}
template < typename T > template < typename CmpLess >
size_t Vector < T > : : InsertSorted ( const T & value , const CmpLess & cmp )
{
const size_t indexToInsert = BinaryFindFirstNotLess < CmpLess , iterator , T > (
m_pArray ,
m_pArray + m_Count ,
value ,
cmp ) - m_pArray ;
insert ( indexToInsert , value ) ;
return indexToInsert ;
}
template < typename T > template < typename CmpLess >
bool Vector < T > : : RemoveSorted ( const T & value , const CmpLess & cmp )
{
const iterator it = BinaryFindFirstNotLess (
m_pArray ,
m_pArray + m_Count ,
value ,
cmp ) ;
if ( ( it ! = end ( ) ) & & ! cmp ( * it , value ) & & ! cmp ( value , * it ) )
{
size_t indexToRemove = it - begin ( ) ;
remove ( indexToRemove ) ;
return true ;
}
return false ;
}
template < typename T >
Vector < T > & Vector < T > : : operator = ( const Vector < T > & rhs )
{
if ( & rhs ! = this )
{
resize ( rhs . m_Count ) ;
if ( m_Count ! = 0 )
{
memcpy ( m_pArray , rhs . m_pArray , m_Count * sizeof ( T ) ) ;
}
}
return * this ;
}
template < typename T >
T & Vector < T > : : operator [ ] ( size_t index )
{
D3D12MA_HEAVY_ASSERT ( index < m_Count ) ;
return m_pArray [ index ] ;
}
template < typename T >
const T & Vector < T > : : operator [ ] ( size_t index ) const
{
D3D12MA_HEAVY_ASSERT ( index < m_Count ) ;
return m_pArray [ index ] ;
}
# endif // _D3D12MA_VECTOR_FUNCTIONS
# endif // _D3D12MA_VECTOR
# ifndef _D3D12MA_STRING_BUILDER
class StringBuilder
{
public :
StringBuilder ( const ALLOCATION_CALLBACKS & allocationCallbacks ) : m_Data ( allocationCallbacks ) { }
size_t GetLength ( ) const { return m_Data . size ( ) ; }
LPCWSTR GetData ( ) const { return m_Data . data ( ) ; }
void Add ( WCHAR ch ) { m_Data . push_back ( ch ) ; }
void Add ( LPCWSTR str ) ;
void AddNewLine ( ) { Add ( L ' \n ' ) ; }
void AddNumber ( UINT num ) ;
void AddNumber ( UINT64 num ) ;
void AddPointer ( const void * ptr ) ;
private :
Vector < WCHAR > m_Data ;
} ;
# ifndef _D3D12MA_STRING_BUILDER_FUNCTIONS
void StringBuilder : : Add ( LPCWSTR str )
{
const size_t len = wcslen ( str ) ;
if ( len > 0 )
{
const size_t oldCount = m_Data . size ( ) ;
m_Data . resize ( oldCount + len ) ;
memcpy ( m_Data . data ( ) + oldCount , str , len * sizeof ( WCHAR ) ) ;
}
}
void StringBuilder : : AddNumber ( UINT num )
{
WCHAR buf [ 11 ] ;
buf [ 10 ] = L ' \0 ' ;
WCHAR * p = & buf [ 10 ] ;
do
{
* - - p = L ' 0 ' + ( num % 10 ) ;
num / = 10 ;
}
while ( num ) ;
Add ( p ) ;
}
void StringBuilder : : AddNumber ( UINT64 num )
{
WCHAR buf [ 21 ] ;
buf [ 20 ] = L ' \0 ' ;
WCHAR * p = & buf [ 20 ] ;
do
{
* - - p = L ' 0 ' + ( num % 10 ) ;
num / = 10 ;
}
while ( num ) ;
Add ( p ) ;
}
void StringBuilder : : AddPointer ( const void * ptr )
{
WCHAR buf [ 21 ] ;
uintptr_t num = ( uintptr_t ) ptr ;
buf [ 20 ] = L ' \0 ' ;
WCHAR * p = & buf [ 20 ] ;
do
{
* - - p = HexDigitToChar ( ( UINT8 ) ( num & 0xF ) ) ;
num > > = 4 ;
}
while ( num ) ;
Add ( p ) ;
}
# endif // _D3D12MA_STRING_BUILDER_FUNCTIONS
# endif // _D3D12MA_STRING_BUILDER
# ifndef _D3D12MA_JSON_WRITER
/*
Allows to conveniently build a correct JSON document to be written to the
StringBuilder passed to the constructor .
*/
class JsonWriter
{
public :
// stringBuilder - string builder to write the document to. Must remain alive for the whole lifetime of this object.
JsonWriter ( const ALLOCATION_CALLBACKS & allocationCallbacks , StringBuilder & stringBuilder ) ;
~ JsonWriter ( ) ;
// Begins object by writing "{".
// Inside an object, you must call pairs of WriteString and a value, e.g.:
// j.BeginObject(true); j.WriteString("A"); j.WriteNumber(1); j.WriteString("B"); j.WriteNumber(2); j.EndObject();
// Will write: { "A": 1, "B": 2 }
void BeginObject ( bool singleLine = false ) ;
// Ends object by writing "}".
void EndObject ( ) ;
// Begins array by writing "[".
// Inside an array, you can write a sequence of any values.
void BeginArray ( bool singleLine = false ) ;
// Ends array by writing "[".
void EndArray ( ) ;
// Writes a string value inside "".
// pStr can contain any UTF-16 characters, including '"', new line etc. - they will be properly escaped.
void WriteString ( LPCWSTR pStr ) ;
// Begins writing a string value.
// Call BeginString, ContinueString, ContinueString, ..., EndString instead of
// WriteString to conveniently build the string content incrementally, made of
// parts including numbers.
void BeginString ( LPCWSTR pStr = NULL ) ;
// Posts next part of an open string.
void ContinueString ( LPCWSTR pStr ) ;
// Posts next part of an open string. The number is converted to decimal characters.
void ContinueString ( UINT num ) ;
void ContinueString ( UINT64 num ) ;
void ContinueString_Pointer ( const void * ptr ) ;
// Posts next part of an open string. Pointer value is converted to characters
// using "%p" formatting - shown as hexadecimal number, e.g.: 000000081276Ad00
// void ContinueString_Pointer(const void* ptr);
// Ends writing a string value by writing '"'.
void EndString ( LPCWSTR pStr = NULL ) ;
// Writes a number value.
void WriteNumber ( UINT num ) ;
void WriteNumber ( UINT64 num ) ;
// Writes a boolean value - false or true.
void WriteBool ( bool b ) ;
// Writes a null value.
void WriteNull ( ) ;
void AddAllocationToObject ( const Allocation & alloc ) ;
void AddDetailedStatisticsInfoObject ( const DetailedStatistics & stats ) ;
private :
static const WCHAR * const INDENT ;
enum CollectionType
{
COLLECTION_TYPE_OBJECT ,
COLLECTION_TYPE_ARRAY ,
} ;
struct StackItem
{
CollectionType type ;
UINT valueCount ;
bool singleLineMode ;
} ;
StringBuilder & m_SB ;
Vector < StackItem > m_Stack ;
bool m_InsideString ;
void BeginValue ( bool isString ) ;
void WriteIndent ( bool oneLess = false ) ;
} ;
# ifndef _D3D12MA_JSON_WRITER_FUNCTIONS
const WCHAR * const JsonWriter : : INDENT = L " " ;
JsonWriter : : JsonWriter ( const ALLOCATION_CALLBACKS & allocationCallbacks , StringBuilder & stringBuilder )
: m_SB ( stringBuilder ) ,
m_Stack ( allocationCallbacks ) ,
m_InsideString ( false ) { }
JsonWriter : : ~ JsonWriter ( )
{
D3D12MA_ASSERT ( ! m_InsideString ) ;
D3D12MA_ASSERT ( m_Stack . empty ( ) ) ;
}
void JsonWriter : : BeginObject ( bool singleLine )
{
D3D12MA_ASSERT ( ! m_InsideString ) ;
BeginValue ( false ) ;
m_SB . Add ( L ' { ' ) ;
StackItem stackItem ;
stackItem . type = COLLECTION_TYPE_OBJECT ;
stackItem . valueCount = 0 ;
stackItem . singleLineMode = singleLine ;
m_Stack . push_back ( stackItem ) ;
}
void JsonWriter : : EndObject ( )
{
D3D12MA_ASSERT ( ! m_InsideString ) ;
D3D12MA_ASSERT ( ! m_Stack . empty ( ) & & m_Stack . back ( ) . type = = COLLECTION_TYPE_OBJECT ) ;
D3D12MA_ASSERT ( m_Stack . back ( ) . valueCount % 2 = = 0 ) ;
WriteIndent ( true ) ;
m_SB . Add ( L ' } ' ) ;
m_Stack . pop_back ( ) ;
}
void JsonWriter : : BeginArray ( bool singleLine )
{
D3D12MA_ASSERT ( ! m_InsideString ) ;
BeginValue ( false ) ;
m_SB . Add ( L ' [ ' ) ;
StackItem stackItem ;
stackItem . type = COLLECTION_TYPE_ARRAY ;
stackItem . valueCount = 0 ;
stackItem . singleLineMode = singleLine ;
m_Stack . push_back ( stackItem ) ;
}
void JsonWriter : : EndArray ( )
{
D3D12MA_ASSERT ( ! m_InsideString ) ;
D3D12MA_ASSERT ( ! m_Stack . empty ( ) & & m_Stack . back ( ) . type = = COLLECTION_TYPE_ARRAY ) ;
WriteIndent ( true ) ;
m_SB . Add ( L ' ] ' ) ;
m_Stack . pop_back ( ) ;
}
void JsonWriter : : WriteString ( LPCWSTR pStr )
{
BeginString ( pStr ) ;
EndString ( ) ;
}
void JsonWriter : : BeginString ( LPCWSTR pStr )
{
D3D12MA_ASSERT ( ! m_InsideString ) ;
BeginValue ( true ) ;
m_InsideString = true ;
m_SB . Add ( L ' " ' ) ;
if ( pStr ! = NULL )
{
ContinueString ( pStr ) ;
}
}
void JsonWriter : : ContinueString ( LPCWSTR pStr )
{
D3D12MA_ASSERT ( m_InsideString ) ;
D3D12MA_ASSERT ( pStr ) ;
for ( const WCHAR * p = pStr ; * p ; + + p )
{
// the strings we encode are assumed to be in UTF-16LE format, the native
// windows wide character Unicode format. In this encoding Unicode code
// points U+0000 to U+D7FF and U+E000 to U+FFFF are encoded in two bytes,
// and everything else takes more than two bytes. We will reject any
// multi wchar character encodings for simplicity.
UINT val = ( UINT ) * p ;
D3D12MA_ASSERT ( ( ( val < = 0xD7FF ) | | ( 0xE000 < = val & & val < = 0xFFFF ) ) & &
" Character not currently supported. " ) ;
switch ( * p )
{
case L ' " ' : m_SB . Add ( L ' \\ ' ) ; m_SB . Add ( L ' " ' ) ; break ;
case L ' \\ ' : m_SB . Add ( L ' \\ ' ) ; m_SB . Add ( L ' \\ ' ) ; break ;
case L ' / ' : m_SB . Add ( L ' \\ ' ) ; m_SB . Add ( L ' / ' ) ; break ;
case L ' \b ' : m_SB . Add ( L ' \\ ' ) ; m_SB . Add ( L ' b ' ) ; break ;
case L ' \f ' : m_SB . Add ( L ' \\ ' ) ; m_SB . Add ( L ' f ' ) ; break ;
case L ' \n ' : m_SB . Add ( L ' \\ ' ) ; m_SB . Add ( L ' n ' ) ; break ;
case L ' \r ' : m_SB . Add ( L ' \\ ' ) ; m_SB . Add ( L ' r ' ) ; break ;
case L ' \t ' : m_SB . Add ( L ' \\ ' ) ; m_SB . Add ( L ' t ' ) ; break ;
default :
// conservatively use encoding \uXXXX for any Unicode character
// requiring more than one byte.
if ( 32 < = val & & val < 256 )
m_SB . Add ( * p ) ;
else
{
m_SB . Add ( L ' \\ ' ) ;
m_SB . Add ( L ' u ' ) ;
for ( UINT i = 0 ; i < 4 ; + + i )
{
UINT hexDigit = ( val & 0xF000 ) > > 12 ;
val < < = 4 ;
if ( hexDigit < 10 )
m_SB . Add ( L ' 0 ' + ( WCHAR ) hexDigit ) ;
else
m_SB . Add ( L ' A ' + ( WCHAR ) hexDigit ) ;
}
}
break ;
}
}
}
void JsonWriter : : ContinueString ( UINT num )
{
D3D12MA_ASSERT ( m_InsideString ) ;
m_SB . AddNumber ( num ) ;
}
void JsonWriter : : ContinueString ( UINT64 num )
{
D3D12MA_ASSERT ( m_InsideString ) ;
m_SB . AddNumber ( num ) ;
}
void JsonWriter : : ContinueString_Pointer ( const void * ptr )
{
D3D12MA_ASSERT ( m_InsideString ) ;
m_SB . AddPointer ( ptr ) ;
}
void JsonWriter : : EndString ( LPCWSTR pStr )
{
D3D12MA_ASSERT ( m_InsideString ) ;
if ( pStr )
ContinueString ( pStr ) ;
m_SB . Add ( L ' " ' ) ;
m_InsideString = false ;
}
void JsonWriter : : WriteNumber ( UINT num )
{
D3D12MA_ASSERT ( ! m_InsideString ) ;
BeginValue ( false ) ;
m_SB . AddNumber ( num ) ;
}
void JsonWriter : : WriteNumber ( UINT64 num )
{
D3D12MA_ASSERT ( ! m_InsideString ) ;
BeginValue ( false ) ;
m_SB . AddNumber ( num ) ;
}
void JsonWriter : : WriteBool ( bool b )
{
D3D12MA_ASSERT ( ! m_InsideString ) ;
BeginValue ( false ) ;
if ( b )
m_SB . Add ( L " true " ) ;
else
m_SB . Add ( L " false " ) ;
}
void JsonWriter : : WriteNull ( )
{
D3D12MA_ASSERT ( ! m_InsideString ) ;
BeginValue ( false ) ;
m_SB . Add ( L " null " ) ;
}
void JsonWriter : : AddAllocationToObject ( const Allocation & alloc )
{
WriteString ( L " Type " ) ;
switch ( alloc . m_PackedData . GetResourceDimension ( ) ) {
case D3D12_RESOURCE_DIMENSION_UNKNOWN :
WriteString ( L " UNKNOWN " ) ;
break ;
case D3D12_RESOURCE_DIMENSION_BUFFER :
WriteString ( L " BUFFER " ) ;
break ;
case D3D12_RESOURCE_DIMENSION_TEXTURE1D :
WriteString ( L " TEXTURE1D " ) ;
break ;
case D3D12_RESOURCE_DIMENSION_TEXTURE2D :
WriteString ( L " TEXTURE2D " ) ;
break ;
case D3D12_RESOURCE_DIMENSION_TEXTURE3D :
WriteString ( L " TEXTURE3D " ) ;
break ;
default : D3D12MA_ASSERT ( 0 ) ; break ;
}
WriteString ( L " Size " ) ;
WriteNumber ( alloc . GetSize ( ) ) ;
WriteString ( L " Usage " ) ;
WriteNumber ( ( UINT ) alloc . m_PackedData . GetResourceFlags ( ) ) ;
void * privateData = alloc . GetPrivateData ( ) ;
if ( privateData )
{
WriteString ( L " CustomData " ) ;
BeginString ( ) ;
ContinueString_Pointer ( privateData ) ;
EndString ( ) ;
}
LPCWSTR name = alloc . GetName ( ) ;
if ( name ! = NULL )
{
WriteString ( L " Name " ) ;
WriteString ( name ) ;
}
if ( alloc . m_PackedData . GetTextureLayout ( ) )
{
WriteString ( L " Layout " ) ;
WriteNumber ( ( UINT ) alloc . m_PackedData . GetTextureLayout ( ) ) ;
}
}
void JsonWriter : : AddDetailedStatisticsInfoObject ( const DetailedStatistics & stats )
{
BeginObject ( ) ;
WriteString ( L " BlockCount " ) ;
WriteNumber ( stats . Stats . BlockCount ) ;
WriteString ( L " BlockBytes " ) ;
WriteNumber ( stats . Stats . BlockBytes ) ;
WriteString ( L " AllocationCount " ) ;
WriteNumber ( stats . Stats . AllocationCount ) ;
WriteString ( L " AllocationBytes " ) ;
WriteNumber ( stats . Stats . AllocationBytes ) ;
WriteString ( L " UnusedRangeCount " ) ;
WriteNumber ( stats . UnusedRangeCount ) ;
if ( stats . Stats . AllocationCount > 1 )
{
WriteString ( L " AllocationSizeMin " ) ;
WriteNumber ( stats . AllocationSizeMin ) ;
WriteString ( L " AllocationSizeMax " ) ;
WriteNumber ( stats . AllocationSizeMax ) ;
}
if ( stats . UnusedRangeCount > 1 )
{
WriteString ( L " UnusedRangeSizeMin " ) ;
WriteNumber ( stats . UnusedRangeSizeMin ) ;
WriteString ( L " UnusedRangeSizeMax " ) ;
WriteNumber ( stats . UnusedRangeSizeMax ) ;
}
EndObject ( ) ;
}
void JsonWriter : : BeginValue ( bool isString )
{
if ( ! m_Stack . empty ( ) )
{
StackItem & currItem = m_Stack . back ( ) ;
if ( currItem . type = = COLLECTION_TYPE_OBJECT & & currItem . valueCount % 2 = = 0 )
{
D3D12MA_ASSERT ( isString ) ;
}
if ( currItem . type = = COLLECTION_TYPE_OBJECT & & currItem . valueCount % 2 = = 1 )
{
m_SB . Add ( L ' : ' ) ; m_SB . Add ( L ' ' ) ;
}
else if ( currItem . valueCount > 0 )
{
m_SB . Add ( L ' , ' ) ; m_SB . Add ( L ' ' ) ;
WriteIndent ( ) ;
}
else
{
WriteIndent ( ) ;
}
+ + currItem . valueCount ;
}
}
void JsonWriter : : WriteIndent ( bool oneLess )
{
if ( ! m_Stack . empty ( ) & & ! m_Stack . back ( ) . singleLineMode )
{
m_SB . AddNewLine ( ) ;
size_t count = m_Stack . size ( ) ;
if ( count > 0 & & oneLess )
{
- - count ;
}
for ( size_t i = 0 ; i < count ; + + i )
{
m_SB . Add ( INDENT ) ;
}
}
}
# endif // _D3D12MA_JSON_WRITER_FUNCTIONS
# endif // _D3D12MA_JSON_WRITER
# ifndef _D3D12MA_POOL_ALLOCATOR
/*
Allocator for objects of type T using a list of arrays ( pools ) to speed up
allocation . Number of elements that can be allocated is not bounded because
allocator can create multiple blocks .
T should be POD because constructor and destructor is not called in Alloc or
Free .
*/
template < typename T >
class PoolAllocator
{
D3D12MA_CLASS_NO_COPY ( PoolAllocator )
public :
// allocationCallbacks externally owned, must outlive this object.
PoolAllocator ( const ALLOCATION_CALLBACKS & allocationCallbacks , UINT firstBlockCapacity ) ;
~ PoolAllocator ( ) { Clear ( ) ; }
void Clear ( ) ;
template < typename . . . Types >
T * Alloc ( Types . . . args ) ;
void Free ( T * ptr ) ;
private :
union Item
{
UINT NextFreeIndex ; // UINT32_MAX means end of list.
alignas ( T ) char Value [ sizeof ( T ) ] ;
} ;
struct ItemBlock
{
Item * pItems ;
UINT Capacity ;
UINT FirstFreeIndex ;
} ;
const ALLOCATION_CALLBACKS & m_AllocationCallbacks ;
const UINT m_FirstBlockCapacity ;
Vector < ItemBlock > m_ItemBlocks ;
ItemBlock & CreateNewBlock ( ) ;
} ;
# ifndef _D3D12MA_POOL_ALLOCATOR_FUNCTIONS
template < typename T >
PoolAllocator < T > : : PoolAllocator ( const ALLOCATION_CALLBACKS & allocationCallbacks , UINT firstBlockCapacity )
: m_AllocationCallbacks ( allocationCallbacks ) ,
m_FirstBlockCapacity ( firstBlockCapacity ) ,
m_ItemBlocks ( allocationCallbacks )
{
D3D12MA_ASSERT ( m_FirstBlockCapacity > 1 ) ;
}
template < typename T >
void PoolAllocator < T > : : Clear ( )
{
for ( size_t i = m_ItemBlocks . size ( ) ; i - - ; )
{
D3D12MA_DELETE_ARRAY ( m_AllocationCallbacks , m_ItemBlocks [ i ] . pItems , m_ItemBlocks [ i ] . Capacity ) ;
}
m_ItemBlocks . clear ( true ) ;
}
template < typename T > template < typename . . . Types >
T * PoolAllocator < T > : : Alloc ( Types . . . args )
{
for ( size_t i = m_ItemBlocks . size ( ) ; i - - ; )
{
ItemBlock & block = m_ItemBlocks [ i ] ;
// This block has some free items: Use first one.
if ( block . FirstFreeIndex ! = UINT32_MAX )
{
Item * const pItem = & block . pItems [ block . FirstFreeIndex ] ;
block . FirstFreeIndex = pItem - > NextFreeIndex ;
T * result = ( T * ) & pItem - > Value ;
new ( result ) T ( std : : forward < Types > ( args ) . . . ) ; // Explicit constructor call.
return result ;
}
}
// No block has free item: Create new one and use it.
ItemBlock & newBlock = CreateNewBlock ( ) ;
Item * const pItem = & newBlock . pItems [ 0 ] ;
newBlock . FirstFreeIndex = pItem - > NextFreeIndex ;
T * result = ( T * ) pItem - > Value ;
new ( result ) T ( std : : forward < Types > ( args ) . . . ) ; // Explicit constructor call.
return result ;
}
template < typename T >
void PoolAllocator < T > : : Free ( T * ptr )
{
// Search all memory blocks to find ptr.
for ( size_t i = m_ItemBlocks . size ( ) ; i - - ; )
{
ItemBlock & block = m_ItemBlocks [ i ] ;
Item * pItemPtr ;
memcpy ( & pItemPtr , & ptr , sizeof ( pItemPtr ) ) ;
// Check if pItemPtr is in address range of this block.
if ( ( pItemPtr > = block . pItems ) & & ( pItemPtr < block . pItems + block . Capacity ) )
{
ptr - > ~ T ( ) ; // Explicit destructor call.
const UINT index = static_cast < UINT > ( pItemPtr - block . pItems ) ;
pItemPtr - > NextFreeIndex = block . FirstFreeIndex ;
block . FirstFreeIndex = index ;
return ;
}
}
D3D12MA_ASSERT ( 0 & & " Pointer doesn't belong to this memory pool. " ) ;
}
template < typename T >
typename PoolAllocator < T > : : ItemBlock & PoolAllocator < T > : : CreateNewBlock ( )
{
const UINT newBlockCapacity = m_ItemBlocks . empty ( ) ?
m_FirstBlockCapacity : m_ItemBlocks . back ( ) . Capacity * 3 / 2 ;
const ItemBlock newBlock = {
D3D12MA_NEW_ARRAY ( m_AllocationCallbacks , Item , newBlockCapacity ) ,
newBlockCapacity ,
0 } ;
m_ItemBlocks . push_back ( newBlock ) ;
// Setup singly-linked list of all free items in this block.
for ( UINT i = 0 ; i < newBlockCapacity - 1 ; + + i )
{
newBlock . pItems [ i ] . NextFreeIndex = i + 1 ;
}
newBlock . pItems [ newBlockCapacity - 1 ] . NextFreeIndex = UINT32_MAX ;
return m_ItemBlocks . back ( ) ;
}
# endif // _D3D12MA_POOL_ALLOCATOR_FUNCTIONS
# endif // _D3D12MA_POOL_ALLOCATOR
# ifndef _D3D12MA_LIST
/*
Doubly linked list , with elements allocated out of PoolAllocator .
Has custom interface , as well as STL - style interface , including iterator and
const_iterator .
*/
template < typename T >
class List
{
D3D12MA_CLASS_NO_COPY ( List )
public :
struct Item
{
Item * pPrev ;
Item * pNext ;
T Value ;
} ;
class reverse_iterator ;
class const_reverse_iterator ;
class iterator
{
friend class List < T > ;
friend class const_iterator ;
public :
iterator ( ) = default ;
iterator ( const reverse_iterator & src )
: m_pList ( src . m_pList ) , m_pItem ( src . m_pItem ) { }
T & operator * ( ) const ;
T * operator - > ( ) const ;
iterator & operator + + ( ) ;
iterator & operator - - ( ) ;
iterator operator + + ( int ) ;
iterator operator - - ( int ) ;
bool operator = = ( const iterator & rhs ) const ;
bool operator ! = ( const iterator & rhs ) const ;
private :
List < T > * m_pList = NULL ;
Item * m_pItem = NULL ;
iterator ( List < T > * pList , Item * pItem ) : m_pList ( pList ) , m_pItem ( pItem ) { }
} ;
class reverse_iterator
{
friend class List < T > ;
friend class const_reverse_iterator ;
public :
reverse_iterator ( ) = default ;
reverse_iterator ( const iterator & src )
: m_pList ( src . m_pList ) , m_pItem ( src . m_pItem ) { }
T & operator * ( ) const ;
T * operator - > ( ) const ;
reverse_iterator & operator + + ( ) ;
reverse_iterator & operator - - ( ) ;
reverse_iterator operator + + ( int ) ;
reverse_iterator operator - - ( int ) ;
bool operator = = ( const reverse_iterator & rhs ) const ;
bool operator ! = ( const reverse_iterator & rhs ) const ;
private :
List < T > * m_pList = NULL ;
Item * m_pItem = NULL ;
reverse_iterator ( List < T > * pList , Item * pItem )
: m_pList ( pList ) , m_pItem ( pItem ) { }
} ;
class const_iterator
{
friend class List < T > ;
public :
const_iterator ( ) = default ;
const_iterator ( const iterator & src )
: m_pList ( src . m_pList ) , m_pItem ( src . m_pItem ) { }
const_iterator ( const reverse_iterator & src )
: m_pList ( src . m_pList ) , m_pItem ( src . m_pItem ) { }
const_iterator ( const const_reverse_iterator & src )
: m_pList ( src . m_pList ) , m_pItem ( src . m_pItem ) { }
iterator dropConst ( ) const ;
const T & operator * ( ) const ;
const T * operator - > ( ) const ;
const_iterator & operator + + ( ) ;
const_iterator & operator - - ( ) ;
const_iterator operator + + ( int ) ;
const_iterator operator - - ( int ) ;
bool operator = = ( const const_iterator & rhs ) const ;
bool operator ! = ( const const_iterator & rhs ) const ;
private :
const List < T > * m_pList = NULL ;
const Item * m_pItem = NULL ;
const_iterator ( const List < T > * pList , const Item * pItem )
: m_pList ( pList ) , m_pItem ( pItem ) { }
} ;
class const_reverse_iterator
{
friend class List < T > ;
public :
const_reverse_iterator ( ) = default ;
const_reverse_iterator ( const iterator & src )
: m_pList ( src . m_pList ) , m_pItem ( src . m_pItem ) { }
const_reverse_iterator ( const reverse_iterator & src )
: m_pList ( src . m_pList ) , m_pItem ( src . m_pItem ) { }
const_reverse_iterator ( const const_iterator & src )
: m_pList ( src . m_pList ) , m_pItem ( src . m_pItem ) { }
reverse_iterator dropConst ( ) const ;
const T & operator * ( ) const ;
const T * operator - > ( ) const ;
const_reverse_iterator & operator + + ( ) ;
const_reverse_iterator & operator - - ( ) ;
const_reverse_iterator operator + + ( int ) ;
const_reverse_iterator operator - - ( int ) ;
bool operator = = ( const const_reverse_iterator & rhs ) const ;
bool operator ! = ( const const_reverse_iterator & rhs ) const ;
private :
const List < T > * m_pList = NULL ;
const Item * m_pItem = NULL ;
const_reverse_iterator ( const List < T > * pList , const Item * pItem )
: m_pList ( pList ) , m_pItem ( pItem ) { }
} ;
// allocationCallbacks externally owned, must outlive this object.
List ( const ALLOCATION_CALLBACKS & allocationCallbacks ) ;
// Intentionally not calling Clear, because that would be unnecessary
// computations to return all items to m_ItemAllocator as free.
~ List ( ) = default ;
size_t GetCount ( ) const { return m_Count ; }
bool IsEmpty ( ) const { return m_Count = = 0 ; }
Item * Front ( ) { return m_pFront ; }
const Item * Front ( ) const { return m_pFront ; }
Item * Back ( ) { return m_pBack ; }
const Item * Back ( ) const { return m_pBack ; }
bool empty ( ) const { return IsEmpty ( ) ; }
size_t size ( ) const { return GetCount ( ) ; }
void push_back ( const T & value ) { PushBack ( value ) ; }
iterator insert ( iterator it , const T & value ) { return iterator ( this , InsertBefore ( it . m_pItem , value ) ) ; }
void clear ( ) { Clear ( ) ; }
void erase ( iterator it ) { Remove ( it . m_pItem ) ; }
iterator begin ( ) { return iterator ( this , Front ( ) ) ; }
iterator end ( ) { return iterator ( this , NULL ) ; }
reverse_iterator rbegin ( ) { return reverse_iterator ( this , Back ( ) ) ; }
reverse_iterator rend ( ) { return reverse_iterator ( this , NULL ) ; }
const_iterator cbegin ( ) const { return const_iterator ( this , Front ( ) ) ; }
const_iterator cend ( ) const { return const_iterator ( this , NULL ) ; }
const_iterator begin ( ) const { return cbegin ( ) ; }
const_iterator end ( ) const { return cend ( ) ; }
const_reverse_iterator crbegin ( ) const { return const_reverse_iterator ( this , Back ( ) ) ; }
const_reverse_iterator crend ( ) const { return const_reverse_iterator ( this , NULL ) ; }
const_reverse_iterator rbegin ( ) const { return crbegin ( ) ; }
const_reverse_iterator rend ( ) const { return crend ( ) ; }
Item * PushBack ( ) ;
Item * PushFront ( ) ;
Item * PushBack ( const T & value ) ;
Item * PushFront ( const T & value ) ;
void PopBack ( ) ;
void PopFront ( ) ;
// Item can be null - it means PushBack.
Item * InsertBefore ( Item * pItem ) ;
// Item can be null - it means PushFront.
Item * InsertAfter ( Item * pItem ) ;
Item * InsertBefore ( Item * pItem , const T & value ) ;
Item * InsertAfter ( Item * pItem , const T & value ) ;
void Clear ( ) ;
void Remove ( Item * pItem ) ;
private :
const ALLOCATION_CALLBACKS & m_AllocationCallbacks ;
PoolAllocator < Item > m_ItemAllocator ;
Item * m_pFront ;
Item * m_pBack ;
size_t m_Count ;
} ;
# ifndef _D3D12MA_LIST_ITERATOR_FUNCTIONS
template < typename T >
T & List < T > : : iterator : : operator * ( ) const
{
D3D12MA_HEAVY_ASSERT ( m_pItem ! = NULL ) ;
return m_pItem - > Value ;
}
template < typename T >
T * List < T > : : iterator : : operator - > ( ) const
{
D3D12MA_HEAVY_ASSERT ( m_pItem ! = NULL ) ;
return & m_pItem - > Value ;
}
template < typename T >
typename List < T > : : iterator & List < T > : : iterator : : operator + + ( )
{
D3D12MA_HEAVY_ASSERT ( m_pItem ! = NULL ) ;
m_pItem = m_pItem - > pNext ;
return * this ;
}
template < typename T >
typename List < T > : : iterator & List < T > : : iterator : : operator - - ( )
{
if ( m_pItem ! = NULL )
{
m_pItem = m_pItem - > pPrev ;
}
else
{
D3D12MA_HEAVY_ASSERT ( ! m_pList - > IsEmpty ( ) ) ;
m_pItem = m_pList - > Back ( ) ;
}
return * this ;
}
template < typename T >
typename List < T > : : iterator List < T > : : iterator : : operator + + ( int )
{
iterator result = * this ;
+ + * this ;
return result ;
}
template < typename T >
typename List < T > : : iterator List < T > : : iterator : : operator - - ( int )
{
iterator result = * this ;
- - * this ;
return result ;
}
template < typename T >
bool List < T > : : iterator : : operator = = ( const iterator & rhs ) const
{
D3D12MA_HEAVY_ASSERT ( m_pList = = rhs . m_pList ) ;
return m_pItem = = rhs . m_pItem ;
}
template < typename T >
bool List < T > : : iterator : : operator ! = ( const iterator & rhs ) const
{
D3D12MA_HEAVY_ASSERT ( m_pList = = rhs . m_pList ) ;
return m_pItem ! = rhs . m_pItem ;
}
# endif // _D3D12MA_LIST_ITERATOR_FUNCTIONS
# ifndef _D3D12MA_LIST_REVERSE_ITERATOR_FUNCTIONS
template < typename T >
T & List < T > : : reverse_iterator : : operator * ( ) const
{
D3D12MA_HEAVY_ASSERT ( m_pItem ! = NULL ) ;
return m_pItem - > Value ;
}
template < typename T >
T * List < T > : : reverse_iterator : : operator - > ( ) const
{
D3D12MA_HEAVY_ASSERT ( m_pItem ! = NULL ) ;
return & m_pItem - > Value ;
}
template < typename T >
typename List < T > : : reverse_iterator & List < T > : : reverse_iterator : : operator + + ( )
{
D3D12MA_HEAVY_ASSERT ( m_pItem ! = NULL ) ;
m_pItem = m_pItem - > pPrev ;
return * this ;
}
template < typename T >
typename List < T > : : reverse_iterator & List < T > : : reverse_iterator : : operator - - ( )
{
if ( m_pItem ! = NULL )
{
m_pItem = m_pItem - > pNext ;
}
else
{
D3D12MA_HEAVY_ASSERT ( ! m_pList - > IsEmpty ( ) ) ;
m_pItem = m_pList - > Front ( ) ;
}
return * this ;
}
template < typename T >
typename List < T > : : reverse_iterator List < T > : : reverse_iterator : : operator + + ( int )
{
reverse_iterator result = * this ;
+ + * this ;
return result ;
}
template < typename T >
typename List < T > : : reverse_iterator List < T > : : reverse_iterator : : operator - - ( int )
{
reverse_iterator result = * this ;
- - * this ;
return result ;
}
template < typename T >
bool List < T > : : reverse_iterator : : operator = = ( const reverse_iterator & rhs ) const
{
D3D12MA_HEAVY_ASSERT ( m_pList = = rhs . m_pList ) ;
return m_pItem = = rhs . m_pItem ;
}
template < typename T >
bool List < T > : : reverse_iterator : : operator ! = ( const reverse_iterator & rhs ) const
{
D3D12MA_HEAVY_ASSERT ( m_pList = = rhs . m_pList ) ;
return m_pItem ! = rhs . m_pItem ;
}
# endif // _D3D12MA_LIST_REVERSE_ITERATOR_FUNCTIONS
# ifndef _D3D12MA_LIST_CONST_ITERATOR_FUNCTIONS
template < typename T >
typename List < T > : : iterator List < T > : : const_iterator : : dropConst ( ) const
{
return iterator ( const_cast < List < T > * > ( m_pList ) , const_cast < Item * > ( m_pItem ) ) ;
}
template < typename T >
const T & List < T > : : const_iterator : : operator * ( ) const
{
D3D12MA_HEAVY_ASSERT ( m_pItem ! = NULL ) ;
return m_pItem - > Value ;
}
template < typename T >
const T * List < T > : : const_iterator : : operator - > ( ) const
{
D3D12MA_HEAVY_ASSERT ( m_pItem ! = NULL ) ;
return & m_pItem - > Value ;
}
template < typename T >
typename List < T > : : const_iterator & List < T > : : const_iterator : : operator + + ( )
{
D3D12MA_HEAVY_ASSERT ( m_pItem ! = NULL ) ;
m_pItem = m_pItem - > pNext ;
return * this ;
}
template < typename T >
typename List < T > : : const_iterator & List < T > : : const_iterator : : operator - - ( )
{
if ( m_pItem ! = NULL )
{
m_pItem = m_pItem - > pPrev ;
}
else
{
D3D12MA_HEAVY_ASSERT ( ! m_pList - > IsEmpty ( ) ) ;
m_pItem = m_pList - > Back ( ) ;
}
return * this ;
}
template < typename T >
typename List < T > : : const_iterator List < T > : : const_iterator : : operator + + ( int )
{
const_iterator result = * this ;
+ + * this ;
return result ;
}
template < typename T >
typename List < T > : : const_iterator List < T > : : const_iterator : : operator - - ( int )
{
const_iterator result = * this ;
- - * this ;
return result ;
}
template < typename T >
bool List < T > : : const_iterator : : operator = = ( const const_iterator & rhs ) const
{
D3D12MA_HEAVY_ASSERT ( m_pList = = rhs . m_pList ) ;
return m_pItem = = rhs . m_pItem ;
}
template < typename T >
bool List < T > : : const_iterator : : operator ! = ( const const_iterator & rhs ) const
{
D3D12MA_HEAVY_ASSERT ( m_pList = = rhs . m_pList ) ;
return m_pItem ! = rhs . m_pItem ;
}
# endif // _D3D12MA_LIST_CONST_ITERATOR_FUNCTIONS
# ifndef _D3D12MA_LIST_CONST_REVERSE_ITERATOR_FUNCTIONS
template < typename T >
typename List < T > : : reverse_iterator List < T > : : const_reverse_iterator : : dropConst ( ) const
{
return reverse_iterator ( const_cast < List < T > * > ( m_pList ) , const_cast < Item * > ( m_pItem ) ) ;
}
template < typename T >
const T & List < T > : : const_reverse_iterator : : operator * ( ) const
{
D3D12MA_HEAVY_ASSERT ( m_pItem ! = NULL ) ;
return m_pItem - > Value ;
}
template < typename T >
const T * List < T > : : const_reverse_iterator : : operator - > ( ) const
{
D3D12MA_HEAVY_ASSERT ( m_pItem ! = NULL ) ;
return & m_pItem - > Value ;
}
template < typename T >
typename List < T > : : const_reverse_iterator & List < T > : : const_reverse_iterator : : operator + + ( )
{
D3D12MA_HEAVY_ASSERT ( m_pItem ! = NULL ) ;
m_pItem = m_pItem - > pPrev ;
return * this ;
}
template < typename T >
typename List < T > : : const_reverse_iterator & List < T > : : const_reverse_iterator : : operator - - ( )
{
if ( m_pItem ! = NULL )
{
m_pItem = m_pItem - > pNext ;
}
else
{
D3D12MA_HEAVY_ASSERT ( ! m_pList - > IsEmpty ( ) ) ;
m_pItem = m_pList - > Front ( ) ;
}
return * this ;
}
template < typename T >
typename List < T > : : const_reverse_iterator List < T > : : const_reverse_iterator : : operator + + ( int )
{
const_reverse_iterator result = * this ;
+ + * this ;
return result ;
}
template < typename T >
typename List < T > : : const_reverse_iterator List < T > : : const_reverse_iterator : : operator - - ( int )
{
const_reverse_iterator result = * this ;
- - * this ;
return result ;
}
template < typename T >
bool List < T > : : const_reverse_iterator : : operator = = ( const const_reverse_iterator & rhs ) const
{
D3D12MA_HEAVY_ASSERT ( m_pList = = rhs . m_pList ) ;
return m_pItem = = rhs . m_pItem ;
}
template < typename T >
bool List < T > : : const_reverse_iterator : : operator ! = ( const const_reverse_iterator & rhs ) const
{
D3D12MA_HEAVY_ASSERT ( m_pList = = rhs . m_pList ) ;
return m_pItem ! = rhs . m_pItem ;
}
# endif // _D3D12MA_LIST_CONST_REVERSE_ITERATOR_FUNCTIONS
# ifndef _D3D12MA_LIST_FUNCTIONS
template < typename T >
List < T > : : List ( const ALLOCATION_CALLBACKS & allocationCallbacks )
: m_AllocationCallbacks ( allocationCallbacks ) ,
m_ItemAllocator ( allocationCallbacks , 128 ) ,
m_pFront ( NULL ) ,
m_pBack ( NULL ) ,
m_Count ( 0 ) { }
template < typename T >
void List < T > : : Clear ( )
{
if ( ! IsEmpty ( ) )
{
Item * pItem = m_pBack ;
while ( pItem ! = NULL )
{
Item * const pPrevItem = pItem - > pPrev ;
m_ItemAllocator . Free ( pItem ) ;
pItem = pPrevItem ;
}
m_pFront = NULL ;
m_pBack = NULL ;
m_Count = 0 ;
}
}
template < typename T >
typename List < T > : : Item * List < T > : : PushBack ( )
{
Item * const pNewItem = m_ItemAllocator . Alloc ( ) ;
pNewItem - > pNext = NULL ;
if ( IsEmpty ( ) )
{
pNewItem - > pPrev = NULL ;
m_pFront = pNewItem ;
m_pBack = pNewItem ;
m_Count = 1 ;
}
else
{
pNewItem - > pPrev = m_pBack ;
m_pBack - > pNext = pNewItem ;
m_pBack = pNewItem ;
+ + m_Count ;
}
return pNewItem ;
}
template < typename T >
typename List < T > : : Item * List < T > : : PushFront ( )
{
Item * const pNewItem = m_ItemAllocator . Alloc ( ) ;
pNewItem - > pPrev = NULL ;
if ( IsEmpty ( ) )
{
pNewItem - > pNext = NULL ;
m_pFront = pNewItem ;
m_pBack = pNewItem ;
m_Count = 1 ;
}
else
{
pNewItem - > pNext = m_pFront ;
m_pFront - > pPrev = pNewItem ;
m_pFront = pNewItem ;
+ + m_Count ;
}
return pNewItem ;
}
template < typename T >
typename List < T > : : Item * List < T > : : PushBack ( const T & value )
{
Item * const pNewItem = PushBack ( ) ;
pNewItem - > Value = value ;
return pNewItem ;
}
template < typename T >
typename List < T > : : Item * List < T > : : PushFront ( const T & value )
{
Item * const pNewItem = PushFront ( ) ;
pNewItem - > Value = value ;
return pNewItem ;
}
template < typename T >
void List < T > : : PopBack ( )
{
D3D12MA_HEAVY_ASSERT ( m_Count > 0 ) ;
Item * const pBackItem = m_pBack ;
Item * const pPrevItem = pBackItem - > pPrev ;
if ( pPrevItem ! = NULL )
{
pPrevItem - > pNext = NULL ;
}
m_pBack = pPrevItem ;
m_ItemAllocator . Free ( pBackItem ) ;
- - m_Count ;
}
template < typename T >
void List < T > : : PopFront ( )
{
D3D12MA_HEAVY_ASSERT ( m_Count > 0 ) ;
Item * const pFrontItem = m_pFront ;
Item * const pNextItem = pFrontItem - > pNext ;
if ( pNextItem ! = NULL )
{
pNextItem - > pPrev = NULL ;
}
m_pFront = pNextItem ;
m_ItemAllocator . Free ( pFrontItem ) ;
- - m_Count ;
}
template < typename T >
void List < T > : : Remove ( Item * pItem )
{
D3D12MA_HEAVY_ASSERT ( pItem ! = NULL ) ;
D3D12MA_HEAVY_ASSERT ( m_Count > 0 ) ;
if ( pItem - > pPrev ! = NULL )
{
pItem - > pPrev - > pNext = pItem - > pNext ;
}
else
{
D3D12MA_HEAVY_ASSERT ( m_pFront = = pItem ) ;
m_pFront = pItem - > pNext ;
}
if ( pItem - > pNext ! = NULL )
{
pItem - > pNext - > pPrev = pItem - > pPrev ;
}
else
{
D3D12MA_HEAVY_ASSERT ( m_pBack = = pItem ) ;
m_pBack = pItem - > pPrev ;
}
m_ItemAllocator . Free ( pItem ) ;
- - m_Count ;
}
template < typename T >
typename List < T > : : Item * List < T > : : InsertBefore ( Item * pItem )
{
if ( pItem ! = NULL )
{
Item * const prevItem = pItem - > pPrev ;
Item * const newItem = m_ItemAllocator . Alloc ( ) ;
newItem - > pPrev = prevItem ;
newItem - > pNext = pItem ;
pItem - > pPrev = newItem ;
if ( prevItem ! = NULL )
{
prevItem - > pNext = newItem ;
}
else
{
D3D12MA_HEAVY_ASSERT ( m_pFront = = pItem ) ;
m_pFront = newItem ;
}
+ + m_Count ;
return newItem ;
}
else
{
return PushBack ( ) ;
}
}
template < typename T >
typename List < T > : : Item * List < T > : : InsertAfter ( Item * pItem )
{
if ( pItem ! = NULL )
{
Item * const nextItem = pItem - > pNext ;
Item * const newItem = m_ItemAllocator . Alloc ( ) ;
newItem - > pNext = nextItem ;
newItem - > pPrev = pItem ;
pItem - > pNext = newItem ;
if ( nextItem ! = NULL )
{
nextItem - > pPrev = newItem ;
}
else
{
D3D12MA_HEAVY_ASSERT ( m_pBack = = pItem ) ;
m_pBack = newItem ;
}
+ + m_Count ;
return newItem ;
}
else
return PushFront ( ) ;
}
template < typename T >
typename List < T > : : Item * List < T > : : InsertBefore ( Item * pItem , const T & value )
{
Item * const newItem = InsertBefore ( pItem ) ;
newItem - > Value = value ;
return newItem ;
}
template < typename T >
typename List < T > : : Item * List < T > : : InsertAfter ( Item * pItem , const T & value )
{
Item * const newItem = InsertAfter ( pItem ) ;
newItem - > Value = value ;
return newItem ;
}
# endif // _D3D12MA_LIST_FUNCTIONS
# endif // _D3D12MA_LIST
# ifndef _D3D12MA_INTRUSIVE_LINKED_LIST
/*
Expected interface of ItemTypeTraits :
struct MyItemTypeTraits
{
using ItemType = MyItem ;
static ItemType * GetPrev ( const ItemType * item ) { return item - > myPrevPtr ; }
static ItemType * GetNext ( const ItemType * item ) { return item - > myNextPtr ; }
static ItemType * & AccessPrev ( ItemType * item ) { return item - > myPrevPtr ; }
static ItemType * & AccessNext ( ItemType * item ) { return item - > myNextPtr ; }
} ;
*/
template < typename ItemTypeTraits >
class IntrusiveLinkedList
{
public :
using ItemType = typename ItemTypeTraits : : ItemType ;
static ItemType * GetPrev ( const ItemType * item ) { return ItemTypeTraits : : GetPrev ( item ) ; }
static ItemType * GetNext ( const ItemType * item ) { return ItemTypeTraits : : GetNext ( item ) ; }
// Movable, not copyable.
IntrusiveLinkedList ( ) = default ;
IntrusiveLinkedList ( const IntrusiveLinkedList & ) = delete ;
IntrusiveLinkedList ( IntrusiveLinkedList & & src ) ;
IntrusiveLinkedList & operator = ( const IntrusiveLinkedList & ) = delete ;
IntrusiveLinkedList & operator = ( IntrusiveLinkedList & & src ) ;
~ IntrusiveLinkedList ( ) { D3D12MA_HEAVY_ASSERT ( IsEmpty ( ) ) ; }
size_t GetCount ( ) const { return m_Count ; }
bool IsEmpty ( ) const { return m_Count = = 0 ; }
ItemType * Front ( ) { return m_Front ; }
ItemType * Back ( ) { return m_Back ; }
const ItemType * Front ( ) const { return m_Front ; }
const ItemType * Back ( ) const { return m_Back ; }
void PushBack ( ItemType * item ) ;
void PushFront ( ItemType * item ) ;
ItemType * PopBack ( ) ;
ItemType * PopFront ( ) ;
// MyItem can be null - it means PushBack.
void InsertBefore ( ItemType * existingItem , ItemType * newItem ) ;
// MyItem can be null - it means PushFront.
void InsertAfter ( ItemType * existingItem , ItemType * newItem ) ;
void Remove ( ItemType * item ) ;
void RemoveAll ( ) ;
private :
ItemType * m_Front = NULL ;
ItemType * m_Back = NULL ;
size_t m_Count = 0 ;
} ;
# ifndef _D3D12MA_INTRUSIVE_LINKED_LIST_FUNCTIONS
template < typename ItemTypeTraits >
IntrusiveLinkedList < ItemTypeTraits > : : IntrusiveLinkedList ( IntrusiveLinkedList & & src )
: m_Front ( src . m_Front ) , m_Back ( src . m_Back ) , m_Count ( src . m_Count )
{
src . m_Front = src . m_Back = NULL ;
src . m_Count = 0 ;
}
template < typename ItemTypeTraits >
IntrusiveLinkedList < ItemTypeTraits > & IntrusiveLinkedList < ItemTypeTraits > : : operator = ( IntrusiveLinkedList & & src )
{
if ( & src ! = this )
{
D3D12MA_HEAVY_ASSERT ( IsEmpty ( ) ) ;
m_Front = src . m_Front ;
m_Back = src . m_Back ;
m_Count = src . m_Count ;
src . m_Front = src . m_Back = NULL ;
src . m_Count = 0 ;
}
return * this ;
}
template < typename ItemTypeTraits >
void IntrusiveLinkedList < ItemTypeTraits > : : PushBack ( ItemType * item )
{
D3D12MA_HEAVY_ASSERT ( ItemTypeTraits : : GetPrev ( item ) = = NULL & & ItemTypeTraits : : GetNext ( item ) = = NULL ) ;
if ( IsEmpty ( ) )
{
m_Front = item ;
m_Back = item ;
m_Count = 1 ;
}
else
{
ItemTypeTraits : : AccessPrev ( item ) = m_Back ;
ItemTypeTraits : : AccessNext ( m_Back ) = item ;
m_Back = item ;
+ + m_Count ;
}
}
template < typename ItemTypeTraits >
void IntrusiveLinkedList < ItemTypeTraits > : : PushFront ( ItemType * item )
{
D3D12MA_HEAVY_ASSERT ( ItemTypeTraits : : GetPrev ( item ) = = NULL & & ItemTypeTraits : : GetNext ( item ) = = NULL ) ;
if ( IsEmpty ( ) )
{
m_Front = item ;
m_Back = item ;
m_Count = 1 ;
}
else
{
ItemTypeTraits : : AccessNext ( item ) = m_Front ;
ItemTypeTraits : : AccessPrev ( m_Front ) = item ;
m_Front = item ;
+ + m_Count ;
}
}
template < typename ItemTypeTraits >
typename IntrusiveLinkedList < ItemTypeTraits > : : ItemType * IntrusiveLinkedList < ItemTypeTraits > : : PopBack ( )
{
D3D12MA_HEAVY_ASSERT ( m_Count > 0 ) ;
ItemType * const backItem = m_Back ;
ItemType * const prevItem = ItemTypeTraits : : GetPrev ( backItem ) ;
if ( prevItem ! = NULL )
{
ItemTypeTraits : : AccessNext ( prevItem ) = NULL ;
}
m_Back = prevItem ;
- - m_Count ;
ItemTypeTraits : : AccessPrev ( backItem ) = NULL ;
ItemTypeTraits : : AccessNext ( backItem ) = NULL ;
return backItem ;
}
template < typename ItemTypeTraits >
typename IntrusiveLinkedList < ItemTypeTraits > : : ItemType * IntrusiveLinkedList < ItemTypeTraits > : : PopFront ( )
{
D3D12MA_HEAVY_ASSERT ( m_Count > 0 ) ;
ItemType * const frontItem = m_Front ;
ItemType * const nextItem = ItemTypeTraits : : GetNext ( frontItem ) ;
if ( nextItem ! = NULL )
{
ItemTypeTraits : : AccessPrev ( nextItem ) = NULL ;
}
m_Front = nextItem ;
- - m_Count ;
ItemTypeTraits : : AccessPrev ( frontItem ) = NULL ;
ItemTypeTraits : : AccessNext ( frontItem ) = NULL ;
return frontItem ;
}
template < typename ItemTypeTraits >
void IntrusiveLinkedList < ItemTypeTraits > : : InsertBefore ( ItemType * existingItem , ItemType * newItem )
{
D3D12MA_HEAVY_ASSERT ( newItem ! = NULL & & ItemTypeTraits : : GetPrev ( newItem ) = = NULL & & ItemTypeTraits : : GetNext ( newItem ) = = NULL ) ;
if ( existingItem ! = NULL )
{
ItemType * const prevItem = ItemTypeTraits : : GetPrev ( existingItem ) ;
ItemTypeTraits : : AccessPrev ( newItem ) = prevItem ;
ItemTypeTraits : : AccessNext ( newItem ) = existingItem ;
ItemTypeTraits : : AccessPrev ( existingItem ) = newItem ;
if ( prevItem ! = NULL )
{
ItemTypeTraits : : AccessNext ( prevItem ) = newItem ;
}
else
{
D3D12MA_HEAVY_ASSERT ( m_Front = = existingItem ) ;
m_Front = newItem ;
}
+ + m_Count ;
}
else
PushBack ( newItem ) ;
}
template < typename ItemTypeTraits >
void IntrusiveLinkedList < ItemTypeTraits > : : InsertAfter ( ItemType * existingItem , ItemType * newItem )
{
D3D12MA_HEAVY_ASSERT ( newItem ! = NULL & & ItemTypeTraits : : GetPrev ( newItem ) = = NULL & & ItemTypeTraits : : GetNext ( newItem ) = = NULL ) ;
if ( existingItem ! = NULL )
{
ItemType * const nextItem = ItemTypeTraits : : GetNext ( existingItem ) ;
ItemTypeTraits : : AccessNext ( newItem ) = nextItem ;
ItemTypeTraits : : AccessPrev ( newItem ) = existingItem ;
ItemTypeTraits : : AccessNext ( existingItem ) = newItem ;
if ( nextItem ! = NULL )
{
ItemTypeTraits : : AccessPrev ( nextItem ) = newItem ;
}
else
{
D3D12MA_HEAVY_ASSERT ( m_Back = = existingItem ) ;
m_Back = newItem ;
}
+ + m_Count ;
}
else
return PushFront ( newItem ) ;
}
template < typename ItemTypeTraits >
void IntrusiveLinkedList < ItemTypeTraits > : : Remove ( ItemType * item )
{
D3D12MA_HEAVY_ASSERT ( item ! = NULL & & m_Count > 0 ) ;
if ( ItemTypeTraits : : GetPrev ( item ) ! = NULL )
{
ItemTypeTraits : : AccessNext ( ItemTypeTraits : : AccessPrev ( item ) ) = ItemTypeTraits : : GetNext ( item ) ;
}
else
{
D3D12MA_HEAVY_ASSERT ( m_Front = = item ) ;
m_Front = ItemTypeTraits : : GetNext ( item ) ;
}
if ( ItemTypeTraits : : GetNext ( item ) ! = NULL )
{
ItemTypeTraits : : AccessPrev ( ItemTypeTraits : : AccessNext ( item ) ) = ItemTypeTraits : : GetPrev ( item ) ;
}
else
{
D3D12MA_HEAVY_ASSERT ( m_Back = = item ) ;
m_Back = ItemTypeTraits : : GetPrev ( item ) ;
}
ItemTypeTraits : : AccessPrev ( item ) = NULL ;
ItemTypeTraits : : AccessNext ( item ) = NULL ;
- - m_Count ;
}
template < typename ItemTypeTraits >
void IntrusiveLinkedList < ItemTypeTraits > : : RemoveAll ( )
{
if ( ! IsEmpty ( ) )
{
ItemType * item = m_Back ;
while ( item ! = NULL )
{
ItemType * const prevItem = ItemTypeTraits : : AccessPrev ( item ) ;
ItemTypeTraits : : AccessPrev ( item ) = NULL ;
ItemTypeTraits : : AccessNext ( item ) = NULL ;
item = prevItem ;
}
m_Front = NULL ;
m_Back = NULL ;
m_Count = 0 ;
}
}
# endif // _D3D12MA_INTRUSIVE_LINKED_LIST_FUNCTIONS
# endif // _D3D12MA_INTRUSIVE_LINKED_LIST
# ifndef _D3D12MA_ALLOCATION_OBJECT_ALLOCATOR
/*
Thread - safe wrapper over PoolAllocator free list , for allocation of Allocation objects .
*/
class AllocationObjectAllocator
{
D3D12MA_CLASS_NO_COPY ( AllocationObjectAllocator ) ;
public :
AllocationObjectAllocator ( const ALLOCATION_CALLBACKS & allocationCallbacks )
: m_Allocator ( allocationCallbacks , 1024 ) { }
template < typename . . . Types >
Allocation * Allocate ( Types . . . args ) ;
void Free ( Allocation * alloc ) ;
private :
D3D12MA_MUTEX m_Mutex ;
PoolAllocator < Allocation > m_Allocator ;
} ;
# ifndef _D3D12MA_ALLOCATION_OBJECT_ALLOCATOR_FUNCTIONS
template < typename . . . Types >
Allocation * AllocationObjectAllocator : : Allocate ( Types . . . args )
{
MutexLock mutexLock ( m_Mutex ) ;
return m_Allocator . Alloc ( std : : forward < Types > ( args ) . . . ) ;
}
void AllocationObjectAllocator : : Free ( Allocation * alloc )
{
MutexLock mutexLock ( m_Mutex ) ;
m_Allocator . Free ( alloc ) ;
}
# endif // _D3D12MA_ALLOCATION_OBJECT_ALLOCATOR_FUNCTIONS
# endif // _D3D12MA_ALLOCATION_OBJECT_ALLOCATOR
# ifndef _D3D12MA_SUBALLOCATION
/*
Represents a region of NormalBlock that is either assigned and returned as
allocated memory block or free .
*/
struct Suballocation
{
UINT64 offset ;
UINT64 size ;
void * privateData ;
SuballocationType type ;
} ;
using SuballocationList = List < Suballocation > ;
// Comparator for offsets.
struct SuballocationOffsetLess
{
bool operator ( ) ( const Suballocation & lhs , const Suballocation & rhs ) const
{
return lhs . offset < rhs . offset ;
}
} ;
struct SuballocationOffsetGreater
{
bool operator ( ) ( const Suballocation & lhs , const Suballocation & rhs ) const
{
return lhs . offset > rhs . offset ;
}
} ;
struct SuballocationItemSizeLess
{
bool operator ( ) ( const SuballocationList : : iterator lhs , const SuballocationList : : iterator rhs ) const
{
return lhs - > size < rhs - > size ;
}
bool operator ( ) ( const SuballocationList : : iterator lhs , UINT64 rhsSize ) const
{
return lhs - > size < rhsSize ;
}
} ;
# endif // _D3D12MA_SUBALLOCATION
# ifndef _D3D12MA_ALLOCATION_REQUEST
/*
Parameters of planned allocation inside a NormalBlock .
*/
struct AllocationRequest
{
AllocHandle allocHandle ;
UINT64 size ;
UINT64 algorithmData ;
UINT64 sumFreeSize ; // Sum size of free items that overlap with proposed allocation.
UINT64 sumItemSize ; // Sum size of items to make lost that overlap with proposed allocation.
SuballocationList : : iterator item ;
BOOL zeroInitialized = FALSE ; // TODO Implement proper handling in TLSF and Linear, using ZeroInitializedRange class.
} ;
# endif // _D3D12MA_ALLOCATION_REQUEST
# ifndef _D3D12MA_ZERO_INITIALIZED_RANGE
/*
Keeps track of the range of bytes that are surely initialized with zeros .
Everything outside of it is considered uninitialized memory that may contain
garbage data .
The range is left - inclusive .
*/
class ZeroInitializedRange
{
public :
void Reset ( UINT64 size ) ;
BOOL IsRangeZeroInitialized ( UINT64 beg , UINT64 end ) const ;
void MarkRangeAsUsed ( UINT64 usedBeg , UINT64 usedEnd ) ;
private :
UINT64 m_ZeroBeg = 0 , m_ZeroEnd = 0 ;
} ;
# ifndef _D3D12MA_ZERO_INITIALIZED_RANGE_FUNCTIONS
void ZeroInitializedRange : : Reset ( UINT64 size )
{
D3D12MA_ASSERT ( size > 0 ) ;
m_ZeroBeg = 0 ;
m_ZeroEnd = size ;
}
BOOL ZeroInitializedRange : : IsRangeZeroInitialized ( UINT64 beg , UINT64 end ) const
{
D3D12MA_ASSERT ( beg < end ) ;
return m_ZeroBeg < = beg & & end < = m_ZeroEnd ;
}
void ZeroInitializedRange : : MarkRangeAsUsed ( UINT64 usedBeg , UINT64 usedEnd )
{
D3D12MA_ASSERT ( usedBeg < usedEnd ) ;
// No new bytes marked.
if ( usedEnd < = m_ZeroBeg | | m_ZeroEnd < = usedBeg )
{
return ;
}
// All bytes marked.
if ( usedBeg < = m_ZeroBeg & & m_ZeroEnd < = usedEnd )
{
m_ZeroBeg = m_ZeroEnd = 0 ;
}
// Some bytes marked.
else
{
const UINT64 remainingZeroBefore = usedBeg > m_ZeroBeg ? usedBeg - m_ZeroBeg : 0 ;
const UINT64 remainingZeroAfter = usedEnd < m_ZeroEnd ? m_ZeroEnd - usedEnd : 0 ;
D3D12MA_ASSERT ( remainingZeroBefore > 0 | | remainingZeroAfter > 0 ) ;
if ( remainingZeroBefore > remainingZeroAfter )
{
m_ZeroEnd = usedBeg ;
}
else
{
m_ZeroBeg = usedEnd ;
}
}
}
# endif // _D3D12MA_ZERO_INITIALIZED_RANGE_FUNCTIONS
# endif // _D3D12MA_ZERO_INITIALIZED_RANGE
# ifndef _D3D12MA_BLOCK_METADATA
/*
Data structure used for bookkeeping of allocations and unused ranges of memory
in a single ID3D12Heap memory block .
*/
class BlockMetadata
{
public :
BlockMetadata ( const ALLOCATION_CALLBACKS * allocationCallbacks , bool isVirtual ) ;
virtual ~ BlockMetadata ( ) = default ;
virtual void Init ( UINT64 size ) { m_Size = size ; }
// Validates all data structures inside this object. If not valid, returns false.
virtual bool Validate ( ) const = 0 ;
UINT64 GetSize ( ) const { return m_Size ; }
bool IsVirtual ( ) const { return m_IsVirtual ; }
virtual size_t GetAllocationCount ( ) const = 0 ;
virtual size_t GetFreeRegionsCount ( ) const = 0 ;
virtual UINT64 GetSumFreeSize ( ) const = 0 ;
virtual UINT64 GetAllocationOffset ( AllocHandle allocHandle ) const = 0 ;
// Returns true if this block is empty - contains only single free suballocation.
virtual bool IsEmpty ( ) const = 0 ;
virtual void GetAllocationInfo ( AllocHandle allocHandle , VIRTUAL_ALLOCATION_INFO & outInfo ) const = 0 ;
// Tries to find a place for suballocation with given parameters inside this block.
// If succeeded, fills pAllocationRequest and returns true.
// If failed, returns false.
virtual bool CreateAllocationRequest (
UINT64 allocSize ,
UINT64 allocAlignment ,
bool upperAddress ,
UINT32 strategy ,
AllocationRequest * pAllocationRequest ) = 0 ;
// Makes actual allocation based on request. Request must already be checked and valid.
virtual void Alloc (
const AllocationRequest & request ,
UINT64 allocSize ,
void * PrivateData ) = 0 ;
virtual void Free ( AllocHandle allocHandle ) = 0 ;
// Frees all allocations.
// Careful! Don't call it if there are Allocation objects owned by pPrivateData of of cleared allocations!
virtual void Clear ( ) = 0 ;
virtual AllocHandle GetAllocationListBegin ( ) const = 0 ;
virtual AllocHandle GetNextAllocation ( AllocHandle prevAlloc ) const = 0 ;
virtual UINT64 GetNextFreeRegionSize ( AllocHandle alloc ) const = 0 ;
virtual void * GetAllocationPrivateData ( AllocHandle allocHandle ) const = 0 ;
virtual void SetAllocationPrivateData ( AllocHandle allocHandle , void * privateData ) = 0 ;
virtual void AddStatistics ( Statistics & inoutStats ) const = 0 ;
virtual void AddDetailedStatistics ( DetailedStatistics & inoutStats ) const = 0 ;
virtual void WriteAllocationInfoToJson ( JsonWriter & json ) const = 0 ;
virtual void DebugLogAllAllocations ( ) const = 0 ;
protected :
const ALLOCATION_CALLBACKS * GetAllocs ( ) const { return m_pAllocationCallbacks ; }
UINT64 GetDebugMargin ( ) const { return IsVirtual ( ) ? 0 : D3D12MA_DEBUG_MARGIN ; }
void DebugLogAllocation ( UINT64 offset , UINT64 size , void * privateData ) const ;
void PrintDetailedMap_Begin ( JsonWriter & json ,
UINT64 unusedBytes ,
size_t allocationCount ,
size_t unusedRangeCount ) const ;
void PrintDetailedMap_Allocation ( JsonWriter & json ,
UINT64 offset , UINT64 size , void * privateData ) const ;
void PrintDetailedMap_UnusedRange ( JsonWriter & json ,
UINT64 offset , UINT64 size ) const ;
void PrintDetailedMap_End ( JsonWriter & json ) const ;
private :
UINT64 m_Size ;
bool m_IsVirtual ;
const ALLOCATION_CALLBACKS * m_pAllocationCallbacks ;
D3D12MA_CLASS_NO_COPY ( BlockMetadata ) ;
} ;
# ifndef _D3D12MA_BLOCK_METADATA_FUNCTIONS
BlockMetadata : : BlockMetadata ( const ALLOCATION_CALLBACKS * allocationCallbacks , bool isVirtual )
: m_Size ( 0 ) ,
m_IsVirtual ( isVirtual ) ,
m_pAllocationCallbacks ( allocationCallbacks )
{
D3D12MA_ASSERT ( allocationCallbacks ) ;
}
void BlockMetadata : : DebugLogAllocation ( UINT64 offset , UINT64 size , void * privateData ) const
{
if ( IsVirtual ( ) )
{
D3D12MA_DEBUG_LOG ( L " UNFREED VIRTUAL ALLOCATION; Offset: %llu; Size: %llu; PrivateData: %p " , offset , size , privateData ) ;
}
else
{
D3D12MA_ASSERT ( privateData ! = NULL ) ;
Allocation * allocation = reinterpret_cast < Allocation * > ( privateData ) ;
privateData = allocation - > GetPrivateData ( ) ;
LPCWSTR name = allocation - > GetName ( ) ;
D3D12MA_DEBUG_LOG ( L " UNFREED ALLOCATION; Offset: %llu; Size: %llu; PrivateData: %p; Name: %s " ,
offset , size , privateData , name ? name : L " D3D12MA_Empty " ) ;
}
}
void BlockMetadata : : PrintDetailedMap_Begin ( JsonWriter & json ,
UINT64 unusedBytes , size_t allocationCount , size_t unusedRangeCount ) const
{
json . WriteString ( L " TotalBytes " ) ;
json . WriteNumber ( GetSize ( ) ) ;
json . WriteString ( L " UnusedBytes " ) ;
json . WriteNumber ( unusedBytes ) ;
json . WriteString ( L " Allocations " ) ;
json . WriteNumber ( ( UINT64 ) allocationCount ) ;
json . WriteString ( L " UnusedRanges " ) ;
json . WriteNumber ( ( UINT64 ) unusedRangeCount ) ;
json . WriteString ( L " Suballocations " ) ;
json . BeginArray ( ) ;
}
void BlockMetadata : : PrintDetailedMap_Allocation ( JsonWriter & json ,
UINT64 offset , UINT64 size , void * privateData ) const
{
json . BeginObject ( true ) ;
json . WriteString ( L " Offset " ) ;
json . WriteNumber ( offset ) ;
if ( IsVirtual ( ) )
{
json . WriteString ( L " Size " ) ;
json . WriteNumber ( size ) ;
if ( privateData )
{
json . WriteString ( L " CustomData " ) ;
json . WriteNumber ( ( uintptr_t ) privateData ) ;
}
}
else
{
const Allocation * const alloc = ( const Allocation * ) privateData ;
D3D12MA_ASSERT ( alloc ) ;
json . AddAllocationToObject ( * alloc ) ;
}
json . EndObject ( ) ;
}
void BlockMetadata : : PrintDetailedMap_UnusedRange ( JsonWriter & json ,
UINT64 offset , UINT64 size ) const
{
json . BeginObject ( true ) ;
json . WriteString ( L " Offset " ) ;
json . WriteNumber ( offset ) ;
json . WriteString ( L " Type " ) ;
json . WriteString ( L " FREE " ) ;
json . WriteString ( L " Size " ) ;
json . WriteNumber ( size ) ;
json . EndObject ( ) ;
}
void BlockMetadata : : PrintDetailedMap_End ( JsonWriter & json ) const
{
json . EndArray ( ) ;
}
# endif // _D3D12MA_BLOCK_METADATA_FUNCTIONS
# endif // _D3D12MA_BLOCK_METADATA
#if 0
# ifndef _D3D12MA_BLOCK_METADATA_GENERIC
class BlockMetadata_Generic : public BlockMetadata
{
public :
BlockMetadata_Generic ( const ALLOCATION_CALLBACKS * allocationCallbacks , bool isVirtual ) ;
virtual ~ BlockMetadata_Generic ( ) = default ;
size_t GetAllocationCount ( ) const override { return m_Suballocations . size ( ) - m_FreeCount ; }
UINT64 GetSumFreeSize ( ) const override { return m_SumFreeSize ; }
UINT64 GetAllocationOffset ( AllocHandle allocHandle ) const override { return ( UINT64 ) allocHandle - 1 ; }
void Init ( UINT64 size ) override ;
bool Validate ( ) const override ;
bool IsEmpty ( ) const override ;
void GetAllocationInfo ( AllocHandle allocHandle , VIRTUAL_ALLOCATION_INFO & outInfo ) const override ;
bool CreateAllocationRequest (
UINT64 allocSize ,
UINT64 allocAlignment ,
bool upperAddress ,
AllocationRequest * pAllocationRequest ) override ;
void Alloc (
const AllocationRequest & request ,
UINT64 allocSize ,
void * privateData ) override ;
void Free ( AllocHandle allocHandle ) override ;
void Clear ( ) override ;
void SetAllocationPrivateData ( AllocHandle allocHandle , void * privateData ) override ;
void AddStatistics ( Statistics & inoutStats ) const override ;
void AddDetailedStatistics ( DetailedStatistics & inoutStats ) const override ;
void WriteAllocationInfoToJson ( JsonWriter & json ) const override ;
private :
UINT m_FreeCount ;
UINT64 m_SumFreeSize ;
SuballocationList m_Suballocations ;
// Suballocations that are free and have size greater than certain threshold.
// Sorted by size, ascending.
Vector < SuballocationList : : iterator > m_FreeSuballocationsBySize ;
ZeroInitializedRange m_ZeroInitializedRange ;
SuballocationList : : const_iterator FindAtOffset ( UINT64 offset ) const ;
bool ValidateFreeSuballocationList ( ) const ;
// Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem.
// If yes, fills pOffset and returns true. If no, returns false.
bool CheckAllocation (
UINT64 allocSize ,
UINT64 allocAlignment ,
SuballocationList : : const_iterator suballocItem ,
AllocHandle * pAllocHandle ,
UINT64 * pSumFreeSize ,
UINT64 * pSumItemSize ,
BOOL * pZeroInitialized ) const ;
// Given free suballocation, it merges it with following one, which must also be free.
void MergeFreeWithNext ( SuballocationList : : iterator item ) ;
// Releases given suballocation, making it free.
// Merges it with adjacent free suballocations if applicable.
// Returns iterator to new free suballocation at this place.
SuballocationList : : iterator FreeSuballocation ( SuballocationList : : iterator suballocItem ) ;
// Given free suballocation, it inserts it into sorted list of
// m_FreeSuballocationsBySize if it's suitable.
void RegisterFreeSuballocation ( SuballocationList : : iterator item ) ;
// Given free suballocation, it removes it from sorted list of
// m_FreeSuballocationsBySize if it's suitable.
void UnregisterFreeSuballocation ( SuballocationList : : iterator item ) ;
D3D12MA_CLASS_NO_COPY ( BlockMetadata_Generic )
} ;
# ifndef _D3D12MA_BLOCK_METADATA_GENERIC_FUNCTIONS
BlockMetadata_Generic : : BlockMetadata_Generic ( const ALLOCATION_CALLBACKS * allocationCallbacks , bool isVirtual )
: BlockMetadata ( allocationCallbacks , isVirtual ) ,
m_FreeCount ( 0 ) ,
m_SumFreeSize ( 0 ) ,
m_Suballocations ( * allocationCallbacks ) ,
m_FreeSuballocationsBySize ( * allocationCallbacks )
{
D3D12MA_ASSERT ( allocationCallbacks ) ;
}
void BlockMetadata_Generic : : Init ( UINT64 size )
{
BlockMetadata : : Init ( size ) ;
m_ZeroInitializedRange . Reset ( size ) ;
m_FreeCount = 1 ;
m_SumFreeSize = size ;
Suballocation suballoc = { } ;
suballoc . offset = 0 ;
suballoc . size = size ;
suballoc . type = SUBALLOCATION_TYPE_FREE ;
suballoc . privateData = NULL ;
D3D12MA_ASSERT ( size > MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER ) ;
m_Suballocations . push_back ( suballoc ) ;
SuballocationList : : iterator suballocItem = m_Suballocations . end ( ) ;
- - suballocItem ;
m_FreeSuballocationsBySize . push_back ( suballocItem ) ;
}
bool BlockMetadata_Generic : : Validate ( ) const
{
D3D12MA_VALIDATE ( ! m_Suballocations . empty ( ) ) ;
// Expected offset of new suballocation as calculated from previous ones.
UINT64 calculatedOffset = 0 ;
// Expected number of free suballocations as calculated from traversing their list.
UINT calculatedFreeCount = 0 ;
// Expected sum size of free suballocations as calculated from traversing their list.
UINT64 calculatedSumFreeSize = 0 ;
// Expected number of free suballocations that should be registered in
// m_FreeSuballocationsBySize calculated from traversing their list.
size_t freeSuballocationsToRegister = 0 ;
// True if previous visited suballocation was free.
bool prevFree = false ;
for ( const auto & subAlloc : m_Suballocations )
{
// Actual offset of this suballocation doesn't match expected one.
D3D12MA_VALIDATE ( subAlloc . offset = = calculatedOffset ) ;
const bool currFree = ( subAlloc . type = = SUBALLOCATION_TYPE_FREE ) ;
// Two adjacent free suballocations are invalid. They should be merged.
D3D12MA_VALIDATE ( ! prevFree | | ! currFree ) ;
const Allocation * const alloc = ( Allocation * ) subAlloc . privateData ;
if ( ! IsVirtual ( ) )
{
D3D12MA_VALIDATE ( currFree = = ( alloc = = NULL ) ) ;
}
if ( currFree )
{
calculatedSumFreeSize + = subAlloc . size ;
+ + calculatedFreeCount ;
if ( subAlloc . size > = MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER )
{
+ + freeSuballocationsToRegister ;
}
// Margin required between allocations - every free space must be at least that large.
D3D12MA_VALIDATE ( subAlloc . size > = GetDebugMargin ( ) ) ;
}
else
{
if ( ! IsVirtual ( ) )
{
D3D12MA_VALIDATE ( alloc - > GetOffset ( ) = = subAlloc . offset ) ;
D3D12MA_VALIDATE ( alloc - > GetSize ( ) = = subAlloc . size ) ;
}
// Margin required between allocations - previous allocation must be free.
D3D12MA_VALIDATE ( GetDebugMargin ( ) = = 0 | | prevFree ) ;
}
calculatedOffset + = subAlloc . size ;
prevFree = currFree ;
}
// Number of free suballocations registered in m_FreeSuballocationsBySize doesn't
// match expected one.
D3D12MA_VALIDATE ( m_FreeSuballocationsBySize . size ( ) = = freeSuballocationsToRegister ) ;
UINT64 lastSize = 0 ;
for ( size_t i = 0 ; i < m_FreeSuballocationsBySize . size ( ) ; + + i )
{
SuballocationList : : iterator suballocItem = m_FreeSuballocationsBySize [ i ] ;
// Only free suballocations can be registered in m_FreeSuballocationsBySize.
D3D12MA_VALIDATE ( suballocItem - > type = = SUBALLOCATION_TYPE_FREE ) ;
// They must be sorted by size ascending.
D3D12MA_VALIDATE ( suballocItem - > size > = lastSize ) ;
lastSize = suballocItem - > size ;
}
// Check if totals match calculacted values.
D3D12MA_VALIDATE ( ValidateFreeSuballocationList ( ) ) ;
D3D12MA_VALIDATE ( calculatedOffset = = GetSize ( ) ) ;
D3D12MA_VALIDATE ( calculatedSumFreeSize = = m_SumFreeSize ) ;
D3D12MA_VALIDATE ( calculatedFreeCount = = m_FreeCount ) ;
return true ;
}
bool BlockMetadata_Generic : : IsEmpty ( ) const
{
return ( m_Suballocations . size ( ) = = 1 ) & & ( m_FreeCount = = 1 ) ;
}
void BlockMetadata_Generic : : GetAllocationInfo ( AllocHandle allocHandle , VIRTUAL_ALLOCATION_INFO & outInfo ) const
{
Suballocation & suballoc = * FindAtOffset ( ( UINT64 ) allocHandle - 1 ) . dropConst ( ) ;
outInfo . Offset = suballoc . offset ;
outInfo . Size = suballoc . size ;
outInfo . pPrivateData = suballoc . privateData ;
}
bool BlockMetadata_Generic : : CreateAllocationRequest (
UINT64 allocSize ,
UINT64 allocAlignment ,
bool upperAddress ,
AllocationRequest * pAllocationRequest )
{
D3D12MA_ASSERT ( allocSize > 0 ) ;
D3D12MA_ASSERT ( ! upperAddress & & " ALLOCATION_FLAG_UPPER_ADDRESS can be used only with linear algorithm. " ) ;
D3D12MA_ASSERT ( pAllocationRequest ! = NULL ) ;
D3D12MA_HEAVY_ASSERT ( Validate ( ) ) ;
// There is not enough total free space in this block to fullfill the request: Early return.
if ( m_SumFreeSize < allocSize + GetDebugMargin ( ) )
{
return false ;
}
// New algorithm, efficiently searching freeSuballocationsBySize.
const size_t freeSuballocCount = m_FreeSuballocationsBySize . size ( ) ;
if ( freeSuballocCount > 0 )
{
// Find first free suballocation with size not less than allocSize + GetDebugMargin().
SuballocationList : : iterator * const it = BinaryFindFirstNotLess (
m_FreeSuballocationsBySize . data ( ) ,
m_FreeSuballocationsBySize . data ( ) + freeSuballocCount ,
allocSize + GetDebugMargin ( ) ,
SuballocationItemSizeLess ( ) ) ;
size_t index = it - m_FreeSuballocationsBySize . data ( ) ;
for ( ; index < freeSuballocCount ; + + index )
{
if ( CheckAllocation (
allocSize ,
allocAlignment ,
m_FreeSuballocationsBySize [ index ] ,
& pAllocationRequest - > allocHandle ,
& pAllocationRequest - > sumFreeSize ,
& pAllocationRequest - > sumItemSize ,
& pAllocationRequest - > zeroInitialized ) )
{
pAllocationRequest - > item = m_FreeSuballocationsBySize [ index ] ;
return true ;
}
}
}
return false ;
}
void BlockMetadata_Generic : : Alloc (
const AllocationRequest & request ,
UINT64 allocSize ,
void * privateData )
{
D3D12MA_ASSERT ( request . item ! = m_Suballocations . end ( ) ) ;
Suballocation & suballoc = * request . item ;
// Given suballocation is a free block.
D3D12MA_ASSERT ( suballoc . type = = SUBALLOCATION_TYPE_FREE ) ;
// Given offset is inside this suballocation.
UINT64 offset = ( UINT64 ) request . allocHandle - 1 ;
D3D12MA_ASSERT ( offset > = suballoc . offset ) ;
const UINT64 paddingBegin = offset - suballoc . offset ;
D3D12MA_ASSERT ( suballoc . size > = paddingBegin + allocSize ) ;
const UINT64 paddingEnd = suballoc . size - paddingBegin - allocSize ;
// Unregister this free suballocation from m_FreeSuballocationsBySize and update
// it to become used.
UnregisterFreeSuballocation ( request . item ) ;
suballoc . offset = offset ;
suballoc . size = allocSize ;
suballoc . type = SUBALLOCATION_TYPE_ALLOCATION ;
suballoc . privateData = privateData ;
// If there are any free bytes remaining at the end, insert new free suballocation after current one.
if ( paddingEnd )
{
Suballocation paddingSuballoc = { } ;
paddingSuballoc . offset = offset + allocSize ;
paddingSuballoc . size = paddingEnd ;
paddingSuballoc . type = SUBALLOCATION_TYPE_FREE ;
SuballocationList : : iterator next = request . item ;
+ + next ;
const SuballocationList : : iterator paddingEndItem =
m_Suballocations . insert ( next , paddingSuballoc ) ;
RegisterFreeSuballocation ( paddingEndItem ) ;
}
// If there are any free bytes remaining at the beginning, insert new free suballocation before current one.
if ( paddingBegin )
{
Suballocation paddingSuballoc = { } ;
paddingSuballoc . offset = offset - paddingBegin ;
paddingSuballoc . size = paddingBegin ;
paddingSuballoc . type = SUBALLOCATION_TYPE_FREE ;
const SuballocationList : : iterator paddingBeginItem =
m_Suballocations . insert ( request . item , paddingSuballoc ) ;
RegisterFreeSuballocation ( paddingBeginItem ) ;
}
// Update totals.
m_FreeCount = m_FreeCount - 1 ;
if ( paddingBegin > 0 )
{
+ + m_FreeCount ;
}
if ( paddingEnd > 0 )
{
+ + m_FreeCount ;
}
m_SumFreeSize - = allocSize ;
m_ZeroInitializedRange . MarkRangeAsUsed ( offset , offset + allocSize ) ;
}
void BlockMetadata_Generic : : Free ( AllocHandle allocHandle )
{
FreeSuballocation ( FindAtOffset ( ( UINT64 ) allocHandle - 1 ) . dropConst ( ) ) ;
}
void BlockMetadata_Generic : : Clear ( )
{
m_FreeCount = 1 ;
m_SumFreeSize = GetSize ( ) ;
m_Suballocations . clear ( ) ;
Suballocation suballoc = { } ;
suballoc . offset = 0 ;
suballoc . size = GetSize ( ) ;
suballoc . type = SUBALLOCATION_TYPE_FREE ;
m_Suballocations . push_back ( suballoc ) ;
m_FreeSuballocationsBySize . clear ( ) ;
m_FreeSuballocationsBySize . push_back ( m_Suballocations . begin ( ) ) ;
}
SuballocationList : : const_iterator BlockMetadata_Generic : : FindAtOffset ( UINT64 offset ) const
{
const UINT64 last = m_Suballocations . crbegin ( ) - > offset ;
if ( last = = offset )
return m_Suballocations . crbegin ( ) ;
const UINT64 first = m_Suballocations . cbegin ( ) - > offset ;
if ( first = = offset )
return m_Suballocations . cbegin ( ) ;
const size_t suballocCount = m_Suballocations . size ( ) ;
const UINT64 step = ( last - first + m_Suballocations . cbegin ( ) - > size ) / suballocCount ;
auto findSuballocation = [ & ] ( auto begin , auto end ) - > SuballocationList : : const_iterator
{
for ( auto suballocItem = begin ;
suballocItem ! = end ;
+ + suballocItem )
{
const Suballocation & suballoc = * suballocItem ;
if ( suballoc . offset = = offset )
return suballocItem ;
}
D3D12MA_ASSERT ( false & & " Not found! " ) ;
return m_Suballocations . end ( ) ;
} ;
// If requested offset is closer to the end of range, search from the end
if ( ( offset - first ) > suballocCount * step / 2 )
{
return findSuballocation ( m_Suballocations . crbegin ( ) , m_Suballocations . crend ( ) ) ;
}
return findSuballocation ( m_Suballocations . cbegin ( ) , m_Suballocations . cend ( ) ) ;
}
bool BlockMetadata_Generic : : ValidateFreeSuballocationList ( ) const
{
UINT64 lastSize = 0 ;
for ( size_t i = 0 , count = m_FreeSuballocationsBySize . size ( ) ; i < count ; + + i )
{
const SuballocationList : : iterator it = m_FreeSuballocationsBySize [ i ] ;
D3D12MA_VALIDATE ( it - > type = = SUBALLOCATION_TYPE_FREE ) ;
D3D12MA_VALIDATE ( it - > size > = MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER ) ;
D3D12MA_VALIDATE ( it - > size > = lastSize ) ;
lastSize = it - > size ;
}
return true ;
}
bool BlockMetadata_Generic : : CheckAllocation (
UINT64 allocSize ,
UINT64 allocAlignment ,
SuballocationList : : const_iterator suballocItem ,
AllocHandle * pAllocHandle ,
UINT64 * pSumFreeSize ,
UINT64 * pSumItemSize ,
BOOL * pZeroInitialized ) const
{
D3D12MA_ASSERT ( allocSize > 0 ) ;
D3D12MA_ASSERT ( suballocItem ! = m_Suballocations . cend ( ) ) ;
D3D12MA_ASSERT ( pAllocHandle ! = NULL & & pZeroInitialized ! = NULL ) ;
* pSumFreeSize = 0 ;
* pSumItemSize = 0 ;
* pZeroInitialized = FALSE ;
const Suballocation & suballoc = * suballocItem ;
D3D12MA_ASSERT ( suballoc . type = = SUBALLOCATION_TYPE_FREE ) ;
* pSumFreeSize = suballoc . size ;
// Size of this suballocation is too small for this request: Early return.
if ( suballoc . size < allocSize )
{
return false ;
}
// Start from offset equal to beginning of this suballocation and debug margin of previous allocation if present.
UINT64 offset = suballoc . offset + ( suballocItem = = m_Suballocations . cbegin ( ) ? 0 : GetDebugMargin ( ) ) ;
// Apply alignment.
offset = AlignUp ( offset , allocAlignment ) ;
// Calculate padding at the beginning based on current offset.
const UINT64 paddingBegin = offset - suballoc . offset ;
// Fail if requested size plus margin after is bigger than size of this suballocation.
if ( paddingBegin + allocSize + GetDebugMargin ( ) > suballoc . size )
{
return false ;
}
// All tests passed: Success. Offset is already filled.
* pZeroInitialized = m_ZeroInitializedRange . IsRangeZeroInitialized ( offset , offset + allocSize ) ;
* pAllocHandle = ( AllocHandle ) ( offset + 1 ) ;
return true ;
}
void BlockMetadata_Generic : : MergeFreeWithNext ( SuballocationList : : iterator item )
{
D3D12MA_ASSERT ( item ! = m_Suballocations . end ( ) ) ;
D3D12MA_ASSERT ( item - > type = = SUBALLOCATION_TYPE_FREE ) ;
SuballocationList : : iterator nextItem = item ;
+ + nextItem ;
D3D12MA_ASSERT ( nextItem ! = m_Suballocations . end ( ) ) ;
D3D12MA_ASSERT ( nextItem - > type = = SUBALLOCATION_TYPE_FREE ) ;
item - > size + = nextItem - > size ;
- - m_FreeCount ;
m_Suballocations . erase ( nextItem ) ;
}
SuballocationList : : iterator BlockMetadata_Generic : : FreeSuballocation ( SuballocationList : : iterator suballocItem )
{
// Change this suballocation to be marked as free.
Suballocation & suballoc = * suballocItem ;
suballoc . type = SUBALLOCATION_TYPE_FREE ;
suballoc . privateData = NULL ;
// Update totals.
+ + m_FreeCount ;
m_SumFreeSize + = suballoc . size ;
// Merge with previous and/or next suballocation if it's also free.
bool mergeWithNext = false ;
bool mergeWithPrev = false ;
SuballocationList : : iterator nextItem = suballocItem ;
+ + nextItem ;
if ( ( nextItem ! = m_Suballocations . end ( ) ) & & ( nextItem - > type = = SUBALLOCATION_TYPE_FREE ) )
{
mergeWithNext = true ;
}
SuballocationList : : iterator prevItem = suballocItem ;
if ( suballocItem ! = m_Suballocations . begin ( ) )
{
- - prevItem ;
if ( prevItem - > type = = SUBALLOCATION_TYPE_FREE )
{
mergeWithPrev = true ;
}
}
if ( mergeWithNext )
{
UnregisterFreeSuballocation ( nextItem ) ;
MergeFreeWithNext ( suballocItem ) ;
}
if ( mergeWithPrev )
{
UnregisterFreeSuballocation ( prevItem ) ;
MergeFreeWithNext ( prevItem ) ;
RegisterFreeSuballocation ( prevItem ) ;
return prevItem ;
}
else
{
RegisterFreeSuballocation ( suballocItem ) ;
return suballocItem ;
}
}
void BlockMetadata_Generic : : RegisterFreeSuballocation ( SuballocationList : : iterator item )
{
D3D12MA_ASSERT ( item - > type = = SUBALLOCATION_TYPE_FREE ) ;
D3D12MA_ASSERT ( item - > size > 0 ) ;
// You may want to enable this validation at the beginning or at the end of
// this function, depending on what do you want to check.
D3D12MA_HEAVY_ASSERT ( ValidateFreeSuballocationList ( ) ) ;
if ( item - > size > = MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER )
{
if ( m_FreeSuballocationsBySize . empty ( ) )
{
m_FreeSuballocationsBySize . push_back ( item ) ;
}
else
{
m_FreeSuballocationsBySize . InsertSorted ( item , SuballocationItemSizeLess ( ) ) ;
}
}
//D3D12MA_HEAVY_ASSERT(ValidateFreeSuballocationList());
}
void BlockMetadata_Generic : : UnregisterFreeSuballocation ( SuballocationList : : iterator item )
{
D3D12MA_ASSERT ( item - > type = = SUBALLOCATION_TYPE_FREE ) ;
D3D12MA_ASSERT ( item - > size > 0 ) ;
// You may want to enable this validation at the beginning or at the end of
// this function, depending on what do you want to check.
D3D12MA_HEAVY_ASSERT ( ValidateFreeSuballocationList ( ) ) ;
if ( item - > size > = MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER )
{
SuballocationList : : iterator * const it = BinaryFindFirstNotLess (
m_FreeSuballocationsBySize . data ( ) ,
m_FreeSuballocationsBySize . data ( ) + m_FreeSuballocationsBySize . size ( ) ,
item ,
SuballocationItemSizeLess ( ) ) ;
for ( size_t index = it - m_FreeSuballocationsBySize . data ( ) ;
index < m_FreeSuballocationsBySize . size ( ) ;
+ + index )
{
if ( m_FreeSuballocationsBySize [ index ] = = item )
{
m_FreeSuballocationsBySize . remove ( index ) ;
return ;
}
D3D12MA_ASSERT ( ( m_FreeSuballocationsBySize [ index ] - > size = = item - > size ) & & " Not found. " ) ;
}
D3D12MA_ASSERT ( 0 & & " Not found. " ) ;
}
//D3D12MA_HEAVY_ASSERT(ValidateFreeSuballocationList());
}
void BlockMetadata_Generic : : SetAllocationPrivateData ( AllocHandle allocHandle , void * privateData )
{
Suballocation & suballoc = * FindAtOffset ( ( UINT64 ) allocHandle - 1 ) . dropConst ( ) ;
suballoc . privateData = privateData ;
}
void BlockMetadata_Generic : : AddStatistics ( Statistics & inoutStats ) const
{
inoutStats . BlockCount + + ;
inoutStats . AllocationCount + = ( UINT ) m_Suballocations . size ( ) - m_FreeCount ;
inoutStats . BlockBytes + = GetSize ( ) ;
inoutStats . AllocationBytes + = GetSize ( ) - m_SumFreeSize ;
}
void BlockMetadata_Generic : : AddDetailedStatistics ( DetailedStatistics & inoutStats ) const
{
inoutStats . Stats . BlockCount + + ;
inoutStats . Stats . BlockBytes + = GetSize ( ) ;
for ( const auto & suballoc : m_Suballocations )
{
if ( suballoc . type = = SUBALLOCATION_TYPE_FREE )
AddDetailedStatisticsUnusedRange ( inoutStats , suballoc . size ) ;
else
AddDetailedStatisticsAllocation ( inoutStats , suballoc . size ) ;
}
}
void BlockMetadata_Generic : : WriteAllocationInfoToJson ( JsonWriter & json ) const
{
PrintDetailedMap_Begin ( json , GetSumFreeSize ( ) , GetAllocationCount ( ) , m_FreeCount ) ;
for ( const auto & suballoc : m_Suballocations )
{
if ( suballoc . type = = SUBALLOCATION_TYPE_FREE )
PrintDetailedMap_UnusedRange ( json , suballoc . offset , suballoc . size ) ;
else
PrintDetailedMap_Allocation ( json , suballoc . offset , suballoc . size , suballoc . privateData ) ;
}
PrintDetailedMap_End ( json ) ;
}
# endif // _D3D12MA_BLOCK_METADATA_GENERIC_FUNCTIONS
# endif // _D3D12MA_BLOCK_METADATA_GENERIC
# endif // #if 0
# ifndef _D3D12MA_BLOCK_METADATA_LINEAR
class BlockMetadata_Linear : public BlockMetadata
{
public :
BlockMetadata_Linear ( const ALLOCATION_CALLBACKS * allocationCallbacks , bool isVirtual ) ;
virtual ~ BlockMetadata_Linear ( ) = default ;
UINT64 GetSumFreeSize ( ) const override { return m_SumFreeSize ; }
bool IsEmpty ( ) const override { return GetAllocationCount ( ) = = 0 ; }
UINT64 GetAllocationOffset ( AllocHandle allocHandle ) const override { return ( UINT64 ) allocHandle - 1 ; } ;
void Init ( UINT64 size ) override ;
bool Validate ( ) const override ;
size_t GetAllocationCount ( ) const override ;
size_t GetFreeRegionsCount ( ) const override ;
void GetAllocationInfo ( AllocHandle allocHandle , VIRTUAL_ALLOCATION_INFO & outInfo ) const override ;
bool CreateAllocationRequest (
UINT64 allocSize ,
UINT64 allocAlignment ,
bool upperAddress ,
UINT32 strategy ,
AllocationRequest * pAllocationRequest ) override ;
void Alloc (
const AllocationRequest & request ,
UINT64 allocSize ,
void * privateData ) override ;
void Free ( AllocHandle allocHandle ) override ;
void Clear ( ) override ;
AllocHandle GetAllocationListBegin ( ) const override ;
AllocHandle GetNextAllocation ( AllocHandle prevAlloc ) const override ;
UINT64 GetNextFreeRegionSize ( AllocHandle alloc ) const override ;
void * GetAllocationPrivateData ( AllocHandle allocHandle ) const override ;
void SetAllocationPrivateData ( AllocHandle allocHandle , void * privateData ) override ;
void AddStatistics ( Statistics & inoutStats ) const override ;
void AddDetailedStatistics ( DetailedStatistics & inoutStats ) const override ;
void WriteAllocationInfoToJson ( JsonWriter & json ) const override ;
void DebugLogAllAllocations ( ) const override ;
private :
/*
There are two suballocation vectors , used in ping - pong way .
The one with index m_1stVectorIndex is called 1 st .
The one with index ( m_1stVectorIndex ^ 1 ) is called 2 nd .
2 nd can be non - empty only when 1 st is not empty .
When 2 nd is not empty , m_2ndVectorMode indicates its mode of operation .
*/
typedef Vector < Suballocation > SuballocationVectorType ;
enum ALLOC_REQUEST_TYPE
{
ALLOC_REQUEST_UPPER_ADDRESS ,
ALLOC_REQUEST_END_OF_1ST ,
ALLOC_REQUEST_END_OF_2ND ,
} ;
enum SECOND_VECTOR_MODE
{
SECOND_VECTOR_EMPTY ,
/*
Suballocations in 2 nd vector are created later than the ones in 1 st , but they
all have smaller offset .
*/
SECOND_VECTOR_RING_BUFFER ,
/*
Suballocations in 2 nd vector are upper side of double stack .
They all have offsets higher than those in 1 st vector .
Top of this stack means smaller offsets , but higher indices in this vector .
*/
SECOND_VECTOR_DOUBLE_STACK ,
} ;
UINT64 m_SumFreeSize ;
SuballocationVectorType m_Suballocations0 , m_Suballocations1 ;
UINT32 m_1stVectorIndex ;
SECOND_VECTOR_MODE m_2ndVectorMode ;
// Number of items in 1st vector with hAllocation = null at the beginning.
size_t m_1stNullItemsBeginCount ;
// Number of other items in 1st vector with hAllocation = null somewhere in the middle.
size_t m_1stNullItemsMiddleCount ;
// Number of items in 2nd vector with hAllocation = null.
size_t m_2ndNullItemsCount ;
SuballocationVectorType & AccessSuballocations1st ( ) { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0 ; }
SuballocationVectorType & AccessSuballocations2nd ( ) { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1 ; }
const SuballocationVectorType & AccessSuballocations1st ( ) const { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0 ; }
const SuballocationVectorType & AccessSuballocations2nd ( ) const { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1 ; }
Suballocation & FindSuballocation ( UINT64 offset ) const ;
bool ShouldCompact1st ( ) const ;
void CleanupAfterFree ( ) ;
bool CreateAllocationRequest_LowerAddress (
UINT64 allocSize ,
UINT64 allocAlignment ,
AllocationRequest * pAllocationRequest ) ;
bool CreateAllocationRequest_UpperAddress (
UINT64 allocSize ,
UINT64 allocAlignment ,
AllocationRequest * pAllocationRequest ) ;
D3D12MA_CLASS_NO_COPY ( BlockMetadata_Linear )
} ;
# ifndef _D3D12MA_BLOCK_METADATA_LINEAR_FUNCTIONS
BlockMetadata_Linear : : BlockMetadata_Linear ( const ALLOCATION_CALLBACKS * allocationCallbacks , bool isVirtual )
: BlockMetadata ( allocationCallbacks , isVirtual ) ,
m_SumFreeSize ( 0 ) ,
m_Suballocations0 ( * allocationCallbacks ) ,
m_Suballocations1 ( * allocationCallbacks ) ,
m_1stVectorIndex ( 0 ) ,
m_2ndVectorMode ( SECOND_VECTOR_EMPTY ) ,
m_1stNullItemsBeginCount ( 0 ) ,
m_1stNullItemsMiddleCount ( 0 ) ,
m_2ndNullItemsCount ( 0 )
{
D3D12MA_ASSERT ( allocationCallbacks ) ;
}
void BlockMetadata_Linear : : Init ( UINT64 size )
{
BlockMetadata : : Init ( size ) ;
m_SumFreeSize = size ;
}
bool BlockMetadata_Linear : : Validate ( ) const
{
D3D12MA_VALIDATE ( GetSumFreeSize ( ) < = GetSize ( ) ) ;
const SuballocationVectorType & suballocations1st = AccessSuballocations1st ( ) ;
const SuballocationVectorType & suballocations2nd = AccessSuballocations2nd ( ) ;
D3D12MA_VALIDATE ( suballocations2nd . empty ( ) = = ( m_2ndVectorMode = = SECOND_VECTOR_EMPTY ) ) ;
D3D12MA_VALIDATE ( ! suballocations1st . empty ( ) | |
suballocations2nd . empty ( ) | |
m_2ndVectorMode ! = SECOND_VECTOR_RING_BUFFER ) ;
if ( ! suballocations1st . empty ( ) )
{
// Null item at the beginning should be accounted into m_1stNullItemsBeginCount.
D3D12MA_VALIDATE ( suballocations1st [ m_1stNullItemsBeginCount ] . type ! = SUBALLOCATION_TYPE_FREE ) ;
// Null item at the end should be just pop_back().
D3D12MA_VALIDATE ( suballocations1st . back ( ) . type ! = SUBALLOCATION_TYPE_FREE ) ;
}
if ( ! suballocations2nd . empty ( ) )
{
// Null item at the end should be just pop_back().
D3D12MA_VALIDATE ( suballocations2nd . back ( ) . type ! = SUBALLOCATION_TYPE_FREE ) ;
}
D3D12MA_VALIDATE ( m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount < = suballocations1st . size ( ) ) ;
D3D12MA_VALIDATE ( m_2ndNullItemsCount < = suballocations2nd . size ( ) ) ;
UINT64 sumUsedSize = 0 ;
const size_t suballoc1stCount = suballocations1st . size ( ) ;
UINT64 offset = 0 ;
if ( m_2ndVectorMode = = SECOND_VECTOR_RING_BUFFER )
{
const size_t suballoc2ndCount = suballocations2nd . size ( ) ;
size_t nullItem2ndCount = 0 ;
for ( size_t i = 0 ; i < suballoc2ndCount ; + + i )
{
const Suballocation & suballoc = suballocations2nd [ i ] ;
const bool currFree = ( suballoc . type = = SUBALLOCATION_TYPE_FREE ) ;
const Allocation * alloc = ( Allocation * ) suballoc . privateData ;
if ( ! IsVirtual ( ) )
{
D3D12MA_VALIDATE ( currFree = = ( alloc = = NULL ) ) ;
}
D3D12MA_VALIDATE ( suballoc . offset > = offset ) ;
if ( ! currFree )
{
if ( ! IsVirtual ( ) )
{
D3D12MA_VALIDATE ( GetAllocationOffset ( alloc - > GetAllocHandle ( ) ) = = suballoc . offset ) ;
D3D12MA_VALIDATE ( alloc - > GetSize ( ) = = suballoc . size ) ;
}
sumUsedSize + = suballoc . size ;
}
else
{
+ + nullItem2ndCount ;
}
offset = suballoc . offset + suballoc . size + GetDebugMargin ( ) ;
}
D3D12MA_VALIDATE ( nullItem2ndCount = = m_2ndNullItemsCount ) ;
}
for ( size_t i = 0 ; i < m_1stNullItemsBeginCount ; + + i )
{
const Suballocation & suballoc = suballocations1st [ i ] ;
D3D12MA_VALIDATE ( suballoc . type = = SUBALLOCATION_TYPE_FREE & &
suballoc . privateData = = NULL ) ;
}
size_t nullItem1stCount = m_1stNullItemsBeginCount ;
for ( size_t i = m_1stNullItemsBeginCount ; i < suballoc1stCount ; + + i )
{
const Suballocation & suballoc = suballocations1st [ i ] ;
const bool currFree = ( suballoc . type = = SUBALLOCATION_TYPE_FREE ) ;
const Allocation * alloc = ( Allocation * ) suballoc . privateData ;
if ( ! IsVirtual ( ) )
{
D3D12MA_VALIDATE ( currFree = = ( alloc = = NULL ) ) ;
}
D3D12MA_VALIDATE ( suballoc . offset > = offset ) ;
D3D12MA_VALIDATE ( i > = m_1stNullItemsBeginCount | | currFree ) ;
if ( ! currFree )
{
if ( ! IsVirtual ( ) )
{
D3D12MA_VALIDATE ( GetAllocationOffset ( alloc - > GetAllocHandle ( ) ) = = suballoc . offset ) ;
D3D12MA_VALIDATE ( alloc - > GetSize ( ) = = suballoc . size ) ;
}
sumUsedSize + = suballoc . size ;
}
else
{
+ + nullItem1stCount ;
}
offset = suballoc . offset + suballoc . size + GetDebugMargin ( ) ;
}
D3D12MA_VALIDATE ( nullItem1stCount = = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount ) ;
if ( m_2ndVectorMode = = SECOND_VECTOR_DOUBLE_STACK )
{
const size_t suballoc2ndCount = suballocations2nd . size ( ) ;
size_t nullItem2ndCount = 0 ;
for ( size_t i = suballoc2ndCount ; i - - ; )
{
const Suballocation & suballoc = suballocations2nd [ i ] ;
const bool currFree = ( suballoc . type = = SUBALLOCATION_TYPE_FREE ) ;
const Allocation * alloc = ( Allocation * ) suballoc . privateData ;
if ( ! IsVirtual ( ) )
{
D3D12MA_VALIDATE ( currFree = = ( alloc = = NULL ) ) ;
}
D3D12MA_VALIDATE ( suballoc . offset > = offset ) ;
if ( ! currFree )
{
if ( ! IsVirtual ( ) )
{
D3D12MA_VALIDATE ( GetAllocationOffset ( alloc - > GetAllocHandle ( ) ) = = suballoc . offset ) ;
D3D12MA_VALIDATE ( alloc - > GetSize ( ) = = suballoc . size ) ;
}
sumUsedSize + = suballoc . size ;
}
else
{
+ + nullItem2ndCount ;
}
offset = suballoc . offset + suballoc . size + GetDebugMargin ( ) ;
}
D3D12MA_VALIDATE ( nullItem2ndCount = = m_2ndNullItemsCount ) ;
}
D3D12MA_VALIDATE ( offset < = GetSize ( ) ) ;
D3D12MA_VALIDATE ( m_SumFreeSize = = GetSize ( ) - sumUsedSize ) ;
return true ;
}
size_t BlockMetadata_Linear : : GetAllocationCount ( ) const
{
return AccessSuballocations1st ( ) . size ( ) - m_1stNullItemsBeginCount - m_1stNullItemsMiddleCount +
AccessSuballocations2nd ( ) . size ( ) - m_2ndNullItemsCount ;
}
size_t BlockMetadata_Linear : : GetFreeRegionsCount ( ) const
{
// Function only used for defragmentation, which is disabled for this algorithm
D3D12MA_ASSERT ( 0 ) ;
return SIZE_MAX ;
}
void BlockMetadata_Linear : : GetAllocationInfo ( AllocHandle allocHandle , VIRTUAL_ALLOCATION_INFO & outInfo ) const
{
const Suballocation & suballoc = FindSuballocation ( ( UINT64 ) allocHandle - 1 ) ;
outInfo . Offset = suballoc . offset ;
outInfo . Size = suballoc . size ;
outInfo . pPrivateData = suballoc . privateData ;
}
bool BlockMetadata_Linear : : CreateAllocationRequest (
UINT64 allocSize ,
UINT64 allocAlignment ,
bool upperAddress ,
UINT32 strategy ,
AllocationRequest * pAllocationRequest )
{
D3D12MA_ASSERT ( allocSize > 0 & & " Cannot allocate empty block! " ) ;
D3D12MA_ASSERT ( pAllocationRequest ! = NULL ) ;
D3D12MA_HEAVY_ASSERT ( Validate ( ) ) ;
pAllocationRequest - > size = allocSize ;
return upperAddress ?
CreateAllocationRequest_UpperAddress (
allocSize , allocAlignment , pAllocationRequest ) :
CreateAllocationRequest_LowerAddress (
allocSize , allocAlignment , pAllocationRequest ) ;
}
void BlockMetadata_Linear : : Alloc (
const AllocationRequest & request ,
UINT64 allocSize ,
void * privateData )
{
UINT64 offset = ( UINT64 ) request . allocHandle - 1 ;
const Suballocation newSuballoc = { offset , request . size , privateData , SUBALLOCATION_TYPE_ALLOCATION } ;
switch ( request . algorithmData )
{
case ALLOC_REQUEST_UPPER_ADDRESS :
{
D3D12MA_ASSERT ( m_2ndVectorMode ! = SECOND_VECTOR_RING_BUFFER & &
" CRITICAL ERROR: Trying to use linear allocator as double stack while it was already used as ring buffer. " ) ;
SuballocationVectorType & suballocations2nd = AccessSuballocations2nd ( ) ;
suballocations2nd . push_back ( newSuballoc ) ;
m_2ndVectorMode = SECOND_VECTOR_DOUBLE_STACK ;
break ;
}
case ALLOC_REQUEST_END_OF_1ST :
{
SuballocationVectorType & suballocations1st = AccessSuballocations1st ( ) ;
D3D12MA_ASSERT ( suballocations1st . empty ( ) | |
offset > = suballocations1st . back ( ) . offset + suballocations1st . back ( ) . size ) ;
// Check if it fits before the end of the block.
D3D12MA_ASSERT ( offset + request . size < = GetSize ( ) ) ;
suballocations1st . push_back ( newSuballoc ) ;
break ;
}
case ALLOC_REQUEST_END_OF_2ND :
{
SuballocationVectorType & suballocations1st = AccessSuballocations1st ( ) ;
// New allocation at the end of 2-part ring buffer, so before first allocation from 1st vector.
D3D12MA_ASSERT ( ! suballocations1st . empty ( ) & &
offset + request . size < = suballocations1st [ m_1stNullItemsBeginCount ] . offset ) ;
SuballocationVectorType & suballocations2nd = AccessSuballocations2nd ( ) ;
switch ( m_2ndVectorMode )
{
case SECOND_VECTOR_EMPTY :
// First allocation from second part ring buffer.
D3D12MA_ASSERT ( suballocations2nd . empty ( ) ) ;
m_2ndVectorMode = SECOND_VECTOR_RING_BUFFER ;
break ;
case SECOND_VECTOR_RING_BUFFER :
// 2-part ring buffer is already started.
D3D12MA_ASSERT ( ! suballocations2nd . empty ( ) ) ;
break ;
case SECOND_VECTOR_DOUBLE_STACK :
D3D12MA_ASSERT ( 0 & & " CRITICAL ERROR: Trying to use linear allocator as ring buffer while it was already used as double stack. " ) ;
break ;
default :
D3D12MA_ASSERT ( 0 ) ;
}
suballocations2nd . push_back ( newSuballoc ) ;
break ;
}
default :
D3D12MA_ASSERT ( 0 & & " CRITICAL INTERNAL ERROR. " ) ;
}
m_SumFreeSize - = newSuballoc . size ;
}
void BlockMetadata_Linear : : Free ( AllocHandle allocHandle )
{
SuballocationVectorType & suballocations1st = AccessSuballocations1st ( ) ;
SuballocationVectorType & suballocations2nd = AccessSuballocations2nd ( ) ;
UINT64 offset = ( UINT64 ) allocHandle - 1 ;
if ( ! suballocations1st . empty ( ) )
{
// First allocation: Mark it as next empty at the beginning.
Suballocation & firstSuballoc = suballocations1st [ m_1stNullItemsBeginCount ] ;
if ( firstSuballoc . offset = = offset )
{
firstSuballoc . type = SUBALLOCATION_TYPE_FREE ;
firstSuballoc . privateData = NULL ;
m_SumFreeSize + = firstSuballoc . size ;
+ + m_1stNullItemsBeginCount ;
CleanupAfterFree ( ) ;
return ;
}
}
// Last allocation in 2-part ring buffer or top of upper stack (same logic).
if ( m_2ndVectorMode = = SECOND_VECTOR_RING_BUFFER | |
m_2ndVectorMode = = SECOND_VECTOR_DOUBLE_STACK )
{
Suballocation & lastSuballoc = suballocations2nd . back ( ) ;
if ( lastSuballoc . offset = = offset )
{
m_SumFreeSize + = lastSuballoc . size ;
suballocations2nd . pop_back ( ) ;
CleanupAfterFree ( ) ;
return ;
}
}
// Last allocation in 1st vector.
else if ( m_2ndVectorMode = = SECOND_VECTOR_EMPTY )
{
Suballocation & lastSuballoc = suballocations1st . back ( ) ;
if ( lastSuballoc . offset = = offset )
{
m_SumFreeSize + = lastSuballoc . size ;
suballocations1st . pop_back ( ) ;
CleanupAfterFree ( ) ;
return ;
}
}
Suballocation refSuballoc ;
refSuballoc . offset = offset ;
// Rest of members stays uninitialized intentionally for better performance.
// Item from the middle of 1st vector.
{
const SuballocationVectorType : : iterator it = BinaryFindSorted (
suballocations1st . begin ( ) + m_1stNullItemsBeginCount ,
suballocations1st . end ( ) ,
refSuballoc ,
SuballocationOffsetLess ( ) ) ;
if ( it ! = suballocations1st . end ( ) )
{
it - > type = SUBALLOCATION_TYPE_FREE ;
it - > privateData = NULL ;
+ + m_1stNullItemsMiddleCount ;
m_SumFreeSize + = it - > size ;
CleanupAfterFree ( ) ;
return ;
}
}
if ( m_2ndVectorMode ! = SECOND_VECTOR_EMPTY )
{
// Item from the middle of 2nd vector.
const SuballocationVectorType : : iterator it = m_2ndVectorMode = = SECOND_VECTOR_RING_BUFFER ?
BinaryFindSorted ( suballocations2nd . begin ( ) , suballocations2nd . end ( ) , refSuballoc , SuballocationOffsetLess ( ) ) :
BinaryFindSorted ( suballocations2nd . begin ( ) , suballocations2nd . end ( ) , refSuballoc , SuballocationOffsetGreater ( ) ) ;
if ( it ! = suballocations2nd . end ( ) )
{
it - > type = SUBALLOCATION_TYPE_FREE ;
it - > privateData = NULL ;
+ + m_2ndNullItemsCount ;
m_SumFreeSize + = it - > size ;
CleanupAfterFree ( ) ;
return ;
}
}
D3D12MA_ASSERT ( 0 & & " Allocation to free not found in linear allocator! " ) ;
}
void BlockMetadata_Linear : : Clear ( )
{
m_SumFreeSize = GetSize ( ) ;
m_Suballocations0 . clear ( ) ;
m_Suballocations1 . clear ( ) ;
// Leaving m_1stVectorIndex unchanged - it doesn't matter.
m_2ndVectorMode = SECOND_VECTOR_EMPTY ;
m_1stNullItemsBeginCount = 0 ;
m_1stNullItemsMiddleCount = 0 ;
m_2ndNullItemsCount = 0 ;
}
AllocHandle BlockMetadata_Linear : : GetAllocationListBegin ( ) const
{
// Function only used for defragmentation, which is disabled for this algorithm
D3D12MA_ASSERT ( 0 ) ;
return ( AllocHandle ) 0 ;
}
AllocHandle BlockMetadata_Linear : : GetNextAllocation ( AllocHandle prevAlloc ) const
{
// Function only used for defragmentation, which is disabled for this algorithm
D3D12MA_ASSERT ( 0 ) ;
return ( AllocHandle ) 0 ;
}
UINT64 BlockMetadata_Linear : : GetNextFreeRegionSize ( AllocHandle alloc ) const
{
// Function only used for defragmentation, which is disabled for this algorithm
D3D12MA_ASSERT ( 0 ) ;
return 0 ;
}
void * BlockMetadata_Linear : : GetAllocationPrivateData ( AllocHandle allocHandle ) const
{
return FindSuballocation ( ( UINT64 ) allocHandle - 1 ) . privateData ;
}
void BlockMetadata_Linear : : SetAllocationPrivateData ( AllocHandle allocHandle , void * privateData )
{
Suballocation & suballoc = FindSuballocation ( ( UINT64 ) allocHandle - 1 ) ;
suballoc . privateData = privateData ;
}
void BlockMetadata_Linear : : AddStatistics ( Statistics & inoutStats ) const
{
inoutStats . BlockCount + + ;
inoutStats . AllocationCount + = ( UINT ) GetAllocationCount ( ) ;
inoutStats . BlockBytes + = GetSize ( ) ;
inoutStats . AllocationBytes + = GetSize ( ) - m_SumFreeSize ;
}
void BlockMetadata_Linear : : AddDetailedStatistics ( DetailedStatistics & inoutStats ) const
{
inoutStats . Stats . BlockCount + + ;
inoutStats . Stats . BlockBytes + = GetSize ( ) ;
const UINT64 size = GetSize ( ) ;
const SuballocationVectorType & suballocations1st = AccessSuballocations1st ( ) ;
const SuballocationVectorType & suballocations2nd = AccessSuballocations2nd ( ) ;
const size_t suballoc1stCount = suballocations1st . size ( ) ;
const size_t suballoc2ndCount = suballocations2nd . size ( ) ;
UINT64 lastOffset = 0 ;
if ( m_2ndVectorMode = = SECOND_VECTOR_RING_BUFFER )
{
const UINT64 freeSpace2ndTo1stEnd = suballocations1st [ m_1stNullItemsBeginCount ] . offset ;
size_t nextAlloc2ndIndex = 0 ;
while ( lastOffset < freeSpace2ndTo1stEnd )
{
// Find next non-null allocation or move nextAllocIndex to the end.
while ( nextAlloc2ndIndex < suballoc2ndCount & &
suballocations2nd [ nextAlloc2ndIndex ] . privateData = = NULL )
{
+ + nextAlloc2ndIndex ;
}
// Found non-null allocation.
if ( nextAlloc2ndIndex < suballoc2ndCount )
{
const Suballocation & suballoc = suballocations2nd [ nextAlloc2ndIndex ] ;
// 1. Process free space before this allocation.
if ( lastOffset < suballoc . offset )
{
// There is free space from lastOffset to suballoc.offset.
const UINT64 unusedRangeSize = suballoc . offset - lastOffset ;
AddDetailedStatisticsUnusedRange ( inoutStats , unusedRangeSize ) ;
}
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
AddDetailedStatisticsAllocation ( inoutStats , suballoc . size ) ;
// 3. Prepare for next iteration.
lastOffset = suballoc . offset + suballoc . size ;
+ + nextAlloc2ndIndex ;
}
// We are at the end.
else
{
// There is free space from lastOffset to freeSpace2ndTo1stEnd.
if ( lastOffset < freeSpace2ndTo1stEnd )
{
const UINT64 unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset ;
AddDetailedStatisticsUnusedRange ( inoutStats , unusedRangeSize ) ;
}
// End of loop.
lastOffset = freeSpace2ndTo1stEnd ;
}
}
}
size_t nextAlloc1stIndex = m_1stNullItemsBeginCount ;
const UINT64 freeSpace1stTo2ndEnd =
m_2ndVectorMode = = SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd . back ( ) . offset : size ;
while ( lastOffset < freeSpace1stTo2ndEnd )
{
// Find next non-null allocation or move nextAllocIndex to the end.
while ( nextAlloc1stIndex < suballoc1stCount & &
suballocations1st [ nextAlloc1stIndex ] . privateData = = NULL )
{
+ + nextAlloc1stIndex ;
}
// Found non-null allocation.
if ( nextAlloc1stIndex < suballoc1stCount )
{
const Suballocation & suballoc = suballocations1st [ nextAlloc1stIndex ] ;
// 1. Process free space before this allocation.
if ( lastOffset < suballoc . offset )
{
// There is free space from lastOffset to suballoc.offset.
const UINT64 unusedRangeSize = suballoc . offset - lastOffset ;
AddDetailedStatisticsUnusedRange ( inoutStats , unusedRangeSize ) ;
}
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
AddDetailedStatisticsAllocation ( inoutStats , suballoc . size ) ;
// 3. Prepare for next iteration.
lastOffset = suballoc . offset + suballoc . size ;
+ + nextAlloc1stIndex ;
}
// We are at the end.
else
{
// There is free space from lastOffset to freeSpace1stTo2ndEnd.
if ( lastOffset < freeSpace1stTo2ndEnd )
{
const UINT64 unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset ;
AddDetailedStatisticsUnusedRange ( inoutStats , unusedRangeSize ) ;
}
// End of loop.
lastOffset = freeSpace1stTo2ndEnd ;
}
}
if ( m_2ndVectorMode = = SECOND_VECTOR_DOUBLE_STACK )
{
size_t nextAlloc2ndIndex = suballocations2nd . size ( ) - 1 ;
while ( lastOffset < size )
{
// Find next non-null allocation or move nextAllocIndex to the end.
while ( nextAlloc2ndIndex ! = SIZE_MAX & &
suballocations2nd [ nextAlloc2ndIndex ] . privateData = = NULL )
{
- - nextAlloc2ndIndex ;
}
// Found non-null allocation.
if ( nextAlloc2ndIndex ! = SIZE_MAX )
{
const Suballocation & suballoc = suballocations2nd [ nextAlloc2ndIndex ] ;
// 1. Process free space before this allocation.
if ( lastOffset < suballoc . offset )
{
// There is free space from lastOffset to suballoc.offset.
const UINT64 unusedRangeSize = suballoc . offset - lastOffset ;
AddDetailedStatisticsUnusedRange ( inoutStats , unusedRangeSize ) ;
}
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
AddDetailedStatisticsAllocation ( inoutStats , suballoc . size ) ;
// 3. Prepare for next iteration.
lastOffset = suballoc . offset + suballoc . size ;
- - nextAlloc2ndIndex ;
}
// We are at the end.
else
{
// There is free space from lastOffset to size.
if ( lastOffset < size )
{
const UINT64 unusedRangeSize = size - lastOffset ;
AddDetailedStatisticsUnusedRange ( inoutStats , unusedRangeSize ) ;
}
// End of loop.
lastOffset = size ;
}
}
}
}
void BlockMetadata_Linear : : WriteAllocationInfoToJson ( JsonWriter & json ) const
{
const UINT64 size = GetSize ( ) ;
const SuballocationVectorType & suballocations1st = AccessSuballocations1st ( ) ;
const SuballocationVectorType & suballocations2nd = AccessSuballocations2nd ( ) ;
const size_t suballoc1stCount = suballocations1st . size ( ) ;
const size_t suballoc2ndCount = suballocations2nd . size ( ) ;
// FIRST PASS
size_t unusedRangeCount = 0 ;
UINT64 usedBytes = 0 ;
UINT64 lastOffset = 0 ;
size_t alloc2ndCount = 0 ;
if ( m_2ndVectorMode = = SECOND_VECTOR_RING_BUFFER )
{
const UINT64 freeSpace2ndTo1stEnd = suballocations1st [ m_1stNullItemsBeginCount ] . offset ;
size_t nextAlloc2ndIndex = 0 ;
while ( lastOffset < freeSpace2ndTo1stEnd )
{
// Find next non-null allocation or move nextAlloc2ndIndex to the end.
while ( nextAlloc2ndIndex < suballoc2ndCount & &
suballocations2nd [ nextAlloc2ndIndex ] . privateData = = NULL )
{
+ + nextAlloc2ndIndex ;
}
// Found non-null allocation.
if ( nextAlloc2ndIndex < suballoc2ndCount )
{
const Suballocation & suballoc = suballocations2nd [ nextAlloc2ndIndex ] ;
// 1. Process free space before this allocation.
if ( lastOffset < suballoc . offset )
{
// There is free space from lastOffset to suballoc.offset.
+ + unusedRangeCount ;
}
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
+ + alloc2ndCount ;
usedBytes + = suballoc . size ;
// 3. Prepare for next iteration.
lastOffset = suballoc . offset + suballoc . size ;
+ + nextAlloc2ndIndex ;
}
// We are at the end.
else
{
if ( lastOffset < freeSpace2ndTo1stEnd )
{
// There is free space from lastOffset to freeSpace2ndTo1stEnd.
+ + unusedRangeCount ;
}
// End of loop.
lastOffset = freeSpace2ndTo1stEnd ;
}
}
}
size_t nextAlloc1stIndex = m_1stNullItemsBeginCount ;
size_t alloc1stCount = 0 ;
const UINT64 freeSpace1stTo2ndEnd =
m_2ndVectorMode = = SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd . back ( ) . offset : size ;
while ( lastOffset < freeSpace1stTo2ndEnd )
{
// Find next non-null allocation or move nextAllocIndex to the end.
while ( nextAlloc1stIndex < suballoc1stCount & &
suballocations1st [ nextAlloc1stIndex ] . privateData = = NULL )
{
+ + nextAlloc1stIndex ;
}
// Found non-null allocation.
if ( nextAlloc1stIndex < suballoc1stCount )
{
const Suballocation & suballoc = suballocations1st [ nextAlloc1stIndex ] ;
// 1. Process free space before this allocation.
if ( lastOffset < suballoc . offset )
{
// There is free space from lastOffset to suballoc.offset.
+ + unusedRangeCount ;
}
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
+ + alloc1stCount ;
usedBytes + = suballoc . size ;
// 3. Prepare for next iteration.
lastOffset = suballoc . offset + suballoc . size ;
+ + nextAlloc1stIndex ;
}
// We are at the end.
else
{
if ( lastOffset < size )
{
// There is free space from lastOffset to freeSpace1stTo2ndEnd.
+ + unusedRangeCount ;
}
// End of loop.
lastOffset = freeSpace1stTo2ndEnd ;
}
}
if ( m_2ndVectorMode = = SECOND_VECTOR_DOUBLE_STACK )
{
size_t nextAlloc2ndIndex = suballocations2nd . size ( ) - 1 ;
while ( lastOffset < size )
{
// Find next non-null allocation or move nextAlloc2ndIndex to the end.
while ( nextAlloc2ndIndex ! = SIZE_MAX & &
suballocations2nd [ nextAlloc2ndIndex ] . privateData = = NULL )
{
- - nextAlloc2ndIndex ;
}
// Found non-null allocation.
if ( nextAlloc2ndIndex ! = SIZE_MAX )
{
const Suballocation & suballoc = suballocations2nd [ nextAlloc2ndIndex ] ;
// 1. Process free space before this allocation.
if ( lastOffset < suballoc . offset )
{
// There is free space from lastOffset to suballoc.offset.
+ + unusedRangeCount ;
}
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
+ + alloc2ndCount ;
usedBytes + = suballoc . size ;
// 3. Prepare for next iteration.
lastOffset = suballoc . offset + suballoc . size ;
- - nextAlloc2ndIndex ;
}
// We are at the end.
else
{
if ( lastOffset < size )
{
// There is free space from lastOffset to size.
+ + unusedRangeCount ;
}
// End of loop.
lastOffset = size ;
}
}
}
const UINT64 unusedBytes = size - usedBytes ;
PrintDetailedMap_Begin ( json , unusedBytes , alloc1stCount + alloc2ndCount , unusedRangeCount ) ;
// SECOND PASS
lastOffset = 0 ;
if ( m_2ndVectorMode = = SECOND_VECTOR_RING_BUFFER )
{
const UINT64 freeSpace2ndTo1stEnd = suballocations1st [ m_1stNullItemsBeginCount ] . offset ;
size_t nextAlloc2ndIndex = 0 ;
while ( lastOffset < freeSpace2ndTo1stEnd )
{
// Find next non-null allocation or move nextAlloc2ndIndex to the end.
while ( nextAlloc2ndIndex < suballoc2ndCount & &
suballocations2nd [ nextAlloc2ndIndex ] . privateData = = NULL )
{
+ + nextAlloc2ndIndex ;
}
// Found non-null allocation.
if ( nextAlloc2ndIndex < suballoc2ndCount )
{
const Suballocation & suballoc = suballocations2nd [ nextAlloc2ndIndex ] ;
// 1. Process free space before this allocation.
if ( lastOffset < suballoc . offset )
{
// There is free space from lastOffset to suballoc.offset.
const UINT64 unusedRangeSize = suballoc . offset - lastOffset ;
PrintDetailedMap_UnusedRange ( json , lastOffset , unusedRangeSize ) ;
}
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
PrintDetailedMap_Allocation ( json , suballoc . offset , suballoc . size , suballoc . privateData ) ;
// 3. Prepare for next iteration.
lastOffset = suballoc . offset + suballoc . size ;
+ + nextAlloc2ndIndex ;
}
// We are at the end.
else
{
if ( lastOffset < freeSpace2ndTo1stEnd )
{
// There is free space from lastOffset to freeSpace2ndTo1stEnd.
const UINT64 unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset ;
PrintDetailedMap_UnusedRange ( json , lastOffset , unusedRangeSize ) ;
}
// End of loop.
lastOffset = freeSpace2ndTo1stEnd ;
}
}
}
nextAlloc1stIndex = m_1stNullItemsBeginCount ;
while ( lastOffset < freeSpace1stTo2ndEnd )
{
// Find next non-null allocation or move nextAllocIndex to the end.
while ( nextAlloc1stIndex < suballoc1stCount & &
suballocations1st [ nextAlloc1stIndex ] . privateData = = NULL )
{
+ + nextAlloc1stIndex ;
}
// Found non-null allocation.
if ( nextAlloc1stIndex < suballoc1stCount )
{
const Suballocation & suballoc = suballocations1st [ nextAlloc1stIndex ] ;
// 1. Process free space before this allocation.
if ( lastOffset < suballoc . offset )
{
// There is free space from lastOffset to suballoc.offset.
const UINT64 unusedRangeSize = suballoc . offset - lastOffset ;
PrintDetailedMap_UnusedRange ( json , lastOffset , unusedRangeSize ) ;
}
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
PrintDetailedMap_Allocation ( json , suballoc . offset , suballoc . size , suballoc . privateData ) ;
// 3. Prepare for next iteration.
lastOffset = suballoc . offset + suballoc . size ;
+ + nextAlloc1stIndex ;
}
// We are at the end.
else
{
if ( lastOffset < freeSpace1stTo2ndEnd )
{
// There is free space from lastOffset to freeSpace1stTo2ndEnd.
const UINT64 unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset ;
PrintDetailedMap_UnusedRange ( json , lastOffset , unusedRangeSize ) ;
}
// End of loop.
lastOffset = freeSpace1stTo2ndEnd ;
}
}
if ( m_2ndVectorMode = = SECOND_VECTOR_DOUBLE_STACK )
{
size_t nextAlloc2ndIndex = suballocations2nd . size ( ) - 1 ;
while ( lastOffset < size )
{
// Find next non-null allocation or move nextAlloc2ndIndex to the end.
while ( nextAlloc2ndIndex ! = SIZE_MAX & &
suballocations2nd [ nextAlloc2ndIndex ] . privateData = = NULL )
{
- - nextAlloc2ndIndex ;
}
// Found non-null allocation.
if ( nextAlloc2ndIndex ! = SIZE_MAX )
{
const Suballocation & suballoc = suballocations2nd [ nextAlloc2ndIndex ] ;
// 1. Process free space before this allocation.
if ( lastOffset < suballoc . offset )
{
// There is free space from lastOffset to suballoc.offset.
const UINT64 unusedRangeSize = suballoc . offset - lastOffset ;
PrintDetailedMap_UnusedRange ( json , lastOffset , unusedRangeSize ) ;
}
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
PrintDetailedMap_Allocation ( json , suballoc . offset , suballoc . size , suballoc . privateData ) ;
// 3. Prepare for next iteration.
lastOffset = suballoc . offset + suballoc . size ;
- - nextAlloc2ndIndex ;
}
// We are at the end.
else
{
if ( lastOffset < size )
{
// There is free space from lastOffset to size.
const UINT64 unusedRangeSize = size - lastOffset ;
PrintDetailedMap_UnusedRange ( json , lastOffset , unusedRangeSize ) ;
}
// End of loop.
lastOffset = size ;
}
}
}
PrintDetailedMap_End ( json ) ;
}
void BlockMetadata_Linear : : DebugLogAllAllocations ( ) const
{
const SuballocationVectorType & suballocations1st = AccessSuballocations1st ( ) ;
for ( auto it = suballocations1st . begin ( ) + m_1stNullItemsBeginCount ; it ! = suballocations1st . end ( ) ; + + it )
if ( it - > type ! = SUBALLOCATION_TYPE_FREE )
DebugLogAllocation ( it - > offset , it - > size , it - > privateData ) ;
const SuballocationVectorType & suballocations2nd = AccessSuballocations2nd ( ) ;
for ( auto it = suballocations2nd . begin ( ) ; it ! = suballocations2nd . end ( ) ; + + it )
if ( it - > type ! = SUBALLOCATION_TYPE_FREE )
DebugLogAllocation ( it - > offset , it - > size , it - > privateData ) ;
}
Suballocation & BlockMetadata_Linear : : FindSuballocation ( UINT64 offset ) const
{
const SuballocationVectorType & suballocations1st = AccessSuballocations1st ( ) ;
const SuballocationVectorType & suballocations2nd = AccessSuballocations2nd ( ) ;
Suballocation refSuballoc ;
refSuballoc . offset = offset ;
// Rest of members stays uninitialized intentionally for better performance.
// Item from the 1st vector.
{
const SuballocationVectorType : : const_iterator it = BinaryFindSorted (
suballocations1st . begin ( ) + m_1stNullItemsBeginCount ,
suballocations1st . end ( ) ,
refSuballoc ,
SuballocationOffsetLess ( ) ) ;
if ( it ! = suballocations1st . end ( ) )
{
return const_cast < Suballocation & > ( * it ) ;
}
}
if ( m_2ndVectorMode ! = SECOND_VECTOR_EMPTY )
{
// Rest of members stays uninitialized intentionally for better performance.
const SuballocationVectorType : : const_iterator it = m_2ndVectorMode = = SECOND_VECTOR_RING_BUFFER ?
BinaryFindSorted ( suballocations2nd . begin ( ) , suballocations2nd . end ( ) , refSuballoc , SuballocationOffsetLess ( ) ) :
BinaryFindSorted ( suballocations2nd . begin ( ) , suballocations2nd . end ( ) , refSuballoc , SuballocationOffsetGreater ( ) ) ;
if ( it ! = suballocations2nd . end ( ) )
{
return const_cast < Suballocation & > ( * it ) ;
}
}
D3D12MA_ASSERT ( 0 & & " Allocation not found in linear allocator! " ) ;
return const_cast < Suballocation & > ( suballocations1st . back ( ) ) ; // Should never occur.
}
bool BlockMetadata_Linear : : ShouldCompact1st ( ) const
{
const size_t nullItemCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount ;
const size_t suballocCount = AccessSuballocations1st ( ) . size ( ) ;
return suballocCount > 32 & & nullItemCount * 2 > = ( suballocCount - nullItemCount ) * 3 ;
}
void BlockMetadata_Linear : : CleanupAfterFree ( )
{
SuballocationVectorType & suballocations1st = AccessSuballocations1st ( ) ;
SuballocationVectorType & suballocations2nd = AccessSuballocations2nd ( ) ;
if ( IsEmpty ( ) )
{
suballocations1st . clear ( ) ;
suballocations2nd . clear ( ) ;
m_1stNullItemsBeginCount = 0 ;
m_1stNullItemsMiddleCount = 0 ;
m_2ndNullItemsCount = 0 ;
m_2ndVectorMode = SECOND_VECTOR_EMPTY ;
}
else
{
const size_t suballoc1stCount = suballocations1st . size ( ) ;
const size_t nullItem1stCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount ;
D3D12MA_ASSERT ( nullItem1stCount < = suballoc1stCount ) ;
// Find more null items at the beginning of 1st vector.
while ( m_1stNullItemsBeginCount < suballoc1stCount & &
suballocations1st [ m_1stNullItemsBeginCount ] . type = = SUBALLOCATION_TYPE_FREE )
{
+ + m_1stNullItemsBeginCount ;
- - m_1stNullItemsMiddleCount ;
}
// Find more null items at the end of 1st vector.
while ( m_1stNullItemsMiddleCount > 0 & &
suballocations1st . back ( ) . type = = SUBALLOCATION_TYPE_FREE )
{
- - m_1stNullItemsMiddleCount ;
suballocations1st . pop_back ( ) ;
}
// Find more null items at the end of 2nd vector.
while ( m_2ndNullItemsCount > 0 & &
suballocations2nd . back ( ) . type = = SUBALLOCATION_TYPE_FREE )
{
- - m_2ndNullItemsCount ;
suballocations2nd . pop_back ( ) ;
}
// Find more null items at the beginning of 2nd vector.
while ( m_2ndNullItemsCount > 0 & &
suballocations2nd [ 0 ] . type = = SUBALLOCATION_TYPE_FREE )
{
- - m_2ndNullItemsCount ;
suballocations2nd . remove ( 0 ) ;
}
if ( ShouldCompact1st ( ) )
{
const size_t nonNullItemCount = suballoc1stCount - nullItem1stCount ;
size_t srcIndex = m_1stNullItemsBeginCount ;
for ( size_t dstIndex = 0 ; dstIndex < nonNullItemCount ; + + dstIndex )
{
while ( suballocations1st [ srcIndex ] . type = = SUBALLOCATION_TYPE_FREE )
{
+ + srcIndex ;
}
if ( dstIndex ! = srcIndex )
{
suballocations1st [ dstIndex ] = suballocations1st [ srcIndex ] ;
}
+ + srcIndex ;
}
suballocations1st . resize ( nonNullItemCount ) ;
m_1stNullItemsBeginCount = 0 ;
m_1stNullItemsMiddleCount = 0 ;
}
// 2nd vector became empty.
if ( suballocations2nd . empty ( ) )
{
m_2ndVectorMode = SECOND_VECTOR_EMPTY ;
}
// 1st vector became empty.
if ( suballocations1st . size ( ) - m_1stNullItemsBeginCount = = 0 )
{
suballocations1st . clear ( ) ;
m_1stNullItemsBeginCount = 0 ;
if ( ! suballocations2nd . empty ( ) & & m_2ndVectorMode = = SECOND_VECTOR_RING_BUFFER )
{
// Swap 1st with 2nd. Now 2nd is empty.
m_2ndVectorMode = SECOND_VECTOR_EMPTY ;
m_1stNullItemsMiddleCount = m_2ndNullItemsCount ;
while ( m_1stNullItemsBeginCount < suballocations2nd . size ( ) & &
suballocations2nd [ m_1stNullItemsBeginCount ] . type = = SUBALLOCATION_TYPE_FREE )
{
+ + m_1stNullItemsBeginCount ;
- - m_1stNullItemsMiddleCount ;
}
m_2ndNullItemsCount = 0 ;
m_1stVectorIndex ^ = 1 ;
}
}
}
D3D12MA_HEAVY_ASSERT ( Validate ( ) ) ;
}
bool BlockMetadata_Linear : : CreateAllocationRequest_LowerAddress (
UINT64 allocSize ,
UINT64 allocAlignment ,
AllocationRequest * pAllocationRequest )
{
const UINT64 blockSize = GetSize ( ) ;
SuballocationVectorType & suballocations1st = AccessSuballocations1st ( ) ;
SuballocationVectorType & suballocations2nd = AccessSuballocations2nd ( ) ;
if ( m_2ndVectorMode = = SECOND_VECTOR_EMPTY | | m_2ndVectorMode = = SECOND_VECTOR_DOUBLE_STACK )
{
// Try to allocate at the end of 1st vector.
UINT64 resultBaseOffset = 0 ;
if ( ! suballocations1st . empty ( ) )
{
const Suballocation & lastSuballoc = suballocations1st . back ( ) ;
resultBaseOffset = lastSuballoc . offset + lastSuballoc . size + GetDebugMargin ( ) ;
}
// Start from offset equal to beginning of free space.
UINT64 resultOffset = resultBaseOffset ;
// Apply alignment.
resultOffset = AlignUp ( resultOffset , allocAlignment ) ;
const UINT64 freeSpaceEnd = m_2ndVectorMode = = SECOND_VECTOR_DOUBLE_STACK ?
suballocations2nd . back ( ) . offset : blockSize ;
// There is enough free space at the end after alignment.
if ( resultOffset + allocSize + GetDebugMargin ( ) < = freeSpaceEnd )
{
// All tests passed: Success.
pAllocationRequest - > allocHandle = ( AllocHandle ) ( resultOffset + 1 ) ;
// pAllocationRequest->item, customData unused.
pAllocationRequest - > algorithmData = ALLOC_REQUEST_END_OF_1ST ;
return true ;
}
}
// Wrap-around to end of 2nd vector. Try to allocate there, watching for the
// beginning of 1st vector as the end of free space.
if ( m_2ndVectorMode = = SECOND_VECTOR_EMPTY | | m_2ndVectorMode = = SECOND_VECTOR_RING_BUFFER )
{
D3D12MA_ASSERT ( ! suballocations1st . empty ( ) ) ;
UINT64 resultBaseOffset = 0 ;
if ( ! suballocations2nd . empty ( ) )
{
const Suballocation & lastSuballoc = suballocations2nd . back ( ) ;
resultBaseOffset = lastSuballoc . offset + lastSuballoc . size + GetDebugMargin ( ) ;
}
// Start from offset equal to beginning of free space.
UINT64 resultOffset = resultBaseOffset ;
// Apply alignment.
resultOffset = AlignUp ( resultOffset , allocAlignment ) ;
size_t index1st = m_1stNullItemsBeginCount ;
// There is enough free space at the end after alignment.
if ( ( index1st = = suballocations1st . size ( ) & & resultOffset + allocSize + GetDebugMargin ( ) < = blockSize ) | |
( index1st < suballocations1st . size ( ) & & resultOffset + allocSize + GetDebugMargin ( ) < = suballocations1st [ index1st ] . offset ) )
{
// All tests passed: Success.
pAllocationRequest - > allocHandle = ( AllocHandle ) ( resultOffset + 1 ) ;
pAllocationRequest - > algorithmData = ALLOC_REQUEST_END_OF_2ND ;
// pAllocationRequest->item, customData unused.
return true ;
}
}
return false ;
}
bool BlockMetadata_Linear : : CreateAllocationRequest_UpperAddress (
UINT64 allocSize ,
UINT64 allocAlignment ,
AllocationRequest * pAllocationRequest )
{
const UINT64 blockSize = GetSize ( ) ;
SuballocationVectorType & suballocations1st = AccessSuballocations1st ( ) ;
SuballocationVectorType & suballocations2nd = AccessSuballocations2nd ( ) ;
if ( m_2ndVectorMode = = SECOND_VECTOR_RING_BUFFER )
{
D3D12MA_ASSERT ( 0 & & " Trying to use pool with linear algorithm as double stack, while it is already being used as ring buffer. " ) ;
return false ;
}
// Try to allocate before 2nd.back(), or end of block if 2nd.empty().
if ( allocSize > blockSize )
{
return false ;
}
UINT64 resultBaseOffset = blockSize - allocSize ;
if ( ! suballocations2nd . empty ( ) )
{
const Suballocation & lastSuballoc = suballocations2nd . back ( ) ;
resultBaseOffset = lastSuballoc . offset - allocSize ;
if ( allocSize > lastSuballoc . offset )
{
return false ;
}
}
// Start from offset equal to end of free space.
UINT64 resultOffset = resultBaseOffset ;
// Apply debugMargin at the end.
if ( GetDebugMargin ( ) > 0 )
{
if ( resultOffset < GetDebugMargin ( ) )
{
return false ;
}
resultOffset - = GetDebugMargin ( ) ;
}
// Apply alignment.
resultOffset = AlignDown ( resultOffset , allocAlignment ) ;
// There is enough free space.
const UINT64 endOf1st = ! suballocations1st . empty ( ) ?
suballocations1st . back ( ) . offset + suballocations1st . back ( ) . size : 0 ;
if ( endOf1st + GetDebugMargin ( ) < = resultOffset )
{
// All tests passed: Success.
pAllocationRequest - > allocHandle = ( AllocHandle ) ( resultOffset + 1 ) ;
// pAllocationRequest->item unused.
pAllocationRequest - > algorithmData = ALLOC_REQUEST_UPPER_ADDRESS ;
return true ;
}
return false ;
}
# endif // _D3D12MA_BLOCK_METADATA_LINEAR_FUNCTIONS
# endif // _D3D12MA_BLOCK_METADATA_LINEAR
# ifndef _D3D12MA_BLOCK_METADATA_TLSF
class BlockMetadata_TLSF : public BlockMetadata
{
public :
BlockMetadata_TLSF ( const ALLOCATION_CALLBACKS * allocationCallbacks , bool isVirtual ) ;
virtual ~ BlockMetadata_TLSF ( ) ;
size_t GetAllocationCount ( ) const override { return m_AllocCount ; }
size_t GetFreeRegionsCount ( ) const override { return m_BlocksFreeCount + 1 ; }
UINT64 GetSumFreeSize ( ) const override { return m_BlocksFreeSize + m_NullBlock - > size ; }
bool IsEmpty ( ) const override { return m_NullBlock - > offset = = 0 ; }
UINT64 GetAllocationOffset ( AllocHandle allocHandle ) const override { return ( ( Block * ) allocHandle ) - > offset ; } ;
void Init ( UINT64 size ) override ;
bool Validate ( ) const override ;
void GetAllocationInfo ( AllocHandle allocHandle , VIRTUAL_ALLOCATION_INFO & outInfo ) const override ;
bool CreateAllocationRequest (
UINT64 allocSize ,
UINT64 allocAlignment ,
bool upperAddress ,
UINT32 strategy ,
AllocationRequest * pAllocationRequest ) override ;
void Alloc (
const AllocationRequest & request ,
UINT64 allocSize ,
void * privateData ) override ;
void Free ( AllocHandle allocHandle ) override ;
void Clear ( ) override ;
AllocHandle GetAllocationListBegin ( ) const override ;
AllocHandle GetNextAllocation ( AllocHandle prevAlloc ) const override ;
UINT64 GetNextFreeRegionSize ( AllocHandle alloc ) const override ;
void * GetAllocationPrivateData ( AllocHandle allocHandle ) const override ;
void SetAllocationPrivateData ( AllocHandle allocHandle , void * privateData ) override ;
void AddStatistics ( Statistics & inoutStats ) const override ;
void AddDetailedStatistics ( DetailedStatistics & inoutStats ) const override ;
void WriteAllocationInfoToJson ( JsonWriter & json ) const override ;
void DebugLogAllAllocations ( ) const override ;
private :
// According to original paper it should be preferable 4 or 5:
// M. Masmano, I. Ripoll, A. Crespo, and J. Real "TLSF: a New Dynamic Memory Allocator for Real-Time Systems"
// http://www.gii.upv.es/tlsf/files/ecrts04_tlsf.pdf
static const UINT8 SECOND_LEVEL_INDEX = 5 ;
static const UINT16 SMALL_BUFFER_SIZE = 256 ;
static const UINT INITIAL_BLOCK_ALLOC_COUNT = 16 ;
static const UINT8 MEMORY_CLASS_SHIFT = 7 ;
static const UINT8 MAX_MEMORY_CLASSES = 65 - MEMORY_CLASS_SHIFT ;
class Block
{
public :
UINT64 offset ;
UINT64 size ;
Block * prevPhysical ;
Block * nextPhysical ;
void MarkFree ( ) { prevFree = NULL ; }
void MarkTaken ( ) { prevFree = this ; }
bool IsFree ( ) const { return prevFree ! = this ; }
void * & PrivateData ( ) { D3D12MA_HEAVY_ASSERT ( ! IsFree ( ) ) ; return privateData ; }
Block * & PrevFree ( ) { return prevFree ; }
Block * & NextFree ( ) { D3D12MA_HEAVY_ASSERT ( IsFree ( ) ) ; return nextFree ; }
private :
Block * prevFree ; // Address of the same block here indicates that block is taken
union
{
Block * nextFree ;
void * privateData ;
} ;
} ;
size_t m_AllocCount = 0 ;
// Total number of free blocks besides null block
size_t m_BlocksFreeCount = 0 ;
// Total size of free blocks excluding null block
UINT64 m_BlocksFreeSize = 0 ;
UINT32 m_IsFreeBitmap = 0 ;
UINT8 m_MemoryClasses = 0 ;
UINT32 m_InnerIsFreeBitmap [ MAX_MEMORY_CLASSES ] ;
UINT32 m_ListsCount = 0 ;
/*
* 0 : 0 - 3 lists for small buffers
* 1 + : 0 - ( 2 ^ SLI - 1 ) lists for normal buffers
*/
Block * * m_FreeList = NULL ;
PoolAllocator < Block > m_BlockAllocator ;
Block * m_NullBlock = NULL ;
UINT8 SizeToMemoryClass ( UINT64 size ) const ;
UINT16 SizeToSecondIndex ( UINT64 size , UINT8 memoryClass ) const ;
UINT32 GetListIndex ( UINT8 memoryClass , UINT16 secondIndex ) const ;
UINT32 GetListIndex ( UINT64 size ) const ;
void RemoveFreeBlock ( Block * block ) ;
void InsertFreeBlock ( Block * block ) ;
void MergeBlock ( Block * block , Block * prev ) ;
Block * FindFreeBlock ( UINT64 size , UINT32 & listIndex ) const ;
bool CheckBlock (
Block & block ,
UINT32 listIndex ,
UINT64 allocSize ,
UINT64 allocAlignment ,
AllocationRequest * pAllocationRequest ) ;
D3D12MA_CLASS_NO_COPY ( BlockMetadata_TLSF )
} ;
# ifndef _D3D12MA_BLOCK_METADATA_TLSF_FUNCTIONS
BlockMetadata_TLSF : : BlockMetadata_TLSF ( const ALLOCATION_CALLBACKS * allocationCallbacks , bool isVirtual )
: BlockMetadata ( allocationCallbacks , isVirtual ) ,
m_BlockAllocator ( * allocationCallbacks , INITIAL_BLOCK_ALLOC_COUNT )
{
D3D12MA_ASSERT ( allocationCallbacks ) ;
}
BlockMetadata_TLSF : : ~ BlockMetadata_TLSF ( )
{
D3D12MA_DELETE_ARRAY ( * GetAllocs ( ) , m_FreeList , m_ListsCount ) ;
}
void BlockMetadata_TLSF : : Init ( UINT64 size )
{
BlockMetadata : : Init ( size ) ;
m_NullBlock = m_BlockAllocator . Alloc ( ) ;
m_NullBlock - > size = size ;
m_NullBlock - > offset = 0 ;
m_NullBlock - > prevPhysical = NULL ;
m_NullBlock - > nextPhysical = NULL ;
m_NullBlock - > MarkFree ( ) ;
m_NullBlock - > NextFree ( ) = NULL ;
m_NullBlock - > PrevFree ( ) = NULL ;
UINT8 memoryClass = SizeToMemoryClass ( size ) ;
UINT16 sli = SizeToSecondIndex ( size , memoryClass ) ;
m_ListsCount = ( memoryClass = = 0 ? 0 : ( memoryClass - 1 ) * ( 1UL < < SECOND_LEVEL_INDEX ) + sli ) + 1 ;
if ( IsVirtual ( ) )
m_ListsCount + = 1UL < < SECOND_LEVEL_INDEX ;
else
m_ListsCount + = 4 ;
m_MemoryClasses = memoryClass + 2 ;
memset ( m_InnerIsFreeBitmap , 0 , MAX_MEMORY_CLASSES * sizeof ( UINT32 ) ) ;
m_FreeList = D3D12MA_NEW_ARRAY ( * GetAllocs ( ) , Block * , m_ListsCount ) ;
memset ( m_FreeList , 0 , m_ListsCount * sizeof ( Block * ) ) ;
}
bool BlockMetadata_TLSF : : Validate ( ) const
{
D3D12MA_VALIDATE ( GetSumFreeSize ( ) < = GetSize ( ) ) ;
UINT64 calculatedSize = m_NullBlock - > size ;
UINT64 calculatedFreeSize = m_NullBlock - > size ;
size_t allocCount = 0 ;
size_t freeCount = 0 ;
// Check integrity of free lists
for ( UINT32 list = 0 ; list < m_ListsCount ; + + list )
{
Block * block = m_FreeList [ list ] ;
if ( block ! = NULL )
{
D3D12MA_VALIDATE ( block - > IsFree ( ) ) ;
D3D12MA_VALIDATE ( block - > PrevFree ( ) = = NULL ) ;
while ( block - > NextFree ( ) )
{
D3D12MA_VALIDATE ( block - > NextFree ( ) - > IsFree ( ) ) ;
D3D12MA_VALIDATE ( block - > NextFree ( ) - > PrevFree ( ) = = block ) ;
block = block - > NextFree ( ) ;
}
}
}
D3D12MA_VALIDATE ( m_NullBlock - > nextPhysical = = NULL ) ;
if ( m_NullBlock - > prevPhysical )
{
D3D12MA_VALIDATE ( m_NullBlock - > prevPhysical - > nextPhysical = = m_NullBlock ) ;
}
// Check all blocks
UINT64 nextOffset = m_NullBlock - > offset ;
for ( Block * prev = m_NullBlock - > prevPhysical ; prev ! = NULL ; prev = prev - > prevPhysical )
{
D3D12MA_VALIDATE ( prev - > offset + prev - > size = = nextOffset ) ;
nextOffset = prev - > offset ;
calculatedSize + = prev - > size ;
UINT32 listIndex = GetListIndex ( prev - > size ) ;
if ( prev - > IsFree ( ) )
{
+ + freeCount ;
// Check if free block belongs to free list
Block * freeBlock = m_FreeList [ listIndex ] ;
D3D12MA_VALIDATE ( freeBlock ! = NULL ) ;
bool found = false ;
do
{
if ( freeBlock = = prev )
found = true ;
freeBlock = freeBlock - > NextFree ( ) ;
} while ( ! found & & freeBlock ! = NULL ) ;
D3D12MA_VALIDATE ( found ) ;
calculatedFreeSize + = prev - > size ;
}
else
{
+ + allocCount ;
// Check if taken block is not on a free list
Block * freeBlock = m_FreeList [ listIndex ] ;
while ( freeBlock )
{
D3D12MA_VALIDATE ( freeBlock ! = prev ) ;
freeBlock = freeBlock - > NextFree ( ) ;
}
}
if ( prev - > prevPhysical )
{
D3D12MA_VALIDATE ( prev - > prevPhysical - > nextPhysical = = prev ) ;
}
}
D3D12MA_VALIDATE ( nextOffset = = 0 ) ;
D3D12MA_VALIDATE ( calculatedSize = = GetSize ( ) ) ;
D3D12MA_VALIDATE ( calculatedFreeSize = = GetSumFreeSize ( ) ) ;
D3D12MA_VALIDATE ( allocCount = = m_AllocCount ) ;
D3D12MA_VALIDATE ( freeCount = = m_BlocksFreeCount ) ;
return true ;
}
void BlockMetadata_TLSF : : GetAllocationInfo ( AllocHandle allocHandle , VIRTUAL_ALLOCATION_INFO & outInfo ) const
{
Block * block = ( Block * ) allocHandle ;
D3D12MA_ASSERT ( ! block - > IsFree ( ) & & " Cannot get allocation info for free block! " ) ;
outInfo . Offset = block - > offset ;
outInfo . Size = block - > size ;
outInfo . pPrivateData = block - > PrivateData ( ) ;
}
bool BlockMetadata_TLSF : : CreateAllocationRequest (
UINT64 allocSize ,
UINT64 allocAlignment ,
bool upperAddress ,
UINT32 strategy ,
AllocationRequest * pAllocationRequest )
{
D3D12MA_ASSERT ( allocSize > 0 & & " Cannot allocate empty block! " ) ;
D3D12MA_ASSERT ( ! upperAddress & & " ALLOCATION_FLAG_UPPER_ADDRESS can be used only with linear algorithm. " ) ;
D3D12MA_ASSERT ( pAllocationRequest ! = NULL ) ;
D3D12MA_HEAVY_ASSERT ( Validate ( ) ) ;
allocSize + = GetDebugMargin ( ) ;
// Quick check for too small pool
if ( allocSize > GetSumFreeSize ( ) )
return false ;
// If no free blocks in pool then check only null block
if ( m_BlocksFreeCount = = 0 )
return CheckBlock ( * m_NullBlock , m_ListsCount , allocSize , allocAlignment , pAllocationRequest ) ;
// Round up to the next block
UINT64 sizeForNextList = allocSize ;
UINT16 smallSizeStep = SMALL_BUFFER_SIZE / ( IsVirtual ( ) ? 1 < < SECOND_LEVEL_INDEX : 4 ) ;
if ( allocSize > SMALL_BUFFER_SIZE )
{
sizeForNextList + = ( 1ULL < < ( BitScanMSB ( allocSize ) - SECOND_LEVEL_INDEX ) ) ;
}
else if ( allocSize > SMALL_BUFFER_SIZE - smallSizeStep )
sizeForNextList = SMALL_BUFFER_SIZE + 1 ;
else
sizeForNextList + = smallSizeStep ;
UINT32 nextListIndex = 0 ;
UINT32 prevListIndex = 0 ;
Block * nextListBlock = NULL ;
Block * prevListBlock = NULL ;
// Check blocks according to strategies
if ( strategy & ALLOCATION_FLAG_STRATEGY_MIN_TIME )
{
// Quick check for larger block first
nextListBlock = FindFreeBlock ( sizeForNextList , nextListIndex ) ;
if ( nextListBlock ! = NULL & & CheckBlock ( * nextListBlock , nextListIndex , allocSize , allocAlignment , pAllocationRequest ) )
return true ;
// If not fitted then null block
if ( CheckBlock ( * m_NullBlock , m_ListsCount , allocSize , allocAlignment , pAllocationRequest ) )
return true ;
// Null block failed, search larger bucket
while ( nextListBlock )
{
if ( CheckBlock ( * nextListBlock , nextListIndex , allocSize , allocAlignment , pAllocationRequest ) )
return true ;
nextListBlock = nextListBlock - > NextFree ( ) ;
}
// Failed again, check best fit bucket
prevListBlock = FindFreeBlock ( allocSize , prevListIndex ) ;
while ( prevListBlock )
{
if ( CheckBlock ( * prevListBlock , prevListIndex , allocSize , allocAlignment , pAllocationRequest ) )
return true ;
prevListBlock = prevListBlock - > NextFree ( ) ;
}
}
else if ( strategy & ALLOCATION_FLAG_STRATEGY_MIN_MEMORY )
{
// Check best fit bucket
prevListBlock = FindFreeBlock ( allocSize , prevListIndex ) ;
while ( prevListBlock )
{
if ( CheckBlock ( * prevListBlock , prevListIndex , allocSize , allocAlignment , pAllocationRequest ) )
return true ;
prevListBlock = prevListBlock - > NextFree ( ) ;
}
// If failed check null block
if ( CheckBlock ( * m_NullBlock , m_ListsCount , allocSize , allocAlignment , pAllocationRequest ) )
return true ;
// Check larger bucket
nextListBlock = FindFreeBlock ( sizeForNextList , nextListIndex ) ;
while ( nextListBlock )
{
if ( CheckBlock ( * nextListBlock , nextListIndex , allocSize , allocAlignment , pAllocationRequest ) )
return true ;
nextListBlock = nextListBlock - > NextFree ( ) ;
}
}
else if ( strategy & ALLOCATION_FLAG_STRATEGY_MIN_OFFSET )
{
// Perform search from the start
Vector < Block * > blockList ( m_BlocksFreeCount , * GetAllocs ( ) ) ;
size_t i = m_BlocksFreeCount ;
for ( Block * block = m_NullBlock - > prevPhysical ; block ! = NULL ; block = block - > prevPhysical )
{
if ( block - > IsFree ( ) & & block - > size > = allocSize )
blockList [ - - i ] = block ;
}
for ( ; i < m_BlocksFreeCount ; + + i )
{
Block & block = * blockList [ i ] ;
if ( CheckBlock ( block , GetListIndex ( block . size ) , allocSize , allocAlignment , pAllocationRequest ) )
return true ;
}
// If failed check null block
if ( CheckBlock ( * m_NullBlock , m_ListsCount , allocSize , allocAlignment , pAllocationRequest ) )
return true ;
// Whole range searched, no more memory
return false ;
}
else
{
// Check larger bucket
nextListBlock = FindFreeBlock ( sizeForNextList , nextListIndex ) ;
while ( nextListBlock )
{
if ( CheckBlock ( * nextListBlock , nextListIndex , allocSize , allocAlignment , pAllocationRequest ) )
return true ;
nextListBlock = nextListBlock - > NextFree ( ) ;
}
// If failed check null block
if ( CheckBlock ( * m_NullBlock , m_ListsCount , allocSize , allocAlignment , pAllocationRequest ) )
return true ;
// Check best fit bucket
prevListBlock = FindFreeBlock ( allocSize , prevListIndex ) ;
while ( prevListBlock )
{
if ( CheckBlock ( * prevListBlock , prevListIndex , allocSize , allocAlignment , pAllocationRequest ) )
return true ;
prevListBlock = prevListBlock - > NextFree ( ) ;
}
}
// Worst case, full search has to be done
while ( + + nextListIndex < m_ListsCount )
{
nextListBlock = m_FreeList [ nextListIndex ] ;
while ( nextListBlock )
{
if ( CheckBlock ( * nextListBlock , nextListIndex , allocSize , allocAlignment , pAllocationRequest ) )
return true ;
nextListBlock = nextListBlock - > NextFree ( ) ;
}
}
// No more memory sadly
return false ;
}
void BlockMetadata_TLSF : : Alloc (
const AllocationRequest & request ,
UINT64 allocSize ,
void * privateData )
{
// Get block and pop it from the free list
Block * currentBlock = ( Block * ) request . allocHandle ;
UINT64 offset = request . algorithmData ;
D3D12MA_ASSERT ( currentBlock ! = NULL ) ;
D3D12MA_ASSERT ( currentBlock - > offset < = offset ) ;
if ( currentBlock ! = m_NullBlock )
RemoveFreeBlock ( currentBlock ) ;
// Append missing alignment to prev block or create new one
UINT64 misssingAlignment = offset - currentBlock - > offset ;
if ( misssingAlignment )
{
Block * prevBlock = currentBlock - > prevPhysical ;
D3D12MA_ASSERT ( prevBlock ! = NULL & & " There should be no missing alignment at offset 0! " ) ;
if ( prevBlock - > IsFree ( ) & & prevBlock - > size ! = GetDebugMargin ( ) )
{
UINT32 oldList = GetListIndex ( prevBlock - > size ) ;
prevBlock - > size + = misssingAlignment ;
// Check if new size crosses list bucket
if ( oldList ! = GetListIndex ( prevBlock - > size ) )
{
prevBlock - > size - = misssingAlignment ;
RemoveFreeBlock ( prevBlock ) ;
prevBlock - > size + = misssingAlignment ;
InsertFreeBlock ( prevBlock ) ;
}
else
m_BlocksFreeSize + = misssingAlignment ;
}
else
{
Block * newBlock = m_BlockAllocator . Alloc ( ) ;
currentBlock - > prevPhysical = newBlock ;
prevBlock - > nextPhysical = newBlock ;
newBlock - > prevPhysical = prevBlock ;
newBlock - > nextPhysical = currentBlock ;
newBlock - > size = misssingAlignment ;
newBlock - > offset = currentBlock - > offset ;
newBlock - > MarkTaken ( ) ;
InsertFreeBlock ( newBlock ) ;
}
currentBlock - > size - = misssingAlignment ;
currentBlock - > offset + = misssingAlignment ;
}
UINT64 size = request . size + GetDebugMargin ( ) ;
if ( currentBlock - > size = = size )
{
if ( currentBlock = = m_NullBlock )
{
// Setup new null block
m_NullBlock = m_BlockAllocator . Alloc ( ) ;
m_NullBlock - > size = 0 ;
m_NullBlock - > offset = currentBlock - > offset + size ;
m_NullBlock - > prevPhysical = currentBlock ;
m_NullBlock - > nextPhysical = NULL ;
m_NullBlock - > MarkFree ( ) ;
m_NullBlock - > PrevFree ( ) = NULL ;
m_NullBlock - > NextFree ( ) = NULL ;
currentBlock - > nextPhysical = m_NullBlock ;
currentBlock - > MarkTaken ( ) ;
}
}
else
{
D3D12MA_ASSERT ( currentBlock - > size > size & & " Proper block already found, shouldn't find smaller one! " ) ;
// Create new free block
Block * newBlock = m_BlockAllocator . Alloc ( ) ;
newBlock - > size = currentBlock - > size - size ;
newBlock - > offset = currentBlock - > offset + size ;
newBlock - > prevPhysical = currentBlock ;
newBlock - > nextPhysical = currentBlock - > nextPhysical ;
currentBlock - > nextPhysical = newBlock ;
currentBlock - > size = size ;
if ( currentBlock = = m_NullBlock )
{
m_NullBlock = newBlock ;
m_NullBlock - > MarkFree ( ) ;
m_NullBlock - > NextFree ( ) = NULL ;
m_NullBlock - > PrevFree ( ) = NULL ;
currentBlock - > MarkTaken ( ) ;
}
else
{
newBlock - > nextPhysical - > prevPhysical = newBlock ;
newBlock - > MarkTaken ( ) ;
InsertFreeBlock ( newBlock ) ;
}
}
currentBlock - > PrivateData ( ) = privateData ;
if ( GetDebugMargin ( ) > 0 )
{
currentBlock - > size - = GetDebugMargin ( ) ;
Block * newBlock = m_BlockAllocator . Alloc ( ) ;
newBlock - > size = GetDebugMargin ( ) ;
newBlock - > offset = currentBlock - > offset + currentBlock - > size ;
newBlock - > prevPhysical = currentBlock ;
newBlock - > nextPhysical = currentBlock - > nextPhysical ;
newBlock - > MarkTaken ( ) ;
currentBlock - > nextPhysical - > prevPhysical = newBlock ;
currentBlock - > nextPhysical = newBlock ;
InsertFreeBlock ( newBlock ) ;
}
+ + m_AllocCount ;
}
void BlockMetadata_TLSF : : Free ( AllocHandle allocHandle )
{
Block * block = ( Block * ) allocHandle ;
Block * next = block - > nextPhysical ;
D3D12MA_ASSERT ( ! block - > IsFree ( ) & & " Block is already free! " ) ;
- - m_AllocCount ;
if ( GetDebugMargin ( ) > 0 )
{
RemoveFreeBlock ( next ) ;
MergeBlock ( next , block ) ;
block = next ;
next = next - > nextPhysical ;
}
// Try merging
Block * prev = block - > prevPhysical ;
if ( prev ! = NULL & & prev - > IsFree ( ) & & prev - > size ! = GetDebugMargin ( ) )
{
RemoveFreeBlock ( prev ) ;
MergeBlock ( block , prev ) ;
}
if ( ! next - > IsFree ( ) )
InsertFreeBlock ( block ) ;
else if ( next = = m_NullBlock )
MergeBlock ( m_NullBlock , block ) ;
else
{
RemoveFreeBlock ( next ) ;
MergeBlock ( next , block ) ;
InsertFreeBlock ( next ) ;
}
}
void BlockMetadata_TLSF : : Clear ( )
{
m_AllocCount = 0 ;
m_BlocksFreeCount = 0 ;
m_BlocksFreeSize = 0 ;
m_IsFreeBitmap = 0 ;
m_NullBlock - > offset = 0 ;
m_NullBlock - > size = GetSize ( ) ;
Block * block = m_NullBlock - > prevPhysical ;
m_NullBlock - > prevPhysical = NULL ;
while ( block )
{
Block * prev = block - > prevPhysical ;
m_BlockAllocator . Free ( block ) ;
block = prev ;
}
memset ( m_FreeList , 0 , m_ListsCount * sizeof ( Block * ) ) ;
memset ( m_InnerIsFreeBitmap , 0 , m_MemoryClasses * sizeof ( UINT32 ) ) ;
}
AllocHandle BlockMetadata_TLSF : : GetAllocationListBegin ( ) const
{
if ( m_AllocCount = = 0 )
return ( AllocHandle ) 0 ;
for ( Block * block = m_NullBlock - > prevPhysical ; block ; block = block - > prevPhysical )
{
if ( ! block - > IsFree ( ) )
return ( AllocHandle ) block ;
}
D3D12MA_ASSERT ( false & & " If m_AllocCount > 0 then should find any allocation! " ) ;
return ( AllocHandle ) 0 ;
}
AllocHandle BlockMetadata_TLSF : : GetNextAllocation ( AllocHandle prevAlloc ) const
{
Block * startBlock = ( Block * ) prevAlloc ;
D3D12MA_ASSERT ( ! startBlock - > IsFree ( ) & & " Incorrect block! " ) ;
for ( Block * block = startBlock - > prevPhysical ; block ; block = block - > prevPhysical )
{
if ( ! block - > IsFree ( ) )
return ( AllocHandle ) block ;
}
return ( AllocHandle ) 0 ;
}
UINT64 BlockMetadata_TLSF : : GetNextFreeRegionSize ( AllocHandle alloc ) const
{
Block * block = ( Block * ) alloc ;
D3D12MA_ASSERT ( ! block - > IsFree ( ) & & " Incorrect block! " ) ;
if ( block - > prevPhysical )
return block - > prevPhysical - > IsFree ( ) ? block - > prevPhysical - > size : 0 ;
return 0 ;
}
void * BlockMetadata_TLSF : : GetAllocationPrivateData ( AllocHandle allocHandle ) const
{
Block * block = ( Block * ) allocHandle ;
D3D12MA_ASSERT ( ! block - > IsFree ( ) & & " Cannot get user data for free block! " ) ;
return block - > PrivateData ( ) ;
}
void BlockMetadata_TLSF : : SetAllocationPrivateData ( AllocHandle allocHandle , void * privateData )
{
Block * block = ( Block * ) allocHandle ;
D3D12MA_ASSERT ( ! block - > IsFree ( ) & & " Trying to set user data for not allocated block! " ) ;
block - > PrivateData ( ) = privateData ;
}
void BlockMetadata_TLSF : : AddStatistics ( Statistics & inoutStats ) const
{
inoutStats . BlockCount + + ;
inoutStats . AllocationCount + = static_cast < UINT > ( m_AllocCount ) ;
inoutStats . BlockBytes + = GetSize ( ) ;
inoutStats . AllocationBytes + = GetSize ( ) - GetSumFreeSize ( ) ;
}
void BlockMetadata_TLSF : : AddDetailedStatistics ( DetailedStatistics & inoutStats ) const
{
inoutStats . Stats . BlockCount + + ;
inoutStats . Stats . BlockBytes + = GetSize ( ) ;
for ( Block * block = m_NullBlock - > prevPhysical ; block ! = NULL ; block = block - > prevPhysical )
{
if ( block - > IsFree ( ) )
AddDetailedStatisticsUnusedRange ( inoutStats , block - > size ) ;
else
AddDetailedStatisticsAllocation ( inoutStats , block - > size ) ;
}
if ( m_NullBlock - > size > 0 )
AddDetailedStatisticsUnusedRange ( inoutStats , m_NullBlock - > size ) ;
}
void BlockMetadata_TLSF : : WriteAllocationInfoToJson ( JsonWriter & json ) const
{
size_t blockCount = m_AllocCount + m_BlocksFreeCount ;
Vector < Block * > blockList ( blockCount , * GetAllocs ( ) ) ;
size_t i = blockCount ;
if ( m_NullBlock - > size > 0 )
{
+ + blockCount ;
blockList . push_back ( m_NullBlock ) ;
}
for ( Block * block = m_NullBlock - > prevPhysical ; block ! = NULL ; block = block - > prevPhysical )
{
blockList [ - - i ] = block ;
}
D3D12MA_ASSERT ( i = = 0 ) ;
PrintDetailedMap_Begin ( json , GetSumFreeSize ( ) , GetAllocationCount ( ) , m_BlocksFreeCount + static_cast < bool > ( m_NullBlock - > size ) ) ;
for ( ; i < blockCount ; + + i )
{
Block * block = blockList [ i ] ;
if ( block - > IsFree ( ) )
PrintDetailedMap_UnusedRange ( json , block - > offset , block - > size ) ;
else
PrintDetailedMap_Allocation ( json , block - > offset , block - > size , block - > PrivateData ( ) ) ;
}
PrintDetailedMap_End ( json ) ;
}
void BlockMetadata_TLSF : : DebugLogAllAllocations ( ) const
{
for ( Block * block = m_NullBlock - > prevPhysical ; block ! = NULL ; block = block - > prevPhysical )
{
if ( ! block - > IsFree ( ) )
{
DebugLogAllocation ( block - > offset , block - > size , block - > PrivateData ( ) ) ;
}
}
}
UINT8 BlockMetadata_TLSF : : SizeToMemoryClass ( UINT64 size ) const
{
if ( size > SMALL_BUFFER_SIZE )
return BitScanMSB ( size ) - MEMORY_CLASS_SHIFT ;
return 0 ;
}
UINT16 BlockMetadata_TLSF : : SizeToSecondIndex ( UINT64 size , UINT8 memoryClass ) const
{
if ( memoryClass = = 0 )
{
if ( IsVirtual ( ) )
return static_cast < UINT16 > ( ( size - 1 ) / 8 ) ;
else
return static_cast < UINT16 > ( ( size - 1 ) / 64 ) ;
}
return static_cast < UINT16 > ( ( size > > ( memoryClass + MEMORY_CLASS_SHIFT - SECOND_LEVEL_INDEX ) ) ^ ( 1U < < SECOND_LEVEL_INDEX ) ) ;
}
UINT32 BlockMetadata_TLSF : : GetListIndex ( UINT8 memoryClass , UINT16 secondIndex ) const
{
if ( memoryClass = = 0 )
return secondIndex ;
const UINT32 index = static_cast < UINT32 > ( memoryClass - 1 ) * ( 1 < < SECOND_LEVEL_INDEX ) + secondIndex ;
if ( IsVirtual ( ) )
return index + ( 1 < < SECOND_LEVEL_INDEX ) ;
else
return index + 4 ;
}
UINT32 BlockMetadata_TLSF : : GetListIndex ( UINT64 size ) const
{
UINT8 memoryClass = SizeToMemoryClass ( size ) ;
return GetListIndex ( memoryClass , SizeToSecondIndex ( size , memoryClass ) ) ;
}
void BlockMetadata_TLSF : : RemoveFreeBlock ( Block * block )
{
D3D12MA_ASSERT ( block ! = m_NullBlock ) ;
D3D12MA_ASSERT ( block - > IsFree ( ) ) ;
if ( block - > NextFree ( ) ! = NULL )
block - > NextFree ( ) - > PrevFree ( ) = block - > PrevFree ( ) ;
if ( block - > PrevFree ( ) ! = NULL )
block - > PrevFree ( ) - > NextFree ( ) = block - > NextFree ( ) ;
else
{
UINT8 memClass = SizeToMemoryClass ( block - > size ) ;
UINT16 secondIndex = SizeToSecondIndex ( block - > size , memClass ) ;
UINT32 index = GetListIndex ( memClass , secondIndex ) ;
m_FreeList [ index ] = block - > NextFree ( ) ;
if ( block - > NextFree ( ) = = NULL )
{
m_InnerIsFreeBitmap [ memClass ] & = ~ ( 1U < < secondIndex ) ;
if ( m_InnerIsFreeBitmap [ memClass ] = = 0 )
m_IsFreeBitmap & = ~ ( 1UL < < memClass ) ;
}
}
block - > MarkTaken ( ) ;
block - > PrivateData ( ) = NULL ;
- - m_BlocksFreeCount ;
m_BlocksFreeSize - = block - > size ;
}
void BlockMetadata_TLSF : : InsertFreeBlock ( Block * block )
{
D3D12MA_ASSERT ( block ! = m_NullBlock ) ;
D3D12MA_ASSERT ( ! block - > IsFree ( ) & & " Cannot insert block twice! " ) ;
UINT8 memClass = SizeToMemoryClass ( block - > size ) ;
UINT16 secondIndex = SizeToSecondIndex ( block - > size , memClass ) ;
UINT32 index = GetListIndex ( memClass , secondIndex ) ;
block - > PrevFree ( ) = NULL ;
block - > NextFree ( ) = m_FreeList [ index ] ;
m_FreeList [ index ] = block ;
if ( block - > NextFree ( ) ! = NULL )
block - > NextFree ( ) - > PrevFree ( ) = block ;
else
{
m_InnerIsFreeBitmap [ memClass ] | = 1U < < secondIndex ;
m_IsFreeBitmap | = 1UL < < memClass ;
}
+ + m_BlocksFreeCount ;
m_BlocksFreeSize + = block - > size ;
}
void BlockMetadata_TLSF : : MergeBlock ( Block * block , Block * prev )
{
D3D12MA_ASSERT ( block - > prevPhysical = = prev & & " Cannot merge seperate physical regions! " ) ;
D3D12MA_ASSERT ( ! prev - > IsFree ( ) & & " Cannot merge block that belongs to free list! " ) ;
block - > offset = prev - > offset ;
block - > size + = prev - > size ;
block - > prevPhysical = prev - > prevPhysical ;
if ( block - > prevPhysical )
block - > prevPhysical - > nextPhysical = block ;
m_BlockAllocator . Free ( prev ) ;
}
BlockMetadata_TLSF : : Block * BlockMetadata_TLSF : : FindFreeBlock ( UINT64 size , UINT32 & listIndex ) const
{
UINT8 memoryClass = SizeToMemoryClass ( size ) ;
UINT32 innerFreeMap = m_InnerIsFreeBitmap [ memoryClass ] & ( ~ 0U < < SizeToSecondIndex ( size , memoryClass ) ) ;
if ( ! innerFreeMap )
{
// Check higher levels for avaiable blocks
UINT32 freeMap = m_IsFreeBitmap & ( ~ 0UL < < ( memoryClass + 1 ) ) ;
if ( ! freeMap )
return NULL ; // No more memory avaible
// Find lowest free region
memoryClass = BitScanLSB ( freeMap ) ;
innerFreeMap = m_InnerIsFreeBitmap [ memoryClass ] ;
D3D12MA_ASSERT ( innerFreeMap ! = 0 ) ;
}
// Find lowest free subregion
listIndex = GetListIndex ( memoryClass , BitScanLSB ( innerFreeMap ) ) ;
return m_FreeList [ listIndex ] ;
}
bool BlockMetadata_TLSF : : CheckBlock (
Block & block ,
UINT32 listIndex ,
UINT64 allocSize ,
UINT64 allocAlignment ,
AllocationRequest * pAllocationRequest )
{
D3D12MA_ASSERT ( block . IsFree ( ) & & " Block is already taken! " ) ;
UINT64 alignedOffset = AlignUp ( block . offset , allocAlignment ) ;
if ( block . size < allocSize + alignedOffset - block . offset )
return false ;
// Alloc successful
pAllocationRequest - > allocHandle = ( AllocHandle ) & block ;
pAllocationRequest - > size = allocSize - GetDebugMargin ( ) ;
pAllocationRequest - > algorithmData = alignedOffset ;
// Place block at the start of list if it's normal block
if ( listIndex ! = m_ListsCount & & block . PrevFree ( ) )
{
block . PrevFree ( ) - > NextFree ( ) = block . NextFree ( ) ;
if ( block . NextFree ( ) )
block . NextFree ( ) - > PrevFree ( ) = block . PrevFree ( ) ;
block . PrevFree ( ) = NULL ;
block . NextFree ( ) = m_FreeList [ listIndex ] ;
m_FreeList [ listIndex ] = & block ;
if ( block . NextFree ( ) )
block . NextFree ( ) - > PrevFree ( ) = & block ;
}
return true ;
}
# endif // _D3D12MA_BLOCK_METADATA_TLSF_FUNCTIONS
# endif // _D3D12MA_BLOCK_METADATA_TLSF
# ifndef _D3D12MA_MEMORY_BLOCK
/*
Represents a single block of device memory ( heap ) .
Base class for inheritance .
Thread - safety : This class must be externally synchronized .
*/
class MemoryBlock
{
public :
// Creates the ID3D12Heap.
MemoryBlock (
AllocatorPimpl * allocator ,
const D3D12_HEAP_PROPERTIES & heapProps ,
D3D12_HEAP_FLAGS heapFlags ,
UINT64 size ,
UINT id ) ;
virtual ~ MemoryBlock ( ) ;
const D3D12_HEAP_PROPERTIES & GetHeapProperties ( ) const { return m_HeapProps ; }
D3D12_HEAP_FLAGS GetHeapFlags ( ) const { return m_HeapFlags ; }
UINT64 GetSize ( ) const { return m_Size ; }
UINT GetId ( ) const { return m_Id ; }
ID3D12Heap * GetHeap ( ) const { return m_Heap ; }
protected :
AllocatorPimpl * const m_Allocator ;
const D3D12_HEAP_PROPERTIES m_HeapProps ;
const D3D12_HEAP_FLAGS m_HeapFlags ;
const UINT64 m_Size ;
const UINT m_Id ;
HRESULT Init ( ID3D12ProtectedResourceSession * pProtectedSession , bool denyMsaaTextures ) ;
private :
ID3D12Heap * m_Heap = NULL ;
D3D12MA_CLASS_NO_COPY ( MemoryBlock )
} ;
# endif // _D3D12MA_MEMORY_BLOCK
# ifndef _D3D12MA_NORMAL_BLOCK
/*
Represents a single block of device memory ( heap ) with all the data about its
regions ( aka suballocations , Allocation ) , assigned and free .
Thread - safety : This class must be externally synchronized .
*/
class NormalBlock : public MemoryBlock
{
public :
BlockMetadata * m_pMetadata ;
NormalBlock (
AllocatorPimpl * allocator ,
BlockVector * blockVector ,
const D3D12_HEAP_PROPERTIES & heapProps ,
D3D12_HEAP_FLAGS heapFlags ,
UINT64 size ,
UINT id ) ;
virtual ~ NormalBlock ( ) ;
BlockVector * GetBlockVector ( ) const { return m_BlockVector ; }
// 'algorithm' should be one of the *_ALGORITHM_* flags in enums POOL_FLAGS or VIRTUAL_BLOCK_FLAGS
HRESULT Init ( UINT32 algorithm , ID3D12ProtectedResourceSession * pProtectedSession , bool denyMsaaTextures ) ;
// Validates all data structures inside this object. If not valid, returns false.
bool Validate ( ) const ;
private :
BlockVector * m_BlockVector ;
D3D12MA_CLASS_NO_COPY ( NormalBlock )
} ;
# endif // _D3D12MA_NORMAL_BLOCK
# ifndef _D3D12MA_COMMITTED_ALLOCATION_LIST_ITEM_TRAITS
struct CommittedAllocationListItemTraits
{
using ItemType = Allocation ;
static ItemType * GetPrev ( const ItemType * item )
{
D3D12MA_ASSERT ( item - > m_PackedData . GetType ( ) = = Allocation : : TYPE_COMMITTED | | item - > m_PackedData . GetType ( ) = = Allocation : : TYPE_HEAP ) ;
return item - > m_Committed . prev ;
}
static ItemType * GetNext ( const ItemType * item )
{
D3D12MA_ASSERT ( item - > m_PackedData . GetType ( ) = = Allocation : : TYPE_COMMITTED | | item - > m_PackedData . GetType ( ) = = Allocation : : TYPE_HEAP ) ;
return item - > m_Committed . next ;
}
static ItemType * & AccessPrev ( ItemType * item )
{
D3D12MA_ASSERT ( item - > m_PackedData . GetType ( ) = = Allocation : : TYPE_COMMITTED | | item - > m_PackedData . GetType ( ) = = Allocation : : TYPE_HEAP ) ;
return item - > m_Committed . prev ;
}
static ItemType * & AccessNext ( ItemType * item )
{
D3D12MA_ASSERT ( item - > m_PackedData . GetType ( ) = = Allocation : : TYPE_COMMITTED | | item - > m_PackedData . GetType ( ) = = Allocation : : TYPE_HEAP ) ;
return item - > m_Committed . next ;
}
} ;
# endif // _D3D12MA_COMMITTED_ALLOCATION_LIST_ITEM_TRAITS
# ifndef _D3D12MA_COMMITTED_ALLOCATION_LIST
/*
Stores linked list of Allocation objects that are of TYPE_COMMITTED or TYPE_HEAP .
Thread - safe , synchronized internally .
*/
class CommittedAllocationList
{
public :
CommittedAllocationList ( ) = default ;
void Init ( bool useMutex , D3D12_HEAP_TYPE heapType , PoolPimpl * pool ) ;
~ CommittedAllocationList ( ) ;
D3D12_HEAP_TYPE GetHeapType ( ) const { return m_HeapType ; }
PoolPimpl * GetPool ( ) const { return m_Pool ; }
UINT GetMemorySegmentGroup ( AllocatorPimpl * allocator ) const ;
void AddStatistics ( Statistics & inoutStats ) ;
void AddDetailedStatistics ( DetailedStatistics & inoutStats ) ;
// Writes JSON array with the list of allocations.
void BuildStatsString ( JsonWriter & json ) ;
void Register ( Allocation * alloc ) ;
void Unregister ( Allocation * alloc ) ;
private :
using CommittedAllocationLinkedList = IntrusiveLinkedList < CommittedAllocationListItemTraits > ;
bool m_UseMutex = true ;
D3D12_HEAP_TYPE m_HeapType = D3D12_HEAP_TYPE_CUSTOM ;
PoolPimpl * m_Pool = NULL ;
D3D12MA_RW_MUTEX m_Mutex ;
CommittedAllocationLinkedList m_AllocationList ;
} ;
# endif // _D3D12MA_COMMITTED_ALLOCATION_LIST
# ifndef _D3D12M_COMMITTED_ALLOCATION_PARAMETERS
struct CommittedAllocationParameters
{
CommittedAllocationList * m_List = NULL ;
D3D12_HEAP_PROPERTIES m_HeapProperties = { } ;
D3D12_HEAP_FLAGS m_HeapFlags = D3D12_HEAP_FLAG_NONE ;
ID3D12ProtectedResourceSession * m_ProtectedSession = NULL ;
bool m_CanAlias = false ;
D3D12_RESIDENCY_PRIORITY m_ResidencyPriority = D3D12_RESIDENCY_PRIORITY_NONE ;
bool IsValid ( ) const { return m_List ! = NULL ; }
} ;
# endif // _D3D12M_COMMITTED_ALLOCATION_PARAMETERS
// Simple variant data structure to hold all possible variations of ID3D12Device*::CreateCommittedResource* and ID3D12Device*::CreatePlacedResource* arguments
struct CREATE_RESOURCE_PARAMS
{
CREATE_RESOURCE_PARAMS ( ) = delete ;
CREATE_RESOURCE_PARAMS (
const D3D12_RESOURCE_DESC * pResourceDesc ,
D3D12_RESOURCE_STATES InitialResourceState ,
const D3D12_CLEAR_VALUE * pOptimizedClearValue )
: Variant ( VARIANT_WITH_STATE )
, pResourceDesc ( pResourceDesc )
, InitialResourceState ( InitialResourceState )
, pOptimizedClearValue ( pOptimizedClearValue )
{
}
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
CREATE_RESOURCE_PARAMS (
const D3D12_RESOURCE_DESC1 * pResourceDesc ,
D3D12_RESOURCE_STATES InitialResourceState ,
const D3D12_CLEAR_VALUE * pOptimizedClearValue )
: Variant ( VARIANT_WITH_STATE_AND_DESC1 )
, pResourceDesc1 ( pResourceDesc )
, InitialResourceState ( InitialResourceState )
, pOptimizedClearValue ( pOptimizedClearValue )
{
}
# endif
# ifdef __ID3D12Device10_INTERFACE_DEFINED__
CREATE_RESOURCE_PARAMS (
const D3D12_RESOURCE_DESC1 * pResourceDesc ,
D3D12_BARRIER_LAYOUT InitialLayout ,
const D3D12_CLEAR_VALUE * pOptimizedClearValue ,
UINT32 NumCastableFormats ,
DXGI_FORMAT * pCastableFormats )
: Variant ( VARIANT_WITH_LAYOUT )
, pResourceDesc1 ( pResourceDesc )
, InitialLayout ( InitialLayout )
, pOptimizedClearValue ( pOptimizedClearValue )
, NumCastableFormats ( NumCastableFormats )
, pCastableFormats ( pCastableFormats )
{
}
# endif
enum VARIANT
{
VARIANT_INVALID = 0 ,
VARIANT_WITH_STATE ,
VARIANT_WITH_STATE_AND_DESC1 ,
VARIANT_WITH_LAYOUT
} ;
VARIANT Variant = VARIANT_INVALID ;
const D3D12_RESOURCE_DESC * GetResourceDesc ( ) const
{
D3D12MA_ASSERT ( Variant = = VARIANT_WITH_STATE ) ;
return pResourceDesc ;
}
const D3D12_RESOURCE_DESC * & AccessResourceDesc ( )
{
D3D12MA_ASSERT ( Variant = = VARIANT_WITH_STATE ) ;
return pResourceDesc ;
}
const D3D12_RESOURCE_DESC * GetBaseResourceDesc ( ) const
{
// D3D12_RESOURCE_DESC1 can be cast to D3D12_RESOURCE_DESC by discarding the new members at the end.
return pResourceDesc ;
}
D3D12_RESOURCE_STATES GetInitialResourceState ( ) const
{
D3D12MA_ASSERT ( Variant < VARIANT_WITH_LAYOUT ) ;
return InitialResourceState ;
}
const D3D12_CLEAR_VALUE * GetOptimizedClearValue ( ) const
{
return pOptimizedClearValue ;
}
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
const D3D12_RESOURCE_DESC1 * GetResourceDesc1 ( ) const
{
D3D12MA_ASSERT ( Variant > = VARIANT_WITH_STATE_AND_DESC1 ) ;
return pResourceDesc1 ;
}
const D3D12_RESOURCE_DESC1 * & AccessResourceDesc1 ( )
{
D3D12MA_ASSERT ( Variant > = VARIANT_WITH_STATE_AND_DESC1 ) ;
return pResourceDesc1 ;
}
# endif
# ifdef __ID3D12Device10_INTERFACE_DEFINED__
D3D12_BARRIER_LAYOUT GetInitialLayout ( ) const
{
D3D12MA_ASSERT ( Variant > = VARIANT_WITH_LAYOUT ) ;
return InitialLayout ;
}
UINT32 GetNumCastableFormats ( ) const
{
D3D12MA_ASSERT ( Variant > = VARIANT_WITH_LAYOUT ) ;
return NumCastableFormats ;
}
DXGI_FORMAT * GetCastableFormats ( ) const
{
D3D12MA_ASSERT ( Variant > = VARIANT_WITH_LAYOUT ) ;
return pCastableFormats ;
}
# endif
private :
union
{
const D3D12_RESOURCE_DESC * pResourceDesc ;
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
const D3D12_RESOURCE_DESC1 * pResourceDesc1 ;
# endif
} ;
union
{
D3D12_RESOURCE_STATES InitialResourceState ;
# ifdef __ID3D12Device10_INTERFACE_DEFINED__
D3D12_BARRIER_LAYOUT InitialLayout ;
# endif
} ;
const D3D12_CLEAR_VALUE * pOptimizedClearValue ;
# ifdef __ID3D12Device10_INTERFACE_DEFINED__
UINT32 NumCastableFormats ;
DXGI_FORMAT * pCastableFormats ;
# endif
} ;
# ifndef _D3D12MA_BLOCK_VECTOR
/*
Sequence of NormalBlock . Represents memory blocks allocated for a specific
heap type and possibly resource type ( if only Tier 1 is supported ) .
Synchronized internally with a mutex .
*/
class BlockVector
{
friend class DefragmentationContextPimpl ;
D3D12MA_CLASS_NO_COPY ( BlockVector )
public :
BlockVector (
AllocatorPimpl * hAllocator ,
const D3D12_HEAP_PROPERTIES & heapProps ,
D3D12_HEAP_FLAGS heapFlags ,
UINT64 preferredBlockSize ,
size_t minBlockCount ,
size_t maxBlockCount ,
bool explicitBlockSize ,
UINT64 minAllocationAlignment ,
UINT32 algorithm ,
bool denyMsaaTextures ,
ID3D12ProtectedResourceSession * pProtectedSession ,
D3D12_RESIDENCY_PRIORITY residencyPriority ) ;
~ BlockVector ( ) ;
D3D12_RESIDENCY_PRIORITY GetResidencyPriority ( ) const { return m_ResidencyPriority ; }
const D3D12_HEAP_PROPERTIES & GetHeapProperties ( ) const { return m_HeapProps ; }
D3D12_HEAP_FLAGS GetHeapFlags ( ) const { return m_HeapFlags ; }
UINT64 GetPreferredBlockSize ( ) const { return m_PreferredBlockSize ; }
UINT32 GetAlgorithm ( ) const { return m_Algorithm ; }
bool DeniesMsaaTextures ( ) const { return m_DenyMsaaTextures ; }
// To be used only while the m_Mutex is locked. Used during defragmentation.
size_t GetBlockCount ( ) const { return m_Blocks . size ( ) ; }
// To be used only while the m_Mutex is locked. Used during defragmentation.
NormalBlock * GetBlock ( size_t index ) const { return m_Blocks [ index ] ; }
D3D12MA_RW_MUTEX & GetMutex ( ) { return m_Mutex ; }
HRESULT CreateMinBlocks ( ) ;
bool IsEmpty ( ) ;
HRESULT Allocate (
UINT64 size ,
UINT64 alignment ,
const ALLOCATION_DESC & allocDesc ,
size_t allocationCount ,
Allocation * * pAllocations ) ;
void Free ( Allocation * hAllocation ) ;
HRESULT CreateResource (
UINT64 size ,
UINT64 alignment ,
const ALLOCATION_DESC & allocDesc ,
const CREATE_RESOURCE_PARAMS & createParams ,
Allocation * * ppAllocation ,
REFIID riidResource ,
void * * ppvResource ) ;
void AddStatistics ( Statistics & inoutStats ) ;
void AddDetailedStatistics ( DetailedStatistics & inoutStats ) ;
void WriteBlockInfoToJson ( JsonWriter & json ) ;
private :
AllocatorPimpl * const m_hAllocator ;
const D3D12_HEAP_PROPERTIES m_HeapProps ;
const D3D12_HEAP_FLAGS m_HeapFlags ;
const UINT64 m_PreferredBlockSize ;
const size_t m_MinBlockCount ;
const size_t m_MaxBlockCount ;
const bool m_ExplicitBlockSize ;
const UINT64 m_MinAllocationAlignment ;
const UINT32 m_Algorithm ;
const bool m_DenyMsaaTextures ;
ID3D12ProtectedResourceSession * const m_ProtectedSession ;
const D3D12_RESIDENCY_PRIORITY m_ResidencyPriority ;
/* There can be at most one allocation that is completely empty - a
hysteresis to avoid pessimistic case of alternating creation and destruction
of a ID3D12Heap . */
bool m_HasEmptyBlock ;
D3D12MA_RW_MUTEX m_Mutex ;
// Incrementally sorted by sumFreeSize, ascending.
Vector < NormalBlock * > m_Blocks ;
UINT m_NextBlockId ;
bool m_IncrementalSort = true ;
// Disable incremental sorting when freeing allocations
void SetIncrementalSort ( bool val ) { m_IncrementalSort = val ; }
UINT64 CalcSumBlockSize ( ) const ;
UINT64 CalcMaxBlockSize ( ) const ;
// Finds and removes given block from vector.
void Remove ( NormalBlock * pBlock ) ;
// Performs single step in sorting m_Blocks. They may not be fully sorted
// after this call.
void IncrementallySortBlocks ( ) ;
void SortByFreeSize ( ) ;
HRESULT AllocatePage (
UINT64 size ,
UINT64 alignment ,
const ALLOCATION_DESC & allocDesc ,
Allocation * * pAllocation ) ;
HRESULT AllocateFromBlock (
NormalBlock * pBlock ,
UINT64 size ,
UINT64 alignment ,
ALLOCATION_FLAGS allocFlags ,
void * pPrivateData ,
UINT32 strategy ,
Allocation * * pAllocation ) ;
HRESULT CommitAllocationRequest (
AllocationRequest & allocRequest ,
NormalBlock * pBlock ,
UINT64 size ,
UINT64 alignment ,
void * pPrivateData ,
Allocation * * pAllocation ) ;
HRESULT CreateBlock (
UINT64 blockSize ,
size_t * pNewBlockIndex ) ;
} ;
# endif // _D3D12MA_BLOCK_VECTOR
# ifndef _D3D12MA_CURRENT_BUDGET_DATA
class CurrentBudgetData
{
public :
bool ShouldUpdateBudget ( ) const { return m_OperationsSinceBudgetFetch > = 30 ; }
void GetStatistics ( Statistics & outStats , UINT group ) const ;
void GetBudget ( bool useMutex ,
UINT64 * outLocalUsage , UINT64 * outLocalBudget ,
UINT64 * outNonLocalUsage , UINT64 * outNonLocalBudget ) ;
# if D3D12MA_DXGI_1_4
HRESULT UpdateBudget ( IDXGIAdapter3 * adapter3 , bool useMutex ) ;
# endif
void AddAllocation ( UINT group , UINT64 allocationBytes ) ;
void RemoveAllocation ( UINT group , UINT64 allocationBytes ) ;
void AddBlock ( UINT group , UINT64 blockBytes ) ;
void RemoveBlock ( UINT group , UINT64 blockBytes ) ;
private :
D3D12MA_ATOMIC_UINT32 m_BlockCount [ DXGI_MEMORY_SEGMENT_GROUP_COUNT ] = { } ;
D3D12MA_ATOMIC_UINT32 m_AllocationCount [ DXGI_MEMORY_SEGMENT_GROUP_COUNT ] = { } ;
D3D12MA_ATOMIC_UINT64 m_BlockBytes [ DXGI_MEMORY_SEGMENT_GROUP_COUNT ] = { } ;
D3D12MA_ATOMIC_UINT64 m_AllocationBytes [ DXGI_MEMORY_SEGMENT_GROUP_COUNT ] = { } ;
D3D12MA_ATOMIC_UINT32 m_OperationsSinceBudgetFetch = { 0 } ;
D3D12MA_RW_MUTEX m_BudgetMutex ;
UINT64 m_D3D12Usage [ DXGI_MEMORY_SEGMENT_GROUP_COUNT ] = { } ;
UINT64 m_D3D12Budget [ DXGI_MEMORY_SEGMENT_GROUP_COUNT ] = { } ;
UINT64 m_BlockBytesAtD3D12Fetch [ DXGI_MEMORY_SEGMENT_GROUP_COUNT ] = { } ;
} ;
# ifndef _D3D12MA_CURRENT_BUDGET_DATA_FUNCTIONS
void CurrentBudgetData : : GetStatistics ( Statistics & outStats , UINT group ) const
{
outStats . BlockCount = m_BlockCount [ group ] ;
outStats . AllocationCount = m_AllocationCount [ group ] ;
outStats . BlockBytes = m_BlockBytes [ group ] ;
outStats . AllocationBytes = m_AllocationBytes [ group ] ;
}
void CurrentBudgetData : : GetBudget ( bool useMutex ,
UINT64 * outLocalUsage , UINT64 * outLocalBudget ,
UINT64 * outNonLocalUsage , UINT64 * outNonLocalBudget )
{
MutexLockRead lockRead ( m_BudgetMutex , useMutex ) ;
if ( outLocalUsage )
{
const UINT64 D3D12Usage = m_D3D12Usage [ DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY ] ;
const UINT64 blockBytes = m_BlockBytes [ DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY ] ;
const UINT64 blockBytesAtD3D12Fetch = m_BlockBytesAtD3D12Fetch [ DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY ] ;
* outLocalUsage = D3D12Usage + blockBytes > blockBytesAtD3D12Fetch ?
D3D12Usage + blockBytes - blockBytesAtD3D12Fetch : 0 ;
}
if ( outLocalBudget )
* outLocalBudget = m_D3D12Budget [ DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY ] ;
if ( outNonLocalUsage )
{
const UINT64 D3D12Usage = m_D3D12Usage [ DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY ] ;
const UINT64 blockBytes = m_BlockBytes [ DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY ] ;
const UINT64 blockBytesAtD3D12Fetch = m_BlockBytesAtD3D12Fetch [ DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY ] ;
* outNonLocalUsage = D3D12Usage + blockBytes > blockBytesAtD3D12Fetch ?
D3D12Usage + blockBytes - blockBytesAtD3D12Fetch : 0 ;
}
if ( outNonLocalBudget )
* outNonLocalBudget = m_D3D12Budget [ DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY ] ;
}
# if D3D12MA_DXGI_1_4
HRESULT CurrentBudgetData : : UpdateBudget ( IDXGIAdapter3 * adapter3 , bool useMutex )
{
D3D12MA_ASSERT ( adapter3 ) ;
DXGI_QUERY_VIDEO_MEMORY_INFO infoLocal = { } ;
DXGI_QUERY_VIDEO_MEMORY_INFO infoNonLocal = { } ;
const HRESULT hrLocal = adapter3 - > QueryVideoMemoryInfo ( 0 , DXGI_MEMORY_SEGMENT_GROUP_LOCAL , & infoLocal ) ;
const HRESULT hrNonLocal = adapter3 - > QueryVideoMemoryInfo ( 0 , DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL , & infoNonLocal ) ;
if ( SUCCEEDED ( hrLocal ) | | SUCCEEDED ( hrNonLocal ) )
{
MutexLockWrite lockWrite ( m_BudgetMutex , useMutex ) ;
if ( SUCCEEDED ( hrLocal ) )
{
m_D3D12Usage [ 0 ] = infoLocal . CurrentUsage ;
m_D3D12Budget [ 0 ] = infoLocal . Budget ;
}
if ( SUCCEEDED ( hrNonLocal ) )
{
m_D3D12Usage [ 1 ] = infoNonLocal . CurrentUsage ;
m_D3D12Budget [ 1 ] = infoNonLocal . Budget ;
}
m_BlockBytesAtD3D12Fetch [ 0 ] = m_BlockBytes [ 0 ] ;
m_BlockBytesAtD3D12Fetch [ 1 ] = m_BlockBytes [ 1 ] ;
m_OperationsSinceBudgetFetch = 0 ;
}
return FAILED ( hrLocal ) ? hrLocal : hrNonLocal ;
}
# endif // #if D3D12MA_DXGI_1_4
void CurrentBudgetData : : AddAllocation ( UINT group , UINT64 allocationBytes )
{
+ + m_AllocationCount [ group ] ;
m_AllocationBytes [ group ] + = allocationBytes ;
+ + m_OperationsSinceBudgetFetch ;
}
void CurrentBudgetData : : RemoveAllocation ( UINT group , UINT64 allocationBytes )
{
D3D12MA_ASSERT ( m_AllocationBytes [ group ] > = allocationBytes ) ;
D3D12MA_ASSERT ( m_AllocationCount [ group ] > 0 ) ;
m_AllocationBytes [ group ] - = allocationBytes ;
- - m_AllocationCount [ group ] ;
+ + m_OperationsSinceBudgetFetch ;
}
void CurrentBudgetData : : AddBlock ( UINT group , UINT64 blockBytes )
{
+ + m_BlockCount [ group ] ;
m_BlockBytes [ group ] + = blockBytes ;
+ + m_OperationsSinceBudgetFetch ;
}
void CurrentBudgetData : : RemoveBlock ( UINT group , UINT64 blockBytes )
{
D3D12MA_ASSERT ( m_BlockBytes [ group ] > = blockBytes ) ;
D3D12MA_ASSERT ( m_BlockCount [ group ] > 0 ) ;
m_BlockBytes [ group ] - = blockBytes ;
- - m_BlockCount [ group ] ;
+ + m_OperationsSinceBudgetFetch ;
}
# endif // _D3D12MA_CURRENT_BUDGET_DATA_FUNCTIONS
# endif // _D3D12MA_CURRENT_BUDGET_DATA
# ifndef _D3D12MA_DEFRAGMENTATION_CONTEXT_PIMPL
class DefragmentationContextPimpl
{
D3D12MA_CLASS_NO_COPY ( DefragmentationContextPimpl )
public :
DefragmentationContextPimpl (
AllocatorPimpl * hAllocator ,
const DEFRAGMENTATION_DESC & desc ,
BlockVector * poolVector ) ;
~ DefragmentationContextPimpl ( ) ;
void GetStats ( DEFRAGMENTATION_STATS & outStats ) { outStats = m_GlobalStats ; }
const ALLOCATION_CALLBACKS & GetAllocs ( ) const { return m_Moves . GetAllocs ( ) ; }
HRESULT DefragmentPassBegin ( DEFRAGMENTATION_PASS_MOVE_INFO & moveInfo ) ;
HRESULT DefragmentPassEnd ( DEFRAGMENTATION_PASS_MOVE_INFO & moveInfo ) ;
private :
// Max number of allocations to ignore due to size constraints before ending single pass
static const UINT8 MAX_ALLOCS_TO_IGNORE = 16 ;
enum class CounterStatus { Pass , Ignore , End } ;
struct FragmentedBlock
{
UINT32 data ;
NormalBlock * block ;
} ;
struct StateBalanced
{
UINT64 avgFreeSize = 0 ;
UINT64 avgAllocSize = UINT64_MAX ;
} ;
struct MoveAllocationData
{
UINT64 size ;
UINT64 alignment ;
ALLOCATION_FLAGS flags ;
DEFRAGMENTATION_MOVE move = { } ;
} ;
const UINT64 m_MaxPassBytes ;
const UINT32 m_MaxPassAllocations ;
Vector < DEFRAGMENTATION_MOVE > m_Moves ;
UINT8 m_IgnoredAllocs = 0 ;
UINT32 m_Algorithm ;
UINT32 m_BlockVectorCount ;
BlockVector * m_PoolBlockVector ;
BlockVector * * m_pBlockVectors ;
size_t m_ImmovableBlockCount = 0 ;
DEFRAGMENTATION_STATS m_GlobalStats = { 0 } ;
DEFRAGMENTATION_STATS m_PassStats = { 0 } ;
void * m_AlgorithmState = NULL ;
static MoveAllocationData GetMoveData ( AllocHandle handle , BlockMetadata * metadata ) ;
CounterStatus CheckCounters ( UINT64 bytes ) ;
bool IncrementCounters ( UINT64 bytes ) ;
bool ReallocWithinBlock ( BlockVector & vector , NormalBlock * block ) ;
bool AllocInOtherBlock ( size_t start , size_t end , MoveAllocationData & data , BlockVector & vector ) ;
bool ComputeDefragmentation ( BlockVector & vector , size_t index ) ;
bool ComputeDefragmentation_Fast ( BlockVector & vector ) ;
bool ComputeDefragmentation_Balanced ( BlockVector & vector , size_t index , bool update ) ;
bool ComputeDefragmentation_Full ( BlockVector & vector ) ;
void UpdateVectorStatistics ( BlockVector & vector , StateBalanced & state ) ;
} ;
# endif // _D3D12MA_DEFRAGMENTATION_CONTEXT_PIMPL
# ifndef _D3D12MA_POOL_PIMPL
class PoolPimpl
{
friend class Allocator ;
friend struct PoolListItemTraits ;
public :
PoolPimpl ( AllocatorPimpl * allocator , const POOL_DESC & desc ) ;
~ PoolPimpl ( ) ;
AllocatorPimpl * GetAllocator ( ) const { return m_Allocator ; }
const POOL_DESC & GetDesc ( ) const { return m_Desc ; }
bool SupportsCommittedAllocations ( ) const { return m_Desc . BlockSize = = 0 ; }
LPCWSTR GetName ( ) const { return m_Name ; }
BlockVector * GetBlockVector ( ) { return m_BlockVector ; }
CommittedAllocationList * GetCommittedAllocationList ( ) { return SupportsCommittedAllocations ( ) ? & m_CommittedAllocations : NULL ; }
HRESULT Init ( ) ;
void GetStatistics ( Statistics & outStats ) ;
void CalculateStatistics ( DetailedStatistics & outStats ) ;
void AddDetailedStatistics ( DetailedStatistics & inoutStats ) ;
void SetName ( LPCWSTR Name ) ;
private :
AllocatorPimpl * m_Allocator ; // Externally owned object.
POOL_DESC m_Desc ;
BlockVector * m_BlockVector ; // Owned object.
CommittedAllocationList m_CommittedAllocations ;
wchar_t * m_Name ;
PoolPimpl * m_PrevPool = NULL ;
PoolPimpl * m_NextPool = NULL ;
void FreeName ( ) ;
} ;
struct PoolListItemTraits
{
using ItemType = PoolPimpl ;
static ItemType * GetPrev ( const ItemType * item ) { return item - > m_PrevPool ; }
static ItemType * GetNext ( const ItemType * item ) { return item - > m_NextPool ; }
static ItemType * & AccessPrev ( ItemType * item ) { return item - > m_PrevPool ; }
static ItemType * & AccessNext ( ItemType * item ) { return item - > m_NextPool ; }
} ;
# endif // _D3D12MA_POOL_PIMPL
# ifndef _D3D12MA_ALLOCATOR_PIMPL
class AllocatorPimpl
{
friend class Allocator ;
friend class Pool ;
public :
std : : atomic_uint32_t m_RefCount = { 1 } ;
CurrentBudgetData m_Budget ;
AllocatorPimpl ( const ALLOCATION_CALLBACKS & allocationCallbacks , const ALLOCATOR_DESC & desc ) ;
~ AllocatorPimpl ( ) ;
ID3D12Device * GetDevice ( ) const { return m_Device ; }
# ifdef __ID3D12Device1_INTERFACE_DEFINED__
ID3D12Device1 * GetDevice1 ( ) const { return m_Device1 ; }
# endif
# ifdef __ID3D12Device4_INTERFACE_DEFINED__
ID3D12Device4 * GetDevice4 ( ) const { return m_Device4 ; }
# endif
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
ID3D12Device8 * GetDevice8 ( ) const { return m_Device8 ; }
# endif
// Shortcut for "Allocation Callbacks", because this function is called so often.
const ALLOCATION_CALLBACKS & GetAllocs ( ) const { return m_AllocationCallbacks ; }
const D3D12_FEATURE_DATA_D3D12_OPTIONS & GetD3D12Options ( ) const { return m_D3D12Options ; }
BOOL IsUMA ( ) const { return m_D3D12Architecture . UMA ; }
BOOL IsCacheCoherentUMA ( ) const { return m_D3D12Architecture . CacheCoherentUMA ; }
bool SupportsResourceHeapTier2 ( ) const { return m_D3D12Options . ResourceHeapTier > = D3D12_RESOURCE_HEAP_TIER_2 ; }
bool UseMutex ( ) const { return m_UseMutex ; }
AllocationObjectAllocator & GetAllocationObjectAllocator ( ) { return m_AllocationObjectAllocator ; }
UINT GetCurrentFrameIndex ( ) const { return m_CurrentFrameIndex . load ( ) ; }
/*
If SupportsResourceHeapTier2 ( ) :
0 : D3D12_HEAP_TYPE_DEFAULT
1 : D3D12_HEAP_TYPE_UPLOAD
2 : D3D12_HEAP_TYPE_READBACK
else :
0 : D3D12_HEAP_TYPE_DEFAULT + buffer
1 : D3D12_HEAP_TYPE_DEFAULT + texture
2 : D3D12_HEAP_TYPE_DEFAULT + texture RT or DS
3 : D3D12_HEAP_TYPE_UPLOAD + buffer
4 : D3D12_HEAP_TYPE_UPLOAD + texture
5 : D3D12_HEAP_TYPE_UPLOAD + texture RT or DS
6 : D3D12_HEAP_TYPE_READBACK + buffer
7 : D3D12_HEAP_TYPE_READBACK + texture
8 : D3D12_HEAP_TYPE_READBACK + texture RT or DS
*/
UINT GetDefaultPoolCount ( ) const { return SupportsResourceHeapTier2 ( ) ? 3 : 9 ; }
BlockVector * * GetDefaultPools ( ) { return m_BlockVectors ; }
HRESULT Init ( const ALLOCATOR_DESC & desc ) ;
bool HeapFlagsFulfillResourceHeapTier ( D3D12_HEAP_FLAGS flags ) const ;
UINT StandardHeapTypeToMemorySegmentGroup ( D3D12_HEAP_TYPE heapType ) const ;
UINT HeapPropertiesToMemorySegmentGroup ( const D3D12_HEAP_PROPERTIES & heapProps ) const ;
UINT64 GetMemoryCapacity ( UINT memorySegmentGroup ) const ;
HRESULT CreatePlacedResourceWrap (
ID3D12Heap * pHeap ,
UINT64 HeapOffset ,
const CREATE_RESOURCE_PARAMS & createParams ,
REFIID riidResource ,
void * * ppvResource ) ;
HRESULT CreateResource (
const ALLOCATION_DESC * pAllocDesc ,
const CREATE_RESOURCE_PARAMS & createParams ,
Allocation * * ppAllocation ,
REFIID riidResource ,
void * * ppvResource ) ;
HRESULT CreateAliasingResource (
Allocation * pAllocation ,
UINT64 AllocationLocalOffset ,
const CREATE_RESOURCE_PARAMS & createParams ,
REFIID riidResource ,
void * * ppvResource ) ;
HRESULT AllocateMemory (
const ALLOCATION_DESC * pAllocDesc ,
const D3D12_RESOURCE_ALLOCATION_INFO * pAllocInfo ,
Allocation * * ppAllocation ) ;
// Unregisters allocation from the collection of dedicated allocations.
// Allocation object must be deleted externally afterwards.
void FreeCommittedMemory ( Allocation * allocation ) ;
// Unregisters allocation from the collection of placed allocations.
// Allocation object must be deleted externally afterwards.
void FreePlacedMemory ( Allocation * allocation ) ;
// Unregisters allocation from the collection of dedicated allocations and destroys associated heap.
// Allocation object must be deleted externally afterwards.
void FreeHeapMemory ( Allocation * allocation ) ;
void SetResidencyPriority ( ID3D12Pageable * obj , D3D12_RESIDENCY_PRIORITY priority ) const ;
void SetCurrentFrameIndex ( UINT frameIndex ) ;
// For more deailed stats use outCutomHeaps to access statistics divided into L0 and L1 group
void CalculateStatistics ( TotalStatistics & outStats , DetailedStatistics outCutomHeaps [ 2 ] = NULL ) ;
void GetBudget ( Budget * outLocalBudget , Budget * outNonLocalBudget ) ;
void GetBudgetForHeapType ( Budget & outBudget , D3D12_HEAP_TYPE heapType ) ;
void BuildStatsString ( WCHAR * * ppStatsString , BOOL detailedMap ) ;
void FreeStatsString ( WCHAR * pStatsString ) ;
private :
using PoolList = IntrusiveLinkedList < PoolListItemTraits > ;
const bool m_UseMutex ;
const bool m_AlwaysCommitted ;
const bool m_MsaaAlwaysCommitted ;
bool m_DefaultPoolsNotZeroed = false ;
ID3D12Device * m_Device ; // AddRef
# ifdef __ID3D12Device1_INTERFACE_DEFINED__
ID3D12Device1 * m_Device1 = NULL ; // AddRef, optional
# endif
# ifdef __ID3D12Device4_INTERFACE_DEFINED__
ID3D12Device4 * m_Device4 = NULL ; // AddRef, optional
# endif
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
ID3D12Device8 * m_Device8 = NULL ; // AddRef, optional
# endif
# ifdef __ID3D12Device10_INTERFACE_DEFINED__
ID3D12Device10 * m_Device10 = NULL ; // AddRef, optional
# endif
IDXGIAdapter * m_Adapter ; // AddRef
# if D3D12MA_DXGI_1_4
IDXGIAdapter3 * m_Adapter3 = NULL ; // AddRef, optional
# endif
UINT64 m_PreferredBlockSize ;
ALLOCATION_CALLBACKS m_AllocationCallbacks ;
D3D12MA_ATOMIC_UINT32 m_CurrentFrameIndex ;
DXGI_ADAPTER_DESC m_AdapterDesc ;
D3D12_FEATURE_DATA_D3D12_OPTIONS m_D3D12Options ;
D3D12_FEATURE_DATA_ARCHITECTURE m_D3D12Architecture ;
AllocationObjectAllocator m_AllocationObjectAllocator ;
D3D12MA_RW_MUTEX m_PoolsMutex [ HEAP_TYPE_COUNT ] ;
PoolList m_Pools [ HEAP_TYPE_COUNT ] ;
// Default pools.
BlockVector * m_BlockVectors [ DEFAULT_POOL_MAX_COUNT ] ;
CommittedAllocationList m_CommittedAllocations [ STANDARD_HEAP_TYPE_COUNT ] ;
/*
Heuristics that decides whether a resource should better be placed in its own ,
dedicated allocation ( committed resource rather than placed resource ) .
*/
template < typename D3D12_RESOURCE_DESC_T >
static bool PrefersCommittedAllocation ( const D3D12_RESOURCE_DESC_T & resourceDesc ) ;
// Allocates and registers new committed resource with implicit heap, as dedicated allocation.
// Creates and returns Allocation object and optionally D3D12 resource.
HRESULT AllocateCommittedResource (
const CommittedAllocationParameters & committedAllocParams ,
UINT64 resourceSize , bool withinBudget , void * pPrivateData ,
const CREATE_RESOURCE_PARAMS & createParams ,
Allocation * * ppAllocation , REFIID riidResource , void * * ppvResource ) ;
// Allocates and registers new heap without any resources placed in it, as dedicated allocation.
// Creates and returns Allocation object.
HRESULT AllocateHeap (
const CommittedAllocationParameters & committedAllocParams ,
const D3D12_RESOURCE_ALLOCATION_INFO & allocInfo , bool withinBudget ,
void * pPrivateData , Allocation * * ppAllocation ) ;
template < typename D3D12_RESOURCE_DESC_T >
HRESULT CalcAllocationParams ( const ALLOCATION_DESC & allocDesc , UINT64 allocSize ,
const D3D12_RESOURCE_DESC_T * resDesc , // Optional
BlockVector * & outBlockVector , CommittedAllocationParameters & outCommittedAllocationParams , bool & outPreferCommitted ) ;
// Returns UINT32_MAX if index cannot be calculcated.
UINT CalcDefaultPoolIndex ( const ALLOCATION_DESC & allocDesc , ResourceClass resourceClass ) const ;
void CalcDefaultPoolParams ( D3D12_HEAP_TYPE & outHeapType , D3D12_HEAP_FLAGS & outHeapFlags , UINT index ) const ;
// Registers Pool object in m_Pools.
void RegisterPool ( Pool * pool , D3D12_HEAP_TYPE heapType ) ;
// Unregisters Pool object from m_Pools.
void UnregisterPool ( Pool * pool , D3D12_HEAP_TYPE heapType ) ;
HRESULT UpdateD3D12Budget ( ) ;
D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfoNative ( const D3D12_RESOURCE_DESC & resourceDesc ) const ;
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfoNative ( const D3D12_RESOURCE_DESC1 & resourceDesc ) const ;
# endif
template < typename D3D12_RESOURCE_DESC_T >
D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo ( D3D12_RESOURCE_DESC_T & inOutResourceDesc ) const ;
bool NewAllocationWithinBudget ( D3D12_HEAP_TYPE heapType , UINT64 size ) ;
// Writes object { } with data of given budget.
static void WriteBudgetToJson ( JsonWriter & json , const Budget & budget ) ;
} ;
# ifndef _D3D12MA_ALLOCATOR_PIMPL_FUNCTINOS
AllocatorPimpl : : AllocatorPimpl ( const ALLOCATION_CALLBACKS & allocationCallbacks , const ALLOCATOR_DESC & desc )
: m_UseMutex ( ( desc . Flags & ALLOCATOR_FLAG_SINGLETHREADED ) = = 0 ) ,
m_AlwaysCommitted ( ( desc . Flags & ALLOCATOR_FLAG_ALWAYS_COMMITTED ) ! = 0 ) ,
m_MsaaAlwaysCommitted ( ( desc . Flags & ALLOCATOR_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED ) ! = 0 ) ,
m_Device ( desc . pDevice ) ,
m_Adapter ( desc . pAdapter ) ,
m_PreferredBlockSize ( desc . PreferredBlockSize ! = 0 ? desc . PreferredBlockSize : D3D12MA_DEFAULT_BLOCK_SIZE ) ,
m_AllocationCallbacks ( allocationCallbacks ) ,
m_CurrentFrameIndex ( 0 ) ,
// Below this line don't use allocationCallbacks but m_AllocationCallbacks!!!
m_AllocationObjectAllocator ( m_AllocationCallbacks )
{
// desc.pAllocationCallbacks intentionally ignored here, preprocessed by CreateAllocator.
ZeroMemory ( & m_D3D12Options , sizeof ( m_D3D12Options ) ) ;
ZeroMemory ( & m_D3D12Architecture , sizeof ( m_D3D12Architecture ) ) ;
ZeroMemory ( m_BlockVectors , sizeof ( m_BlockVectors ) ) ;
for ( UINT i = 0 ; i < STANDARD_HEAP_TYPE_COUNT ; + + i )
{
m_CommittedAllocations [ i ] . Init (
m_UseMutex ,
( D3D12_HEAP_TYPE ) ( D3D12_HEAP_TYPE_DEFAULT + i ) ,
NULL ) ; // pool
}
m_Device - > AddRef ( ) ;
m_Adapter - > AddRef ( ) ;
}
HRESULT AllocatorPimpl : : Init ( const ALLOCATOR_DESC & desc )
{
# if D3D12MA_DXGI_1_4
desc . pAdapter - > QueryInterface ( D3D12MA_IID_PPV_ARGS ( & m_Adapter3 ) ) ;
# endif
# ifdef __ID3D12Device1_INTERFACE_DEFINED__
m_Device - > QueryInterface ( D3D12MA_IID_PPV_ARGS ( & m_Device1 ) ) ;
# endif
# ifdef __ID3D12Device4_INTERFACE_DEFINED__
m_Device - > QueryInterface ( D3D12MA_IID_PPV_ARGS ( & m_Device4 ) ) ;
# endif
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
m_Device - > QueryInterface ( D3D12MA_IID_PPV_ARGS ( & m_Device8 ) ) ;
if ( ( desc . Flags & ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED ) ! = 0 )
{
D3D12_FEATURE_DATA_D3D12_OPTIONS7 options7 = { } ;
if ( SUCCEEDED ( m_Device - > CheckFeatureSupport ( D3D12_FEATURE_D3D12_OPTIONS7 , & options7 , sizeof ( options7 ) ) ) )
{
// DEFAULT_POOLS_NOT_ZEROED both supported and enabled by the user.
m_DefaultPoolsNotZeroed = true ;
}
}
# endif
# ifdef __ID3D12Device10_INTERFACE_DEFINED__
m_Device - > QueryInterface ( D3D12MA_IID_PPV_ARGS ( & m_Device10 ) ) ;
# endif
HRESULT hr = m_Adapter - > GetDesc ( & m_AdapterDesc ) ;
if ( FAILED ( hr ) )
{
return hr ;
}
hr = m_Device - > CheckFeatureSupport ( D3D12_FEATURE_D3D12_OPTIONS , & m_D3D12Options , sizeof ( m_D3D12Options ) ) ;
if ( FAILED ( hr ) )
{
return hr ;
}
# ifdef D3D12MA_FORCE_RESOURCE_HEAP_TIER
m_D3D12Options . ResourceHeapTier = ( D3D12MA_FORCE_RESOURCE_HEAP_TIER ) ;
# endif
hr = m_Device - > CheckFeatureSupport ( D3D12_FEATURE_ARCHITECTURE , & m_D3D12Architecture , sizeof ( m_D3D12Architecture ) ) ;
if ( FAILED ( hr ) )
{
m_D3D12Architecture . UMA = FALSE ;
m_D3D12Architecture . CacheCoherentUMA = FALSE ;
}
D3D12_HEAP_PROPERTIES heapProps = { } ;
const UINT defaultPoolCount = GetDefaultPoolCount ( ) ;
for ( UINT i = 0 ; i < defaultPoolCount ; + + i )
{
D3D12_HEAP_FLAGS heapFlags ;
CalcDefaultPoolParams ( heapProps . Type , heapFlags , i ) ;
# if D3D12MA_CREATE_NOT_ZEROED_AVAILABLE
if ( m_DefaultPoolsNotZeroed )
{
heapFlags | = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED ;
}
# endif
m_BlockVectors [ i ] = D3D12MA_NEW ( GetAllocs ( ) , BlockVector ) (
this , // hAllocator
heapProps , // heapType
heapFlags , // heapFlags
m_PreferredBlockSize ,
0 , // minBlockCount
SIZE_MAX , // maxBlockCount
false , // explicitBlockSize
D3D12MA_DEBUG_ALIGNMENT , // minAllocationAlignment
0 , // Default algorithm,
m_MsaaAlwaysCommitted ,
NULL , // pProtectedSession
D3D12_RESIDENCY_PRIORITY_NONE ) ; // residencyPriority
// No need to call m_pBlockVectors[i]->CreateMinBlocks here, becase minBlockCount is 0.
}
# if D3D12MA_DXGI_1_4
UpdateD3D12Budget ( ) ;
# endif
return S_OK ;
}
AllocatorPimpl : : ~ AllocatorPimpl ( )
{
# ifdef __ID3D12Device10_INTERFACE_DEFINED__
SAFE_RELEASE ( m_Device10 ) ;
# endif
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
SAFE_RELEASE ( m_Device8 ) ;
# endif
# ifdef __ID3D12Device4_INTERFACE_DEFINED__
SAFE_RELEASE ( m_Device4 ) ;
# endif
# ifdef __ID3D12Device1_INTERFACE_DEFINED__
SAFE_RELEASE ( m_Device1 ) ;
# endif
# if D3D12MA_DXGI_1_4
SAFE_RELEASE ( m_Adapter3 ) ;
# endif
SAFE_RELEASE ( m_Adapter ) ;
SAFE_RELEASE ( m_Device ) ;
for ( UINT i = DEFAULT_POOL_MAX_COUNT ; i - - ; )
{
D3D12MA_DELETE ( GetAllocs ( ) , m_BlockVectors [ i ] ) ;
}
for ( UINT i = HEAP_TYPE_COUNT ; i - - ; )
{
if ( ! m_Pools [ i ] . IsEmpty ( ) )
{
D3D12MA_ASSERT ( 0 & & " Unfreed pools found! " ) ;
}
}
}
bool AllocatorPimpl : : HeapFlagsFulfillResourceHeapTier ( D3D12_HEAP_FLAGS flags ) const
{
if ( SupportsResourceHeapTier2 ( ) )
{
return true ;
}
else
{
const bool allowBuffers = ( flags & D3D12_HEAP_FLAG_DENY_BUFFERS ) = = 0 ;
const bool allowRtDsTextures = ( flags & D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES ) = = 0 ;
const bool allowNonRtDsTextures = ( flags & D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES ) = = 0 ;
const uint8_t allowedGroupCount = ( allowBuffers ? 1 : 0 ) + ( allowRtDsTextures ? 1 : 0 ) + ( allowNonRtDsTextures ? 1 : 0 ) ;
return allowedGroupCount = = 1 ;
}
}
UINT AllocatorPimpl : : StandardHeapTypeToMemorySegmentGroup ( D3D12_HEAP_TYPE heapType ) const
{
D3D12MA_ASSERT ( IsHeapTypeStandard ( heapType ) ) ;
if ( IsUMA ( ) )
return DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY ;
return heapType = = D3D12_HEAP_TYPE_DEFAULT ?
DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY : DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY ;
}
UINT AllocatorPimpl : : HeapPropertiesToMemorySegmentGroup ( const D3D12_HEAP_PROPERTIES & heapProps ) const
{
if ( IsUMA ( ) )
return DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY ;
if ( heapProps . MemoryPoolPreference = = D3D12_MEMORY_POOL_UNKNOWN )
return StandardHeapTypeToMemorySegmentGroup ( heapProps . Type ) ;
return heapProps . MemoryPoolPreference = = D3D12_MEMORY_POOL_L1 ?
DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY : DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY ;
}
UINT64 AllocatorPimpl : : GetMemoryCapacity ( UINT memorySegmentGroup ) const
{
switch ( memorySegmentGroup )
{
case DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY :
return IsUMA ( ) ?
m_AdapterDesc . DedicatedVideoMemory + m_AdapterDesc . SharedSystemMemory : m_AdapterDesc . DedicatedVideoMemory ;
case DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY :
return IsUMA ( ) ? 0 : m_AdapterDesc . SharedSystemMemory ;
default :
D3D12MA_ASSERT ( 0 ) ;
return UINT64_MAX ;
}
}
HRESULT AllocatorPimpl : : CreatePlacedResourceWrap (
ID3D12Heap * pHeap ,
UINT64 HeapOffset ,
const CREATE_RESOURCE_PARAMS & createParams ,
REFIID riidResource ,
void * * ppvResource )
{
# ifdef __ID3D12Device10_INTERFACE_DEFINED__
if ( createParams . Variant = = CREATE_RESOURCE_PARAMS : : VARIANT_WITH_LAYOUT )
{
if ( ! m_Device10 )
{
return E_NOINTERFACE ;
}
return m_Device10 - > CreatePlacedResource2 ( pHeap , HeapOffset ,
createParams . GetResourceDesc1 ( ) , createParams . GetInitialLayout ( ) ,
createParams . GetOptimizedClearValue ( ) , createParams . GetNumCastableFormats ( ) ,
createParams . GetCastableFormats ( ) , riidResource , ppvResource ) ;
} else
# endif
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
if ( createParams . Variant = = CREATE_RESOURCE_PARAMS : : VARIANT_WITH_STATE_AND_DESC1 )
{
if ( ! m_Device8 )
{
return E_NOINTERFACE ;
}
return m_Device8 - > CreatePlacedResource1 ( pHeap , HeapOffset ,
createParams . GetResourceDesc1 ( ) , createParams . GetInitialResourceState ( ) ,
createParams . GetOptimizedClearValue ( ) , riidResource , ppvResource ) ;
} else
# endif
if ( createParams . Variant = = CREATE_RESOURCE_PARAMS : : VARIANT_WITH_STATE )
{
return m_Device - > CreatePlacedResource ( pHeap , HeapOffset ,
createParams . GetResourceDesc ( ) , createParams . GetInitialResourceState ( ) ,
createParams . GetOptimizedClearValue ( ) , riidResource , ppvResource ) ;
}
else
{
D3D12MA_ASSERT ( 0 ) ;
return E_INVALIDARG ;
}
}
HRESULT AllocatorPimpl : : CreateResource (
const ALLOCATION_DESC * pAllocDesc ,
const CREATE_RESOURCE_PARAMS & createParams ,
Allocation * * ppAllocation ,
REFIID riidResource ,
void * * ppvResource )
{
D3D12MA_ASSERT ( pAllocDesc & & createParams . GetBaseResourceDesc ( ) & & ppAllocation ) ;
* ppAllocation = NULL ;
if ( ppvResource )
{
* ppvResource = NULL ;
}
CREATE_RESOURCE_PARAMS finalCreateParams = createParams ;
D3D12_RESOURCE_DESC finalResourceDesc ;
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
D3D12_RESOURCE_DESC1 finalResourceDesc1 ;
# endif
D3D12_RESOURCE_ALLOCATION_INFO resAllocInfo ;
if ( createParams . Variant = = CREATE_RESOURCE_PARAMS : : VARIANT_WITH_STATE )
{
finalResourceDesc = * createParams . GetResourceDesc ( ) ;
finalCreateParams . AccessResourceDesc ( ) = & finalResourceDesc ;
resAllocInfo = GetResourceAllocationInfo ( finalResourceDesc ) ;
}
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
else if ( createParams . Variant = = CREATE_RESOURCE_PARAMS : : VARIANT_WITH_STATE_AND_DESC1 )
{
if ( ! m_Device8 )
{
return E_NOINTERFACE ;
}
finalResourceDesc1 = * createParams . GetResourceDesc1 ( ) ;
finalCreateParams . AccessResourceDesc1 ( ) = & finalResourceDesc1 ;
resAllocInfo = GetResourceAllocationInfo ( finalResourceDesc1 ) ;
}
# endif
# ifdef __ID3D12Device10_INTERFACE_DEFINED__
else if ( createParams . Variant = = CREATE_RESOURCE_PARAMS : : VARIANT_WITH_LAYOUT )
{
if ( ! m_Device10 )
{
return E_NOINTERFACE ;
}
finalResourceDesc1 = * createParams . GetResourceDesc1 ( ) ;
finalCreateParams . AccessResourceDesc1 ( ) = & finalResourceDesc1 ;
resAllocInfo = GetResourceAllocationInfo ( finalResourceDesc1 ) ;
}
# endif
else
{
D3D12MA_ASSERT ( 0 ) ;
return E_INVALIDARG ;
}
D3D12MA_ASSERT ( IsPow2 ( resAllocInfo . Alignment ) ) ;
D3D12MA_ASSERT ( resAllocInfo . SizeInBytes > 0 ) ;
BlockVector * blockVector = NULL ;
CommittedAllocationParameters committedAllocationParams = { } ;
bool preferCommitted = false ;
HRESULT hr ;
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
if ( createParams . Variant > = CREATE_RESOURCE_PARAMS : : VARIANT_WITH_STATE_AND_DESC1 )
{
hr = CalcAllocationParams < D3D12_RESOURCE_DESC1 > ( * pAllocDesc , resAllocInfo . SizeInBytes ,
createParams . GetResourceDesc1 ( ) ,
blockVector , committedAllocationParams , preferCommitted ) ;
}
else
# endif
{
hr = CalcAllocationParams < D3D12_RESOURCE_DESC > ( * pAllocDesc , resAllocInfo . SizeInBytes ,
createParams . GetResourceDesc ( ) ,
blockVector , committedAllocationParams , preferCommitted ) ;
}
if ( FAILED ( hr ) )
return hr ;
const bool withinBudget = ( pAllocDesc - > Flags & ALLOCATION_FLAG_WITHIN_BUDGET ) ! = 0 ;
hr = E_INVALIDARG ;
if ( committedAllocationParams . IsValid ( ) & & preferCommitted )
{
hr = AllocateCommittedResource ( committedAllocationParams ,
resAllocInfo . SizeInBytes , withinBudget , pAllocDesc - > pPrivateData ,
finalCreateParams , ppAllocation , riidResource , ppvResource ) ;
if ( SUCCEEDED ( hr ) )
return hr ;
}
if ( blockVector ! = NULL )
{
hr = blockVector - > CreateResource ( resAllocInfo . SizeInBytes , resAllocInfo . Alignment ,
* pAllocDesc , finalCreateParams ,
ppAllocation , riidResource , ppvResource ) ;
if ( SUCCEEDED ( hr ) )
return hr ;
}
if ( committedAllocationParams . IsValid ( ) & & ! preferCommitted )
{
hr = AllocateCommittedResource ( committedAllocationParams ,
resAllocInfo . SizeInBytes , withinBudget , pAllocDesc - > pPrivateData ,
finalCreateParams , ppAllocation , riidResource , ppvResource ) ;
if ( SUCCEEDED ( hr ) )
return hr ;
}
return hr ;
}
HRESULT AllocatorPimpl : : AllocateMemory (
const ALLOCATION_DESC * pAllocDesc ,
const D3D12_RESOURCE_ALLOCATION_INFO * pAllocInfo ,
Allocation * * ppAllocation )
{
* ppAllocation = NULL ;
BlockVector * blockVector = NULL ;
CommittedAllocationParameters committedAllocationParams = { } ;
bool preferCommitted = false ;
HRESULT hr = CalcAllocationParams < D3D12_RESOURCE_DESC > ( * pAllocDesc , pAllocInfo - > SizeInBytes ,
NULL , // pResDesc
blockVector , committedAllocationParams , preferCommitted ) ;
if ( FAILED ( hr ) )
return hr ;
const bool withinBudget = ( pAllocDesc - > Flags & ALLOCATION_FLAG_WITHIN_BUDGET ) ! = 0 ;
hr = E_INVALIDARG ;
if ( committedAllocationParams . IsValid ( ) & & preferCommitted )
{
hr = AllocateHeap ( committedAllocationParams , * pAllocInfo , withinBudget , pAllocDesc - > pPrivateData , ppAllocation ) ;
if ( SUCCEEDED ( hr ) )
return hr ;
}
if ( blockVector ! = NULL )
{
hr = blockVector - > Allocate ( pAllocInfo - > SizeInBytes , pAllocInfo - > Alignment ,
* pAllocDesc , 1 , ( Allocation * * ) ppAllocation ) ;
if ( SUCCEEDED ( hr ) )
return hr ;
}
if ( committedAllocationParams . IsValid ( ) & & ! preferCommitted )
{
hr = AllocateHeap ( committedAllocationParams , * pAllocInfo , withinBudget , pAllocDesc - > pPrivateData , ppAllocation ) ;
if ( SUCCEEDED ( hr ) )
return hr ;
}
return hr ;
}
HRESULT AllocatorPimpl : : CreateAliasingResource (
Allocation * pAllocation ,
UINT64 AllocationLocalOffset ,
const CREATE_RESOURCE_PARAMS & createParams ,
REFIID riidResource ,
void * * ppvResource )
{
* ppvResource = NULL ;
CREATE_RESOURCE_PARAMS finalCreateParams = createParams ;
D3D12_RESOURCE_DESC finalResourceDesc ;
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
D3D12_RESOURCE_DESC1 finalResourceDesc1 ;
# endif
D3D12_RESOURCE_ALLOCATION_INFO resAllocInfo ;
if ( createParams . Variant = = CREATE_RESOURCE_PARAMS : : VARIANT_WITH_STATE )
{
finalResourceDesc = * createParams . GetResourceDesc ( ) ;
finalCreateParams . AccessResourceDesc ( ) = & finalResourceDesc ;
resAllocInfo = GetResourceAllocationInfo ( finalResourceDesc ) ;
}
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
else if ( createParams . Variant = = CREATE_RESOURCE_PARAMS : : VARIANT_WITH_STATE_AND_DESC1 )
{
if ( ! m_Device8 )
{
return E_NOINTERFACE ;
}
finalResourceDesc1 = * createParams . GetResourceDesc1 ( ) ;
finalCreateParams . AccessResourceDesc1 ( ) = & finalResourceDesc1 ;
resAllocInfo = GetResourceAllocationInfo ( finalResourceDesc1 ) ;
}
# endif
# ifdef __ID3D12Device10_INTERFACE_DEFINED__
else if ( createParams . Variant = = CREATE_RESOURCE_PARAMS : : VARIANT_WITH_LAYOUT )
{
if ( ! m_Device10 )
{
return E_NOINTERFACE ;
}
finalResourceDesc1 = * createParams . GetResourceDesc1 ( ) ;
finalCreateParams . AccessResourceDesc1 ( ) = & finalResourceDesc1 ;
resAllocInfo = GetResourceAllocationInfo ( finalResourceDesc1 ) ;
}
# endif
else
{
D3D12MA_ASSERT ( 0 ) ;
return E_INVALIDARG ;
}
D3D12MA_ASSERT ( IsPow2 ( resAllocInfo . Alignment ) ) ;
D3D12MA_ASSERT ( resAllocInfo . SizeInBytes > 0 ) ;
ID3D12Heap * const existingHeap = pAllocation - > GetHeap ( ) ;
const UINT64 existingOffset = pAllocation - > GetOffset ( ) ;
const UINT64 existingSize = pAllocation - > GetSize ( ) ;
const UINT64 newOffset = existingOffset + AllocationLocalOffset ;
if ( existingHeap = = NULL | |
AllocationLocalOffset + resAllocInfo . SizeInBytes > existingSize | |
newOffset % resAllocInfo . Alignment ! = 0 )
{
return E_INVALIDARG ;
}
return CreatePlacedResourceWrap ( existingHeap , newOffset , finalCreateParams , riidResource , ppvResource ) ;
}
void AllocatorPimpl : : FreeCommittedMemory ( Allocation * allocation )
{
D3D12MA_ASSERT ( allocation & & allocation - > m_PackedData . GetType ( ) = = Allocation : : TYPE_COMMITTED ) ;
CommittedAllocationList * const allocList = allocation - > m_Committed . list ;
allocList - > Unregister ( allocation ) ;
const UINT memSegmentGroup = allocList - > GetMemorySegmentGroup ( this ) ;
const UINT64 allocSize = allocation - > GetSize ( ) ;
m_Budget . RemoveAllocation ( memSegmentGroup , allocSize ) ;
m_Budget . RemoveBlock ( memSegmentGroup , allocSize ) ;
}
void AllocatorPimpl : : FreePlacedMemory ( Allocation * allocation )
{
D3D12MA_ASSERT ( allocation & & allocation - > m_PackedData . GetType ( ) = = Allocation : : TYPE_PLACED ) ;
NormalBlock * const block = allocation - > m_Placed . block ;
D3D12MA_ASSERT ( block ) ;
BlockVector * const blockVector = block - > GetBlockVector ( ) ;
D3D12MA_ASSERT ( blockVector ) ;
m_Budget . RemoveAllocation ( HeapPropertiesToMemorySegmentGroup ( block - > GetHeapProperties ( ) ) , allocation - > GetSize ( ) ) ;
blockVector - > Free ( allocation ) ;
}
void AllocatorPimpl : : FreeHeapMemory ( Allocation * allocation )
{
D3D12MA_ASSERT ( allocation & & allocation - > m_PackedData . GetType ( ) = = Allocation : : TYPE_HEAP ) ;
CommittedAllocationList * const allocList = allocation - > m_Committed . list ;
allocList - > Unregister ( allocation ) ;
SAFE_RELEASE ( allocation - > m_Heap . heap ) ;
const UINT memSegmentGroup = allocList - > GetMemorySegmentGroup ( this ) ;
const UINT64 allocSize = allocation - > GetSize ( ) ;
m_Budget . RemoveAllocation ( memSegmentGroup , allocSize ) ;
m_Budget . RemoveBlock ( memSegmentGroup , allocSize ) ;
}
void AllocatorPimpl : : SetResidencyPriority ( ID3D12Pageable * obj , D3D12_RESIDENCY_PRIORITY priority ) const
{
# ifdef __ID3D12Device1_INTERFACE_DEFINED__
if ( priority ! = D3D12_RESIDENCY_PRIORITY_NONE & & m_Device1 )
{
// Intentionally ignoring the result.
m_Device1 - > SetResidencyPriority ( 1 , & obj , & priority ) ;
}
# endif
}
void AllocatorPimpl : : SetCurrentFrameIndex ( UINT frameIndex )
{
m_CurrentFrameIndex . store ( frameIndex ) ;
# if D3D12MA_DXGI_1_4
UpdateD3D12Budget ( ) ;
# endif
}
void AllocatorPimpl : : CalculateStatistics ( TotalStatistics & outStats , DetailedStatistics outCutomHeaps [ 2 ] )
{
// Init stats
for ( size_t i = 0 ; i < HEAP_TYPE_COUNT ; i + + )
ClearDetailedStatistics ( outStats . HeapType [ i ] ) ;
for ( size_t i = 0 ; i < DXGI_MEMORY_SEGMENT_GROUP_COUNT ; i + + )
ClearDetailedStatistics ( outStats . MemorySegmentGroup [ i ] ) ;
ClearDetailedStatistics ( outStats . Total ) ;
if ( outCutomHeaps )
{
ClearDetailedStatistics ( outCutomHeaps [ 0 ] ) ;
ClearDetailedStatistics ( outCutomHeaps [ 1 ] ) ;
}
// Process default pools. 3 standard heap types only. Add them to outStats.HeapType[i].
if ( SupportsResourceHeapTier2 ( ) )
{
// DEFAULT, UPLOAD, READBACK.
for ( size_t heapTypeIndex = 0 ; heapTypeIndex < STANDARD_HEAP_TYPE_COUNT ; + + heapTypeIndex )
{
BlockVector * const pBlockVector = m_BlockVectors [ heapTypeIndex ] ;
D3D12MA_ASSERT ( pBlockVector ) ;
pBlockVector - > AddDetailedStatistics ( outStats . HeapType [ heapTypeIndex ] ) ;
}
}
else
{
// DEFAULT, UPLOAD, READBACK.
for ( size_t heapTypeIndex = 0 ; heapTypeIndex < STANDARD_HEAP_TYPE_COUNT ; + + heapTypeIndex )
{
for ( size_t heapSubType = 0 ; heapSubType < 3 ; + + heapSubType )
{
BlockVector * const pBlockVector = m_BlockVectors [ heapTypeIndex * 3 + heapSubType ] ;
D3D12MA_ASSERT ( pBlockVector ) ;
pBlockVector - > AddDetailedStatistics ( outStats . HeapType [ heapTypeIndex ] ) ;
}
}
}
// Sum them up to memory segment groups.
AddDetailedStatistics (
outStats . MemorySegmentGroup [ StandardHeapTypeToMemorySegmentGroup ( D3D12_HEAP_TYPE_DEFAULT ) ] ,
outStats . HeapType [ 0 ] ) ;
AddDetailedStatistics (
outStats . MemorySegmentGroup [ StandardHeapTypeToMemorySegmentGroup ( D3D12_HEAP_TYPE_UPLOAD ) ] ,
outStats . HeapType [ 1 ] ) ;
AddDetailedStatistics (
outStats . MemorySegmentGroup [ StandardHeapTypeToMemorySegmentGroup ( D3D12_HEAP_TYPE_READBACK ) ] ,
outStats . HeapType [ 2 ] ) ;
// Process custom pools.
DetailedStatistics tmpStats ;
for ( size_t heapTypeIndex = 0 ; heapTypeIndex < HEAP_TYPE_COUNT ; + + heapTypeIndex )
{
MutexLockRead lock ( m_PoolsMutex [ heapTypeIndex ] , m_UseMutex ) ;
PoolList & poolList = m_Pools [ heapTypeIndex ] ;
for ( PoolPimpl * pool = poolList . Front ( ) ; pool ! = NULL ; pool = poolList . GetNext ( pool ) )
{
const D3D12_HEAP_PROPERTIES & poolHeapProps = pool - > GetDesc ( ) . HeapProperties ;
ClearDetailedStatistics ( tmpStats ) ;
pool - > AddDetailedStatistics ( tmpStats ) ;
AddDetailedStatistics (
outStats . HeapType [ heapTypeIndex ] , tmpStats ) ;
UINT memorySegment = HeapPropertiesToMemorySegmentGroup ( poolHeapProps ) ;
AddDetailedStatistics (
outStats . MemorySegmentGroup [ memorySegment ] , tmpStats ) ;
if ( outCutomHeaps )
AddDetailedStatistics ( outCutomHeaps [ memorySegment ] , tmpStats ) ;
}
}
// Process committed allocations. 3 standard heap types only.
for ( UINT heapTypeIndex = 0 ; heapTypeIndex < STANDARD_HEAP_TYPE_COUNT ; + + heapTypeIndex )
{
ClearDetailedStatistics ( tmpStats ) ;
m_CommittedAllocations [ heapTypeIndex ] . AddDetailedStatistics ( tmpStats ) ;
AddDetailedStatistics (
outStats . HeapType [ heapTypeIndex ] , tmpStats ) ;
AddDetailedStatistics (
outStats . MemorySegmentGroup [ StandardHeapTypeToMemorySegmentGroup ( IndexToHeapType ( heapTypeIndex ) ) ] , tmpStats ) ;
}
// Sum up memory segment groups to totals.
AddDetailedStatistics ( outStats . Total , outStats . MemorySegmentGroup [ 0 ] ) ;
AddDetailedStatistics ( outStats . Total , outStats . MemorySegmentGroup [ 1 ] ) ;
D3D12MA_ASSERT ( outStats . Total . Stats . BlockCount = =
outStats . MemorySegmentGroup [ 0 ] . Stats . BlockCount + outStats . MemorySegmentGroup [ 1 ] . Stats . BlockCount ) ;
D3D12MA_ASSERT ( outStats . Total . Stats . AllocationCount = =
outStats . MemorySegmentGroup [ 0 ] . Stats . AllocationCount + outStats . MemorySegmentGroup [ 1 ] . Stats . AllocationCount ) ;
D3D12MA_ASSERT ( outStats . Total . Stats . BlockBytes = =
outStats . MemorySegmentGroup [ 0 ] . Stats . BlockBytes + outStats . MemorySegmentGroup [ 1 ] . Stats . BlockBytes ) ;
D3D12MA_ASSERT ( outStats . Total . Stats . AllocationBytes = =
outStats . MemorySegmentGroup [ 0 ] . Stats . AllocationBytes + outStats . MemorySegmentGroup [ 1 ] . Stats . AllocationBytes ) ;
D3D12MA_ASSERT ( outStats . Total . UnusedRangeCount = =
outStats . MemorySegmentGroup [ 0 ] . UnusedRangeCount + outStats . MemorySegmentGroup [ 1 ] . UnusedRangeCount ) ;
D3D12MA_ASSERT ( outStats . Total . Stats . BlockCount = =
outStats . HeapType [ 0 ] . Stats . BlockCount + outStats . HeapType [ 1 ] . Stats . BlockCount +
outStats . HeapType [ 2 ] . Stats . BlockCount + outStats . HeapType [ 3 ] . Stats . BlockCount ) ;
D3D12MA_ASSERT ( outStats . Total . Stats . AllocationCount = =
outStats . HeapType [ 0 ] . Stats . AllocationCount + outStats . HeapType [ 1 ] . Stats . AllocationCount +
outStats . HeapType [ 2 ] . Stats . AllocationCount + outStats . HeapType [ 3 ] . Stats . AllocationCount ) ;
D3D12MA_ASSERT ( outStats . Total . Stats . BlockBytes = =
outStats . HeapType [ 0 ] . Stats . BlockBytes + outStats . HeapType [ 1 ] . Stats . BlockBytes +
outStats . HeapType [ 2 ] . Stats . BlockBytes + outStats . HeapType [ 3 ] . Stats . BlockBytes ) ;
D3D12MA_ASSERT ( outStats . Total . Stats . AllocationBytes = =
outStats . HeapType [ 0 ] . Stats . AllocationBytes + outStats . HeapType [ 1 ] . Stats . AllocationBytes +
outStats . HeapType [ 2 ] . Stats . AllocationBytes + outStats . HeapType [ 3 ] . Stats . AllocationBytes ) ;
D3D12MA_ASSERT ( outStats . Total . UnusedRangeCount = =
outStats . HeapType [ 0 ] . UnusedRangeCount + outStats . HeapType [ 1 ] . UnusedRangeCount +
outStats . HeapType [ 2 ] . UnusedRangeCount + outStats . HeapType [ 3 ] . UnusedRangeCount ) ;
}
void AllocatorPimpl : : GetBudget ( Budget * outLocalBudget , Budget * outNonLocalBudget )
{
if ( outLocalBudget )
m_Budget . GetStatistics ( outLocalBudget - > Stats , DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY ) ;
if ( outNonLocalBudget )
m_Budget . GetStatistics ( outNonLocalBudget - > Stats , DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY ) ;
# if D3D12MA_DXGI_1_4
if ( m_Adapter3 )
{
if ( ! m_Budget . ShouldUpdateBudget ( ) )
{
m_Budget . GetBudget ( m_UseMutex ,
outLocalBudget ? & outLocalBudget - > UsageBytes : NULL ,
outLocalBudget ? & outLocalBudget - > BudgetBytes : NULL ,
outNonLocalBudget ? & outNonLocalBudget - > UsageBytes : NULL ,
outNonLocalBudget ? & outNonLocalBudget - > BudgetBytes : NULL ) ;
}
else
{
UpdateD3D12Budget ( ) ;
GetBudget ( outLocalBudget , outNonLocalBudget ) ; // Recursion
}
}
else
# endif
{
if ( outLocalBudget )
{
outLocalBudget - > UsageBytes = outLocalBudget - > Stats . BlockBytes ;
outLocalBudget - > BudgetBytes = GetMemoryCapacity ( DXGI_MEMORY_SEGMENT_GROUP_LOCAL_COPY ) * 8 / 10 ; // 80% heuristics.
}
if ( outNonLocalBudget )
{
outNonLocalBudget - > UsageBytes = outNonLocalBudget - > Stats . BlockBytes ;
outNonLocalBudget - > BudgetBytes = GetMemoryCapacity ( DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL_COPY ) * 8 / 10 ; // 80% heuristics.
}
}
}
void AllocatorPimpl : : GetBudgetForHeapType ( Budget & outBudget , D3D12_HEAP_TYPE heapType )
{
switch ( heapType )
{
case D3D12_HEAP_TYPE_DEFAULT :
GetBudget ( & outBudget , NULL ) ;
break ;
case D3D12_HEAP_TYPE_UPLOAD :
case D3D12_HEAP_TYPE_READBACK :
GetBudget ( NULL , & outBudget ) ;
break ;
default : D3D12MA_ASSERT ( 0 ) ;
}
}
void AllocatorPimpl : : BuildStatsString ( WCHAR * * ppStatsString , BOOL detailedMap )
{
StringBuilder sb ( GetAllocs ( ) ) ;
{
Budget localBudget = { } , nonLocalBudget = { } ;
GetBudget ( & localBudget , & nonLocalBudget ) ;
TotalStatistics stats ;
DetailedStatistics customHeaps [ 2 ] ;
CalculateStatistics ( stats , customHeaps ) ;
JsonWriter json ( GetAllocs ( ) , sb ) ;
json . BeginObject ( ) ;
{
json . WriteString ( L " General " ) ;
json . BeginObject ( ) ;
{
json . WriteString ( L " API " ) ;
json . WriteString ( L " Direct3D 12 " ) ;
json . WriteString ( L " GPU " ) ;
json . WriteString ( m_AdapterDesc . Description ) ;
json . WriteString ( L " DedicatedVideoMemory " ) ;
json . WriteNumber ( ( UINT64 ) m_AdapterDesc . DedicatedVideoMemory ) ;
json . WriteString ( L " DedicatedSystemMemory " ) ;
json . WriteNumber ( ( UINT64 ) m_AdapterDesc . DedicatedSystemMemory ) ;
json . WriteString ( L " SharedSystemMemory " ) ;
json . WriteNumber ( ( UINT64 ) m_AdapterDesc . SharedSystemMemory ) ;
json . WriteString ( L " ResourceHeapTier " ) ;
json . WriteNumber ( static_cast < UINT > ( m_D3D12Options . ResourceHeapTier ) ) ;
json . WriteString ( L " ResourceBindingTier " ) ;
json . WriteNumber ( static_cast < UINT > ( m_D3D12Options . ResourceBindingTier ) ) ;
json . WriteString ( L " TiledResourcesTier " ) ;
json . WriteNumber ( static_cast < UINT > ( m_D3D12Options . TiledResourcesTier ) ) ;
json . WriteString ( L " TileBasedRenderer " ) ;
json . WriteBool ( m_D3D12Architecture . TileBasedRenderer ) ;
json . WriteString ( L " UMA " ) ;
json . WriteBool ( m_D3D12Architecture . UMA ) ;
json . WriteString ( L " CacheCoherentUMA " ) ;
json . WriteBool ( m_D3D12Architecture . CacheCoherentUMA ) ;
}
json . EndObject ( ) ;
}
{
json . WriteString ( L " Total " ) ;
json . AddDetailedStatisticsInfoObject ( stats . Total ) ;
}
{
json . WriteString ( L " MemoryInfo " ) ;
json . BeginObject ( ) ;
{
json . WriteString ( L " L0 " ) ;
json . BeginObject ( ) ;
{
json . WriteString ( L " Budget " ) ;
WriteBudgetToJson ( json , IsUMA ( ) ? localBudget : nonLocalBudget ) ; // When UMA device only L0 present as local
json . WriteString ( L " Stats " ) ;
json . AddDetailedStatisticsInfoObject ( stats . MemorySegmentGroup [ ! IsUMA ( ) ] ) ;
json . WriteString ( L " MemoryPools " ) ;
json . BeginObject ( ) ;
{
if ( IsUMA ( ) )
{
json . WriteString ( L " DEFAULT " ) ;
json . BeginObject ( ) ;
{
json . WriteString ( L " Stats " ) ;
json . AddDetailedStatisticsInfoObject ( stats . HeapType [ 0 ] ) ;
}
json . EndObject ( ) ;
}
json . WriteString ( L " UPLOAD " ) ;
json . BeginObject ( ) ;
{
json . WriteString ( L " Stats " ) ;
json . AddDetailedStatisticsInfoObject ( stats . HeapType [ 1 ] ) ;
}
json . EndObject ( ) ;
json . WriteString ( L " READBACK " ) ;
json . BeginObject ( ) ;
{
json . WriteString ( L " Stats " ) ;
json . AddDetailedStatisticsInfoObject ( stats . HeapType [ 2 ] ) ;
}
json . EndObject ( ) ;
json . WriteString ( L " CUSTOM " ) ;
json . BeginObject ( ) ;
{
json . WriteString ( L " Stats " ) ;
json . AddDetailedStatisticsInfoObject ( customHeaps [ ! IsUMA ( ) ] ) ;
}
json . EndObject ( ) ;
}
json . EndObject ( ) ;
}
json . EndObject ( ) ;
if ( ! IsUMA ( ) )
{
json . WriteString ( L " L1 " ) ;
json . BeginObject ( ) ;
{
json . WriteString ( L " Budget " ) ;
WriteBudgetToJson ( json , localBudget ) ;
json . WriteString ( L " Stats " ) ;
json . AddDetailedStatisticsInfoObject ( stats . MemorySegmentGroup [ 0 ] ) ;
json . WriteString ( L " MemoryPools " ) ;
json . BeginObject ( ) ;
{
json . WriteString ( L " DEFAULT " ) ;
json . BeginObject ( ) ;
{
json . WriteString ( L " Stats " ) ;
json . AddDetailedStatisticsInfoObject ( stats . HeapType [ 0 ] ) ;
}
json . EndObject ( ) ;
json . WriteString ( L " CUSTOM " ) ;
json . BeginObject ( ) ;
{
json . WriteString ( L " Stats " ) ;
json . AddDetailedStatisticsInfoObject ( customHeaps [ 0 ] ) ;
}
json . EndObject ( ) ;
}
json . EndObject ( ) ;
}
json . EndObject ( ) ;
}
}
json . EndObject ( ) ;
}
if ( detailedMap )
{
const auto writeHeapInfo = [ & ] ( BlockVector * blockVector , CommittedAllocationList * committedAllocs , bool customHeap )
{
D3D12MA_ASSERT ( blockVector ) ;
D3D12_HEAP_FLAGS flags = blockVector - > GetHeapFlags ( ) ;
json . WriteString ( L " Flags " ) ;
json . BeginArray ( true ) ;
{
if ( flags & D3D12_HEAP_FLAG_SHARED )
json . WriteString ( L " HEAP_FLAG_SHARED " ) ;
if ( flags & D3D12_HEAP_FLAG_ALLOW_DISPLAY )
json . WriteString ( L " HEAP_FLAG_ALLOW_DISPLAY " ) ;
if ( flags & D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER )
json . WriteString ( L " HEAP_FLAG_CROSS_ADAPTER " ) ;
if ( flags & D3D12_HEAP_FLAG_HARDWARE_PROTECTED )
json . WriteString ( L " HEAP_FLAG_HARDWARE_PROTECTED " ) ;
if ( flags & D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH )
json . WriteString ( L " HEAP_FLAG_ALLOW_WRITE_WATCH " ) ;
if ( flags & D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS )
json . WriteString ( L " HEAP_FLAG_ALLOW_SHADER_ATOMICS " ) ;
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
if ( flags & D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT )
json . WriteString ( L " HEAP_FLAG_CREATE_NOT_RESIDENT " ) ;
if ( flags & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED )
json . WriteString ( L " HEAP_FLAG_CREATE_NOT_ZEROED " ) ;
# endif
if ( flags & D3D12_HEAP_FLAG_DENY_BUFFERS )
json . WriteString ( L " HEAP_FLAG_DENY_BUFFERS " ) ;
if ( flags & D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES )
json . WriteString ( L " HEAP_FLAG_DENY_RT_DS_TEXTURES " ) ;
if ( flags & D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES )
json . WriteString ( L " HEAP_FLAG_DENY_NON_RT_DS_TEXTURES " ) ;
flags & = ~ ( D3D12_HEAP_FLAG_SHARED
| D3D12_HEAP_FLAG_DENY_BUFFERS
| D3D12_HEAP_FLAG_ALLOW_DISPLAY
| D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER
| D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES
| D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES
| D3D12_HEAP_FLAG_HARDWARE_PROTECTED
| D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH
| D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS ) ;
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
flags & = ~ ( D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT
| D3D12_HEAP_FLAG_CREATE_NOT_ZEROED ) ;
# endif
if ( flags ! = 0 )
json . WriteNumber ( ( UINT ) flags ) ;
if ( customHeap )
{
const D3D12_HEAP_PROPERTIES & properties = blockVector - > GetHeapProperties ( ) ;
switch ( properties . MemoryPoolPreference )
{
default :
D3D12MA_ASSERT ( 0 ) ;
case D3D12_MEMORY_POOL_UNKNOWN :
json . WriteString ( L " MEMORY_POOL_UNKNOWN " ) ;
break ;
case D3D12_MEMORY_POOL_L0 :
json . WriteString ( L " MEMORY_POOL_L0 " ) ;
break ;
case D3D12_MEMORY_POOL_L1 :
json . WriteString ( L " MEMORY_POOL_L1 " ) ;
break ;
}
switch ( properties . CPUPageProperty )
{
default :
D3D12MA_ASSERT ( 0 ) ;
case D3D12_CPU_PAGE_PROPERTY_UNKNOWN :
json . WriteString ( L " CPU_PAGE_PROPERTY_UNKNOWN " ) ;
break ;
case D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE :
json . WriteString ( L " CPU_PAGE_PROPERTY_NOT_AVAILABLE " ) ;
break ;
case D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE :
json . WriteString ( L " CPU_PAGE_PROPERTY_WRITE_COMBINE " ) ;
break ;
case D3D12_CPU_PAGE_PROPERTY_WRITE_BACK :
json . WriteString ( L " CPU_PAGE_PROPERTY_WRITE_BACK " ) ;
break ;
}
}
}
json . EndArray ( ) ;
json . WriteString ( L " PreferredBlockSize " ) ;
json . WriteNumber ( blockVector - > GetPreferredBlockSize ( ) ) ;
json . WriteString ( L " Blocks " ) ;
blockVector - > WriteBlockInfoToJson ( json ) ;
json . WriteString ( L " DedicatedAllocations " ) ;
json . BeginArray ( ) ;
if ( committedAllocs )
committedAllocs - > BuildStatsString ( json ) ;
json . EndArray ( ) ;
} ;
json . WriteString ( L " DefaultPools " ) ;
json . BeginObject ( ) ;
{
if ( SupportsResourceHeapTier2 ( ) )
{
for ( uint8_t heapType = 0 ; heapType < STANDARD_HEAP_TYPE_COUNT ; + + heapType )
{
json . WriteString ( HeapTypeNames [ heapType ] ) ;
json . BeginObject ( ) ;
writeHeapInfo ( m_BlockVectors [ heapType ] , m_CommittedAllocations + heapType , false ) ;
json . EndObject ( ) ;
}
}
else
{
for ( uint8_t heapType = 0 ; heapType < STANDARD_HEAP_TYPE_COUNT ; + + heapType )
{
for ( uint8_t heapSubType = 0 ; heapSubType < 3 ; + + heapSubType )
{
static const WCHAR * const heapSubTypeName [ ] = {
L " - Buffers " ,
L " - Textures " ,
L " - Textures RT/DS " ,
} ;
json . BeginString ( HeapTypeNames [ heapType ] ) ;
json . EndString ( heapSubTypeName [ heapSubType ] ) ;
json . BeginObject ( ) ;
writeHeapInfo ( m_BlockVectors [ heapType + heapSubType ] , m_CommittedAllocations + heapType , false ) ;
json . EndObject ( ) ;
}
}
}
}
json . EndObject ( ) ;
json . WriteString ( L " CustomPools " ) ;
json . BeginObject ( ) ;
for ( uint8_t heapTypeIndex = 0 ; heapTypeIndex < HEAP_TYPE_COUNT ; + + heapTypeIndex )
{
MutexLockRead mutex ( m_PoolsMutex [ heapTypeIndex ] , m_UseMutex ) ;
auto * item = m_Pools [ heapTypeIndex ] . Front ( ) ;
if ( item ! = NULL )
{
size_t index = 0 ;
json . WriteString ( HeapTypeNames [ heapTypeIndex ] ) ;
json . BeginArray ( ) ;
do
{
json . BeginObject ( ) ;
json . WriteString ( L " Name " ) ;
json . BeginString ( ) ;
json . ContinueString ( index + + ) ;
if ( item - > GetName ( ) )
{
json . ContinueString ( L " - " ) ;
json . ContinueString ( item - > GetName ( ) ) ;
}
json . EndString ( ) ;
writeHeapInfo ( item - > GetBlockVector ( ) , item - > GetCommittedAllocationList ( ) , heapTypeIndex = = 3 ) ;
json . EndObject ( ) ;
} while ( ( item = PoolList : : GetNext ( item ) ) ! = NULL ) ;
json . EndArray ( ) ;
}
}
json . EndObject ( ) ;
}
json . EndObject ( ) ;
}
const size_t length = sb . GetLength ( ) ;
WCHAR * result = AllocateArray < WCHAR > ( GetAllocs ( ) , length + 2 ) ;
result [ 0 ] = 0xFEFF ;
memcpy ( result + 1 , sb . GetData ( ) , length * sizeof ( WCHAR ) ) ;
result [ length + 1 ] = L ' \0 ' ;
* ppStatsString = result ;
}
void AllocatorPimpl : : FreeStatsString ( WCHAR * pStatsString )
{
D3D12MA_ASSERT ( pStatsString ) ;
Free ( GetAllocs ( ) , pStatsString ) ;
}
template < typename D3D12_RESOURCE_DESC_T >
bool AllocatorPimpl : : PrefersCommittedAllocation ( const D3D12_RESOURCE_DESC_T & resourceDesc )
{
// Intentional. It may change in the future.
return false ;
}
HRESULT AllocatorPimpl : : AllocateCommittedResource (
const CommittedAllocationParameters & committedAllocParams ,
UINT64 resourceSize , bool withinBudget , void * pPrivateData ,
const CREATE_RESOURCE_PARAMS & createParams ,
Allocation * * ppAllocation , REFIID riidResource , void * * ppvResource )
{
D3D12MA_ASSERT ( committedAllocParams . IsValid ( ) ) ;
HRESULT hr ;
ID3D12Resource * res = NULL ;
// Allocate aliasing memory with explicit heap
if ( committedAllocParams . m_CanAlias )
{
D3D12_RESOURCE_ALLOCATION_INFO heapAllocInfo = { } ;
heapAllocInfo . SizeInBytes = resourceSize ;
heapAllocInfo . Alignment = HeapFlagsToAlignment ( committedAllocParams . m_HeapFlags , m_MsaaAlwaysCommitted ) ;
hr = AllocateHeap ( committedAllocParams , heapAllocInfo , withinBudget , pPrivateData , ppAllocation ) ;
if ( SUCCEEDED ( hr ) )
{
hr = CreatePlacedResourceWrap ( ( * ppAllocation ) - > GetHeap ( ) , 0 ,
createParams , D3D12MA_IID_PPV_ARGS ( & res ) ) ;
if ( SUCCEEDED ( hr ) )
{
if ( ppvResource ! = NULL )
hr = res - > QueryInterface ( riidResource , ppvResource ) ;
if ( SUCCEEDED ( hr ) )
{
( * ppAllocation ) - > SetResourcePointer ( res , createParams . GetBaseResourceDesc ( ) ) ;
return hr ;
}
res - > Release ( ) ;
}
FreeHeapMemory ( * ppAllocation ) ;
}
return hr ;
}
if ( withinBudget & &
! NewAllocationWithinBudget ( committedAllocParams . m_HeapProperties . Type , resourceSize ) )
{
return E_OUTOFMEMORY ;
}
/* D3D12 ERROR:
* ID3D12Device : : CreateCommittedResource :
* When creating a committed resource , D3D12_HEAP_FLAGS must not have either
* D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES ,
* D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES ,
* nor D3D12_HEAP_FLAG_DENY_BUFFERS set .
* These flags will be set automatically to correspond with the committed resource type .
*
* [ STATE_CREATION ERROR # 640 : CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS ]
*/
# ifdef __ID3D12Device10_INTERFACE_DEFINED__
if ( createParams . Variant = = CREATE_RESOURCE_PARAMS : : VARIANT_WITH_LAYOUT )
{
if ( ! m_Device10 )
{
return E_NOINTERFACE ;
}
hr = m_Device10 - > CreateCommittedResource3 (
& committedAllocParams . m_HeapProperties ,
committedAllocParams . m_HeapFlags & ~ RESOURCE_CLASS_HEAP_FLAGS ,
createParams . GetResourceDesc1 ( ) , createParams . GetInitialLayout ( ) ,
createParams . GetOptimizedClearValue ( ) , committedAllocParams . m_ProtectedSession ,
createParams . GetNumCastableFormats ( ) , createParams . GetCastableFormats ( ) ,
D3D12MA_IID_PPV_ARGS ( & res ) ) ;
} else
# endif
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
if ( createParams . Variant = = CREATE_RESOURCE_PARAMS : : VARIANT_WITH_STATE_AND_DESC1 )
{
if ( ! m_Device8 )
{
return E_NOINTERFACE ;
}
hr = m_Device8 - > CreateCommittedResource2 (
& committedAllocParams . m_HeapProperties ,
committedAllocParams . m_HeapFlags & ~ RESOURCE_CLASS_HEAP_FLAGS ,
createParams . GetResourceDesc1 ( ) , createParams . GetInitialResourceState ( ) ,
createParams . GetOptimizedClearValue ( ) , committedAllocParams . m_ProtectedSession ,
D3D12MA_IID_PPV_ARGS ( & res ) ) ;
} else
# endif
if ( createParams . Variant = = CREATE_RESOURCE_PARAMS : : VARIANT_WITH_STATE )
{
# ifdef __ID3D12Device4_INTERFACE_DEFINED__
if ( m_Device4 )
{
hr = m_Device4 - > CreateCommittedResource1 (
& committedAllocParams . m_HeapProperties ,
committedAllocParams . m_HeapFlags & ~ RESOURCE_CLASS_HEAP_FLAGS ,
createParams . GetResourceDesc ( ) , createParams . GetInitialResourceState ( ) ,
createParams . GetOptimizedClearValue ( ) , committedAllocParams . m_ProtectedSession ,
D3D12MA_IID_PPV_ARGS ( & res ) ) ;
}
else
# endif
{
if ( committedAllocParams . m_ProtectedSession = = NULL )
{
hr = m_Device - > CreateCommittedResource (
& committedAllocParams . m_HeapProperties ,
committedAllocParams . m_HeapFlags & ~ RESOURCE_CLASS_HEAP_FLAGS ,
createParams . GetResourceDesc ( ) , createParams . GetInitialResourceState ( ) ,
createParams . GetOptimizedClearValue ( ) , D3D12MA_IID_PPV_ARGS ( & res ) ) ;
}
else
hr = E_NOINTERFACE ;
}
}
else
{
D3D12MA_ASSERT ( 0 ) ;
return E_INVALIDARG ;
}
if ( SUCCEEDED ( hr ) )
{
SetResidencyPriority ( res , committedAllocParams . m_ResidencyPriority ) ;
if ( ppvResource ! = NULL )
{
hr = res - > QueryInterface ( riidResource , ppvResource ) ;
}
if ( SUCCEEDED ( hr ) )
{
BOOL wasZeroInitialized = TRUE ;
# if D3D12MA_CREATE_NOT_ZEROED_AVAILABLE
if ( ( committedAllocParams . m_HeapFlags & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED ) ! = 0 )
{
wasZeroInitialized = FALSE ;
}
# endif
Allocation * alloc = m_AllocationObjectAllocator . Allocate (
this , resourceSize , createParams . GetBaseResourceDesc ( ) - > Alignment , wasZeroInitialized ) ;
alloc - > InitCommitted ( committedAllocParams . m_List ) ;
alloc - > SetResourcePointer ( res , createParams . GetBaseResourceDesc ( ) ) ;
alloc - > SetPrivateData ( pPrivateData ) ;
* ppAllocation = alloc ;
committedAllocParams . m_List - > Register ( alloc ) ;
const UINT memSegmentGroup = HeapPropertiesToMemorySegmentGroup ( committedAllocParams . m_HeapProperties ) ;
m_Budget . AddBlock ( memSegmentGroup , resourceSize ) ;
m_Budget . AddAllocation ( memSegmentGroup , resourceSize ) ;
}
else
{
res - > Release ( ) ;
}
}
return hr ;
}
HRESULT AllocatorPimpl : : AllocateHeap (
const CommittedAllocationParameters & committedAllocParams ,
const D3D12_RESOURCE_ALLOCATION_INFO & allocInfo , bool withinBudget ,
void * pPrivateData , Allocation * * ppAllocation )
{
D3D12MA_ASSERT ( committedAllocParams . IsValid ( ) ) ;
* ppAllocation = nullptr ;
if ( withinBudget & &
! NewAllocationWithinBudget ( committedAllocParams . m_HeapProperties . Type , allocInfo . SizeInBytes ) )
{
return E_OUTOFMEMORY ;
}
D3D12_HEAP_DESC heapDesc = { } ;
heapDesc . SizeInBytes = allocInfo . SizeInBytes ;
heapDesc . Properties = committedAllocParams . m_HeapProperties ;
heapDesc . Alignment = allocInfo . Alignment ;
heapDesc . Flags = committedAllocParams . m_HeapFlags ;
HRESULT hr ;
ID3D12Heap * heap = nullptr ;
# ifdef __ID3D12Device4_INTERFACE_DEFINED__
if ( m_Device4 )
hr = m_Device4 - > CreateHeap1 ( & heapDesc , committedAllocParams . m_ProtectedSession , D3D12MA_IID_PPV_ARGS ( & heap ) ) ;
else
# endif
{
if ( committedAllocParams . m_ProtectedSession = = NULL )
hr = m_Device - > CreateHeap ( & heapDesc , D3D12MA_IID_PPV_ARGS ( & heap ) ) ;
else
hr = E_NOINTERFACE ;
}
if ( SUCCEEDED ( hr ) )
{
SetResidencyPriority ( heap , committedAllocParams . m_ResidencyPriority ) ;
BOOL wasZeroInitialized = TRUE ;
# if D3D12MA_CREATE_NOT_ZEROED_AVAILABLE
if ( ( heapDesc . Flags & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED ) ! = 0 )
{
wasZeroInitialized = FALSE ;
}
# endif
( * ppAllocation ) = m_AllocationObjectAllocator . Allocate ( this , allocInfo . SizeInBytes , allocInfo . Alignment , wasZeroInitialized ) ;
( * ppAllocation ) - > InitHeap ( committedAllocParams . m_List , heap ) ;
( * ppAllocation ) - > SetPrivateData ( pPrivateData ) ;
committedAllocParams . m_List - > Register ( * ppAllocation ) ;
const UINT memSegmentGroup = HeapPropertiesToMemorySegmentGroup ( committedAllocParams . m_HeapProperties ) ;
m_Budget . AddBlock ( memSegmentGroup , allocInfo . SizeInBytes ) ;
m_Budget . AddAllocation ( memSegmentGroup , allocInfo . SizeInBytes ) ;
}
return hr ;
}
template < typename D3D12_RESOURCE_DESC_T >
HRESULT AllocatorPimpl : : CalcAllocationParams ( const ALLOCATION_DESC & allocDesc , UINT64 allocSize ,
const D3D12_RESOURCE_DESC_T * resDesc ,
BlockVector * & outBlockVector , CommittedAllocationParameters & outCommittedAllocationParams , bool & outPreferCommitted )
{
outBlockVector = NULL ;
outCommittedAllocationParams = CommittedAllocationParameters ( ) ;
outPreferCommitted = false ;
bool msaaAlwaysCommitted ;
if ( allocDesc . CustomPool ! = NULL )
{
PoolPimpl * const pool = allocDesc . CustomPool - > m_Pimpl ;
msaaAlwaysCommitted = pool - > GetBlockVector ( ) - > DeniesMsaaTextures ( ) ;
outBlockVector = pool - > GetBlockVector ( ) ;
const auto & desc = pool - > GetDesc ( ) ;
outCommittedAllocationParams . m_ProtectedSession = desc . pProtectedSession ;
outCommittedAllocationParams . m_HeapProperties = desc . HeapProperties ;
outCommittedAllocationParams . m_HeapFlags = desc . HeapFlags ;
outCommittedAllocationParams . m_List = pool - > GetCommittedAllocationList ( ) ;
outCommittedAllocationParams . m_ResidencyPriority = pool - > GetDesc ( ) . ResidencyPriority ;
}
else
{
if ( ! IsHeapTypeStandard ( allocDesc . HeapType ) )
{
return E_INVALIDARG ;
}
msaaAlwaysCommitted = m_MsaaAlwaysCommitted ;
outCommittedAllocationParams . m_HeapProperties = StandardHeapTypeToHeapProperties ( allocDesc . HeapType ) ;
outCommittedAllocationParams . m_HeapFlags = allocDesc . ExtraHeapFlags ;
outCommittedAllocationParams . m_List = & m_CommittedAllocations [ HeapTypeToIndex ( allocDesc . HeapType ) ] ;
// outCommittedAllocationParams.m_ResidencyPriority intentionally left with default value.
const ResourceClass resourceClass = ( resDesc ! = NULL ) ?
ResourceDescToResourceClass ( * resDesc ) : HeapFlagsToResourceClass ( allocDesc . ExtraHeapFlags ) ;
const UINT defaultPoolIndex = CalcDefaultPoolIndex ( allocDesc , resourceClass ) ;
if ( defaultPoolIndex ! = UINT32_MAX )
{
outBlockVector = m_BlockVectors [ defaultPoolIndex ] ;
const UINT64 preferredBlockSize = outBlockVector - > GetPreferredBlockSize ( ) ;
if ( allocSize > preferredBlockSize )
{
outBlockVector = NULL ;
}
else if ( allocSize > preferredBlockSize / 2 )
{
// Heuristics: Allocate committed memory if requested size if greater than half of preferred block size.
outPreferCommitted = true ;
}
}
const D3D12_HEAP_FLAGS extraHeapFlags = allocDesc . ExtraHeapFlags & ~ RESOURCE_CLASS_HEAP_FLAGS ;
if ( outBlockVector ! = NULL & & extraHeapFlags ! = 0 )
{
outBlockVector = NULL ;
}
}
if ( ( allocDesc . Flags & ALLOCATION_FLAG_COMMITTED ) ! = 0 | |
m_AlwaysCommitted )
{
outBlockVector = NULL ;
}
if ( ( allocDesc . Flags & ALLOCATION_FLAG_NEVER_ALLOCATE ) ! = 0 )
{
outCommittedAllocationParams . m_List = NULL ;
}
outCommittedAllocationParams . m_CanAlias = allocDesc . Flags & ALLOCATION_FLAG_CAN_ALIAS ;
if ( resDesc ! = NULL )
{
if ( resDesc - > SampleDesc . Count > 1 & & msaaAlwaysCommitted )
outBlockVector = NULL ;
if ( ! outPreferCommitted & & PrefersCommittedAllocation ( * resDesc ) )
outPreferCommitted = true ;
}
return ( outBlockVector ! = NULL | | outCommittedAllocationParams . m_List ! = NULL ) ? S_OK : E_INVALIDARG ;
}
UINT AllocatorPimpl : : CalcDefaultPoolIndex ( const ALLOCATION_DESC & allocDesc , ResourceClass resourceClass ) const
{
D3D12_HEAP_FLAGS extraHeapFlags = allocDesc . ExtraHeapFlags & ~ RESOURCE_CLASS_HEAP_FLAGS ;
# if D3D12MA_CREATE_NOT_ZEROED_AVAILABLE
// If allocator was created with ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED, also ignore
// D3D12_HEAP_FLAG_CREATE_NOT_ZEROED.
if ( m_DefaultPoolsNotZeroed )
{
extraHeapFlags & = ~ D3D12_HEAP_FLAG_CREATE_NOT_ZEROED ;
}
# endif
if ( extraHeapFlags ! = 0 )
{
return UINT32_MAX ;
}
UINT poolIndex = UINT_MAX ;
switch ( allocDesc . HeapType )
{
case D3D12_HEAP_TYPE_DEFAULT : poolIndex = 0 ; break ;
case D3D12_HEAP_TYPE_UPLOAD : poolIndex = 1 ; break ;
case D3D12_HEAP_TYPE_READBACK : poolIndex = 2 ; break ;
default : D3D12MA_ASSERT ( 0 ) ;
}
if ( SupportsResourceHeapTier2 ( ) )
return poolIndex ;
else
{
switch ( resourceClass )
{
case ResourceClass : : Buffer :
return poolIndex * 3 ;
case ResourceClass : : Non_RT_DS_Texture :
return poolIndex * 3 + 1 ;
case ResourceClass : : RT_DS_Texture :
return poolIndex * 3 + 2 ;
default :
return UINT32_MAX ;
}
}
}
void AllocatorPimpl : : CalcDefaultPoolParams ( D3D12_HEAP_TYPE & outHeapType , D3D12_HEAP_FLAGS & outHeapFlags , UINT index ) const
{
outHeapType = D3D12_HEAP_TYPE_DEFAULT ;
outHeapFlags = D3D12_HEAP_FLAG_NONE ;
if ( ! SupportsResourceHeapTier2 ( ) )
{
switch ( index % 3 )
{
case 0 :
outHeapFlags = D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES | D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES ;
break ;
case 1 :
outHeapFlags = D3D12_HEAP_FLAG_DENY_BUFFERS | D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES ;
break ;
case 2 :
outHeapFlags = D3D12_HEAP_FLAG_DENY_BUFFERS | D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES ;
break ;
}
index / = 3 ;
}
switch ( index )
{
case 0 :
outHeapType = D3D12_HEAP_TYPE_DEFAULT ;
break ;
case 1 :
outHeapType = D3D12_HEAP_TYPE_UPLOAD ;
break ;
case 2 :
outHeapType = D3D12_HEAP_TYPE_READBACK ;
break ;
default :
D3D12MA_ASSERT ( 0 ) ;
}
}
void AllocatorPimpl : : RegisterPool ( Pool * pool , D3D12_HEAP_TYPE heapType )
{
const UINT heapTypeIndex = HeapTypeToIndex ( heapType ) ;
MutexLockWrite lock ( m_PoolsMutex [ heapTypeIndex ] , m_UseMutex ) ;
m_Pools [ heapTypeIndex ] . PushBack ( pool - > m_Pimpl ) ;
}
void AllocatorPimpl : : UnregisterPool ( Pool * pool , D3D12_HEAP_TYPE heapType )
{
const UINT heapTypeIndex = HeapTypeToIndex ( heapType ) ;
MutexLockWrite lock ( m_PoolsMutex [ heapTypeIndex ] , m_UseMutex ) ;
m_Pools [ heapTypeIndex ] . Remove ( pool - > m_Pimpl ) ;
}
HRESULT AllocatorPimpl : : UpdateD3D12Budget ( )
{
# if D3D12MA_DXGI_1_4
if ( m_Adapter3 )
return m_Budget . UpdateBudget ( m_Adapter3 , m_UseMutex ) ;
else
return E_NOINTERFACE ;
# else
return S_OK ;
# endif
}
D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl : : GetResourceAllocationInfoNative ( const D3D12_RESOURCE_DESC & resourceDesc ) const
{
2023-12-19 11:48:02 +00:00
/* GODOT start */
# if defined(_MSC_VER) || !defined(_WIN32)
2023-01-09 15:56:16 +00:00
return m_Device - > GetResourceAllocationInfo ( 0 , 1 , & resourceDesc ) ;
2023-12-19 11:48:02 +00:00
# else
D3D12_RESOURCE_ALLOCATION_INFO ret ;
m_Device - > GetResourceAllocationInfo ( & ret , 0 , 1 , & resourceDesc ) ;
return ret ;
# endif
/* GODOT end */
2023-01-09 15:56:16 +00:00
}
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl : : GetResourceAllocationInfoNative ( const D3D12_RESOURCE_DESC1 & resourceDesc ) const
{
D3D12MA_ASSERT ( m_Device8 ! = NULL ) ;
D3D12_RESOURCE_ALLOCATION_INFO1 info1Unused ;
2023-12-19 11:48:02 +00:00
/* GODOT start */
# if defined(_MSC_VER) || !defined(_WIN32)
2023-01-09 15:56:16 +00:00
return m_Device8 - > GetResourceAllocationInfo2 ( 0 , 1 , & resourceDesc , & info1Unused ) ;
2023-12-19 11:48:02 +00:00
# else
D3D12_RESOURCE_ALLOCATION_INFO ret ;
m_Device8 - > GetResourceAllocationInfo2 ( & ret , 0 , 1 , & resourceDesc , & info1Unused ) ;
return ret ;
# endif
/* GODOT end */
2023-01-09 15:56:16 +00:00
}
# endif // #ifdef __ID3D12Device8_INTERFACE_DEFINED__
template < typename D3D12_RESOURCE_DESC_T >
D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl : : GetResourceAllocationInfo ( D3D12_RESOURCE_DESC_T & inOutResourceDesc ) const
{
/* Optional optimization: Microsoft documentation says:
https : //docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-getresourceallocationinfo
Your application can forgo using GetResourceAllocationInfo for buffer resources
( D3D12_RESOURCE_DIMENSION_BUFFER ) . Buffers have the same size on all adapters ,
which is merely the smallest multiple of 64 KB that ' s greater or equal to
D3D12_RESOURCE_DESC : : Width .
*/
if ( inOutResourceDesc . Alignment = = 0 & &
inOutResourceDesc . Dimension = = D3D12_RESOURCE_DIMENSION_BUFFER )
{
return {
AlignUp < UINT64 > ( inOutResourceDesc . Width , D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ) , // SizeInBytes
D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT } ; // Alignment
}
# if D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
if ( inOutResourceDesc . Alignment = = 0 & &
inOutResourceDesc . Dimension = = D3D12_RESOURCE_DIMENSION_TEXTURE2D & &
( inOutResourceDesc . Flags & ( D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL ) ) = = 0
# if D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT == 1
& & CanUseSmallAlignment ( inOutResourceDesc )
# endif
)
{
/*
The algorithm here is based on Microsoft sample : " Small Resources Sample "
https : //github.com/microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12SmallResources
*/
const UINT64 smallAlignmentToTry = inOutResourceDesc . SampleDesc . Count > 1 ?
D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT :
D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT ;
inOutResourceDesc . Alignment = smallAlignmentToTry ;
const D3D12_RESOURCE_ALLOCATION_INFO smallAllocInfo = GetResourceAllocationInfoNative ( inOutResourceDesc ) ;
// Check if alignment requested has been granted.
if ( smallAllocInfo . Alignment = = smallAlignmentToTry )
{
return smallAllocInfo ;
}
inOutResourceDesc . Alignment = 0 ; // Restore original
}
# endif // #if D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
return GetResourceAllocationInfoNative ( inOutResourceDesc ) ;
}
bool AllocatorPimpl : : NewAllocationWithinBudget ( D3D12_HEAP_TYPE heapType , UINT64 size )
{
Budget budget = { } ;
GetBudgetForHeapType ( budget , heapType ) ;
return budget . UsageBytes + size < = budget . BudgetBytes ;
}
void AllocatorPimpl : : WriteBudgetToJson ( JsonWriter & json , const Budget & budget )
{
json . BeginObject ( ) ;
{
json . WriteString ( L " BudgetBytes " ) ;
json . WriteNumber ( budget . BudgetBytes ) ;
json . WriteString ( L " UsageBytes " ) ;
json . WriteNumber ( budget . UsageBytes ) ;
}
json . EndObject ( ) ;
}
# endif // _D3D12MA_ALLOCATOR_PIMPL
# endif // _D3D12MA_ALLOCATOR_PIMPL
# ifndef _D3D12MA_VIRTUAL_BLOCK_PIMPL
class VirtualBlockPimpl
{
public :
const ALLOCATION_CALLBACKS m_AllocationCallbacks ;
const UINT64 m_Size ;
BlockMetadata * m_Metadata ;
VirtualBlockPimpl ( const ALLOCATION_CALLBACKS & allocationCallbacks , const VIRTUAL_BLOCK_DESC & desc ) ;
~ VirtualBlockPimpl ( ) ;
} ;
# ifndef _D3D12MA_VIRTUAL_BLOCK_PIMPL_FUNCTIONS
VirtualBlockPimpl : : VirtualBlockPimpl ( const ALLOCATION_CALLBACKS & allocationCallbacks , const VIRTUAL_BLOCK_DESC & desc )
: m_AllocationCallbacks ( allocationCallbacks ) , m_Size ( desc . Size )
{
switch ( desc . Flags & VIRTUAL_BLOCK_FLAG_ALGORITHM_MASK )
{
case VIRTUAL_BLOCK_FLAG_ALGORITHM_LINEAR :
m_Metadata = D3D12MA_NEW ( allocationCallbacks , BlockMetadata_Linear ) ( & m_AllocationCallbacks , true ) ;
break ;
default :
D3D12MA_ASSERT ( 0 ) ;
case 0 :
m_Metadata = D3D12MA_NEW ( allocationCallbacks , BlockMetadata_TLSF ) ( & m_AllocationCallbacks , true ) ;
break ;
}
m_Metadata - > Init ( m_Size ) ;
}
VirtualBlockPimpl : : ~ VirtualBlockPimpl ( )
{
D3D12MA_DELETE ( m_AllocationCallbacks , m_Metadata ) ;
}
# endif // _D3D12MA_VIRTUAL_BLOCK_PIMPL_FUNCTIONS
# endif // _D3D12MA_VIRTUAL_BLOCK_PIMPL
# ifndef _D3D12MA_MEMORY_BLOCK_FUNCTIONS
MemoryBlock : : MemoryBlock (
AllocatorPimpl * allocator ,
const D3D12_HEAP_PROPERTIES & heapProps ,
D3D12_HEAP_FLAGS heapFlags ,
UINT64 size ,
UINT id )
: m_Allocator ( allocator ) ,
m_HeapProps ( heapProps ) ,
m_HeapFlags ( heapFlags ) ,
m_Size ( size ) ,
m_Id ( id ) { }
MemoryBlock : : ~ MemoryBlock ( )
{
if ( m_Heap )
{
m_Heap - > Release ( ) ;
m_Allocator - > m_Budget . RemoveBlock (
m_Allocator - > HeapPropertiesToMemorySegmentGroup ( m_HeapProps ) , m_Size ) ;
}
}
HRESULT MemoryBlock : : Init ( ID3D12ProtectedResourceSession * pProtectedSession , bool denyMsaaTextures )
{
D3D12MA_ASSERT ( m_Heap = = NULL & & m_Size > 0 ) ;
D3D12_HEAP_DESC heapDesc = { } ;
heapDesc . SizeInBytes = m_Size ;
heapDesc . Properties = m_HeapProps ;
heapDesc . Alignment = HeapFlagsToAlignment ( m_HeapFlags , denyMsaaTextures ) ;
heapDesc . Flags = m_HeapFlags ;
HRESULT hr ;
# ifdef __ID3D12Device4_INTERFACE_DEFINED__
ID3D12Device4 * const device4 = m_Allocator - > GetDevice4 ( ) ;
if ( device4 )
hr = m_Allocator - > GetDevice4 ( ) - > CreateHeap1 ( & heapDesc , pProtectedSession , D3D12MA_IID_PPV_ARGS ( & m_Heap ) ) ;
else
# endif
{
if ( pProtectedSession = = NULL )
hr = m_Allocator - > GetDevice ( ) - > CreateHeap ( & heapDesc , D3D12MA_IID_PPV_ARGS ( & m_Heap ) ) ;
else
hr = E_NOINTERFACE ;
}
if ( SUCCEEDED ( hr ) )
{
m_Allocator - > m_Budget . AddBlock (
m_Allocator - > HeapPropertiesToMemorySegmentGroup ( m_HeapProps ) , m_Size ) ;
}
return hr ;
}
# endif // _D3D12MA_MEMORY_BLOCK_FUNCTIONS
# ifndef _D3D12MA_NORMAL_BLOCK_FUNCTIONS
NormalBlock : : NormalBlock (
AllocatorPimpl * allocator ,
BlockVector * blockVector ,
const D3D12_HEAP_PROPERTIES & heapProps ,
D3D12_HEAP_FLAGS heapFlags ,
UINT64 size ,
UINT id )
: MemoryBlock ( allocator , heapProps , heapFlags , size , id ) ,
m_pMetadata ( NULL ) ,
m_BlockVector ( blockVector ) { }
NormalBlock : : ~ NormalBlock ( )
{
if ( m_pMetadata ! = NULL )
{
// Define macro D3D12MA_DEBUG_LOG to receive the list of the unfreed allocations.
if ( ! m_pMetadata - > IsEmpty ( ) )
m_pMetadata - > DebugLogAllAllocations ( ) ;
// THIS IS THE MOST IMPORTANT ASSERT IN THE ENTIRE LIBRARY!
// Hitting it means you have some memory leak - unreleased Allocation objects.
D3D12MA_ASSERT ( m_pMetadata - > IsEmpty ( ) & & " Some allocations were not freed before destruction of this memory block! " ) ;
D3D12MA_DELETE ( m_Allocator - > GetAllocs ( ) , m_pMetadata ) ;
}
}
HRESULT NormalBlock : : Init ( UINT32 algorithm , ID3D12ProtectedResourceSession * pProtectedSession , bool denyMsaaTextures )
{
HRESULT hr = MemoryBlock : : Init ( pProtectedSession , denyMsaaTextures ) ;
if ( FAILED ( hr ) )
{
return hr ;
}
switch ( algorithm )
{
case POOL_FLAG_ALGORITHM_LINEAR :
m_pMetadata = D3D12MA_NEW ( m_Allocator - > GetAllocs ( ) , BlockMetadata_Linear ) ( & m_Allocator - > GetAllocs ( ) , false ) ;
break ;
default :
D3D12MA_ASSERT ( 0 ) ;
case 0 :
m_pMetadata = D3D12MA_NEW ( m_Allocator - > GetAllocs ( ) , BlockMetadata_TLSF ) ( & m_Allocator - > GetAllocs ( ) , false ) ;
break ;
}
m_pMetadata - > Init ( m_Size ) ;
return hr ;
}
bool NormalBlock : : Validate ( ) const
{
D3D12MA_VALIDATE ( GetHeap ( ) & &
m_pMetadata & &
m_pMetadata - > GetSize ( ) ! = 0 & &
m_pMetadata - > GetSize ( ) = = GetSize ( ) ) ;
return m_pMetadata - > Validate ( ) ;
}
# endif // _D3D12MA_NORMAL_BLOCK_FUNCTIONS
# ifndef _D3D12MA_COMMITTED_ALLOCATION_LIST_FUNCTIONS
void CommittedAllocationList : : Init ( bool useMutex , D3D12_HEAP_TYPE heapType , PoolPimpl * pool )
{
m_UseMutex = useMutex ;
m_HeapType = heapType ;
m_Pool = pool ;
}
CommittedAllocationList : : ~ CommittedAllocationList ( )
{
if ( ! m_AllocationList . IsEmpty ( ) )
{
D3D12MA_ASSERT ( 0 & & " Unfreed committed allocations found! " ) ;
}
}
UINT CommittedAllocationList : : GetMemorySegmentGroup ( AllocatorPimpl * allocator ) const
{
if ( m_Pool )
return allocator - > HeapPropertiesToMemorySegmentGroup ( m_Pool - > GetDesc ( ) . HeapProperties ) ;
else
return allocator - > StandardHeapTypeToMemorySegmentGroup ( m_HeapType ) ;
}
void CommittedAllocationList : : AddStatistics ( Statistics & inoutStats )
{
MutexLockRead lock ( m_Mutex , m_UseMutex ) ;
for ( Allocation * alloc = m_AllocationList . Front ( ) ;
alloc ! = NULL ; alloc = m_AllocationList . GetNext ( alloc ) )
{
const UINT64 size = alloc - > GetSize ( ) ;
inoutStats . BlockCount + + ;
inoutStats . AllocationCount + + ;
inoutStats . BlockBytes + = size ;
inoutStats . AllocationBytes + = size ;
}
}
void CommittedAllocationList : : AddDetailedStatistics ( DetailedStatistics & inoutStats )
{
MutexLockRead lock ( m_Mutex , m_UseMutex ) ;
for ( Allocation * alloc = m_AllocationList . Front ( ) ;
alloc ! = NULL ; alloc = m_AllocationList . GetNext ( alloc ) )
{
const UINT64 size = alloc - > GetSize ( ) ;
inoutStats . Stats . BlockCount + + ;
inoutStats . Stats . BlockBytes + = size ;
AddDetailedStatisticsAllocation ( inoutStats , size ) ;
}
}
void CommittedAllocationList : : BuildStatsString ( JsonWriter & json )
{
MutexLockRead lock ( m_Mutex , m_UseMutex ) ;
for ( Allocation * alloc = m_AllocationList . Front ( ) ;
alloc ! = NULL ; alloc = m_AllocationList . GetNext ( alloc ) )
{
json . BeginObject ( true ) ;
json . AddAllocationToObject ( * alloc ) ;
json . EndObject ( ) ;
}
}
void CommittedAllocationList : : Register ( Allocation * alloc )
{
MutexLockWrite lock ( m_Mutex , m_UseMutex ) ;
m_AllocationList . PushBack ( alloc ) ;
}
void CommittedAllocationList : : Unregister ( Allocation * alloc )
{
MutexLockWrite lock ( m_Mutex , m_UseMutex ) ;
m_AllocationList . Remove ( alloc ) ;
}
# endif // _D3D12MA_COMMITTED_ALLOCATION_LIST_FUNCTIONS
# ifndef _D3D12MA_BLOCK_VECTOR_FUNCTIONS
BlockVector : : BlockVector (
AllocatorPimpl * hAllocator ,
const D3D12_HEAP_PROPERTIES & heapProps ,
D3D12_HEAP_FLAGS heapFlags ,
UINT64 preferredBlockSize ,
size_t minBlockCount ,
size_t maxBlockCount ,
bool explicitBlockSize ,
UINT64 minAllocationAlignment ,
UINT32 algorithm ,
bool denyMsaaTextures ,
ID3D12ProtectedResourceSession * pProtectedSession ,
D3D12_RESIDENCY_PRIORITY residencyPriority )
: m_hAllocator ( hAllocator ) ,
m_HeapProps ( heapProps ) ,
m_HeapFlags ( heapFlags ) ,
m_PreferredBlockSize ( preferredBlockSize ) ,
m_MinBlockCount ( minBlockCount ) ,
m_MaxBlockCount ( maxBlockCount ) ,
m_ExplicitBlockSize ( explicitBlockSize ) ,
m_MinAllocationAlignment ( minAllocationAlignment ) ,
m_Algorithm ( algorithm ) ,
m_DenyMsaaTextures ( denyMsaaTextures ) ,
m_ProtectedSession ( pProtectedSession ) ,
m_ResidencyPriority ( residencyPriority ) ,
m_HasEmptyBlock ( false ) ,
m_Blocks ( hAllocator - > GetAllocs ( ) ) ,
m_NextBlockId ( 0 ) { }
BlockVector : : ~ BlockVector ( )
{
for ( size_t i = m_Blocks . size ( ) ; i - - ; )
{
D3D12MA_DELETE ( m_hAllocator - > GetAllocs ( ) , m_Blocks [ i ] ) ;
}
}
HRESULT BlockVector : : CreateMinBlocks ( )
{
for ( size_t i = 0 ; i < m_MinBlockCount ; + + i )
{
HRESULT hr = CreateBlock ( m_PreferredBlockSize , NULL ) ;
if ( FAILED ( hr ) )
{
return hr ;
}
}
return S_OK ;
}
bool BlockVector : : IsEmpty ( )
{
MutexLockRead lock ( m_Mutex , m_hAllocator - > UseMutex ( ) ) ;
return m_Blocks . empty ( ) ;
}
HRESULT BlockVector : : Allocate (
UINT64 size ,
UINT64 alignment ,
const ALLOCATION_DESC & allocDesc ,
size_t allocationCount ,
Allocation * * pAllocations )
{
size_t allocIndex ;
HRESULT hr = S_OK ;
{
MutexLockWrite lock ( m_Mutex , m_hAllocator - > UseMutex ( ) ) ;
for ( allocIndex = 0 ; allocIndex < allocationCount ; + + allocIndex )
{
hr = AllocatePage (
size ,
alignment ,
allocDesc ,
pAllocations + allocIndex ) ;
if ( FAILED ( hr ) )
{
break ;
}
}
}
if ( FAILED ( hr ) )
{
// Free all already created allocations.
while ( allocIndex - - )
{
Free ( pAllocations [ allocIndex ] ) ;
}
ZeroMemory ( pAllocations , sizeof ( Allocation * ) * allocationCount ) ;
}
return hr ;
}
void BlockVector : : Free ( Allocation * hAllocation )
{
NormalBlock * pBlockToDelete = NULL ;
bool budgetExceeded = false ;
if ( IsHeapTypeStandard ( m_HeapProps . Type ) )
{
Budget budget = { } ;
m_hAllocator - > GetBudgetForHeapType ( budget , m_HeapProps . Type ) ;
budgetExceeded = budget . UsageBytes > = budget . BudgetBytes ;
}
// Scope for lock.
{
MutexLockWrite lock ( m_Mutex , m_hAllocator - > UseMutex ( ) ) ;
NormalBlock * pBlock = hAllocation - > m_Placed . block ;
pBlock - > m_pMetadata - > Free ( hAllocation - > GetAllocHandle ( ) ) ;
D3D12MA_HEAVY_ASSERT ( pBlock - > Validate ( ) ) ;
const size_t blockCount = m_Blocks . size ( ) ;
// pBlock became empty after this deallocation.
if ( pBlock - > m_pMetadata - > IsEmpty ( ) )
{
// Already has empty Allocation. We don't want to have two, so delete this one.
if ( ( m_HasEmptyBlock | | budgetExceeded ) & &
blockCount > m_MinBlockCount )
{
pBlockToDelete = pBlock ;
Remove ( pBlock ) ;
}
// We now have first empty block.
else
{
m_HasEmptyBlock = true ;
}
}
// pBlock didn't become empty, but we have another empty block - find and free that one.
// (This is optional, heuristics.)
else if ( m_HasEmptyBlock & & blockCount > m_MinBlockCount )
{
NormalBlock * pLastBlock = m_Blocks . back ( ) ;
if ( pLastBlock - > m_pMetadata - > IsEmpty ( ) )
{
pBlockToDelete = pLastBlock ;
m_Blocks . pop_back ( ) ;
m_HasEmptyBlock = false ;
}
}
IncrementallySortBlocks ( ) ;
}
// Destruction of a free Allocation. Deferred until this point, outside of mutex
// lock, for performance reason.
if ( pBlockToDelete ! = NULL )
{
D3D12MA_DELETE ( m_hAllocator - > GetAllocs ( ) , pBlockToDelete ) ;
}
}
HRESULT BlockVector : : CreateResource (
UINT64 size ,
UINT64 alignment ,
const ALLOCATION_DESC & allocDesc ,
const CREATE_RESOURCE_PARAMS & createParams ,
Allocation * * ppAllocation ,
REFIID riidResource ,
void * * ppvResource )
{
HRESULT hr = Allocate ( size , alignment , allocDesc , 1 , ppAllocation ) ;
if ( SUCCEEDED ( hr ) )
{
ID3D12Resource * res = NULL ;
hr = m_hAllocator - > CreatePlacedResourceWrap (
( * ppAllocation ) - > m_Placed . block - > GetHeap ( ) ,
( * ppAllocation ) - > GetOffset ( ) ,
createParams ,
D3D12MA_IID_PPV_ARGS ( & res ) ) ;
if ( SUCCEEDED ( hr ) )
{
if ( ppvResource ! = NULL )
{
hr = res - > QueryInterface ( riidResource , ppvResource ) ;
}
if ( SUCCEEDED ( hr ) )
{
( * ppAllocation ) - > SetResourcePointer ( res , createParams . GetBaseResourceDesc ( ) ) ;
}
else
{
res - > Release ( ) ;
SAFE_RELEASE ( * ppAllocation ) ;
}
}
else
{
SAFE_RELEASE ( * ppAllocation ) ;
}
}
return hr ;
}
void BlockVector : : AddStatistics ( Statistics & inoutStats )
{
MutexLockRead lock ( m_Mutex , m_hAllocator - > UseMutex ( ) ) ;
for ( size_t i = 0 ; i < m_Blocks . size ( ) ; + + i )
{
const NormalBlock * const pBlock = m_Blocks [ i ] ;
D3D12MA_ASSERT ( pBlock ) ;
D3D12MA_HEAVY_ASSERT ( pBlock - > Validate ( ) ) ;
pBlock - > m_pMetadata - > AddStatistics ( inoutStats ) ;
}
}
void BlockVector : : AddDetailedStatistics ( DetailedStatistics & inoutStats )
{
MutexLockRead lock ( m_Mutex , m_hAllocator - > UseMutex ( ) ) ;
for ( size_t i = 0 ; i < m_Blocks . size ( ) ; + + i )
{
const NormalBlock * const pBlock = m_Blocks [ i ] ;
D3D12MA_ASSERT ( pBlock ) ;
D3D12MA_HEAVY_ASSERT ( pBlock - > Validate ( ) ) ;
pBlock - > m_pMetadata - > AddDetailedStatistics ( inoutStats ) ;
}
}
void BlockVector : : WriteBlockInfoToJson ( JsonWriter & json )
{
MutexLockRead lock ( m_Mutex , m_hAllocator - > UseMutex ( ) ) ;
json . BeginObject ( ) ;
for ( size_t i = 0 , count = m_Blocks . size ( ) ; i < count ; + + i )
{
const NormalBlock * const pBlock = m_Blocks [ i ] ;
D3D12MA_ASSERT ( pBlock ) ;
D3D12MA_HEAVY_ASSERT ( pBlock - > Validate ( ) ) ;
json . BeginString ( ) ;
json . ContinueString ( pBlock - > GetId ( ) ) ;
json . EndString ( ) ;
json . BeginObject ( ) ;
pBlock - > m_pMetadata - > WriteAllocationInfoToJson ( json ) ;
json . EndObject ( ) ;
}
json . EndObject ( ) ;
}
UINT64 BlockVector : : CalcSumBlockSize ( ) const
{
UINT64 result = 0 ;
for ( size_t i = m_Blocks . size ( ) ; i - - ; )
{
result + = m_Blocks [ i ] - > m_pMetadata - > GetSize ( ) ;
}
return result ;
}
UINT64 BlockVector : : CalcMaxBlockSize ( ) const
{
UINT64 result = 0 ;
for ( size_t i = m_Blocks . size ( ) ; i - - ; )
{
result = D3D12MA_MAX ( result , m_Blocks [ i ] - > m_pMetadata - > GetSize ( ) ) ;
if ( result > = m_PreferredBlockSize )
{
break ;
}
}
return result ;
}
void BlockVector : : Remove ( NormalBlock * pBlock )
{
for ( size_t blockIndex = 0 ; blockIndex < m_Blocks . size ( ) ; + + blockIndex )
{
if ( m_Blocks [ blockIndex ] = = pBlock )
{
m_Blocks . remove ( blockIndex ) ;
return ;
}
}
D3D12MA_ASSERT ( 0 ) ;
}
void BlockVector : : IncrementallySortBlocks ( )
{
if ( ! m_IncrementalSort )
return ;
// Bubble sort only until first swap.
for ( size_t i = 1 ; i < m_Blocks . size ( ) ; + + i )
{
if ( m_Blocks [ i - 1 ] - > m_pMetadata - > GetSumFreeSize ( ) > m_Blocks [ i ] - > m_pMetadata - > GetSumFreeSize ( ) )
{
D3D12MA_SWAP ( m_Blocks [ i - 1 ] , m_Blocks [ i ] ) ;
return ;
}
}
}
void BlockVector : : SortByFreeSize ( )
{
D3D12MA_SORT ( m_Blocks . begin ( ) , m_Blocks . end ( ) ,
[ ] ( auto * b1 , auto * b2 )
{
return b1 - > m_pMetadata - > GetSumFreeSize ( ) < b2 - > m_pMetadata - > GetSumFreeSize ( ) ;
} ) ;
}
HRESULT BlockVector : : AllocatePage (
UINT64 size ,
UINT64 alignment ,
const ALLOCATION_DESC & allocDesc ,
Allocation * * pAllocation )
{
// Early reject: requested allocation size is larger that maximum block size for this block vector.
if ( size + D3D12MA_DEBUG_MARGIN > m_PreferredBlockSize )
{
return E_OUTOFMEMORY ;
}
UINT64 freeMemory = UINT64_MAX ;
if ( IsHeapTypeStandard ( m_HeapProps . Type ) )
{
Budget budget = { } ;
m_hAllocator - > GetBudgetForHeapType ( budget , m_HeapProps . Type ) ;
freeMemory = ( budget . UsageBytes < budget . BudgetBytes ) ? ( budget . BudgetBytes - budget . UsageBytes ) : 0 ;
}
const bool canCreateNewBlock =
( ( allocDesc . Flags & ALLOCATION_FLAG_NEVER_ALLOCATE ) = = 0 ) & &
( m_Blocks . size ( ) < m_MaxBlockCount ) & &
// Even if we don't have to stay within budget with this allocation, when the
// budget would be exceeded, we don't want to allocate new blocks, but always
// create resources as committed.
freeMemory > = size ;
// 1. Search existing allocations
{
// Forward order in m_Blocks - prefer blocks with smallest amount of free space.
for ( size_t blockIndex = 0 ; blockIndex < m_Blocks . size ( ) ; + + blockIndex )
{
NormalBlock * const pCurrBlock = m_Blocks [ blockIndex ] ;
D3D12MA_ASSERT ( pCurrBlock ) ;
HRESULT hr = AllocateFromBlock (
pCurrBlock ,
size ,
alignment ,
allocDesc . Flags ,
allocDesc . pPrivateData ,
allocDesc . Flags & ALLOCATION_FLAG_STRATEGY_MASK ,
pAllocation ) ;
if ( SUCCEEDED ( hr ) )
{
return hr ;
}
}
}
// 2. Try to create new block.
if ( canCreateNewBlock )
{
// Calculate optimal size for new block.
UINT64 newBlockSize = m_PreferredBlockSize ;
UINT newBlockSizeShift = 0 ;
if ( ! m_ExplicitBlockSize )
{
// Allocate 1/8, 1/4, 1/2 as first blocks.
const UINT64 maxExistingBlockSize = CalcMaxBlockSize ( ) ;
for ( UINT i = 0 ; i < NEW_BLOCK_SIZE_SHIFT_MAX ; + + i )
{
const UINT64 smallerNewBlockSize = newBlockSize / 2 ;
if ( smallerNewBlockSize > maxExistingBlockSize & & smallerNewBlockSize > = size * 2 )
{
newBlockSize = smallerNewBlockSize ;
+ + newBlockSizeShift ;
}
else
{
break ;
}
}
}
size_t newBlockIndex = 0 ;
HRESULT hr = newBlockSize < = freeMemory ?
CreateBlock ( newBlockSize , & newBlockIndex ) : E_OUTOFMEMORY ;
// Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize.
if ( ! m_ExplicitBlockSize )
{
while ( FAILED ( hr ) & & newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX )
{
const UINT64 smallerNewBlockSize = newBlockSize / 2 ;
if ( smallerNewBlockSize > = size )
{
newBlockSize = smallerNewBlockSize ;
+ + newBlockSizeShift ;
hr = newBlockSize < = freeMemory ?
CreateBlock ( newBlockSize , & newBlockIndex ) : E_OUTOFMEMORY ;
}
else
{
break ;
}
}
}
if ( SUCCEEDED ( hr ) )
{
NormalBlock * const pBlock = m_Blocks [ newBlockIndex ] ;
D3D12MA_ASSERT ( pBlock - > m_pMetadata - > GetSize ( ) > = size ) ;
hr = AllocateFromBlock (
pBlock ,
size ,
alignment ,
allocDesc . Flags ,
allocDesc . pPrivateData ,
allocDesc . Flags & ALLOCATION_FLAG_STRATEGY_MASK ,
pAllocation ) ;
if ( SUCCEEDED ( hr ) )
{
return hr ;
}
else
{
// Allocation from new block failed, possibly due to D3D12MA_DEBUG_MARGIN or alignment.
return E_OUTOFMEMORY ;
}
}
}
return E_OUTOFMEMORY ;
}
HRESULT BlockVector : : AllocateFromBlock (
NormalBlock * pBlock ,
UINT64 size ,
UINT64 alignment ,
ALLOCATION_FLAGS allocFlags ,
void * pPrivateData ,
UINT32 strategy ,
Allocation * * pAllocation )
{
alignment = D3D12MA_MAX ( alignment , m_MinAllocationAlignment ) ;
AllocationRequest currRequest = { } ;
if ( pBlock - > m_pMetadata - > CreateAllocationRequest (
size ,
alignment ,
allocFlags & ALLOCATION_FLAG_UPPER_ADDRESS ,
strategy ,
& currRequest ) )
{
return CommitAllocationRequest ( currRequest , pBlock , size , alignment , pPrivateData , pAllocation ) ;
}
return E_OUTOFMEMORY ;
}
HRESULT BlockVector : : CommitAllocationRequest (
AllocationRequest & allocRequest ,
NormalBlock * pBlock ,
UINT64 size ,
UINT64 alignment ,
void * pPrivateData ,
Allocation * * pAllocation )
{
// We no longer have an empty Allocation.
if ( pBlock - > m_pMetadata - > IsEmpty ( ) )
m_HasEmptyBlock = false ;
* pAllocation = m_hAllocator - > GetAllocationObjectAllocator ( ) . Allocate ( m_hAllocator , size , alignment , allocRequest . zeroInitialized ) ;
pBlock - > m_pMetadata - > Alloc ( allocRequest , size , * pAllocation ) ;
( * pAllocation ) - > InitPlaced ( allocRequest . allocHandle , pBlock ) ;
( * pAllocation ) - > SetPrivateData ( pPrivateData ) ;
D3D12MA_HEAVY_ASSERT ( pBlock - > Validate ( ) ) ;
m_hAllocator - > m_Budget . AddAllocation ( m_hAllocator - > HeapPropertiesToMemorySegmentGroup ( m_HeapProps ) , size ) ;
return S_OK ;
}
HRESULT BlockVector : : CreateBlock (
UINT64 blockSize ,
size_t * pNewBlockIndex )
{
NormalBlock * const pBlock = D3D12MA_NEW ( m_hAllocator - > GetAllocs ( ) , NormalBlock ) (
m_hAllocator ,
this ,
m_HeapProps ,
m_HeapFlags ,
blockSize ,
m_NextBlockId + + ) ;
HRESULT hr = pBlock - > Init ( m_Algorithm , m_ProtectedSession , m_DenyMsaaTextures ) ;
if ( FAILED ( hr ) )
{
D3D12MA_DELETE ( m_hAllocator - > GetAllocs ( ) , pBlock ) ;
return hr ;
}
m_hAllocator - > SetResidencyPriority ( pBlock - > GetHeap ( ) , m_ResidencyPriority ) ;
m_Blocks . push_back ( pBlock ) ;
if ( pNewBlockIndex ! = NULL )
{
* pNewBlockIndex = m_Blocks . size ( ) - 1 ;
}
return hr ;
}
# endif // _D3D12MA_BLOCK_VECTOR_FUNCTIONS
# ifndef _D3D12MA_DEFRAGMENTATION_CONTEXT_PIMPL_FUNCTIONS
DefragmentationContextPimpl : : DefragmentationContextPimpl (
AllocatorPimpl * hAllocator ,
const DEFRAGMENTATION_DESC & desc ,
BlockVector * poolVector )
: m_MaxPassBytes ( desc . MaxBytesPerPass = = 0 ? UINT64_MAX : desc . MaxBytesPerPass ) ,
m_MaxPassAllocations ( desc . MaxAllocationsPerPass = = 0 ? UINT32_MAX : desc . MaxAllocationsPerPass ) ,
m_Moves ( hAllocator - > GetAllocs ( ) )
{
m_Algorithm = desc . Flags & DEFRAGMENTATION_FLAG_ALGORITHM_MASK ;
if ( poolVector ! = NULL )
{
m_BlockVectorCount = 1 ;
m_PoolBlockVector = poolVector ;
m_pBlockVectors = & m_PoolBlockVector ;
m_PoolBlockVector - > SetIncrementalSort ( false ) ;
m_PoolBlockVector - > SortByFreeSize ( ) ;
}
else
{
m_BlockVectorCount = hAllocator - > GetDefaultPoolCount ( ) ;
m_PoolBlockVector = NULL ;
m_pBlockVectors = hAllocator - > GetDefaultPools ( ) ;
for ( UINT32 i = 0 ; i < m_BlockVectorCount ; + + i )
{
BlockVector * vector = m_pBlockVectors [ i ] ;
if ( vector ! = NULL )
{
vector - > SetIncrementalSort ( false ) ;
vector - > SortByFreeSize ( ) ;
}
}
}
switch ( m_Algorithm )
{
case 0 : // Default algorithm
m_Algorithm = DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED ;
case DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED :
{
m_AlgorithmState = D3D12MA_NEW_ARRAY ( hAllocator - > GetAllocs ( ) , StateBalanced , m_BlockVectorCount ) ;
break ;
}
}
}
DefragmentationContextPimpl : : ~ DefragmentationContextPimpl ( )
{
if ( m_PoolBlockVector ! = NULL )
m_PoolBlockVector - > SetIncrementalSort ( true ) ;
else
{
for ( UINT32 i = 0 ; i < m_BlockVectorCount ; + + i )
{
BlockVector * vector = m_pBlockVectors [ i ] ;
if ( vector ! = NULL )
vector - > SetIncrementalSort ( true ) ;
}
}
if ( m_AlgorithmState )
{
switch ( m_Algorithm )
{
case DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED :
D3D12MA_DELETE_ARRAY ( m_Moves . GetAllocs ( ) , reinterpret_cast < StateBalanced * > ( m_AlgorithmState ) , m_BlockVectorCount ) ;
break ;
default :
D3D12MA_ASSERT ( 0 ) ;
}
}
}
HRESULT DefragmentationContextPimpl : : DefragmentPassBegin ( DEFRAGMENTATION_PASS_MOVE_INFO & moveInfo )
{
if ( m_PoolBlockVector ! = NULL )
{
MutexLockWrite lock ( m_PoolBlockVector - > GetMutex ( ) , m_PoolBlockVector - > m_hAllocator - > UseMutex ( ) ) ;
if ( m_PoolBlockVector - > GetBlockCount ( ) > 1 )
ComputeDefragmentation ( * m_PoolBlockVector , 0 ) ;
else if ( m_PoolBlockVector - > GetBlockCount ( ) = = 1 )
ReallocWithinBlock ( * m_PoolBlockVector , m_PoolBlockVector - > GetBlock ( 0 ) ) ;
// Setup index into block vector
for ( size_t i = 0 ; i < m_Moves . size ( ) ; + + i )
m_Moves [ i ] . pDstTmpAllocation - > SetPrivateData ( 0 ) ;
}
else
{
for ( UINT32 i = 0 ; i < m_BlockVectorCount ; + + i )
{
if ( m_pBlockVectors [ i ] ! = NULL )
{
MutexLockWrite lock ( m_pBlockVectors [ i ] - > GetMutex ( ) , m_pBlockVectors [ i ] - > m_hAllocator - > UseMutex ( ) ) ;
bool end = false ;
size_t movesOffset = m_Moves . size ( ) ;
if ( m_pBlockVectors [ i ] - > GetBlockCount ( ) > 1 )
{
end = ComputeDefragmentation ( * m_pBlockVectors [ i ] , i ) ;
}
else if ( m_pBlockVectors [ i ] - > GetBlockCount ( ) = = 1 )
{
end = ReallocWithinBlock ( * m_pBlockVectors [ i ] , m_pBlockVectors [ i ] - > GetBlock ( 0 ) ) ;
}
// Setup index into block vector
for ( ; movesOffset < m_Moves . size ( ) ; + + movesOffset )
m_Moves [ movesOffset ] . pDstTmpAllocation - > SetPrivateData ( reinterpret_cast < void * > ( static_cast < uintptr_t > ( i ) ) ) ;
if ( end )
break ;
}
}
}
moveInfo . MoveCount = static_cast < UINT32 > ( m_Moves . size ( ) ) ;
if ( moveInfo . MoveCount > 0 )
{
moveInfo . pMoves = m_Moves . data ( ) ;
return S_FALSE ;
}
moveInfo . pMoves = NULL ;
return S_OK ;
}
HRESULT DefragmentationContextPimpl : : DefragmentPassEnd ( DEFRAGMENTATION_PASS_MOVE_INFO & moveInfo )
{
D3D12MA_ASSERT ( moveInfo . MoveCount > 0 ? moveInfo . pMoves ! = NULL : true ) ;
HRESULT result = S_OK ;
Vector < FragmentedBlock > immovableBlocks ( m_Moves . GetAllocs ( ) ) ;
for ( uint32_t i = 0 ; i < moveInfo . MoveCount ; + + i )
{
DEFRAGMENTATION_MOVE & move = moveInfo . pMoves [ i ] ;
size_t prevCount = 0 , currentCount = 0 ;
UINT64 freedBlockSize = 0 ;
UINT32 vectorIndex ;
BlockVector * vector ;
if ( m_PoolBlockVector ! = NULL )
{
vectorIndex = 0 ;
vector = m_PoolBlockVector ;
}
else
{
vectorIndex = static_cast < UINT32 > ( reinterpret_cast < uintptr_t > ( move . pDstTmpAllocation - > GetPrivateData ( ) ) ) ;
vector = m_pBlockVectors [ vectorIndex ] ;
D3D12MA_ASSERT ( vector ! = NULL ) ;
}
switch ( move . Operation )
{
case DEFRAGMENTATION_MOVE_OPERATION_COPY :
{
move . pSrcAllocation - > SwapBlockAllocation ( move . pDstTmpAllocation ) ;
// Scope for locks, Free have it's own lock
{
MutexLockRead lock ( vector - > GetMutex ( ) , vector - > m_hAllocator - > UseMutex ( ) ) ;
prevCount = vector - > GetBlockCount ( ) ;
freedBlockSize = move . pDstTmpAllocation - > GetBlock ( ) - > m_pMetadata - > GetSize ( ) ;
}
move . pDstTmpAllocation - > Release ( ) ;
{
MutexLockRead lock ( vector - > GetMutex ( ) , vector - > m_hAllocator - > UseMutex ( ) ) ;
currentCount = vector - > GetBlockCount ( ) ;
}
result = S_FALSE ;
break ;
}
case DEFRAGMENTATION_MOVE_OPERATION_IGNORE :
{
m_PassStats . BytesMoved - = move . pSrcAllocation - > GetSize ( ) ;
- - m_PassStats . AllocationsMoved ;
move . pDstTmpAllocation - > Release ( ) ;
NormalBlock * newBlock = move . pSrcAllocation - > GetBlock ( ) ;
bool notPresent = true ;
for ( const FragmentedBlock & block : immovableBlocks )
{
if ( block . block = = newBlock )
{
notPresent = false ;
break ;
}
}
if ( notPresent )
immovableBlocks . push_back ( { vectorIndex , newBlock } ) ;
break ;
}
case DEFRAGMENTATION_MOVE_OPERATION_DESTROY :
{
m_PassStats . BytesMoved - = move . pSrcAllocation - > GetSize ( ) ;
- - m_PassStats . AllocationsMoved ;
// Scope for locks, Free have it's own lock
{
MutexLockRead lock ( vector - > GetMutex ( ) , vector - > m_hAllocator - > UseMutex ( ) ) ;
prevCount = vector - > GetBlockCount ( ) ;
freedBlockSize = move . pSrcAllocation - > GetBlock ( ) - > m_pMetadata - > GetSize ( ) ;
}
move . pSrcAllocation - > Release ( ) ;
{
MutexLockRead lock ( vector - > GetMutex ( ) , vector - > m_hAllocator - > UseMutex ( ) ) ;
currentCount = vector - > GetBlockCount ( ) ;
}
freedBlockSize * = prevCount - currentCount ;
UINT64 dstBlockSize ;
{
MutexLockRead lock ( vector - > GetMutex ( ) , vector - > m_hAllocator - > UseMutex ( ) ) ;
dstBlockSize = move . pDstTmpAllocation - > GetBlock ( ) - > m_pMetadata - > GetSize ( ) ;
}
move . pDstTmpAllocation - > Release ( ) ;
{
MutexLockRead lock ( vector - > GetMutex ( ) , vector - > m_hAllocator - > UseMutex ( ) ) ;
freedBlockSize + = dstBlockSize * ( currentCount - vector - > GetBlockCount ( ) ) ;
currentCount = vector - > GetBlockCount ( ) ;
}
result = S_FALSE ;
break ;
}
default :
D3D12MA_ASSERT ( 0 ) ;
}
if ( prevCount > currentCount )
{
size_t freedBlocks = prevCount - currentCount ;
m_PassStats . HeapsFreed + = static_cast < UINT32 > ( freedBlocks ) ;
m_PassStats . BytesFreed + = freedBlockSize ;
}
}
moveInfo . MoveCount = 0 ;
moveInfo . pMoves = NULL ;
m_Moves . clear ( ) ;
// Update stats
m_GlobalStats . AllocationsMoved + = m_PassStats . AllocationsMoved ;
m_GlobalStats . BytesFreed + = m_PassStats . BytesFreed ;
m_GlobalStats . BytesMoved + = m_PassStats . BytesMoved ;
m_GlobalStats . HeapsFreed + = m_PassStats . HeapsFreed ;
m_PassStats = { 0 } ;
// Move blocks with immovable allocations according to algorithm
if ( immovableBlocks . size ( ) > 0 )
{
// Move to the begining
for ( const FragmentedBlock & block : immovableBlocks )
{
BlockVector * vector = m_pBlockVectors [ block . data ] ;
MutexLockWrite lock ( vector - > GetMutex ( ) , vector - > m_hAllocator - > UseMutex ( ) ) ;
for ( size_t i = m_ImmovableBlockCount ; i < vector - > GetBlockCount ( ) ; + + i )
{
if ( vector - > GetBlock ( i ) = = block . block )
{
D3D12MA_SWAP ( vector - > m_Blocks [ i ] , vector - > m_Blocks [ m_ImmovableBlockCount + + ] ) ;
break ;
}
}
}
}
return result ;
}
bool DefragmentationContextPimpl : : ComputeDefragmentation ( BlockVector & vector , size_t index )
{
switch ( m_Algorithm )
{
case DEFRAGMENTATION_FLAG_ALGORITHM_FAST :
return ComputeDefragmentation_Fast ( vector ) ;
default :
D3D12MA_ASSERT ( 0 ) ;
case DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED :
return ComputeDefragmentation_Balanced ( vector , index , true ) ;
case DEFRAGMENTATION_FLAG_ALGORITHM_FULL :
return ComputeDefragmentation_Full ( vector ) ;
}
}
DefragmentationContextPimpl : : MoveAllocationData DefragmentationContextPimpl : : GetMoveData (
AllocHandle handle , BlockMetadata * metadata )
{
MoveAllocationData moveData ;
moveData . move . pSrcAllocation = ( Allocation * ) metadata - > GetAllocationPrivateData ( handle ) ;
moveData . size = moveData . move . pSrcAllocation - > GetSize ( ) ;
moveData . alignment = moveData . move . pSrcAllocation - > GetAlignment ( ) ;
moveData . flags = ALLOCATION_FLAG_NONE ;
return moveData ;
}
DefragmentationContextPimpl : : CounterStatus DefragmentationContextPimpl : : CheckCounters ( UINT64 bytes )
{
// Ignore allocation if will exceed max size for copy
if ( m_PassStats . BytesMoved + bytes > m_MaxPassBytes )
{
if ( + + m_IgnoredAllocs < MAX_ALLOCS_TO_IGNORE )
return CounterStatus : : Ignore ;
else
return CounterStatus : : End ;
}
return CounterStatus : : Pass ;
}
bool DefragmentationContextPimpl : : IncrementCounters ( UINT64 bytes )
{
m_PassStats . BytesMoved + = bytes ;
// Early return when max found
if ( + + m_PassStats . AllocationsMoved > = m_MaxPassAllocations | | m_PassStats . BytesMoved > = m_MaxPassBytes )
{
D3D12MA_ASSERT ( ( m_PassStats . AllocationsMoved = = m_MaxPassAllocations | |
m_PassStats . BytesMoved = = m_MaxPassBytes ) & & " Exceeded maximal pass threshold! " ) ;
return true ;
}
return false ;
}
bool DefragmentationContextPimpl : : ReallocWithinBlock ( BlockVector & vector , NormalBlock * block )
{
BlockMetadata * metadata = block - > m_pMetadata ;
for ( AllocHandle handle = metadata - > GetAllocationListBegin ( ) ;
handle ! = ( AllocHandle ) 0 ;
handle = metadata - > GetNextAllocation ( handle ) )
{
MoveAllocationData moveData = GetMoveData ( handle , metadata ) ;
// Ignore newly created allocations by defragmentation algorithm
if ( moveData . move . pSrcAllocation - > GetPrivateData ( ) = = this )
continue ;
switch ( CheckCounters ( moveData . move . pSrcAllocation - > GetSize ( ) ) )
{
case CounterStatus : : Ignore :
continue ;
case CounterStatus : : End :
return true ;
default :
D3D12MA_ASSERT ( 0 ) ;
case CounterStatus : : Pass :
break ;
}
UINT64 offset = moveData . move . pSrcAllocation - > GetOffset ( ) ;
if ( offset ! = 0 & & metadata - > GetSumFreeSize ( ) > = moveData . size )
{
AllocationRequest request = { } ;
if ( metadata - > CreateAllocationRequest (
moveData . size ,
moveData . alignment ,
false ,
ALLOCATION_FLAG_STRATEGY_MIN_OFFSET ,
& request ) )
{
if ( metadata - > GetAllocationOffset ( request . allocHandle ) < offset )
{
if ( SUCCEEDED ( vector . CommitAllocationRequest (
request ,
block ,
moveData . size ,
moveData . alignment ,
this ,
& moveData . move . pDstTmpAllocation ) ) )
{
m_Moves . push_back ( moveData . move ) ;
if ( IncrementCounters ( moveData . size ) )
return true ;
}
}
}
}
}
return false ;
}
bool DefragmentationContextPimpl : : AllocInOtherBlock ( size_t start , size_t end , MoveAllocationData & data , BlockVector & vector )
{
for ( ; start < end ; + + start )
{
NormalBlock * dstBlock = vector . GetBlock ( start ) ;
if ( dstBlock - > m_pMetadata - > GetSumFreeSize ( ) > = data . size )
{
if ( SUCCEEDED ( vector . AllocateFromBlock ( dstBlock ,
data . size ,
data . alignment ,
data . flags ,
this ,
0 ,
& data . move . pDstTmpAllocation ) ) )
{
m_Moves . push_back ( data . move ) ;
if ( IncrementCounters ( data . size ) )
return true ;
break ;
}
}
}
return false ;
}
bool DefragmentationContextPimpl : : ComputeDefragmentation_Fast ( BlockVector & vector )
{
// Move only between blocks
// Go through allocations in last blocks and try to fit them inside first ones
for ( size_t i = vector . GetBlockCount ( ) - 1 ; i > m_ImmovableBlockCount ; - - i )
{
BlockMetadata * metadata = vector . GetBlock ( i ) - > m_pMetadata ;
for ( AllocHandle handle = metadata - > GetAllocationListBegin ( ) ;
handle ! = ( AllocHandle ) 0 ;
handle = metadata - > GetNextAllocation ( handle ) )
{
MoveAllocationData moveData = GetMoveData ( handle , metadata ) ;
// Ignore newly created allocations by defragmentation algorithm
if ( moveData . move . pSrcAllocation - > GetPrivateData ( ) = = this )
continue ;
switch ( CheckCounters ( moveData . move . pSrcAllocation - > GetSize ( ) ) )
{
case CounterStatus : : Ignore :
continue ;
case CounterStatus : : End :
return true ;
default :
D3D12MA_ASSERT ( 0 ) ;
case CounterStatus : : Pass :
break ;
}
// Check all previous blocks for free space
if ( AllocInOtherBlock ( 0 , i , moveData , vector ) )
return true ;
}
}
return false ;
}
bool DefragmentationContextPimpl : : ComputeDefragmentation_Balanced ( BlockVector & vector , size_t index , bool update )
{
// Go over every allocation and try to fit it in previous blocks at lowest offsets,
// if not possible: realloc within single block to minimize offset (exclude offset == 0),
// but only if there are noticable gaps between them (some heuristic, ex. average size of allocation in block)
D3D12MA_ASSERT ( m_AlgorithmState ! = NULL ) ;
StateBalanced & vectorState = reinterpret_cast < StateBalanced * > ( m_AlgorithmState ) [ index ] ;
if ( update & & vectorState . avgAllocSize = = UINT64_MAX )
UpdateVectorStatistics ( vector , vectorState ) ;
const size_t startMoveCount = m_Moves . size ( ) ;
UINT64 minimalFreeRegion = vectorState . avgFreeSize / 2 ;
for ( size_t i = vector . GetBlockCount ( ) - 1 ; i > m_ImmovableBlockCount ; - - i )
{
NormalBlock * block = vector . GetBlock ( i ) ;
BlockMetadata * metadata = block - > m_pMetadata ;
UINT64 prevFreeRegionSize = 0 ;
for ( AllocHandle handle = metadata - > GetAllocationListBegin ( ) ;
handle ! = ( AllocHandle ) 0 ;
handle = metadata - > GetNextAllocation ( handle ) )
{
MoveAllocationData moveData = GetMoveData ( handle , metadata ) ;
// Ignore newly created allocations by defragmentation algorithm
if ( moveData . move . pSrcAllocation - > GetPrivateData ( ) = = this )
continue ;
switch ( CheckCounters ( moveData . move . pSrcAllocation - > GetSize ( ) ) )
{
case CounterStatus : : Ignore :
continue ;
case CounterStatus : : End :
return true ;
default :
D3D12MA_ASSERT ( 0 ) ;
case CounterStatus : : Pass :
break ;
}
// Check all previous blocks for free space
const size_t prevMoveCount = m_Moves . size ( ) ;
if ( AllocInOtherBlock ( 0 , i , moveData , vector ) )
return true ;
UINT64 nextFreeRegionSize = metadata - > GetNextFreeRegionSize ( handle ) ;
// If no room found then realloc within block for lower offset
UINT64 offset = moveData . move . pSrcAllocation - > GetOffset ( ) ;
if ( prevMoveCount = = m_Moves . size ( ) & & offset ! = 0 & & metadata - > GetSumFreeSize ( ) > = moveData . size )
{
// Check if realloc will make sense
if ( prevFreeRegionSize > = minimalFreeRegion | |
nextFreeRegionSize > = minimalFreeRegion | |
moveData . size < = vectorState . avgFreeSize | |
moveData . size < = vectorState . avgAllocSize )
{
AllocationRequest request = { } ;
if ( metadata - > CreateAllocationRequest (
moveData . size ,
moveData . alignment ,
false ,
ALLOCATION_FLAG_STRATEGY_MIN_OFFSET ,
& request ) )
{
if ( metadata - > GetAllocationOffset ( request . allocHandle ) < offset )
{
if ( SUCCEEDED ( vector . CommitAllocationRequest (
request ,
block ,
moveData . size ,
moveData . alignment ,
this ,
& moveData . move . pDstTmpAllocation ) ) )
{
m_Moves . push_back ( moveData . move ) ;
if ( IncrementCounters ( moveData . size ) )
return true ;
}
}
}
}
}
prevFreeRegionSize = nextFreeRegionSize ;
}
}
// No moves perfomed, update statistics to current vector state
if ( startMoveCount = = m_Moves . size ( ) & & ! update )
{
vectorState . avgAllocSize = UINT64_MAX ;
return ComputeDefragmentation_Balanced ( vector , index , false ) ;
}
return false ;
}
bool DefragmentationContextPimpl : : ComputeDefragmentation_Full ( BlockVector & vector )
{
// Go over every allocation and try to fit it in previous blocks at lowest offsets,
// if not possible: realloc within single block to minimize offset (exclude offset == 0)
for ( size_t i = vector . GetBlockCount ( ) - 1 ; i > m_ImmovableBlockCount ; - - i )
{
NormalBlock * block = vector . GetBlock ( i ) ;
BlockMetadata * metadata = block - > m_pMetadata ;
for ( AllocHandle handle = metadata - > GetAllocationListBegin ( ) ;
handle ! = ( AllocHandle ) 0 ;
handle = metadata - > GetNextAllocation ( handle ) )
{
MoveAllocationData moveData = GetMoveData ( handle , metadata ) ;
// Ignore newly created allocations by defragmentation algorithm
if ( moveData . move . pSrcAllocation - > GetPrivateData ( ) = = this )
continue ;
switch ( CheckCounters ( moveData . move . pSrcAllocation - > GetSize ( ) ) )
{
case CounterStatus : : Ignore :
continue ;
case CounterStatus : : End :
return true ;
default :
D3D12MA_ASSERT ( 0 ) ;
case CounterStatus : : Pass :
break ;
}
// Check all previous blocks for free space
const size_t prevMoveCount = m_Moves . size ( ) ;
if ( AllocInOtherBlock ( 0 , i , moveData , vector ) )
return true ;
// If no room found then realloc within block for lower offset
UINT64 offset = moveData . move . pSrcAllocation - > GetOffset ( ) ;
if ( prevMoveCount = = m_Moves . size ( ) & & offset ! = 0 & & metadata - > GetSumFreeSize ( ) > = moveData . size )
{
AllocationRequest request = { } ;
if ( metadata - > CreateAllocationRequest (
moveData . size ,
moveData . alignment ,
false ,
ALLOCATION_FLAG_STRATEGY_MIN_OFFSET ,
& request ) )
{
if ( metadata - > GetAllocationOffset ( request . allocHandle ) < offset )
{
if ( SUCCEEDED ( vector . CommitAllocationRequest (
request ,
block ,
moveData . size ,
moveData . alignment ,
this ,
& moveData . move . pDstTmpAllocation ) ) )
{
m_Moves . push_back ( moveData . move ) ;
if ( IncrementCounters ( moveData . size ) )
return true ;
}
}
}
}
}
}
return false ;
}
void DefragmentationContextPimpl : : UpdateVectorStatistics ( BlockVector & vector , StateBalanced & state )
{
size_t allocCount = 0 ;
size_t freeCount = 0 ;
state . avgFreeSize = 0 ;
state . avgAllocSize = 0 ;
for ( size_t i = 0 ; i < vector . GetBlockCount ( ) ; + + i )
{
BlockMetadata * metadata = vector . GetBlock ( i ) - > m_pMetadata ;
allocCount + = metadata - > GetAllocationCount ( ) ;
freeCount + = metadata - > GetFreeRegionsCount ( ) ;
state . avgFreeSize + = metadata - > GetSumFreeSize ( ) ;
state . avgAllocSize + = metadata - > GetSize ( ) ;
}
state . avgAllocSize = ( state . avgAllocSize - state . avgFreeSize ) / allocCount ;
state . avgFreeSize / = freeCount ;
}
# endif // _D3D12MA_DEFRAGMENTATION_CONTEXT_PIMPL_FUNCTIONS
# ifndef _D3D12MA_POOL_PIMPL_FUNCTIONS
PoolPimpl : : PoolPimpl ( AllocatorPimpl * allocator , const POOL_DESC & desc )
: m_Allocator ( allocator ) ,
m_Desc ( desc ) ,
m_BlockVector ( NULL ) ,
m_Name ( NULL )
{
const bool explicitBlockSize = desc . BlockSize ! = 0 ;
const UINT64 preferredBlockSize = explicitBlockSize ? desc . BlockSize : D3D12MA_DEFAULT_BLOCK_SIZE ;
UINT maxBlockCount = desc . MaxBlockCount ! = 0 ? desc . MaxBlockCount : UINT_MAX ;
# ifndef __ID3D12Device4_INTERFACE_DEFINED__
D3D12MA_ASSERT ( m_Desc . pProtectedSession = = NULL ) ;
# endif
m_BlockVector = D3D12MA_NEW ( allocator - > GetAllocs ( ) , BlockVector ) (
allocator , desc . HeapProperties , desc . HeapFlags ,
preferredBlockSize ,
desc . MinBlockCount , maxBlockCount ,
explicitBlockSize ,
D3D12MA_MAX ( desc . MinAllocationAlignment , ( UINT64 ) D3D12MA_DEBUG_ALIGNMENT ) ,
( desc . Flags & POOL_FLAG_ALGORITHM_MASK ) ! = 0 ,
( desc . Flags & POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED ) ! = 0 ,
desc . pProtectedSession ,
desc . ResidencyPriority ) ;
}
PoolPimpl : : ~ PoolPimpl ( )
{
D3D12MA_ASSERT ( m_PrevPool = = NULL & & m_NextPool = = NULL ) ;
FreeName ( ) ;
D3D12MA_DELETE ( m_Allocator - > GetAllocs ( ) , m_BlockVector ) ;
}
HRESULT PoolPimpl : : Init ( )
{
m_CommittedAllocations . Init ( m_Allocator - > UseMutex ( ) , m_Desc . HeapProperties . Type , this ) ;
return m_BlockVector - > CreateMinBlocks ( ) ;
}
void PoolPimpl : : GetStatistics ( Statistics & outStats )
{
ClearStatistics ( outStats ) ;
m_BlockVector - > AddStatistics ( outStats ) ;
m_CommittedAllocations . AddStatistics ( outStats ) ;
}
void PoolPimpl : : CalculateStatistics ( DetailedStatistics & outStats )
{
ClearDetailedStatistics ( outStats ) ;
AddDetailedStatistics ( outStats ) ;
}
void PoolPimpl : : AddDetailedStatistics ( DetailedStatistics & inoutStats )
{
m_BlockVector - > AddDetailedStatistics ( inoutStats ) ;
m_CommittedAllocations . AddDetailedStatistics ( inoutStats ) ;
}
void PoolPimpl : : SetName ( LPCWSTR Name )
{
FreeName ( ) ;
if ( Name )
{
const size_t nameCharCount = wcslen ( Name ) + 1 ;
m_Name = D3D12MA_NEW_ARRAY ( m_Allocator - > GetAllocs ( ) , WCHAR , nameCharCount ) ;
memcpy ( m_Name , Name , nameCharCount * sizeof ( WCHAR ) ) ;
}
}
void PoolPimpl : : FreeName ( )
{
if ( m_Name )
{
const size_t nameCharCount = wcslen ( m_Name ) + 1 ;
D3D12MA_DELETE_ARRAY ( m_Allocator - > GetAllocs ( ) , m_Name , nameCharCount ) ;
m_Name = NULL ;
}
}
# endif // _D3D12MA_POOL_PIMPL_FUNCTIONS
# ifndef _D3D12MA_PUBLIC_INTERFACE
HRESULT CreateAllocator ( const ALLOCATOR_DESC * pDesc , Allocator * * ppAllocator )
{
if ( ! pDesc | | ! ppAllocator | | ! pDesc - > pDevice | | ! pDesc - > pAdapter | |
! ( pDesc - > PreferredBlockSize = = 0 | | ( pDesc - > PreferredBlockSize > = 16 & & pDesc - > PreferredBlockSize < 0x10000000000ull ) ) )
{
D3D12MA_ASSERT ( 0 & & " Invalid arguments passed to CreateAllocator. " ) ;
return E_INVALIDARG ;
}
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
ALLOCATION_CALLBACKS allocationCallbacks ;
SetupAllocationCallbacks ( allocationCallbacks , pDesc - > pAllocationCallbacks ) ;
* ppAllocator = D3D12MA_NEW ( allocationCallbacks , Allocator ) ( allocationCallbacks , * pDesc ) ;
HRESULT hr = ( * ppAllocator ) - > m_Pimpl - > Init ( * pDesc ) ;
if ( FAILED ( hr ) )
{
D3D12MA_DELETE ( allocationCallbacks , * ppAllocator ) ;
* ppAllocator = NULL ;
}
return hr ;
}
HRESULT CreateVirtualBlock ( const VIRTUAL_BLOCK_DESC * pDesc , VirtualBlock * * ppVirtualBlock )
{
if ( ! pDesc | | ! ppVirtualBlock )
{
D3D12MA_ASSERT ( 0 & & " Invalid arguments passed to CreateVirtualBlock. " ) ;
return E_INVALIDARG ;
}
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
ALLOCATION_CALLBACKS allocationCallbacks ;
SetupAllocationCallbacks ( allocationCallbacks , pDesc - > pAllocationCallbacks ) ;
* ppVirtualBlock = D3D12MA_NEW ( allocationCallbacks , VirtualBlock ) ( allocationCallbacks , * pDesc ) ;
return S_OK ;
}
# ifndef _D3D12MA_IUNKNOWN_IMPL_FUNCTIONS
HRESULT STDMETHODCALLTYPE IUnknownImpl : : QueryInterface ( REFIID riid , void * * ppvObject )
{
if ( ppvObject = = NULL )
return E_POINTER ;
if ( riid = = IID_IUnknown )
{
+ + m_RefCount ;
* ppvObject = this ;
return S_OK ;
}
* ppvObject = NULL ;
return E_NOINTERFACE ;
}
ULONG STDMETHODCALLTYPE IUnknownImpl : : AddRef ( )
{
return + + m_RefCount ;
}
ULONG STDMETHODCALLTYPE IUnknownImpl : : Release ( )
{
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
const uint32_t newRefCount = - - m_RefCount ;
if ( newRefCount = = 0 )
ReleaseThis ( ) ;
return newRefCount ;
}
# endif // _D3D12MA_IUNKNOWN_IMPL_FUNCTIONS
# ifndef _D3D12MA_ALLOCATION_FUNCTIONS
void Allocation : : PackedData : : SetType ( Type type )
{
const UINT u = ( UINT ) type ;
D3D12MA_ASSERT ( u < ( 1u < < 2 ) ) ;
m_Type = u ;
}
void Allocation : : PackedData : : SetResourceDimension ( D3D12_RESOURCE_DIMENSION resourceDimension )
{
const UINT u = ( UINT ) resourceDimension ;
D3D12MA_ASSERT ( u < ( 1u < < 3 ) ) ;
m_ResourceDimension = u ;
}
void Allocation : : PackedData : : SetResourceFlags ( D3D12_RESOURCE_FLAGS resourceFlags )
{
const UINT u = ( UINT ) resourceFlags ;
D3D12MA_ASSERT ( u < ( 1u < < 24 ) ) ;
m_ResourceFlags = u ;
}
void Allocation : : PackedData : : SetTextureLayout ( D3D12_TEXTURE_LAYOUT textureLayout )
{
const UINT u = ( UINT ) textureLayout ;
D3D12MA_ASSERT ( u < ( 1u < < 9 ) ) ;
m_TextureLayout = u ;
}
UINT64 Allocation : : GetOffset ( ) const
{
switch ( m_PackedData . GetType ( ) )
{
case TYPE_COMMITTED :
case TYPE_HEAP :
return 0 ;
case TYPE_PLACED :
return m_Placed . block - > m_pMetadata - > GetAllocationOffset ( m_Placed . allocHandle ) ;
default :
D3D12MA_ASSERT ( 0 ) ;
return 0 ;
}
}
void Allocation : : SetResource ( ID3D12Resource * pResource )
{
if ( pResource ! = m_Resource )
{
if ( m_Resource )
m_Resource - > Release ( ) ;
m_Resource = pResource ;
if ( m_Resource )
m_Resource - > AddRef ( ) ;
}
}
ID3D12Heap * Allocation : : GetHeap ( ) const
{
switch ( m_PackedData . GetType ( ) )
{
case TYPE_COMMITTED :
return NULL ;
case TYPE_PLACED :
return m_Placed . block - > GetHeap ( ) ;
case TYPE_HEAP :
return m_Heap . heap ;
default :
D3D12MA_ASSERT ( 0 ) ;
return 0 ;
}
}
void Allocation : : SetName ( LPCWSTR Name )
{
FreeName ( ) ;
if ( Name )
{
const size_t nameCharCount = wcslen ( Name ) + 1 ;
m_Name = D3D12MA_NEW_ARRAY ( m_Allocator - > GetAllocs ( ) , WCHAR , nameCharCount ) ;
memcpy ( m_Name , Name , nameCharCount * sizeof ( WCHAR ) ) ;
}
}
void Allocation : : ReleaseThis ( )
{
if ( this = = NULL )
{
return ;
}
SAFE_RELEASE ( m_Resource ) ;
switch ( m_PackedData . GetType ( ) )
{
case TYPE_COMMITTED :
m_Allocator - > FreeCommittedMemory ( this ) ;
break ;
case TYPE_PLACED :
m_Allocator - > FreePlacedMemory ( this ) ;
break ;
case TYPE_HEAP :
m_Allocator - > FreeHeapMemory ( this ) ;
break ;
}
FreeName ( ) ;
m_Allocator - > GetAllocationObjectAllocator ( ) . Free ( this ) ;
}
Allocation : : Allocation ( AllocatorPimpl * allocator , UINT64 size , UINT64 alignment , BOOL wasZeroInitialized )
: m_Allocator { allocator } ,
m_Size { size } ,
m_Alignment { alignment } ,
m_Resource { NULL } ,
m_pPrivateData { NULL } ,
m_Name { NULL }
{
D3D12MA_ASSERT ( allocator ) ;
m_PackedData . SetType ( TYPE_COUNT ) ;
m_PackedData . SetResourceDimension ( D3D12_RESOURCE_DIMENSION_UNKNOWN ) ;
m_PackedData . SetResourceFlags ( D3D12_RESOURCE_FLAG_NONE ) ;
m_PackedData . SetTextureLayout ( D3D12_TEXTURE_LAYOUT_UNKNOWN ) ;
m_PackedData . SetWasZeroInitialized ( wasZeroInitialized ) ;
}
void Allocation : : InitCommitted ( CommittedAllocationList * list )
{
m_PackedData . SetType ( TYPE_COMMITTED ) ;
m_Committed . list = list ;
m_Committed . prev = NULL ;
m_Committed . next = NULL ;
}
void Allocation : : InitPlaced ( AllocHandle allocHandle , NormalBlock * block )
{
m_PackedData . SetType ( TYPE_PLACED ) ;
m_Placed . allocHandle = allocHandle ;
m_Placed . block = block ;
}
void Allocation : : InitHeap ( CommittedAllocationList * list , ID3D12Heap * heap )
{
m_PackedData . SetType ( TYPE_HEAP ) ;
m_Heap . list = list ;
m_Committed . prev = NULL ;
m_Committed . next = NULL ;
m_Heap . heap = heap ;
}
void Allocation : : SwapBlockAllocation ( Allocation * allocation )
{
D3D12MA_ASSERT ( allocation ! = NULL ) ;
D3D12MA_ASSERT ( m_PackedData . GetType ( ) = = TYPE_PLACED ) ;
D3D12MA_ASSERT ( allocation - > m_PackedData . GetType ( ) = = TYPE_PLACED ) ;
D3D12MA_SWAP ( m_Resource , allocation - > m_Resource ) ;
m_PackedData . SetWasZeroInitialized ( allocation - > m_PackedData . WasZeroInitialized ( ) ) ;
m_Placed . block - > m_pMetadata - > SetAllocationPrivateData ( m_Placed . allocHandle , allocation ) ;
D3D12MA_SWAP ( m_Placed , allocation - > m_Placed ) ;
m_Placed . block - > m_pMetadata - > SetAllocationPrivateData ( m_Placed . allocHandle , this ) ;
}
AllocHandle Allocation : : GetAllocHandle ( ) const
{
switch ( m_PackedData . GetType ( ) )
{
case TYPE_COMMITTED :
case TYPE_HEAP :
return ( AllocHandle ) 0 ;
case TYPE_PLACED :
return m_Placed . allocHandle ;
default :
D3D12MA_ASSERT ( 0 ) ;
return ( AllocHandle ) 0 ;
}
}
NormalBlock * Allocation : : GetBlock ( )
{
switch ( m_PackedData . GetType ( ) )
{
case TYPE_COMMITTED :
case TYPE_HEAP :
return NULL ;
case TYPE_PLACED :
return m_Placed . block ;
default :
D3D12MA_ASSERT ( 0 ) ;
return NULL ;
}
}
template < typename D3D12_RESOURCE_DESC_T >
void Allocation : : SetResourcePointer ( ID3D12Resource * resource , const D3D12_RESOURCE_DESC_T * pResourceDesc )
{
D3D12MA_ASSERT ( m_Resource = = NULL & & pResourceDesc ) ;
m_Resource = resource ;
m_PackedData . SetResourceDimension ( pResourceDesc - > Dimension ) ;
m_PackedData . SetResourceFlags ( pResourceDesc - > Flags ) ;
m_PackedData . SetTextureLayout ( pResourceDesc - > Layout ) ;
}
void Allocation : : FreeName ( )
{
if ( m_Name )
{
const size_t nameCharCount = wcslen ( m_Name ) + 1 ;
D3D12MA_DELETE_ARRAY ( m_Allocator - > GetAllocs ( ) , m_Name , nameCharCount ) ;
m_Name = NULL ;
}
}
# endif // _D3D12MA_ALLOCATION_FUNCTIONS
# ifndef _D3D12MA_DEFRAGMENTATION_CONTEXT_FUNCTIONS
HRESULT DefragmentationContext : : BeginPass ( DEFRAGMENTATION_PASS_MOVE_INFO * pPassInfo )
{
D3D12MA_ASSERT ( pPassInfo ) ;
return m_Pimpl - > DefragmentPassBegin ( * pPassInfo ) ;
}
HRESULT DefragmentationContext : : EndPass ( DEFRAGMENTATION_PASS_MOVE_INFO * pPassInfo )
{
D3D12MA_ASSERT ( pPassInfo ) ;
return m_Pimpl - > DefragmentPassEnd ( * pPassInfo ) ;
}
void DefragmentationContext : : GetStats ( DEFRAGMENTATION_STATS * pStats )
{
D3D12MA_ASSERT ( pStats ) ;
m_Pimpl - > GetStats ( * pStats ) ;
}
void DefragmentationContext : : ReleaseThis ( )
{
if ( this = = NULL )
{
return ;
}
D3D12MA_DELETE ( m_Pimpl - > GetAllocs ( ) , this ) ;
}
DefragmentationContext : : DefragmentationContext ( AllocatorPimpl * allocator ,
const DEFRAGMENTATION_DESC & desc ,
BlockVector * poolVector )
: m_Pimpl ( D3D12MA_NEW ( allocator - > GetAllocs ( ) , DefragmentationContextPimpl ) ( allocator , desc , poolVector ) ) { }
DefragmentationContext : : ~ DefragmentationContext ( )
{
D3D12MA_DELETE ( m_Pimpl - > GetAllocs ( ) , m_Pimpl ) ;
}
# endif // _D3D12MA_DEFRAGMENTATION_CONTEXT_FUNCTIONS
# ifndef _D3D12MA_POOL_FUNCTIONS
POOL_DESC Pool : : GetDesc ( ) const
{
return m_Pimpl - > GetDesc ( ) ;
}
void Pool : : GetStatistics ( Statistics * pStats )
{
D3D12MA_ASSERT ( pStats ) ;
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
m_Pimpl - > GetStatistics ( * pStats ) ;
}
void Pool : : CalculateStatistics ( DetailedStatistics * pStats )
{
D3D12MA_ASSERT ( pStats ) ;
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
m_Pimpl - > CalculateStatistics ( * pStats ) ;
}
void Pool : : SetName ( LPCWSTR Name )
{
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
m_Pimpl - > SetName ( Name ) ;
}
LPCWSTR Pool : : GetName ( ) const
{
return m_Pimpl - > GetName ( ) ;
}
HRESULT Pool : : BeginDefragmentation ( const DEFRAGMENTATION_DESC * pDesc , DefragmentationContext * * ppContext )
{
D3D12MA_ASSERT ( pDesc & & ppContext ) ;
// Check for support
if ( m_Pimpl - > GetBlockVector ( ) - > GetAlgorithm ( ) & POOL_FLAG_ALGORITHM_LINEAR )
return E_NOINTERFACE ;
AllocatorPimpl * allocator = m_Pimpl - > GetAllocator ( ) ;
* ppContext = D3D12MA_NEW ( allocator - > GetAllocs ( ) , DefragmentationContext ) ( allocator , * pDesc , m_Pimpl - > GetBlockVector ( ) ) ;
return S_OK ;
}
void Pool : : ReleaseThis ( )
{
if ( this = = NULL )
{
return ;
}
D3D12MA_DELETE ( m_Pimpl - > GetAllocator ( ) - > GetAllocs ( ) , this ) ;
}
Pool : : Pool ( Allocator * allocator , const POOL_DESC & desc )
: m_Pimpl ( D3D12MA_NEW ( allocator - > m_Pimpl - > GetAllocs ( ) , PoolPimpl ) ( allocator - > m_Pimpl , desc ) ) { }
Pool : : ~ Pool ( )
{
m_Pimpl - > GetAllocator ( ) - > UnregisterPool ( this , m_Pimpl - > GetDesc ( ) . HeapProperties . Type ) ;
D3D12MA_DELETE ( m_Pimpl - > GetAllocator ( ) - > GetAllocs ( ) , m_Pimpl ) ;
}
# endif // _D3D12MA_POOL_FUNCTIONS
# ifndef _D3D12MA_ALLOCATOR_FUNCTIONS
const D3D12_FEATURE_DATA_D3D12_OPTIONS & Allocator : : GetD3D12Options ( ) const
{
return m_Pimpl - > GetD3D12Options ( ) ;
}
BOOL Allocator : : IsUMA ( ) const
{
return m_Pimpl - > IsUMA ( ) ;
}
BOOL Allocator : : IsCacheCoherentUMA ( ) const
{
return m_Pimpl - > IsCacheCoherentUMA ( ) ;
}
UINT64 Allocator : : GetMemoryCapacity ( UINT memorySegmentGroup ) const
{
return m_Pimpl - > GetMemoryCapacity ( memorySegmentGroup ) ;
}
HRESULT Allocator : : CreateResource (
const ALLOCATION_DESC * pAllocDesc ,
const D3D12_RESOURCE_DESC * pResourceDesc ,
D3D12_RESOURCE_STATES InitialResourceState ,
const D3D12_CLEAR_VALUE * pOptimizedClearValue ,
Allocation * * ppAllocation ,
REFIID riidResource ,
void * * ppvResource )
{
if ( ! pAllocDesc | | ! pResourceDesc | | ! ppAllocation )
{
D3D12MA_ASSERT ( 0 & & " Invalid arguments passed to Allocator::CreateResource. " ) ;
return E_INVALIDARG ;
}
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
return m_Pimpl - > CreateResource (
pAllocDesc ,
CREATE_RESOURCE_PARAMS ( pResourceDesc , InitialResourceState , pOptimizedClearValue ) ,
ppAllocation ,
riidResource ,
ppvResource ) ;
}
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
HRESULT Allocator : : CreateResource2 (
const ALLOCATION_DESC * pAllocDesc ,
const D3D12_RESOURCE_DESC1 * pResourceDesc ,
D3D12_RESOURCE_STATES InitialResourceState ,
const D3D12_CLEAR_VALUE * pOptimizedClearValue ,
Allocation * * ppAllocation ,
REFIID riidResource ,
void * * ppvResource )
{
if ( ! pAllocDesc | | ! pResourceDesc | | ! ppAllocation )
{
D3D12MA_ASSERT ( 0 & & " Invalid arguments passed to Allocator::CreateResource2. " ) ;
return E_INVALIDARG ;
}
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
return m_Pimpl - > CreateResource (
pAllocDesc ,
CREATE_RESOURCE_PARAMS ( pResourceDesc , InitialResourceState , pOptimizedClearValue ) ,
ppAllocation ,
riidResource ,
ppvResource ) ;
}
# endif // #ifdef __ID3D12Device8_INTERFACE_DEFINED__
# ifdef __ID3D12Device10_INTERFACE_DEFINED__
HRESULT Allocator : : CreateResource3 (
const ALLOCATION_DESC * pAllocDesc ,
const D3D12_RESOURCE_DESC1 * pResourceDesc ,
D3D12_BARRIER_LAYOUT InitialLayout ,
const D3D12_CLEAR_VALUE * pOptimizedClearValue ,
UINT32 NumCastableFormats ,
DXGI_FORMAT * pCastableFormats ,
Allocation * * ppAllocation ,
REFIID riidResource ,
void * * ppvResource )
{
if ( ! pAllocDesc | | ! pResourceDesc | | ! ppAllocation )
{
D3D12MA_ASSERT ( 0 & & " Invalid arguments passed to Allocator::CreateResource3. " ) ;
return E_INVALIDARG ;
}
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
return m_Pimpl - > CreateResource (
pAllocDesc ,
CREATE_RESOURCE_PARAMS ( pResourceDesc , InitialLayout , pOptimizedClearValue , NumCastableFormats , pCastableFormats ) ,
ppAllocation ,
riidResource ,
ppvResource ) ;
}
# endif // #ifdef __ID3D12Device10_INTERFACE_DEFINED__
HRESULT Allocator : : AllocateMemory (
const ALLOCATION_DESC * pAllocDesc ,
const D3D12_RESOURCE_ALLOCATION_INFO * pAllocInfo ,
Allocation * * ppAllocation )
{
if ( ! ValidateAllocateMemoryParameters ( pAllocDesc , pAllocInfo , ppAllocation ) )
{
D3D12MA_ASSERT ( 0 & & " Invalid arguments passed to Allocator::AllocateMemory. " ) ;
return E_INVALIDARG ;
}
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
return m_Pimpl - > AllocateMemory ( pAllocDesc , pAllocInfo , ppAllocation ) ;
}
HRESULT Allocator : : CreateAliasingResource (
Allocation * pAllocation ,
UINT64 AllocationLocalOffset ,
const D3D12_RESOURCE_DESC * pResourceDesc ,
D3D12_RESOURCE_STATES InitialResourceState ,
const D3D12_CLEAR_VALUE * pOptimizedClearValue ,
REFIID riidResource ,
void * * ppvResource )
{
if ( ! pAllocation | | ! pResourceDesc | | ! ppvResource )
{
D3D12MA_ASSERT ( 0 & & " Invalid arguments passed to Allocator::CreateAliasingResource. " ) ;
return E_INVALIDARG ;
}
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
return m_Pimpl - > CreateAliasingResource (
pAllocation ,
AllocationLocalOffset ,
CREATE_RESOURCE_PARAMS ( pResourceDesc , InitialResourceState , pOptimizedClearValue ) ,
riidResource ,
ppvResource ) ;
}
# ifdef __ID3D12Device8_INTERFACE_DEFINED__
HRESULT Allocator : : CreateAliasingResource1 (
Allocation * pAllocation ,
UINT64 AllocationLocalOffset ,
const D3D12_RESOURCE_DESC1 * pResourceDesc ,
D3D12_RESOURCE_STATES InitialResourceState ,
const D3D12_CLEAR_VALUE * pOptimizedClearValue ,
REFIID riidResource ,
void * * ppvResource )
{
if ( ! pAllocation | | ! pResourceDesc | | ! ppvResource )
{
D3D12MA_ASSERT ( 0 & & " Invalid arguments passed to Allocator::CreateAliasingResource. " ) ;
return E_INVALIDARG ;
}
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
return m_Pimpl - > CreateAliasingResource (
pAllocation ,
AllocationLocalOffset ,
CREATE_RESOURCE_PARAMS ( pResourceDesc , InitialResourceState , pOptimizedClearValue ) ,
riidResource ,
ppvResource ) ;
}
# endif // #ifdef __ID3D12Device8_INTERFACE_DEFINED__
# ifdef __ID3D12Device10_INTERFACE_DEFINED__
HRESULT Allocator : : CreateAliasingResource2 (
Allocation * pAllocation ,
UINT64 AllocationLocalOffset ,
const D3D12_RESOURCE_DESC1 * pResourceDesc ,
D3D12_BARRIER_LAYOUT InitialLayout ,
const D3D12_CLEAR_VALUE * pOptimizedClearValue ,
UINT32 NumCastableFormats ,
DXGI_FORMAT * pCastableFormats ,
REFIID riidResource ,
void * * ppvResource )
{
if ( ! pAllocation | | ! pResourceDesc | | ! ppvResource )
{
D3D12MA_ASSERT ( 0 & & " Invalid arguments passed to Allocator::CreateAliasingResource. " ) ;
return E_INVALIDARG ;
}
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
return m_Pimpl - > CreateAliasingResource (
pAllocation ,
AllocationLocalOffset ,
CREATE_RESOURCE_PARAMS ( pResourceDesc , InitialLayout , pOptimizedClearValue , NumCastableFormats , pCastableFormats ) ,
riidResource ,
ppvResource ) ;
}
# endif // #ifdef __ID3D12Device10_INTERFACE_DEFINED__
HRESULT Allocator : : CreatePool (
const POOL_DESC * pPoolDesc ,
Pool * * ppPool )
{
if ( ! pPoolDesc | | ! ppPool | |
( pPoolDesc - > MaxBlockCount > 0 & & pPoolDesc - > MaxBlockCount < pPoolDesc - > MinBlockCount ) | |
( pPoolDesc - > MinAllocationAlignment > 0 & & ! IsPow2 ( pPoolDesc - > MinAllocationAlignment ) ) )
{
D3D12MA_ASSERT ( 0 & & " Invalid arguments passed to Allocator::CreatePool. " ) ;
return E_INVALIDARG ;
}
if ( ! m_Pimpl - > HeapFlagsFulfillResourceHeapTier ( pPoolDesc - > HeapFlags ) )
{
D3D12MA_ASSERT ( 0 & & " Invalid pPoolDesc->HeapFlags passed to Allocator::CreatePool. Did you forget to handle ResourceHeapTier=1? " ) ;
return E_INVALIDARG ;
}
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
* ppPool = D3D12MA_NEW ( m_Pimpl - > GetAllocs ( ) , Pool ) ( this , * pPoolDesc ) ;
HRESULT hr = ( * ppPool ) - > m_Pimpl - > Init ( ) ;
if ( SUCCEEDED ( hr ) )
{
m_Pimpl - > RegisterPool ( * ppPool , pPoolDesc - > HeapProperties . Type ) ;
}
else
{
D3D12MA_DELETE ( m_Pimpl - > GetAllocs ( ) , * ppPool ) ;
* ppPool = NULL ;
}
return hr ;
}
void Allocator : : SetCurrentFrameIndex ( UINT frameIndex )
{
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
m_Pimpl - > SetCurrentFrameIndex ( frameIndex ) ;
}
void Allocator : : GetBudget ( Budget * pLocalBudget , Budget * pNonLocalBudget )
{
if ( pLocalBudget = = NULL & & pNonLocalBudget = = NULL )
{
return ;
}
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
m_Pimpl - > GetBudget ( pLocalBudget , pNonLocalBudget ) ;
}
void Allocator : : CalculateStatistics ( TotalStatistics * pStats )
{
D3D12MA_ASSERT ( pStats ) ;
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
m_Pimpl - > CalculateStatistics ( * pStats ) ;
}
void Allocator : : BuildStatsString ( WCHAR * * ppStatsString , BOOL DetailedMap ) const
{
D3D12MA_ASSERT ( ppStatsString ) ;
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
m_Pimpl - > BuildStatsString ( ppStatsString , DetailedMap ) ;
}
void Allocator : : FreeStatsString ( WCHAR * pStatsString ) const
{
if ( pStatsString ! = NULL )
{
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
m_Pimpl - > FreeStatsString ( pStatsString ) ;
}
}
void Allocator : : BeginDefragmentation ( const DEFRAGMENTATION_DESC * pDesc , DefragmentationContext * * ppContext )
{
D3D12MA_ASSERT ( pDesc & & ppContext ) ;
* ppContext = D3D12MA_NEW ( m_Pimpl - > GetAllocs ( ) , DefragmentationContext ) ( m_Pimpl , * pDesc , NULL ) ;
}
void Allocator : : ReleaseThis ( )
{
// Copy is needed because otherwise we would call destructor and invalidate the structure with callbacks before using it to free memory.
const ALLOCATION_CALLBACKS allocationCallbacksCopy = m_Pimpl - > GetAllocs ( ) ;
D3D12MA_DELETE ( allocationCallbacksCopy , this ) ;
}
Allocator : : Allocator ( const ALLOCATION_CALLBACKS & allocationCallbacks , const ALLOCATOR_DESC & desc )
: m_Pimpl ( D3D12MA_NEW ( allocationCallbacks , AllocatorPimpl ) ( allocationCallbacks , desc ) ) { }
Allocator : : ~ Allocator ( )
{
D3D12MA_DELETE ( m_Pimpl - > GetAllocs ( ) , m_Pimpl ) ;
}
# endif // _D3D12MA_ALLOCATOR_FUNCTIONS
# ifndef _D3D12MA_VIRTUAL_BLOCK_FUNCTIONS
BOOL VirtualBlock : : IsEmpty ( ) const
{
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
return m_Pimpl - > m_Metadata - > IsEmpty ( ) ? TRUE : FALSE ;
}
void VirtualBlock : : GetAllocationInfo ( VirtualAllocation allocation , VIRTUAL_ALLOCATION_INFO * pInfo ) const
{
D3D12MA_ASSERT ( allocation . AllocHandle ! = ( AllocHandle ) 0 & & pInfo ) ;
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
m_Pimpl - > m_Metadata - > GetAllocationInfo ( allocation . AllocHandle , * pInfo ) ;
}
HRESULT VirtualBlock : : Allocate ( const VIRTUAL_ALLOCATION_DESC * pDesc , VirtualAllocation * pAllocation , UINT64 * pOffset )
{
if ( ! pDesc | | ! pAllocation | | pDesc - > Size = = 0 | | ! IsPow2 ( pDesc - > Alignment ) )
{
D3D12MA_ASSERT ( 0 & & " Invalid arguments passed to VirtualBlock::Allocate. " ) ;
return E_INVALIDARG ;
}
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
const UINT64 alignment = pDesc - > Alignment ! = 0 ? pDesc - > Alignment : 1 ;
AllocationRequest allocRequest = { } ;
if ( m_Pimpl - > m_Metadata - > CreateAllocationRequest (
pDesc - > Size ,
alignment ,
pDesc - > Flags & VIRTUAL_ALLOCATION_FLAG_UPPER_ADDRESS ,
pDesc - > Flags & VIRTUAL_ALLOCATION_FLAG_STRATEGY_MASK ,
& allocRequest ) )
{
m_Pimpl - > m_Metadata - > Alloc ( allocRequest , pDesc - > Size , pDesc - > pPrivateData ) ;
D3D12MA_HEAVY_ASSERT ( m_Pimpl - > m_Metadata - > Validate ( ) ) ;
pAllocation - > AllocHandle = allocRequest . allocHandle ;
if ( pOffset )
* pOffset = m_Pimpl - > m_Metadata - > GetAllocationOffset ( allocRequest . allocHandle ) ;
return S_OK ;
}
pAllocation - > AllocHandle = ( AllocHandle ) 0 ;
if ( pOffset )
* pOffset = UINT64_MAX ;
return E_OUTOFMEMORY ;
}
void VirtualBlock : : FreeAllocation ( VirtualAllocation allocation )
{
if ( allocation . AllocHandle = = ( AllocHandle ) 0 )
return ;
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
m_Pimpl - > m_Metadata - > Free ( allocation . AllocHandle ) ;
D3D12MA_HEAVY_ASSERT ( m_Pimpl - > m_Metadata - > Validate ( ) ) ;
}
void VirtualBlock : : Clear ( )
{
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
m_Pimpl - > m_Metadata - > Clear ( ) ;
D3D12MA_HEAVY_ASSERT ( m_Pimpl - > m_Metadata - > Validate ( ) ) ;
}
void VirtualBlock : : SetAllocationPrivateData ( VirtualAllocation allocation , void * pPrivateData )
{
D3D12MA_ASSERT ( allocation . AllocHandle ! = ( AllocHandle ) 0 ) ;
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
m_Pimpl - > m_Metadata - > SetAllocationPrivateData ( allocation . AllocHandle , pPrivateData ) ;
}
void VirtualBlock : : GetStatistics ( Statistics * pStats ) const
{
D3D12MA_ASSERT ( pStats ) ;
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
D3D12MA_HEAVY_ASSERT ( m_Pimpl - > m_Metadata - > Validate ( ) ) ;
ClearStatistics ( * pStats ) ;
m_Pimpl - > m_Metadata - > AddStatistics ( * pStats ) ;
}
void VirtualBlock : : CalculateStatistics ( DetailedStatistics * pStats ) const
{
D3D12MA_ASSERT ( pStats ) ;
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
D3D12MA_HEAVY_ASSERT ( m_Pimpl - > m_Metadata - > Validate ( ) ) ;
ClearDetailedStatistics ( * pStats ) ;
m_Pimpl - > m_Metadata - > AddDetailedStatistics ( * pStats ) ;
}
void VirtualBlock : : BuildStatsString ( WCHAR * * ppStatsString ) const
{
D3D12MA_ASSERT ( ppStatsString ) ;
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
StringBuilder sb ( m_Pimpl - > m_AllocationCallbacks ) ;
{
JsonWriter json ( m_Pimpl - > m_AllocationCallbacks , sb ) ;
D3D12MA_HEAVY_ASSERT ( m_Pimpl - > m_Metadata - > Validate ( ) ) ;
json . BeginObject ( ) ;
m_Pimpl - > m_Metadata - > WriteAllocationInfoToJson ( json ) ;
json . EndObject ( ) ;
} // Scope for JsonWriter
const size_t length = sb . GetLength ( ) ;
WCHAR * result = AllocateArray < WCHAR > ( m_Pimpl - > m_AllocationCallbacks , length + 1 ) ;
memcpy ( result , sb . GetData ( ) , length * sizeof ( WCHAR ) ) ;
result [ length ] = L ' \0 ' ;
* ppStatsString = result ;
}
void VirtualBlock : : FreeStatsString ( WCHAR * pStatsString ) const
{
if ( pStatsString ! = NULL )
{
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
D3D12MA : : Free ( m_Pimpl - > m_AllocationCallbacks , pStatsString ) ;
}
}
void VirtualBlock : : ReleaseThis ( )
{
// Copy is needed because otherwise we would call destructor and invalidate the structure with callbacks before using it to free memory.
const ALLOCATION_CALLBACKS allocationCallbacksCopy = m_Pimpl - > m_AllocationCallbacks ;
D3D12MA_DELETE ( allocationCallbacksCopy , this ) ;
}
VirtualBlock : : VirtualBlock ( const ALLOCATION_CALLBACKS & allocationCallbacks , const VIRTUAL_BLOCK_DESC & desc )
: m_Pimpl ( D3D12MA_NEW ( allocationCallbacks , VirtualBlockPimpl ) ( allocationCallbacks , desc ) ) { }
VirtualBlock : : ~ VirtualBlock ( )
{
// THIS IS AN IMPORTANT ASSERT!
// Hitting it means you have some memory leak - unreleased allocations in this virtual block.
D3D12MA_ASSERT ( m_Pimpl - > m_Metadata - > IsEmpty ( ) & & " Some allocations were not freed before destruction of this virtual block! " ) ;
D3D12MA_DELETE ( m_Pimpl - > m_AllocationCallbacks , m_Pimpl ) ;
}
# endif // _D3D12MA_VIRTUAL_BLOCK_FUNCTIONS
# endif // _D3D12MA_PUBLIC_INTERFACE
} // namespace D3D12MA