godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/MixedReadOnlyWriteOnly.cs

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namespace Godot.SourceGenerators.Sample
{
public partial class MixedReadonlyWriteOnly : GodotObject
{
public readonly string ReadOnlyField = "foo";
public string ReadOnlyAutoProperty { get; } = "foo";
public string ReadOnlyProperty { get => "foo"; }
public string InitOnlyAutoProperty { get; init; }
private bool _writeOnlyBackingField = false;
public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
}
}