godot/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuConstraint4.h

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#ifndef B3_CONSTRAINT4_h
#define B3_CONSTRAINT4_h
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Dynamics/shared/b3ContactConstraint4.h"
B3_ATTRIBUTE_ALIGNED16(struct)
b3GpuConstraint4 : public b3ContactConstraint4
{
B3_DECLARE_ALIGNED_ALLOCATOR();
inline void setFrictionCoeff(float value) { m_linear[3] = value; }
inline float getFrictionCoeff() const { return m_linear[3]; }
};
#endif //B3_CONSTRAINT4_h